Review: Shadow of Time Finale

Well, at this point, listing the exact changes made from the original Shadow the Hedgehog would be a bit…arbitrary. It was…all change. Sure there were some old quotes used under new contexts, and of course Gerald’s message still played, but that’s about the extent of the similarities.

I suppose, right now, the most important thing I ought to talk about is the reason this story exists in the first place, now that the surprise twist is out there in the open. Sonic Boom. Why? Well, anyone who’s watched the full show might have been a little bit confused by one element of the epilogue. Shadow’s castle. You might be thinking, “Didn’t Shadow live in a cave or something?” The cave was just a clever hiding spot he chose for the Eggmen during his plot to destroy the universe in “Eggman the Video Game,” the series finale (and a pretty dang good finale it was). Other than that finale, Shadow’s only appearance in the show was the finale of the previous season, “It Takes a Village to Defeat a Hedgehog,” which you’ve just read a partial novelization of. So throughout the show, no actual indications were given as to where or how he lives. So then you might be wondering, “Where did the castle come from?” Well, personally, I’ll have to admit that I’ve only had the…”pleasure” of playing Sonic Boom: Rise of Lyric. Even though I’ve come to the understanding that the two handheld installments are superior in more ways than one, not the least of which is that they’re actually canon to the show while Rise of Lyric isn’t, I’ve never actually played either of them. But a few years back, not long after the launch of Fire and Ice, something was brought to my attention. Please, take a look for yourself.

See that symbol on the left? Look familiar? Here let me show you something else.

Shadow of Time Cover

In the Shadow of Time Cover Art

To my knowledge, Shadow the Hedgehog doesn’t even appear in Fire and Ice. But his presence is unmistakable. The top image shown above depicts the “Gothic Gardens” zone of that game. And that banner, bearing Shadow’s personal insignia hung upside-down, is not just hidden in some obscure place as some sort of cheeky reference. No. It’s plastered in plain sight over and over again throughout the level. If you’ve seen it before, it’s practically impossible to miss. That kind of thing doesn’t happen on accident. So the moment I first saw it, it got the wheels turning. In-universe, why could that possibly be there?

That emblem has appeared only one time. In the heart of the Black Comet. At first, I contemplated the possibility that Sonic Boom was actually a post-apocalyptic world where the Black Arms had taken over all but a few isolated pockets of the world.  But you gotta figure you’d see more evidence than this if that were true. So then, the Black Arms must have been defeated. But then, what would these banners be doing here? They obviously weren’t made by the aliens themselves, it’s not in their typical organic style. They would have to have been put up by someone, someone who knew what they meant, as if in the aliens’ honor. Perhaps, someone who is evil in this universe when they normally wouldn’t be, with an inherent connection to them already there. From there on out, the story practically wrote itself, explaining each and every difference between the main timeline and Boom, and how it could all be drawn back to the war with the Black Arms. In the Shadow of Time was born.

So…what else is there to say? Everything, and I mean everything about this story was built to achieve this eventual goal. It wasn’t originally planned as an April Fools joke, I very much meant it all seriously. If you want to believe this story, then you should never look at Boom the same way again. I only really started writing this story because I wanted a distraction to get past my writer’s block on The Chaos Project, and once that was done and I was back on track, this story fell by the wayside. April Fools was just a fun excuse to tie up loose ends.

So, what’s next? Any more spinoff stories on the horizon? Well…maybe. You could say that there’s…a sort of test run coming up soon. If you’ve looked very, very close around at the sight (which I’m sure no one has) you may have seen a hint I dropped for what’s coming soon on the Chaos Project. But actually, I hereby announce, there’s something else coming before that. I haven’t been touting it very much, but the next episode of The Chaos Project will be our 50th! That’s right! The big five-oh! So, I’m already writing a very special 50th Episode Celebration, where you might just be seeing that test run I mentioned earlier…

-Until then, remember to live and learn every day!

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Part 7: …Thy Name is Ruin

This is no April Fools joke. Two full years after I began writing, the final chapter of Shadow of Time is finally available to read, right here! (Plus a bonus Epilogue!)

