Bonus content: The Orthani Dictionary

Not exactly exhaustive, nor entirely logical, but it’s close enough when you’re dealing with a made-up language. Here are all the Orthani words that ChatGPT helped me create for S3 E11: Big’s Big Space Adventure 3.

how swee
long whee
have whee-weet
you oo-whee
been here whee-ee
I, me hoo-whee
can’t nay-wah-swee
understand oh-whee
this, this is hee-whee
our chance ah-pwee
come, here oo-whee
with pwee-whee
hurry twee-whee
way pwee-weh
don’t nay-whee
“worry, I called” pwee-whee-hoo-whee
for, the ah-wah
help pwee-whee-weet-whee
train ah-weet-whee
is whee
Oh! Ah-pwee!
know pah-whee
what ee-whe-ee

So, some of the lines that were spoken in the episode were:
“So, how long have you been here?”
“I can’t understand you.”
“This is our chance!”
“Hurry, this way!”
“Oh! I know what this is.”
“Don’t worry, I called for help.”
“The train is here.”

So, probably pretty much what you could have expected, based on the context. I don’t know if we’re ever going to hear more of the Orthani language in the future, but if we do, I intend to edit this dictionary accordingly.

I would do a Skenouan dictionary as well, but that would require me to either draw hands or take pictures of myself, and I don’t intend to do either.

That’s all for today! Stay tuned for more info about the upcoming season 3 finale!

-And until then, remember to live and learn every day!

Review: Season 3, Episode 11

And so ends Season 3’s obligatory pre-finale comedy episode. This was certainly an interesting one. The last two seasons’ equivalent episodes were carried by a constant flow of jokes taking place in ridiculous situations, but this one focused much more on the latter half of that. Not to say there weren’t any good jokes, just that the comedy was supposed to come primarily from the wackiness of Big going on a space odyssey and somehow never getting any closer to his relatively simple goal. The biggest source of inspiration here was Big’s role in Sonic and the Secret Rings, which we’ll talk about later. But, much like S1 E16 “Hate That Hedgehog,” the base idea for this episode also took inspiration from stand-out comedic episodes of other shows from the past. In this case, that would be the episode “Mondo Coco” from an old Cartoon Network show, Foster’s Home for Imaginary Friends (and, perhaps to some extent, the episode “World-Wide Wobbuffet” from Yuni Oha’s Pokémon Cosmic Quest, which began from similar inspiration). Much like this episode, that one features a particularly silly character being swept up on a long journey featuring progressively more ridiculous situations.

Of course, like previous comedy episodes, I also wanted to make sure that this one was here for a reason. Of course, the space theme made it obvious that this episode had to go in this season and nowhere else, but that’s sort of the opposite direction of logic from what I need. Of course, given that Big went missing a full season ago, and that he mysteriously appeared in the Frontiers special, this episode was automatically necessary and “story-important,” but that still didn’t really resolve my problem. I want the reader to walk away from the episode feeling glad that they didn’t skip it. So, as I was mapping out all the different parts of the journey, knowing that Big would have to end up in Cyber Space somehow, I decided to put the destroyed homeworld of the Ancients as one leg of that journey, and use Seraph’s expertise to lead into that. Just like with last episode, (S3 E10 War of the Lost World) having direct relevance to the lore of Frontiers is what made this one work.

But how was I to establish that relevance? What could Seraph help us learn about the Ancients that Big and Froggy could spur her to say? Well, what association do they have already? Big, not much. But Froggy. Froggy swallowed Chaos, and had a reaction to that which still hasn’t been explained—and Chaos is an Ancient. I took that and rolled with it. Although it was not definitively confirmed in the end, the implication is that Froggy is not an Earth frog at all, but perhaps instead an Ancient frog, or descended therefrom.

And then there’s the whole Paradox thing. Planning for this episode, I was not expecting it to end with Froggy acquiring the powers of an elder god, but somehow, that’s the way it went. The train of thought started simply because, in the long line of crazy ways for Big to get from one place to the next, my ideas ran dry on the Lost Hex. I mean, obviously I had the option to actually send him home the “planned” way of reaching the portal before Espio closed it, or simply finding the unclosed one, but that would make for a pretty anticlimactic end to the recurring dramatic irony that drove the episode. There are also Wisps on the Lost Hex he could’ve made friends with as was the plan on Planet Wisp, or he could’ve simply found the portal back to Planet Wisp, but going back to Plan E after Plan F failed would have been, again, anticlimactic. I think, if I didn’t have the Paradox route to go down, I probably could’ve salvaged something out of an idea like “all the failed plans come together to work in the end.” So maybe he finds the portal back to Planet Wisp, and discovers there that Seraph, Barry, and Dodon Pa have all been gathering Wisps to his cause. Obviously that wouldn’t make sense as-is, but something to that effect. But, ah, I’m rambling again.

So anyways, I wanted an ending that doubled down on what was supposed to make the episode funny in the first place, and to me, that meant finding the most ridiculously unlikely way home that can possibly be imagined. I was already considering how this episode would be highlighting Big’s incredible luck at making it out of so many situations alive when he really doesn’t have the skills to. That kind of thinking tends to get the concepts of branching timelines and alternate realities on the brain, which is probably what got me thinking about the preparations I’m making for the currently-delayed Sonic Prime special. And I decided from there how interesting it would be if Big’s luck was more than just an accident—then I decided to take it all the way. I thought that the ultimate culmination of this episode would be the suggestion that it is literally impossible for Big to get home. But he’s so lucky that he defies the balance of the multiverse in order to continue his journey, effectively rewriting reality to his will. Reminder that we’re still talking about Big the Cat.

