That’s right, folks. It’s happening again. I’ve poured all my heart and soul into making another sprite animation, this one in the true style of a trailer for the epic event that’s coming. Please, take a look.
That’s right, folks. It’s happening again. I’ve poured all my heart and soul into making another sprite animation, this one in the true style of a trailer for the epic event that’s coming. Please, take a look.
Often times, I show previews for episodes as big boring blocks of text. But not this time. This time, I’ve been working hard on a real preview, one that can really turn some heads. Take a look.
Yeah, I’ve been holding out on this for a while, even though it’s the whole reason I started these reviews in the first place. This game…was something. And I’m honestly not going to be sure what something means until I’ve finished writing here. When I first finished the game, I was unsure of what to think, and while my opinions have solidified a little more since then, I was hoping to have a better idea by now. So here we go—even I don’t know where.
Since part one was done last week, we’re now on to part 2, or at least, the transition between the two. As I mentioned that I didn’t plan on splitting these episodes, I had no obvious split point in mind. It needed to be a place roughly in the middle which still left both parts with an appropriate amount of action. Usually, that would mean putting the faux final battle in the first part, and the Super (Hyper in this case) final battle in the second. But this time, I was subverting the whole faux final battle thing to begin with. Sonic jumped straight into his Super fight against Lumis, but the true final battle turned out to be without the Emeralds, against Chaos. Even if splitting those two apart had worked out in terms of even word count, it would’ve shamefully ruined my subversion of the formula to mark an entire Super fight as “part 1”, since it would’ve been so obvious to predict there would be more. Luckily, I suppose, the need to have Tails, Knuckles, and Amy play a role by fending off Eggman and the Lumis clones took up quite a few more words than I expected, making for plenty of part 1 action. The specific cutoff point, with Amy dangling over the magma, was not intended to be a cliffhanger, just another dramatic part of the episode.
So the first thing to come up in this second part was the chant of the Master Emerald, otherwise known as Tikal’s Prayer. The decision to make an extended version…came fairly recently. It isn’t so much that I wanted a bond between Chaos and Knuckles, as that it was lingering in the back of my mind that they grated on each other a bit in an earlier episode, in a way that didn’t seem resolved. On top of that, I did actively want some more resolution to the themes of the first episode of this arc, in regards to the comparisons of Knuckles as Guardian to Sonic as Controller, and of course, the original reference to S3&K and the Super Emeralds. Of course, the stealing and recovery of the Master Emerald was supposed to be enough to make Knuckles seem important after his introduction, but I quickly realized that that alone would fall completely flat. So, I needed to make Knuckles integral to victory in the final battle, I needed to make my S3&K reference more important, and I needed some way to form a bond between Knuckles and Chaos. And the one thing that ties all of those things together is the Master Emerald, which really needed a better reason to be there anyways. It took some thinking, but I decided on Tikal’s Prayer as a good thing to link it together. Part of that thought process involved something that’s been nagging at me ever since Speed of Time. Ever since Cast by the Light, really, though I didn’t quite think about it at that time. The prayer on its own is so…empty. My vague-ish memories of Sonic X at that time made think of the prayer as a longer, more drawn out speech that could be repeated once or twice if necessary. But copying it down for Silver’s scene in Speed of Time, I realized it was way shorter and less dramatic than I was expecting. Then, analyzing the exact phrasing more closely, I realized that there was a bit of a hole in it. It’s almost kind of song-y in the way it’s presented, the servers are the Chaos, the Chaos is the power, the power relates to the heart…and then all of a sudden, the Controller links back to the Chaos. The structure gives the sense of a circle, but that circle is broken in the middle. Of course, Sonic X actually did something that I didn’t realize until I started researching, by adding the line “The heart is the controller,” thus making a complete circle. But that line…doesn’t make a lot of sense to me, especially seeing as Tikal seemed to imply that the Master Emerald is this unspecial non-capitalized “controller.” And since Sonic X isn’t exactly canon, I decided to ignore its suggestion in this instance, and go for something a little more helpful for my circumstances. I pose in this episode that this missing link between the heart and the Controller is, in fact, an entire missing half of the prayer that has been lost to time. But Chaos, who was there ten thousands years ago when the prayer was written (maybe he even wrote it himself, who knows?), knows this missing half, and was able to teach it to Knuckles. Conveniently for me, this half just so happens to encompass the underlying themes of Chaos and Balance that this series revolves around. Now, the prayer is far more dramatic and climactic, specifically built to be able to repeat itself if necessary. Also of note for this recomposition is the fact that in the past, Tikal used the phrase “The seven Chaos Emeralds are the servers,” where Knuckles says “The servers are the seven Chaos.” I pose that this is because Tikal picked up from the loop instead of the very beginning of the full prayer, and just so happened to leave out the important parts, being rushed for time.