“You probably think…that I’ve become the greatest evil you’ve ever faced…don’t you?” The time for the final battle has come. A hero’s name is in ruin. It’s every Hedgehog for himself, Devil Doom take the hindmost. Everything must end in one great Boom.

Untitled

– (Okay, maybe it’s a little bit of an April Fools joke. But you’ll have to read to find out!)

Review: Season 0, Episode 31 (again)

Again, because the numbering system for the episodes was changed. This review is in regards to the episode that came out last week, “The Time of Reckoning Part 1.”

This episode was much more difficult than I was expecting. Every single one of these scenes was something I’ve been planning out for quite some time now, and I guess that was sort of my problem. I prepared so much that I had a hard time getting all the completely separate ideas to fit together. I had to constantly go back and edit scenes, that meditation with Chaos and Shadow was rearranged and added to at least 4 or 5 times over the course of my writing the episode. And now it’s my longest episode ever, even longer than After the Fight, the Forces Special. It’s so long, it’s going to be hard to remember what my thoughts were on the earlier scenes. But I’ll do my best.

It was a last-minute decision to include Cream, but I decided to use this episode as an opportunity to showcase as many characters as physically possible, and I decided she needed a proper introduction before Season 1 anyways. But, no need to worry about her being shoved to the side, she’ll play a more important role in the next episode. Anyways though, I was definitely happy to start a bond between Cheese and Bruno early, because that will be pretty important later. The conversation with Amy and the Commander immediately afterwards probably seemed very random, because it sort of was. But, I wanted to show off a bit of character for the Commander, I wanted to set up for his role in Cream’s plot next episode, and Amy was really just conveniently there for me to do that.

Let’s see…after that, it was my awkward best attempt at finding a good excuse for them to not go into battle right away, so Shadow and Chaos could have their conversation. I was hoping to have the vote come in as a tie, and then have Hero come in to break that tie, but the numbers just didn’t work out that way. I was kind of forcing certain votes as it was. So, I had to come up with some other way to break the tie. I considered accounting for the votes of Cheese and Bruno, but…I thought that would be a bit unfair, since it’s a given that they would vote with their partners, not to mention the fact that for the numbers to work, I would’ve needed them to each vote differently anyways, which would’ve defeated the purpose and brought back the tie.

I almost forgot about the Commander with Hero. That interaction was definitely important, and I probably would’ve led into it a bit better…if Hero could talk. But, him being silent, there’s only so much I can express with just gestures and grunts. The silent point I’m trying to make is that Hero is sort of without a purpose at the moment. He spent a long time searching for Infinite, but it seems his true calling is as a soldier. Perhaps soon, he will figure that out for himself.

Onto Shadow and Chaos. Usually here in Season 0, I write with the intention that you shouldn’t have to know what happened in the premiere, Crisis of Chaos. But in this case, I kept in mind that Chaos and Shadow were pretty close at that point. So, just when it seemed like they were starting to bond, I wanted to make a shock by having them suddenly hate each other. Of course, they were already over that by the end of the episode. One of the disadvantages of bringing Chaos in so late in the arc. Anyways though, I really enjoyed that scene, because it referenced the events of every single one of my previous arcs, which really helped to tie this whole season together in my mind.

So…did you catch any of the references during the “Null Space is leaking” narrative? I mean, Blaze and Classic Sonic were obvious, but anything else? I also referred to Boom Sonic pretty directly, the one that wears a scarf. But then there were the rest, different colors, different outfits, different numbers of spikes. The idea was sort of for you to fill in the blanks for yourself. Who had a different number of spikes? Maybe Sonic from Sonic X? Or any other cartoon, for that matter? Who has a different color of fur? Maybe Scourge? Who has a strange outfit? Maybe Stealth the Hedgehog? If you wanted to, you could even imagine Super Mario poking his head through one of those fissures, since he has a basis for crossing over with the Sonic universe. Now, to be clear, none of this is canon. Except maybe Boom, who I specifically described. But don’t expect the story to start regularly crossing over with Sonic Boom now, let alone the comics.