So anyways, I decided that luring in the character formerly known as Yin-Yang Shadow would be the climax of the episode, but the details remained hazy as I began writing. But the more I thought about it, the more I realized that sending Big home might not even be the best option. We already knew from Sonic Movie Special 2: Next Level Nexus that Yin-Yang Shadow and his mystery companion have been trying to build a team of “Prime Candidates,” and I had my ideas in mind for what that team would be. But I hadn’t considered the fact that the delay of the Prime Special would make one of my intended characters, who was available in this season but won’t be for the next, unusable. That character needed a replacement, and, while Big certainly isn’t an obvious choice to fill that role, I had just gotten through coming up with all the reasons that Big should be able to attract the attention of these multiversal protectors. And if he’s unique enough to get their attention, why wouldn’t he be unique enough to join the team?

The changes I needed to make from there were minor. I’d already decided on the idea of Froggy helping Big find this Paradox crystal to set the events in motion. And now, if Froggy simply does as Froggy does, and eats the dangerous magic gem, we would not only have a little extra excitement for the climax, but we would also end up with an unquestionably valid power for the team of Big and Froggy to have that they can use in their coming multiversal quest.

Of course, there’s also Yin-Yang Shadow himself to talk about. Or, should I say, Paradox the Hedgehog. And I suppose I should discuss Sonic Prime in general here. Last time we saw this character was in the Sonic Movie 2 Special, in April of last year. That was more than half a year before the airdate of Sonic Prime, but at the time I don’t believe the date was announced yet, and I wanted to be prepared early on in case the show was premiered without much warning. I teased the coming Sonic Prime Special in a mostly subtle way, by using shattering effects for his multiverse powers and making that one brief hint at the end of looking for a “Prime Candidate.” At that time, I figured that what I was leading into was a Special Episode that would have been written some time last year. I hadn’t yet decided if it would be my standard best-guess-at-the-details release-day celebration, or a more relaxed but fully informed follow-up to the show, or a two-parter that tries to accomplish both. As the date got closer and we still knew so little about the details of the show, I decided, given that Netflix (for some reason) likes to drop whole seasons at once instead of progressively airing episodes like a normal show, I would have the opportunity to binge the whole show in one weekend, then crack down on the Special quickly while the general audience is still watching the show.

Then the show aired. Or at least, one-third of the show aired. We already knew from the announcement that this show was written as a single 24-episode season, and then Netflix goes and releases a whole whopping 8 of them, with the audacity to call it “Season 1”. And now we know for sure that they’re calling the next incomplete batch, “Season 2”. It’s a scummy marketing tactic, taking one complete story and pretending like it’s 3 so you can “release” it 3 times. But, my distaste with Netflix aside, the result is that I don’t have enough of a show to make an episode out of. So, with regret, I chose to delay the Sonic Prime Special until, apparently, “Season 3” comes out, and we actually understand what the show is supposed to be about. That’s why I was rather pleased at the chance of bringing these hints back up in this episode, and expanding on them a bit. I wanted to remind readers that this is still coming, and confirm that it hasn’t been cancelled, while also making it look like I was actually just planning really far ahead. (I wasn’t.) Now, because of these multiple lead-ins, this is shaping up to be one of the most important over-arching stories of the series, which was definitely not part of the original plan.

Yin-Yang Shadow’s new name was a curious situation. This character has consistently been at the whim of last-minute ideas, and now is no exception. Basically, I got tired of that weird “Yin-Yang Shadow” name. It’s cumbersome to write, confusing for the readers, and especially awkward seeing as the in-universe characters would never refer to him as such (besides Movie Sonic, who never actually learned that his name was Shadow). But, after I already, over a year ago, decided to tie him closely in with the concepts of Sonic Prime, and given that his character is, in the most literal sense, a walking contradiction, giving him the new name of Paradox just felt obvious. It’s funny, because when I decided to make him important to Prime, we knew nothing about the “Paradox Prism” or any such use of the word.

Of course, there’s lots of other fun references and ideas to talk about in this episode. Barry and the space train, for example. For those who haven’t played yet, this was all one big reference to “The Murder of Sonic the Hedgehog,” the free PC game the social media team put out for April Fools this year (and which Blacklight played and left some voiced commentary on). Barry is the name given to the character in the reveal trailer, and like with Hero, I decided that was the best route to take for choosing a canon name. I went through some debate over whether this weird piece of Sonic history should be considered canon, but in the end, I decided that the ridiculous factor was exactly what this episode needed. The concept of a “space train” probably felt pretty far out from left field, but to be fair, among the branching options for how the story ends, some of the options for what Barry can say they did after the story includes, in one breath, going to space and getting promoted to conductor. The implication was that these were exaggerations, but it’s not like any other parts of the story were really any less weird. To a very small extent, the concept was also vaguely inspired by the DC character “Space Cabbie.” It is what it sounds like. A decision also had to be made about Barry’s gender. They’re referred to exclusively by they/them in the original story, yet they’re clearly designed as a male animoid. Also appears to be more clearly attracted to females than males, not that that necessarily means anything (as Blacklight was quick to point out). It’s a question of whether the character was actually meant to be non-binary, or if the developers just wanted to save some money by not writing differing dialogue options for a user-selected gender. The developers have declined to respond to such questions, or so I’ve heard. So I’m inclined to assume the latter, but, in the end, I figured a bit of enbie representation wouldn’t hurt.