Alright, sorry that topic was so long. On to the next. I already touched on it, but the Super Emeralds definitely deserve their own discussion. Now, I know that this is probably the second most fanfiction-y thing I’ve ever done (I don’t like to talk about the first), but I came to this decision after a lot of hard thinking. Sonic 3 & Knuckles, as a cohesive unit with Super Emeralds, is non-canon, and I hope I’ve made that much clear. Sonic Team themselves have taken a similar stance. But Sonic 3, and Sonic & Knuckles, are each individually canon. Which means that, hypothetically, the Super Emeralds could have happened, but the circumstances required simply didn’t occur in the canon timeline. And if it could have happened then, why not now? Of course, even then I couldn’t quite bring myself to do it all the way. The Super Emeralds technically did not appear in this episode, merely a representation of them. It was Chaos and the power of the Moonstone that induced the proper Hyper Transformation. And that brings me to another topic.
This is something that’s been a long time coming, something that I intended to do for the first episode of this arc, but ended up pushing back because Chaos didn’t really appear in that episode. That would be his conceptual origins. Much like Blacklight, Chaos is a reimagination of an old concept from the days when my brother and I were children, dreaming up concepts for Sonic game ideas. This idea, in particular, was more my brother’s idea than my own. This idea was for Hyper the Hedgehog. Hyper, an orange hedgehog with a “Hyper Emerald” embedded in his chest, and covered in grey circuit board-like lines that would become injected with color when he holds a Chaos Emerald, was created when Sonic touched the Hyper Emerald after it fell from the sky. The point of Hyper was to reintroduce Hyper Sonic to the modern canon, without the inclusion of Super Emeralds, as he could fuse with Sonic to induce that transformation. But that would be where the similarities to Chaos end. The Hyper Emerald, rather than coming from any kind of Realm of Chaos like the Moonstone, was instead one of many fragments of leftover material from the creation of the universe (a concept that may sound familiar to readers of Yuni Oha’s “Pokémon Cosmic Quest“). Hyper as a character was built to refill the anti-hero role that Shadow was slowly leaving in favor of a more heroic one, very different from the role of Chaos. I suppose there is also a similarity in that the final battle of Hyper’s introductory game idea took place in a volcano. Anyways, pictured below is a drawing I once made of Hyper in his first moments of life, which hangs on my wall just like the picture of Blacklight I showed off. “Who am I?” was his first words.
This was quite a few years after that other picture, so I’m not nearly as embarrassed about it. In fact, I’m even a little proud, considering my poor art skills in general, especially at that time (although, the scanner I used didn’t do much justice to the already poorly used colored pencils). Anyways, if you look closely around the head, you may notice a lot of erasure marks. There was a lot of trial and error with those spikes. And one among many of those trials was a spike design which now exists in the form of Chaos (personally, I liked that design for Hyper, but Yuni insisted that I change it to what you see in the final product). Also of note is the little colorless robot by his foot. That’s Servo, who, in the scene depicted, was commanded to pick up the Hyper Emerald just before it transformed. Before Orbot and Cubot ever existed (well, Cubot anyways), Yuni invented Servo as a snarky servant robot who exists mostly as someone for Eggman to talk to. I considered using Servo for this series, but it would have been silly to replace Orbot and Cubot with a practically identical concept. The reason he’s colorless in the picture is because I never bothered finishing him. He’s actually supposed to have a body, not just wheels and a head, but I forgot about that when I first drew it, and again, never bothered fixing it.
So, back on the topic of the episode itself, I guess. I’ll skip along to things I was contemplating, but ultimately decided against, including a scene depicting Knuckles, Tails, and Amy making their way through a cave before making it to the volcano’s interior, and, more noticeably, a scene depicting Chaos being freed from Eggman’s control. I’m sure it probably ended up being a little awkward skipping straight from climax to epilogue without a clear resolution, but honestly, I had no idea how to really write this cancelled scene without just wasting time. I suppose it could have helped if I moved a little bit of the awkward dialogue with Chaos and the rest of the characters to this cancelled scene, but having everyone just standing around and talking on an empty battlefield would have felt even weirder. But it’s okay if it’s at a Birthday party. Speaking of the Birthday party, it’s a little sad that it’s a day late in universe, but five months late out here. Unfortunately, I simply couldn’t write any faster. Tails’ mention of the beach day he and Sonic had planned was a reference to the epilogue of Speed of Time. I planned on having that mentioned in part 1 of this arc, but it didn’t come up, and I forgot to add it back in before I published it. And even though there are other things to say, I’ll have to cut things off here, or risk talking for days to come. These two reviews have already taken me three full days of writing time to make. But…I suppose this makes the last planned publishing…indefinitely. Allow me to remedy that. Nothing’s changed for The Chaos Project, but I think I can promise another part of Shadow of Time in…two weeks. That would be December 16th. So…I guess I’ll see you then.