The fights in this episode probably felt pretty rushed, and that’s because they were. I was feeling completely uninspired when I got to each of the three major action sequences, so I skipped them, choosing to come back to them later. But, as it turned out, by the time I reached the end, I was already well over 9000 words (where I like 6000 to be my high average), and those fights still had to be written. So, I felt obligated to cut them a bit short. Besides, we’ve already seen Infinite fights like 10 different ways, and the same goes for Blacklight fights, so how much could these ones really add? But action wasn’t really the point of this episode anyway. You can think of this as more of the “character finale” while the next and last part is going to be more of the “action and plot finale.” Obviously, both have both, but this is where I wanted all of the character arcs to reach their climax, while next time is where the story itself actually resolves, obviously with a spectacular show, as I hope you’ve come to expect out of this series. I just hope that the next one doesn’t end up looking ridiculously short compared to this one. (Forget I said that. It’s actually 50% longer.)

There’s probably a lot I could say about the many important character interactions that happened thereafter, but honestly, there’s so much that happened, I wouldn’t even know where to start. And honestly, I hope that it all speaks for itself, except for the parts that will get wrapped up next episode, obviously. So…I guess that’s sort of it. So before I go, one last big announcement. One week from today, I’ll be forgoing the usual Preview piece, in favor of publishing the season finale a week early! I just finished writing last night, and as I mentioned above, it’s a big one. Like, really big. Like, more words in this one episode than in all four parts of Crisis of Chaos combined. But I promise, it will be exciting, and terrifying, and heartwarming, and it will bring everything together so that Crisis of Chaos can finally happen.

-So until then, remember to live and learn every day!

Review: Shadow of Time Parts 4 and 5

I didn’t even realize that I forgot to do the review for the last one, so here’s both, to get us all caught up. But part 4 was a while ago, so I’ll have to see what I can remember.

I’m a little worried about things getting too formulaic here. Shadow plays the Dark mission of a level, meets the hero of said level, and eventually gets rid of the hero before completing the level, followed by a newly-made scene that includes a flashback. Part 5 sort of broke that mold, with its flashback near the beginning and its focus on the boss fight at the end, but Part 4 was definitely a culprit. That’s why I specifically made a sort of joke over the fact that Shadow expected to be interrupted as he was preparing to destroy the ARK defense systems, as he was by Vector. A little later, I decided to cut out the Commander’s flashback, because I wanted to focus on Shadow, and it didn’t really add much to the scene beyond what he was saying anyways. So, why did I decide to have the Commander lose an eye? Well, it’s just a continuation of a preexisting symbol. Just like with the President’s photograph, the Commander’s heterochromatic eyes were already there for me, begging to be used. In the original game, they were there to symbolize the game’s entire theme, the thin line between good and evil, and the duality between them. But this story’s theme is a bit different. By cutting out the Commander’s “good guy” eye, Shadow symbolically cut out the goodness within himself. Additionally, the altered situation made for a great lead-in for the team-up of the Commander with Sonic, since that’s something that came up very suddenly in the original game. There’s also one other reason. Ever heard of Nick Fury? Fury is to S.H.I.E.L.D. in the Marvel Universe as the Commander is to G.U.N. in Sonic. And Fury has an eyepatch. I couldn’t resist making the comparison. As for Part 5, there isn’t as much to say. It was nice, finally writing the meeting of Shadow and Sonic, even if it was mostly constructed from recycled quotes. Either way, there’s more of that interaction to come.