There’s also the debut appearance of Dodon Pa and the canonization of Team Sonic Racing. The game has already been loosely referenced, and of course, the Donpa Kingdom was mentioned explicitly in Frontiers (and equivalently in the Frontiers special), but there was still technically the option of low-tier “it didn’t happen quite the way you remember it” canon, which has now been removed in favor of pretty much complete acceptance. I’m always hesitant to embrace the weirder aspects of Sonic canon—the plot of that game really didn’t make any sense at all, there were some pretty significant out-of-character issues, and, excepting the existence of the Donpa Kingdom, it didn’t really contribute anything valuable to the canon. But that’s a very big exception, and, this being the alien season, the Donpa Kingdom was one aspect of the greater Sonic universe that I figured I shouldn’t ignore. While I was at it, I figured I should capitalize on the chance to showcase some of the uniquely weird aspects of the Donpa Kingdom that TSR talked about but never showed. I mean, an intergalactic motor company run by the ruling monarch of a planet of mythical creatures? That idea is nothing if not unique, but TSR just didn’t feel like elaborating on that. Technically, we don’t know that the Donpa Kingdom is inhabited by mythical creatures, but I think it’s a reasonable extrapolation. Dodon Pa himself explicitly is one. It could be that it’s an entire planet of Tanuki, but that raises an awful lot of questions. If what we know on Earth as a mythical creature is actually an alien from this other planet, what does that mean about our other myths? It would suggest that they all come from a similar source. Plus, if Earth, Planet Wisp, and Kaos are all multi-species planets, it stands to reason that the Donpa Kingdom is as well. And anyways, I think it’s more interesting that way.

Dodon Pa himself was actually a surprising challenge to write. His character in TSR is…a bit confusing. He spends 90% of the game with every word out of his mouth sounding intentionally over-the-top suspicious, but then we learn the full truth about him, and suddenly he doesn’t appear to have a malicious bone in his body—his goal is universal peace and clean, renewable energy. It’s really incongruous, and it was unclear if he was okay sharing all of his secrets with Eggman in the end because he thought Eggman incapable of causing any real harm, or because he simply didn’t care. Given his lack of concern over anyone’s safety, I’m inclined to think the latter. I decided it would be most practical to focus in on this aspect of his character, which meant downplaying his “universal peace” side a little bit. I’m sure this is still his stated goal, but I’m framing that more as a marketing slogan for his business. He’s a businessman first, a world leader second, and a “philanthropist” third, only because it makes him look good in those first two aspects. So, he’s happy to help Big get home. But only if Big does something for him in return. And when Big suggests an alternate option, Dodon Pa simply won’t have it, because that would ruin his business opportunity. That also means that he is perfectly okay with his products being used for illegal activities, as long as it isn’t made to be his problem, which is pretty much what happened with Eggman.

And lastly, we have the originators of this episode’s plot, the Pisceans. Funny story…I wrote this episode thinking that I made them up. I was quite convinced that I was building an alien species out of the vacuum, so I was free to design their appearance, architecture, and culture in whatever ridiculous ways I wanted. I’m not sure exactly how it is that I forgot, but somehow, the fact that this was originally meant to be an existing species in Sonic just completely vanished from my mind somewhere along the way. Here’s what I forgot.

Hocky-and-pocky_Screenshot

These characters, Hokey and Pokey, are NPCs from the Crater Lake hub world of Sonic Boom Rise of Lyric. Even if you’re one of the few who played the game, I get the strange impression that you probably forgot about them too. Now, to be clear, I still have absolutely no memory of making any sort of decision to take inspiration from these characters. But Hokey (left) pretty much exactly matches the generic design I envisioned for all Pisceans, perhaps just a bit too short and hunched over. And, you know, the humanoid faces. So, what I assume happened is this. It was roughly February of 2021. Ahead of my upcoming episode, S2 E13 Non-Zero Chance, I was doing a quick re-watch of the full story content of Rise of Lyric. Roughly 6 months earlier, I had just completed my first full playthrough of Sonic and the Secret Rings, the very last 3D Sonic game missing from my list at the time. One of my biggest takeaways from that game was, unexpectedly, Big’s role, which was a total shock to me when I first learned about it. The fact that he had all these cameos akin to those of SA2, but with an actual background story put to it, was crazy to me as a Sonic fan. In his second to last journal entry from the game, he talks about being able to find Pisces in the Milky Way, and wanting to “meet him.” I had that simmering in the back of the brain as something I could use for a space/alien themed episode for Season 3. That same source of inspiration created the general backbone for this episode—Big is whisked to away to a strange place because someone mistakes him for a blue hedgehog, goes on a ridiculous and perilous journey where he keeps showing up in the background of important things, and somehow manages to survive through all the escalating danger. So that’s all relatively recent on the brain, and then I get to watching Rise of Lyric, and I see these two strange robot-alien-jellyfish characters who are completely out of place among the rest of the game’s NPC cast, and something makes me think, “That’s it. Those are my Pisceans.” Given that I was pseudo-canonizing RoL anyways, and that I was planning on addressing as many of its mysteries as possible, I suppose this one just felt like a no-brainer to explore in the Alien Season, and the Big episode felt like the easy place to put these aquatic aliens. It was such a quick and easy thought process that I made no effort plot it out, or take notes, or anything that would help the moment stick in my memory. So, two years later, any memory of the moment of inspiration was gone, and all I had left  was a vague image of a species design.