-And until then, remember to live and learn every day!
With less than one week remaining until this game comes out, I thought that I would take a moment to really think about what the game is promising and how likely it is to deliver, as compared to my initial thoughts from the game’s first announcement. Yeesh, what did I even say when this game was first announced? Let’s see here… I think it will be easiest to start with my thoughts on gameplay.
“…I was hopeful that [the Adventure-like narrative] would mean the gameplay could be closer to Adventure era as well. Although, they start with “team that brought you Sonic Colors and Sonic Generations,” which are pretty far off from adventure-style gameplay. ”
“…this was confirmed as a game in the style of Sonic Unleashed, Colors, and Generations. If they think that they can get an Adventure lover like myself to love that formula, I’m glad to see them try.”
“As for the 2D…meh. If the 3D is good, then having the 2D certainly won’t ruin the game, it will just mean having less time enjoying the maximum that the game has to offer.”
I’m going to be honest here, and I’m sorry to anyone who I might offend. I don’t like Boost formula. Personally, I find it’s tendency towards straight hallways to be intrinsically inferior to the open, yet still high-speed, exploration that the Adventure formula encourages. In recent times I’ve come to understand that Sonic Generations, Seaside Hill in particular, finds a pretty good balance. And I respect that. Of course, Sonic Generations as a whole was still plagued by far too much 2D as compared to 3D, and I don’t like that. But the point is, I’m not really in the position to analyze Forces’ gameplay as compared to other Boost games. In terms of control, I can understand the desire to have full control during quickstep sections (I hate those too), rather than being locked into using only the quickstep buttons, and I understand that as a flaw of this game compared to Generations, in addition to the missing drift ability and automatic turning. But any more specific than that, and it all seems kind of the same to me. Rather than complain about it, I’ve learned to accept that that’s what I’m getting. Based on my understanding, these specifics of the Boost formula is the primary source of legitimate dislike for this game. If the only thing worth complaining about in this game is something that I can’t realistically complain about…does that mean that this actually is the perfect Modern Sonic game for me? I don’t know if I’d go that far, but it’s a place to start. Moving on…
“Anyways, the existence of Classic Sonic pretty much removes any possible chance of other characters being involved.”
“I just find it so unfortunate, and it stands in the way of so many possible gameplay, and more importantly, story opportunities.”
Did I say that? Well, I was very wrong. It’s actually kind of insane thinking of how I went from “No possible chance of good story” to “Best story in over a decade.” I never would have thought that Classic Sonic and good story could go together in the same sentence, but here I am. It’s very hard for me to figure out what to say right now, because I feel like they’ve just made it so self-demonstrative. Obviously, the chance always exists that the full details of the game will shatter these Ruby Illusions of mine, and the story will turn out to be horribly anticlimactic. But…even if we’ve somehow already seen parts of every single cutscene in the game, the sum total will still be better than Colors. And Generations. And Mania. I’ll hold judgement on Lost World, because even though its story sucked too, it at least had some very good character going for it. What was I saying again? Oh, right. Somehow, Sonic Team has done the impossible by bringing back Classic Sonic, yet maintaining a cohesive story that doesn’t depend on his presence. I mean, imagine Sonic Rush, except that even though it is thoroughly explained how and why Blaze is there, a full, complex and enriching story existed separately from or only indirectly related to that explanation. It isn’t the obvious thing to do. It isn’t easy, either. But the results could be and are spectacular. And that’s all just the story. The other thing I mentioned was characters. Now, I’ll admit. It’s still kind of ridiculous that the playable characters of this game are Sonic, Sonic, and the opposite of Sonic. The Avatar (still waiting on that canon name, and no, Corvin the Bird doesn’t count) is slow, blandly-designed, and lacking in character. And even though I’m still not entirely sure how good of an idea the create-a-character deal is for Sonic…I’m okay with it. I see the appeal, not just for fanfic creators like myself, but for any child out there who dreams about going on an adventure with Sonic. It’s clear that the partner dynamic is going to be more than a little emphasized. On one hand, they’re really giving Tails the shaft, even going far enough to call the Avatar Sonic’s new sidekick. On the other hand, it’s opening the opportunity for a completely new, role-reversal type dynamic between Tails and Classic Sonic. What’s that? A character dynamic for Classic Sonic!? It’s actually happening! By the way, anyone else notice how Tails is taller and more mature than Classic Sonic, and yet he’s still considerably younger?