Now, as usual, a chronicle of specific changes:
1. Change in level order, The ARK/Cosmic Fall/Space Gadget are combined into one, and now come after Air Fleet dark mission. The introduction scene used most closely reflects The ARK.
2. Despite Vector’s presence, the ARK is not collapsing, and Shadow is still destroying Defense Units. Vector has donned a black leather jacket for unknown reasons. (That was very relevant at the time I wrote it, but it’s been a while since then.)
3. The Commander encounters Shadow after the level instead of before. In the encounter, Shadow attacks the Commander and slices his eye. After the encounter, Sonic finds and helps him.
4. In a scene that did not exist before, Shadow meets Black Doom in the Eclipse Cannon control room. As Black Doom forces Shadow to fire the Cannon, Shadow has a flashback to his first encounter with Rouge in Sonic Heroes.
5. In a scene that did not exist before, the President learns that the Eclipse Cannon is targeting the GUN base he occupies, and gives a last goodbye to the workers in the room, before the base is destroyed by the Cannon. Rouge is presumed dead.
6. In a scene that did not exist before, Sonic and the Commander watch from space as the GUN base is destroyed, and decide to go after the Black Comet together. The Commander makes a speech to whoever is left to hear to join them in the fight. Emerald placement has been slightly modified.
7. In a scene that did not exist before, Black Doom takes Shadow to the room where he was first awoken, and agrees to unlock Shadow’s memories. Shadow has a flashback to the very moment he was awoken, and the promise he made to Black Doom at the time.
8. Sonic and Shadow spend some extra time on the Black Comet debating over Shadow’s allegiances.
9. During the battle, Sonic and the Commander argue and interfere with one another.
10. Once Shadow gathers all seven Chaos Emeralds, he spares Sonic’s life. At the last moment, Eggman appears, claiming Shadow to be an Android.

Opinionated Review: Sonic Forces

Yeah, I’ve been holding out on this for a while, even though it’s the whole reason I started these reviews in the first place. This game…was something. And I’m honestly not going to be sure what something means until I’ve finished writing here. When I first finished the game, I was unsure of what to think, and while my opinions have solidified a little more since then, I was hoping to have a better idea by now. So here we go—even I don’t know where.

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Review: Season 0, Episode 24

So…here we are again. Five months later, and it’s all the same. So what am I going to say this time? That I, for the fourth time in a row, wrote a single finale episode that ended up being so long that I had to split it in two? Or perhaps that I cut out all but the most bare essentials, and still ended up with something that dragged on for far too long? Well, all of the above. But let’s start from the beginning. I was originally going to do one combined review for both parts of this episode, but that review, like the episode itself, ended up being way too long. So here’s part one instead.

I suppose I should clear up that Chaos blacked out and lost the Emerald in the last episode because Eggman used the device to control him. I tried to infer it, but it wasn’t very clear. Sonic’s concerns about his leadership skills, and subsequent reference to Zero and the Speed of Time arc, wasn’t something I was originally thinking about. It came up when I wanted to have everyone blame themselves for something to create a sense of hopelessness, and it was the best I could come up with for Sonic. I inserted the resolution to that concern in a conversation that I had been planning for a bit longer. Over the summer, I had my first real conversation with my older brother (fanfic writer Yuni Oha) about my story. He’s known about it since last December, but that was the first time we ever really talked about it. And when I brought up my headcanon on Sonic as the Controller, he brought up a point that I couldn’t ignore. While the concept of a “Chosen One” can add a certain sense of importance to the events of a story, and he agreed that my logic behind applying this concept to Sonic was sound, he warned that Chosen One implies destiny, and destiny discredits the actions and decisions of the One in question. If Sonic was really destined at birth to save the world, that means that every time he ever saved the world, it’s because he was destined to instead of because he has a kind and heroic heart. You can’t call him a hero for braving danger, because he never had a choice in the matter. I had never thought of it that way before. So I realized that I had to address it as soon as possible. And although actions speak louder than words, I decided that words were still quite important in this case. Words from someone wise, who would know exactly why it isn’t true. So I built the sunrise scene around that concept, to confirm once and for all that Sonic is as much in charge of his own actions as he ever was, even going further to say that he would still be a hero even without his abilities. Regardless, I absolutely love how that scene turned out. Besides being some wonderful and much-needed bonding between Sonic and Chaos, it also set up Lumis as a villain with much more depth, something that I was afraid I couldn’t get to work. And with that, I also disproved another common grievance with fanfiction. It is often said that fanfiction writers ruin the characters by making all of them share the writer’s opinions. Here I presented a clear difference in opinion between Sonic and Chaos, where even though Sonic agrees to protect the Balance, he disagrees on the best way maintain it. He believes some joy and some sorrow to be better than neither at all. And…I’m inclined to agree with him. I avoided the trap of using an OC to convert everyone to my opinions, by putting him against my opinions, while still making him a good person whose ideals can be respected. At least, that’s what I hope happened. This kind of thing is up to the reader.