So anyways, even though I wasn’t thinking about it when writing it, I will state plainly for the canon here that, yes, Hokey and Pokey are Pisceans, or at least are some related species using Piscean exoskeletons. Why they look different and how they ended up on Earth are another question entirely. Perhaps some other time.

Now it’s on to the trivia, I suppose.

  • This episode’s title, “Big’s Big Space Adventure 3,” is an unusual one. It’s meant to have the eye-catching “Adventure 3” title as a sort of prank to get readers excited for something that this definitely isn’t. More literally, the implication is that Big’s yet-untold trip to the ARK in the background of Sonic Adventure 2 would have been the literal “Big’s Big Space Adventure 2,” and this is a follow-up to those events. Just don’t ask me what the “Space Adventure 1” would have been.
    • This title also resembles a Sonic Social Media–endorsed fangame titled “Big’s Big Fishing Adventure 3” ( playable at bigthec.at ). This fangame was originally conceived as an attempt to tell the aforementioned story of Big’s appearances on the ARK, although I guess the story went through some changes from there. I’m not sure where the 3 comes from in their case. I will not deny that some inspiration was taken here.
  • The following locations from previous Sonic and SEGA games, as well as other media, appeared or were mentioned in this episode:
    • The Constellation Pisces (mentioned in Secret Rings)
    • The Algolian System (Phantasy Star)
    • The Mirage Express (Murder of Sonic the Hedgehog)
    • Homeworld of the Ancients (Sonic Frontiers flashback)
    • Kronos Island (Cyber Space replica, Frontiers)
    • Western Fishing Spot (replica, Frontiers)
      • This one was a little awkward. In Frontiers, the Fishing Spots turned out to be in Cyber Space, but I didn’t know that at the time of writing part 1 of the Frontiers Special, so I plopped Big next to a pond on Kronos Island and pretended like that was normal. I figure, for whatever reason, this Cyber Space replica of the Starfall Islands has its Fishing Spots merged in with their respective islands. Doesn’t matter now, they’re all destroyed anyways.
    • Donpa Motors (mentioned in Team Sonic Racing)
    • Donpa Kingdom (Planet) (mentioned, Team Sonic Racing)
    • Planet Wisp (Colors)
      • Mother’s Canyon (TSR)
      • Hex Valley (mentioned in S3 E10)
    • The Lost Hex (Lost World)
      • Windy Hill Zone
      • Sky Road Zone
      • Silent Forest Zone (cameo)
      • Lava Mountain Zone (cameo)
      • Frozen Factory Zone (cameo)
      • Bridge Zone (cameo, originally from Sonic 1 8-bit)
      • The Legend of Zelda Zone (cameo)
        • The Kingdom of Hyrule (originally from The Legend of Zelda: Tears of the Kingdom)
          • This was a spur-of-the-moment reference, but given that I already canonized The Legend of Zelda Zone in the last episode, I figured this wasn’t too much of a stretch. And I couldn’t go without referencing the hot new game right now.
      • Desert Ruins Zone
        • Dessert Ruins Zone (note the inserted ‘s’)
      • Sea Bottom Segue
        • Another odd one. This technically isn’t its own zone, and it also doesn’t have a name. It’s a visual theme that appears in a single act of two different zones, sort of like Dessert Ruins, but without its own punny name. “Sea Bottom Segue” is the title of the music that plays during these levels. “Segue” is a musical term, but it also shares a general concept with the more literal word of a seamless transition from one place or idea to another. Literally, this is an undersea tunnel connecting one place to another, so the name makes sense. We also have “Honeycomb Highway” to look at as another example of a music track that clearly applies a name to a level theme that doesn’t otherwise get an in-game name.
    • Between this episode and the last one, the only level theme from Lost World not to make some kind of appearance is the casino level in Frozen Factory Act 3 (music title of “Double Down” probably doesn’t work for a name here), as well as the “Hidden World.”
  • This episode shows that Big was contributing in the background plots of several previous episodes, including:
  • Big is able to judge the metric weight of the mutant demon shark on sight alone, referencing the weight tallying score system used in Big’s Sonic Adventure levels.
    • He’s able to lift this obscenely large fish out of the water without much trouble—reasonable, given his ability to do the same with a full-sized car in his Adventure story.
  • Among the planets mentioned but not seen in this episode are “Cascade” and “Green Gate.” These are both planets from the Metarex Saga of Sonic X. Their descriptions as tourist destinations would suggest that Metarex do not (yet) exist in this universe to ravage them.
    • Apart from the occasional “gotta go fast” that’s only been used because of relevance to the Sonic movie, this is the first direct reference that has been made to Sonic X in The Chaos Project. In hindsight, it’s very odd that Adventures of Sonic the Hedgehog and Sonic Boom both got full episodes based around them before X was even referenced. I suppose that’s because the former two both sit comfortably in alternate non-canon universes, so introducing their ideas into the canon makes it clear that this is all meant to be a reinterpretation. But Sonic X is in a weird not-quite-canon limbo that makes any kind of reference dangerous—I don’t want to imply that the events of Sonic X have taken place, because in CP canon, they haven’t.
  • More SEGA references in space to round off the season.
    • Seraph’s ship, unnamed before now, is called the SG-1000, SEGA’s 8-bit predecessor to the Master System.
    • The Algolian system from Phantasy Star shows up yet again.
    • The ship Dodon Pa tries to sell to Big is the TeraDrive, which, exactly as Dodon Pa describes, was a Japan-only Mega Drive with a built-in home computer.
  • The Orthani language has been brought to you by ChatGPT. The AI model was used to workshop the structure, grammar, and syntax of the language, and then all the lines in this episode were translated using a consistent dictionary. I’ll put up the dictionary in the bonus content area at some point.
  • Barry claims to have found Froggy in the trashcan. This is a reference to a sub-plot in The Murder of Sonic the Hedgehog involving Barry’s ongoing quest to search trashcans for clues.
  • Upon realizing that they need to think, Barry pulls out a “Dream Gear”. This is the device on which the running minigame is played in Murder of Sonic. However, the game theoretically suggests that there is no actual Dream Gear, just a metaphorical representation of Barry’s thoughts. But they also don’t say that there isn’t a real Dream Gear. I find the image of Barry actually pulling out a gaming handheld in the middle of an interrogation while everyone is watching to be hilarious, so I ran with it.
  • The method of Big’s arrival in Cyber Space resembles that of Knuckles in the prologue animation Sonic Frotniers: Divergence.
    • The portal that Big takes is a purple one, implying it to be a Fishing Spot portal, despite it leading to Kronos Island. That oddity was already mentioned above.
    • It is new information that there were Cyber Space portals on the Ancients’ Homeworld. The End suggests that Cyber Space was only created for the purpose of trapping it, but there is some cause for doubting that information. If nothing else, perhaps this was just a lone prototype that Big “accidentally” turned on.
  • The Scavengers that assault the Mother’s Canyon race appear to be the same group from the Sonic Movie 2 and its Pre-Quill comic. In the comic, they appear to speak Ancient Babylonian (as does Longclaw’s clan in the movie, but who knows if that’s related), so I decided to acknowledge that by suggesting that they are “carrying on the legacy of the Babylon Rogues.” This doesn’t imply anything one way or another about what role the Babylonians had left in the galaxy after Babylon Garden crashed on Earth, but it does provide the new suggestion that the Rogues specifically were already known to be intergalactic thieves even before that crash. The alternative was to make them actual Babylonians, but given that they appear to be more humanoid than animoid in the movie, I thought that would be too much of a stretch.
  • The way Big is rescued by the Wisps parallels Sonic’s own rescue at the end of Colors.
    • Similarly, the way the Wisps play as he tries to recruit their help closely mirrors some shots from the title screen opening movie of Colors.
  • The way that the Jade Ghost Wisp induces a partial transformation, allowing Big to phase through the ground without taking on the Ghost form entirely, also happened to Sonic in the Sonic Colors: Rise of the Wisps animation made for Ultimate.

And that is all for now! The Season Finale is in the works, so stay tuned!

-And until then, remember to live and learn every day!

S3 E6: Arms Race Part 1

Happy Mother’s Day, Chaos Project readers! On a 99% unrelated note, part one of the next mid-season finale has arrived! Read it right here!

In night and day alike, Shadow hears a voice calling out to him, knowing not if it belongs to friend or foe. Following the voice and following his instincts, Shadow is whisked away on an unexpected journey to the stars. But the galaxy is a dangerous place. Have the Black Arms truly returned? What could they be planning?

Cover-S3-3

Review: Season 3, Episode 3

So this was…a complicated episode to write. Like many recent episodes, it’s a story that I’ve been looking forward to telling for a very long time. But how exactly I would tell it is another issue. In the earliest pre-planning phases, the assumption was that this episode, like S1 E11 Condition Extreme, would derive its drama almost entirely from the medical emergency taking place. Rather than Johnny already being deathly ill, Seraph would have some other reason to be scanning everyone in the Rebellion one by one, and eventually finding that Johnny is the only one in imminent danger. That obviously means that the context of Johnny being treated would’ve been very different, Seraph’s story would already have been at least mostly told, so the two of them would’ve had a lot more alone time together. That probably would’ve been better for the “romance” aspect of this episode, but the way this episode ended was problematic as it was, focusing on storytime for nearly the entire second half. If the story had already been told, any sense of interest left in the plot of the episode would be pretty much gone, and it was clear to me that “oh no Johnny’s sick let’s heal him” would not be enough drama to make up for that. Also of note is that, at this early phase in the planning, heavy consideration was being given to having the Rebellion still split up following the events of Civil War at this point, such that it would take the alien visitor and the potential threats to everyone’s lives to get them all back on speaking terms for the first time after their falling out. In that hypothetical plotline, S3 E2 Agent Black probably wouldn’t have existed at all (some of its elements might have carried back into part 1), this would’ve been episode 2, and all that drama would’ve been what kept this episode going. But, as planning for the Civil War plot reached more detailed phases, I decided that Civil War required a far more direct, cohesive, and wholesome ending. If you can call it that.

The Civil War arc obviously took mega priority over this more random early season episode, so I was left to pick up the pieces here once that was set in stone. Seraph’s origin and her medical role was, as mentioned, planned far in advance, but the circumstances of Shadow/Shadow’s Civil War team/the Rebellion as a whole meeting her for the first time was a little bit more…nebulous. As was what she was generally capable of. I knew I wanted her to attack Shadow on sight, and have her stopped by Johnny stepping in to defend him. That sounded like a two minute scene at best. But, now with the need to add action/drama back into the mix, this felt like the right place to do it. I knew that three things needed to happen here. 1: As our first look at the White Arms, she needed to represent the absolute opposite of the biological everything that the Black Arms are tied to. 2: To give this scene the length, action, and drama that it needed, she needed to not only hold her own, but downright outclass Shadow, at least in his surprised/off-his-game state. 3: To lead into Johnny having a crush on her, her trained fighting skills needed to shine through as much if not more than the power of her technology. So, taking all of this into account, I needed a highly futuristic alien technology that is hypothetically capable of taking down almost any foe, regardless of power level, yet also seamlessly and organically integrates with the user’s action movie–oriented skills. My thoughts went to one place. Samus Aran, Space Warrior and protagonist of Nintendo’s Metroid franchise.