From then through the end of part one, pretty much everything felt a bit obligatory, only existing to progress the story from middle to end, with one exception. The scene where Sonic goes into Lumis’ orb of light was, once again, meant to add depth to Lumis’ character, concluding for certain that he is not evil, but misguided. Anything else for part 1? There was that little bit Lumis said about Sonic’s pain of abandonment. That probably means something. Probably. Rewinding a bit, Eggman’s face being carved into the mountain is something that also happened in Sonic CD. Still trying to keep up those classic references. I’m glad that I got something to work out for the fake Emeralds, because I had no idea what I was going to do with them when I first brought the idea back up. Umm…the “backwards eclipse” marking the Ritual of Illumination is supposed to be what was pictured on the cover art for this arc, but that art was removed for Sonic Forces, so you can only see it in the Image Gallery now. The way Sonic tried to recharge the Chaos Emeralds was a direct callback to Sonic Adventure, where Perfect Chaos drained the negative energy of the Emeralds, but Sonic still went Super. This was an intentional subversion. Sonic proceeded to reference when Knuckles stopped the Emeralds in Adventure 2, as well as the Gaia Temples of Sonic Unleashed. And I’m pretty sure that’s everything for part 1. But…

This next part was meant to be part of the part 2 review, but that one even on its own was way too long, so I’m transferring it here. This is something that I’ve forgotten to do in every review up until now. That would be the game idea. Now, as I’ve mentioned before, every arc I write seems to be less and less like a game, but technically the underlying concept is still there…even though this one isn’t really all that thought out. This one wouldn’t have multiple stories or anything, but it would have, akin to Sonic 06, a number of “amigo” characters. In general, the game would focus on a “tag-team” mechanic, not unlike Sonic Forces. However, in this case, it would behave more like the classic Sonic games (or Shadow the Hedgehog), in that your partner would be controlled by an AI, unless a second player picks up another remote. For the most part, this team would be Sonic as the leader, with some other character following, though on certain occasions in the story, it would be Tails and Knuckles, or Knuckles and Amy, or something else like that. Different combinations of characters have different abilities and special Team Attacks, and in the post-game (as well as a few special parts of the story) you would be able to pick-and-choose both team members, some of which have access to secrets and areas which the mandated team for the first playthrough wouldn’t be able to reach. There would be a few exceptions where you don’t have a teammate, such as the tutorial Starry Hill Zone, and the first boss fight against Chaos. Although…thinking about it now, it would be pretty awesome if Chaos would be the teammate for that fight, creating a player vs. player battle. I don’t know, it’s not like I’m actually making the game. But anyways, that’s all for the basics of that. Except…I guess I never really came up with a title. Perhaps…Sonic Chaos? Oh wait, that’s already a Game Gear title. So…Sonic Chaos 2? Nope, that would be Sonic Triple Trouble. Maybe something more about the tag-team mechanic? How about Sonic Duo? Sonic Doubles? Oh, I got it! Sonic Double Trouble, make it spiritually linked to a Sonic Chaos sequel. But no, those titles are all lame. Yeesh, this is harder than I thought. Sonic Shining, reflect the concepts of Light? No, I don’t want this to sound like a horror film. Sonic Synergy, back on the teamwork concept? No, don’t want his to be confused with Sonic Boom. Sonic Fellowship…eh, Sonic Balance sounds lame, Sonic Moonstone is too vague…maybe I should just stick with Double Trouble. I don’t really know. But that’s all I have on that right now, so I suppose that wraps up this review of part 1.

-So until next time, remember to live and learn every day!

I Know You’re Supporting Me

I almost cried. I literally almost cried.