Now, I’ve been a fan of the Metroid series for quite some time, and I’d like to state for the record that this episode’s proximity to the recent release of Metroid Dread is a complete coincidence. The choice to give Seraph a Samus-style power armor was storyboarded out on (virtual) paper in December of last year, 6 months before Dread was announced to exist, and even longer given that I’d had the idea for some time before writing it down. It likely was Dread, however, that reinforced the tone I wanted this set of scenes to have. As the Metroid series has gone on, its protagonist has been portrayed more and more like an action hero, pulling off incredible feats of agility and control, and looking freaking awesome while doing it. Dread has integrated those concepts into gameplay more closely than ever, and Seraph’s fight against the giant snake…well, that’s pretty much what a Dread boss fight looks like.

It would be a stretch to say that I “had to” make Seraph so much like Samus. But given the three requirements I stated above, making something that didn’t come out looking like Samus would’ve been a very difficult feat. Futuristic technology that depends entirely upon a user’s combat skills that would be instantly recognizable to a soldier pretty much mandated some form of power armor. I didn’t have to give that power armor a variable (and chargeable) Arm Cannon, or a Speed Booster, or a Morph Ball, but it had to have some kind futuristic weapon that could keep Shadow back, and it had to be fast enough to keep up with Shadow’s speed, and I really wanted to give her a Sonic-style technology-assisted Spin Attack. I suppose I could have made those all separate pieces of technology instead of integrated armor, but that would look less futuristic, less intimidating, less mysterious, and would take away the logical aspect of her studying alien planets and likely needing a suit/helmet that can keep her alive in a variety of environments anyways. So I had the choice to either make a character who doesn’t suit my needs as well as she could, or to make a Samus ripoff. I decided, much as I did with a certain Sly Raccoon, that if I was going to make something that already exists, I might as well go all in and call it a reference. And so, Seraph gained not just the weapons, but also the specific skills and body language of Samus. Of course, visually, the armor is quite a bit different from that of Samus, lacking any of the signature orange color (although Dread stole my white and blue color scheme), having a three-eyed alien face visor with elongated skull, and having a general focus on “teardrop” shapes that Samus’ armor definitely doesn’t have. There’s also the difference of personality, which appears quite similar at first, but soon clarifies that Seraph is perfectly well allowed to talk where Samus is not. (Long story short, Metroid had its own version of Sonic 06 called “Other M,” where Samus apparently talked “too much,” and now the franchise avoids everything that game did like the plague.) So yeah, that’s the story of White Seraph.

But perhaps what you came here for is the story of the White Arms. It’s, uhh…quite a shake-up to the canon, to say the least. There were a lot of factors that went into Seraph’s storytime. Above all else, like much of this series does, the goal was to create a backstory that accurately explains the actions and circumstances, in this case not just of a single Sonic character, but of an entire species…which is technically just a Black Doom hivemind, so it really only is one character, but whatever. The motivation of the Black Arms in Shadow the Hedgehog are unclear at best. Sometimes it looks like they want to simply own the planet from an imperial standpoint, calling for surrender and whatnot, sometimes it looks like they want to specifically subjugate the humans for slave labor/a food source, and sometimes it just looks like they want to annihilate everything. I’m not sure if the Japanese script is any clearer about this than the English one, but between the need to land the Black Comet and plant its roots into the Earth, to spread a new gas into the atmosphere, to plant Red Fruits and other alien vegetation, it always sounded to me like terraforming. They don’t actually want Earth, they want a planet that’s healthy and sustainable for their unique biological needs, and they’re replacing what’s on Earth in order to make that happen. What happens to the humans after that is effectively irrelevant, hence why they seem to keep changing their minds about what they want done in that area. They might hypothetically have some use, but no harm is done if they’re wiped out, so both options are explored over the course of the game. The real question is why. Why did they spend 2000 years or more in the attempt to terraform this particular planet? What was so important about it? Why did they need to in the first place?

We do have at least a small number of clues to look at. The Black Comet, as far as we’re made aware, is a thriving home for them. There’s no indicator that they are in any sort of desperate need for land or resources, and even if they were, Black Doom has such complete control over the population that he most certainly has access to other solutions that, while drastic, would definitely be easier than the 2000 year wait for this particular planet. Even if it was just for the land, there are…a lot of planets with land out there that don’t have the ability to fight back. That goes for our solar system alone. It pretty much can’t be for resources needed to sustain themselves, because they show themselves to be quite capable of bioengineering whatever resources they need regardless of the present conditions of the planet they intend to use. They show no interest in Earth’s inorganic resources—with the singular exception of the Chaos Emeralds. But that’s not it either. They don’t need the planet for the Emeralds, they need the Emeralds just to get down to the surface of the planet. There are planets with much thinner atmospheres that the Black Comet would have no trouble passing through. There’s another interesting factoid in there. Black Doom states that the Comet is unable to pass through “another planet’s atmosphere.” Another planet, as in, he considers the Comet to be a planet. That was what led me to an answer to all of these whys. If we were to assume that the Black Comet is the fragmented remains of what was once a home planet, it would explain almost everything. We’re no longer assuming that the Black Arms are trying to extend what they already have, but instead that they are trying to restore/replicate something that was lost. Sure, any old planet would be better than just a measly comet, but if they’re trying to replace a home planet, that would mean a much narrower range of acceptable conditions. They would need a planet with the right mass to produce the right amount of gravity, the right distance from the sun to maintain the right temperature, and the right composition and age of the sun for that matter. That’s just to name a few. Suddenly, coming across a planet like Earth is a once in a lifetime chance, and any amount of waiting is worth it. Of course, the Chaos Emeralds are probably a bonus/what allowed them to find Earth in the first place, and I’ll get to that.