Shadow in Sonic Forces has been a bit of a rollercoaster ride for me. When he first appeared in gameplay footage for Sunset/City Heights, I was very, very excited. When the Villains trailer dropped the next day, the hype died quite a bit as I learned that Shadow was a villain, but I was still craving an answer as to why, far more so than I cared for Infinite at the time. When Enter Infinite came along, I shoved Shadow aside and never turned back, as I was far more interested in Infinite after that. I was accepting, if not satisfied, of the fact that Shadow would do whatever the heck Shadow does, and we would still get an interesting character out of Infinite either way. As we learned that Infinite is just another creation of Eggman’s, I became a bit less interested, but then this happened. I suppose I should post that last video as well. (Edit: Official English version.)

That’s all very interesting, and I’m excited for the story, but we’re talking about Shadow right now. Shadow who stood back and watched while Infinite beat Sonic to the ground. Shadow who didn’t even appear in the above story trailer. Shadow who, after Sonic Boom, had me very, very afraid for what Sonic developers really thought of him. But all of that changes now. Free DLC for all players, which includes a new playable character and 3 prequel levels to go with him (besides the “over 10 Modern Sonic-based stages” he can also play in) as well as a new side of the story. Story! I say it a lot, and I mean it! Supposedly, these new levels chronicle the fate of Team Dark (apparently that’s now an official term outside of the comics) and teach the player about the true nature and origin of Infinite. That is really exciting.

But that does bring up some concerns. Are they seriously telling me that you don’t actually learn about Infinite’s origin in the actual main game? If so, that’s a pretty bad sign for the game’s plot as a whole. I’m glad that they’re telling us at all (that’s more than we got for Lost World), but a story with a powerful villain who never gets an explanation in the main story sounds a bit lackluster. Additionally, that seems to confirm that Rouge and Omega don’t appear in any significant role in the main story, which isn’t necessarily bad, but removes the possibility of some good character interactions that could have gone on with Shadow.

And…there’s something else I haven’t mentioned yet. Even though I’ve been waiting to play as Shadow again for the last ten years, this isn’t exactly what I was hoping for in terms of gameplay. I was kind of hoping that I would never have to see Shadow in 2D. There goes that. And canonically giving Shadow Boost gameplay severely, severely decreases any future chances of him playing in the Adventure style in any future games where they might choose to bring back separate playstyles. The level design that they just showed us…looks okay at best. If they wanted to get us hyped, they should have cut the footage time in half and showed us 3D gameplay instead. Unless…Shadow is almost all 2D. *shivers* I don’t really want to think about that. But these days, who knows? Seeing as Shadow, unlike Sonic and the Custom Hero alike, has only ever appeared in 3D, it seems like this would be the correct opportunity to make Shadow’s levels, like the tag team ones, entirely in 3D (guess I never talked about tag team on this site either. Gameplay style looks like a fun changeup, all-3D levels looks and sounds very nice.). Anyways, I’m sad that it had to happen this way, but I’m thrilled that it’s happening at all. After ten years, Shadow finally gets his chance to shine. Let’s hope that Kirk Thornton doesn’t screw this up too badly.

-Until next time, let’s hope we won’t be losing Shadow before long.

In the Shadow of Time: Part 1

Whoops. This is a pretty big deal, but I totally missed the part where I actually talk about it. I’ve published a new story! This is something that I’ve vaguely talked about here and there, but now it’s finally here (well, the first part of it, anyways). The basic premise is this: throughout most of Shadow the Hedgehog (2005) you are given a constant choice on what decisions you make and how you progress. But then, in the end, in final mode, the part of the game that really matters, the choice is taken away. This story is a hypothetical proposal, an alternate universe ending, if you will, that asks the question, “What would have happened if Shadow had made the other choice? And, perhaps more importantly, what could have caused him to make such a choice?” This new timeline may only be a shadow of what really happened, but it still grants a new perspective on Shadow’s deepest feelings, and how they could have led him down a darker path. But that’s not all. This is all leading up to a surprise twist. The hints are already there. Let’s just say, once you’ve read this complete story, you may never look at a certain spin-off the same way again. In this part…

“Shadow, help me,” The Doomed girl cried. Thrown into a world of his own lost memories, Shadow must decide once and for all who he really is. Even if that means losing what’s closest to him. Revenge, at last, is at hand.