But before that, we’re now left with the question of what destroyed their planet to begin with. There are plenty of ways to answer that question, but the Black Arms are such an intensely warlike race, seeming to be literally engineered for combat, that a planet-shattering war seems like by far the most reasonable option. But…all evidence seems to indicate the Black Arms are a hivemind species, where only the leader has any agency, controlling the rest telepathically as he attempts to do to Shadow at the end of the game. So…he certainly isn’t fighting himself. Ignoring the whole “Three Houses” idea for a minute, that leaves us with the need to introduce an outside element. A new species so threatening that the Black Arms’ home plant was completely obliterated in the conflict with them. The most straightforward way to play that would be…well, the Metarex style if we’re being honest. Introduce a new alien invader which eats planets for breakfast, outshining the Black Arms and sweeping them aside to show themselves as the far greater threat. There would certainly be some merit to that, but…we’ve spent how many paragraphs now trying to establish why the Black Arms are being made relevant again? It would kind of defeat the purpose if that train of logic ended at them being made irrelevant again. So instead, we need to complicate things a bit more, and give the Black Arms a more evenly matched foe. There are a couple smaller details here that I can’t necessarily talk about yet, but the important point here is that the threat level of the Black Arms is maintained by pitting them against a foe that didn’t clearly force them to do anything drastic or cowardly. A foe that came from their own planet was the most logical way to go about that.

But why White Arms specifically? Any number of strange, planet-destroying things might have been born of the nonsensical alien world the Black Arms came from. Again, this starts heading towards certain details I can’t talk about yet, but hopefully the connection to Chaos Project lore is more than a little obvious. For all Light, there is Darkness, and for all Darkness, there is Light. The Black Arms are the absolute most unquestionably Evil Darkness that has ever existed in the Sonic canon (besides maybe Mephiles, but that’s a different debate). Creating a balancing force to them was a fairly logical conclusion, all things considered. But…doesn’t the whole “Balance” thing usually only apply in matters of Chaos? Well…this is something I hope to talk about in a future episode, but at this moment I’m not certain where it will fit, and I don’t mind sharing it here. The Black Arms are a matter of Chaos. On Earth, being able to use Chaos Control takes a highly specific set of qualifications that are generally unique to the existence of the Chaos Emeralds. Black Doom is the only creature in the known Sonic canon who can use Chaos Control naturally—despite not having Chaos Emeralds on his home world/comet. The claim I’m making is that this unique natural ability derives from the unique nature of the Black Arms’ origin. They come from a planet that is likely more perfectly balanced than any other in the universe. Any, that is, but Earth—which, as stated in Sonic Unleashed, gets quite a bit of an extra outside push to maintain that balance. The energy of the Chaos Emeralds doesn’t come from nowhere. It comes from the energy of the Earth, which in turn is generated by the cyclical war between Light and Dark Gaia. A war between light and dark that permits the use of Chaos Energy. Sound familiar…?

So anyways, if we’re making the light opposites to the Black Arms, they, thematically, have to be good guys, and they naturally became a very useful vessel for introducing us and the cast to all of these ideas we just discussed, which pretty much leaves us at the origin of this particular episode. That all took a while, but I think that’s about it on the story of this episode’s creation. So, on to the trivia!

  • This episode’s title, “Impending Doom,” is a pretty straightforward reference to the idea that signs are pointing towards the impossible return of Black Doom. Definitely not my favorite title, but it does its job.
    • You might almost say that a sense of impending doom is the same thing as a sense of “Dread”. That’s a coincidence. Mostly…
  • The majority of this episode was spread across all 3 (and a half) acts of the Mystic Jungle Zone from Sonic Forces. This is the first major appearance of this location in the Chaos Project, though Big was seen fishing there in the 50th Episode Special.
    • The spot where Johnny and Shadow land appears to be somewhere below Hero’s Act, Aqua Road (and Ep:Shadow Eggman’s Facility by extension), matching the description of aqueducts passing over the ocean.
    • From the top of the hill, Johnny and Shadow are able to view large patches of forest where fires burned years ago, as seen in the background of Sonic’s Act, Luminous Forest. (Eggman’s scattering bombs like confetti!)
    • Being chased by Seraph, Johnny and Shadow enter a particularly decorated ruins structure with a half-finished casino inside, apparently one of the same buildings seen in the background of Classic Sonic’s Act, Casino Forest.
  • The concept of the “Black Heralds” shares something of a similarity with post-SGW Archie’s interpretation of the Black Arms in the form of Eclipse the Darkling. It would be a lie to say that no inspiration at all was taken, and planning for this season was happening right around the time those comics first hit my radar, but personally, I never quite liked the way that Archie handled that whole ordeal. Don’t get me wrong, I love that they handled it at all. But you might say that this is me showing how I would’ve done it.
  • In his early discussions with Johnny, Shadow mentions that, were he to remove his Inhibitor Rings, he would no longer need a source of Chaos Energy in order to use Chaos Control. This is the first time that this possibility has been mentioned since Chapter 1. Sort of dropped the ball on that one. At that time, the Inhibitor Ring part wasn’t mentioned, so this is serving as the explanation for why we’ve never seen this ability used in The Chaos Project, despite it being explained as possible.
    • Material at lower levels of canon (such as Sonic Battle) have stated outright that this is possible at any time regardless of Inhibitor Rings, but this is one of those instances where I’m choosing not to take everything that game says at face value, even though it has otherwise been CP-canonized.  (7 green Chaos Emeralds, some of which are casually shattered offscreen. I don’t buy it.)
  • In the Shadow the Hedgehog game, random soldiers have idle dialogue that includes “Don’t touch the Red Fruit.” If I remember correctly, there might even be a soldier in Westopolis who is forced into one of the Fruits when you get close, teaching you that they’re damaging to the touch. For all we know, that could be Johnny. Sonic was probably off rescuing him during that period of time where he magically disappeared so that Doom’s Eye could introduce himself to Shadow.
  • Expect this season to be absolutely packed with random SEGA references. Many of them have already shown up here.
    • The empress of the White Arms is called White Genesis. Besides being the literal opposite of Doom, Genesis is also the American name of the SEGA console that Sonic first appeared on. This is, effectively, the origin point from which all the other references spawned.
    • The mothership commanded by White Genesis is called the White Dreamnet. You might say that I’ve…cast a net to pull in that one. Dreamnet isn’t a SEGA console, but Dreamcast sure is. It’s also been pointed out to me that the “net” change allows the ship’s name to kinda sorta sound like “comet.” Total coincidence, but I’ll take it.
    • The potentially dangerous species listed by Seraph at the end of the episode include the Zoah, a Twilight Cage resident species from Sonic Chronicles, the Algolian monsters, a recurring component of the SEGA fantasy/sci-fi series Phantsy Star, and the Titans of Star—…we’ll get to that.
      • The use of the term “Algolian” was intended as a clever dodging of the issue that the Phantasy Star planet in question is called “Algo” in some games and “Algol” in others. This phrasing is able to cover either option.
        • What Seraph originally said here was “Algolian Monsters and Mother Brain “. Metroid fans likely know that Mother Brain is the primary antagonist of most Metroid games. What they probably don’t know is that Mother Brain is also a primary antagonist in Phantasy Star. As far as I’m aware, it’s a complete coincidence. But it’s such a hilarious one to me, and such an unlikely scenario that I’d be able to simultaneously reference both of them, that I felt like I just had to do it. In the end, however, I cut the reference, because I was just too worried about introducing the potential confusion of “Are you claiming Metroid is canon to Sonic here?” Phantasy Star, maybe, but Metroid, no. The episode starring a Samus knock-off is the last place I would want to give people that false idea.
      • As for the Titans, this is, hopefully, a Sonic Frontiers reference. According to the (deleted?) plot synopsis we currently have of the game, the giant machine(s) seen in the trailer are referred to as Titans. I already theorized that there was something “alien” about the design of that Titan, and when you combine that with the name of the “Starfall Islands,” a potential alien connection becomes downright likely, if you ask me. I theorize that the Titans quite literally fell from the stars, and therefore that there are likely others out there in the galaxy. Depending on how things go from here, I’m starting to think that the “Titans of Starfall” might actually play a significant role this season. Later.
      • EDIT: Hit and a miss! This reference was retconned out of existence, following the release of Sonic Frontiers. The alien prediction was right, but the use of the Titans as something that makes space dangerous didn’t end up making much sense, so this item on the list was replaced with “the enemy of the Ancients.”
    • Also a reference is one of the creatures kept by Seraph on her ship—the Skenouan Astropede. This is a reference to the title character of a scrapped Genesis game which was originally pitched to SEGA as taking place in the Sonic universe. The game never saw the light of day, but the little guy ended up in the CP canon anyways. Welcome home, Astropede! Enjoy your tiny cage!
      • The respective planets from which Seraph’s creatures come are “Orthan” and “Skenoua.” There’s a reference-y naming pattern here, but I think I’ll keep that to myself until a little bit farther down the road.
    • Least notable on the list of SEGA references is the “port town of Miracworl,” a reference to “Alex Kidd in Miracle World,” the former SEGA mascot who was usurped by Sonic. It made sense to me as something that was around before Sonic on the Genesis.
  • The three hive leaders of Black Kaosia—Black Famis, Black Morbus, and Black Gladius—have their names derived from Latin. “Famis” for famine, or starvation. “Morbus” for mortality or death, especially by illness or plague. “Gladius” for gladiator, soldier, or death by blade. Combine those three with the Black Beasts, and you have representations of the Four Horsemen of the Apocalypse—the four general ways a person can die: by starvation, by illness, by the hand of man, or by the hand of nature. Naturally, the unifier of them all would become Black Doom. Literally, the apocalypse.
  • The “three ruling houses” of Black Kaosia are of absolutely no relation to the game “Fire Emblem Three Houses,” despite that being one of my favorite games ever. It’s a coincidence, I swear.

I was expecting a longer trivia section than this, but that’s all I got for now!

-So until next time, remember to live and learn every day!