And before I go, here’s an HD look at the story’s cover artwork. Make of it what you will…

Shadow of Time Cover

Review: Season 0, Episode 21

So, this episode probably felt a bit…disjointed. Altogether, this one took about nine weeks to write. I don’t know how I can go from a two-day episode to a nine-week episode, but I was writing steadily all the way up until the wall I hit after the hedgehog (Chaos) escaped from Sonic and Amy. Over the next few days, I struggled to crank out the one very short scene immediately after. After that, nothing. Not a single word. For almost a month. I simply didn’t know what to do with it next. Several times I sat down and stared at the story, or reviewed the last episode, for an hour or more before giving up. But finally, after weeks of brainstorming, I managed to start going at about one paragraph per day of writing, and that pace finally started to increase towards the end. In the end, I actually managed to even get a few extra ideas in there which weren’t necessary for the purpose of completing the episode.

But enough of that boring stuff. Thinking back to what I can remember, I find it kind of funny, but I wrote about the appearance of Lumis just a few weeks before the appearance of the character “Steve Eggman” (Morpho) in the Sonic Boom show, who looks relatively similar to what I always imagined for Lumis.

Now, in case you couldn’t tell, the “Moonstone” is not a name which I had originally planned back in Crisis of Chaos. It would have been named such if I had been planning it. Originally it was simply to be called the rainbow Chaos Emerald, or simply not have a name at all, but I realized that I couldn’t be calling him “The Rainbow Chaos Emerald hedgehog” for the entire episode plus. I decided that it probably should get a real name, so I started looking into possibilities. There aren’t a lot of gemstones which legitimately contain multiple colors at once, but when I saw that moonstone could, I was immediately sold on the idea. I had already planned on it coming from space before then, so that fell into place quite nicely.

Another interesting note for this episode is its use of Amy. Originally, I was going to have her play her usual “mistake character-of-the-week for Sonic” role. I even set up for this by having his fur be blue at the time she sees him. But in the end, I decided that I wanted to play off of expectations instead. Last time we saw Amy in this series, she was quite a bit younger. Last time she played an actual role in the games (not counting Forces), she wasn’t all that much older. But approximately two years have passed since the events of Sonic 06, and my proposition in this episode is that she’s finally starting to mature a bit. We saw the first hints of that in Sonic Unleashed, when she actually did some work instead of fawning over Sonic the whole time. I wanted to continue the development seen through those two games. It was satisfying, in a way, making her not-totally-useless. And besides, while I haven’t decided on a concrete relative age for Chaos yet, I want him to be a sort of father figure for Sonic, which would make him much too old for Amy. I don’t want to get creepy with this.

And…there’s not a lot more I can say without spoiling the future of this arc, even though you probably already know where it’s going.

-So, until next time, remember to live and learn every day!

Opinionated Review: Sonic Mania

Sonic Mania is now 1 week old. Yeah that’s right. Sonic Mania. Last I really spoke on this topic, I did nothing but whine and complain that “indie” developers are biased against Nintendo, and wouldn’t make a game for the Switch as a result. I still don’t have a very high opinion of indies, but since that time, they not only announced that it would come Switch, not only that the Collector’s Edition would come to Switch, but I, being the Sonic nerd that I am, couldn’t resist buying said Collector’s Edition (it’s pretty nice, but I’m a little disappointed in the statue. Its chin is totally flat, it barely looks like the picture at all! And then, why wouldn’t they let you put the fake Mania cartridge into the fake Genesis? Seriously. Such a wasted opportunity. I also wish it came with a soundtrack, but now I’m just rambling). So, I’ve got it, I’ve played it, and I’m prepared to make a full, detailed review, from a perspective that you shouldn’t expect to find anywhere else on the internet. I am one of an insanely small handful of people, probably in the world, who can appreciate the classic games, not hate on them just for being old, while also not being completely and utterly blinded by nostalgia. Be warned if you haven’t played the game, as the following review contains immense spoilers. It is also very long, so click the “Read More” tag to show the content.

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