So, what’s the conclusion? Is this the perfect Modern Sonic game? No. Take the control and level design of Sonic Generations, flip the 2D-3D ratio the other way around, further expound on the intricacies of the level design, and slap on the story and creativity of Forces, and there you would have it. As Forces stands, it needs more 3D, more intricate level design, and more…something. Since the Avatar already plays so differently from Sonic, I feel like more creativity in that department would be appreciated. The addition of another playable character with more specific abilities could do it. As much as I would like that, I’m perfectly happy with how the characters are presently being used. To be totally honest, I don’t think we even need as many characters as we have in this game, as long as the characters used have variety, play important roles, and don’t get periodically forgotten. Back on topic, there is one very particular word I can use to describe my feeling about this entire game. Content. No, not like game content, like I am feeling content. Is it perfect? No. But accepting the fact that the gameplay will never be perfect for me, I derive serious satisfaction from almost everything else.
-So before I say goodbye to you, one more last fist bump!
As I mentioned on the footnote of Shadow of Time, I published it to celebrate something very special to me. For the first time in my near-15 year experience with Sonic games, I can finally call myself an expert at one of them. I completed Shadow the Hedgehog’s “Expert Mode” (with 90 lives to spare at that. Thanks, chicken gun.), a feat which I assume most players never even get the chance to attempt. (Just a few days later, I finally got the seventh Chaos Emerald and experienced the final boss for the first time in Sonic Heroes. This has been a really good week for me.) Anyways, in working towards getting an A-rank on every single mission of the game, I got an excellent chance to really analyze its core gameplay elements, while, writing for Shadow of Time, I’ve gotten an equally appropriate chance to analyze the story. Normally, I wouldn’t want to review a game that I first started playing over a decade ago, but these are special circumstances. Additionally, with Mania done and Forces on the way, I am interested in establishing a baseline of comparison between classic games, Adventure-style games, and modern games. Now, since this game came out 12 years ago, it would be unfair of me to compare it directly to modern games (unlike Sonic Mania, which came out last month). So, most comparisons will be made to Sonic Heroes and other Adventure-era games. So, without further ado, let us begin.
Be prepared to ask yourself: “Is that really how it happened?” To celebrate the release of Sonic Mania, I’ve published a new page on the website; the Sonic the Hedgehog Timeline. This page attempts to set straight the many events, historical and modern alike, that have occurred in the Sonic Universe, including events from The Chaos Project. This timeline is not official, nor canon, but explains the timescale as it is used in the story. It was constructed using a combination of specific dates mentioned in-game, extrapolation of approximate time between games, and plenty of wild guesses.
This is a scene I had planned since pretty much the very first conceptualization of the Birth of Blacklight arc. I’ve mentioned before that part of the idea with this arc was to fill in the empty space between when Shadow was launched from the arc and when he was found on Prison Island. This scene was supposed to be a big part of that. In the story I’ve directly told, there was no clear explanation of how Shadow’s pod ended up in the hands of GUN, only an inference made in Alfred’s final note to Shadow. Writing that note was actually a little awkward, because I originally planned it to be built off of this scene. The reason I didn’t end up placing this scene in the original story is because, as I was getting up to the point where it would have been in the story, I decided that I needed to have a moment where Alfred realizes his mistakes before the alleged final battle, so that he could be there to help before real final battle started. So, I wrote the second major scene of that episode, where Alfred tries to tackle Shadow before being told that Blacklight holds Maria captive. theoretically, this deleted scene would have come chronologically right after that. But, if you pay close attention, you’ll notice that this scene has a lot of similar themes and ideas as that one, so it would have been almost like showing the same scene twice in a row, distracting from the battle at hand. So, I deleted it. But, after it was all said and done, I realized, as I wrote in the episode review, that the overarching theme of humanity betraying Shadow got a little bit lost. This scene was supposed to be the beginning of a resolution to that theme, but I deleted it! So, I decided to write the scene anyways, and post it here as bonus content for you. Enjoy!
March 21st, 42 B.E.
Somewhere East of Research Facility EDEN
Approximate Placement: Season 0, Episode 18
“Hold it right there!” Shadow stops as he hears the unmistakable shout of a soldier, and the clatter of a raising gun. Slowly, he turns to look at the soldier. “I-I said freeze! Don’t move! I know what you are!”
Shadow freezes again as he hears the words and lays eyes on the soldier. His uniform closely resembles that of the GUN soldiers once seen aboard the ARK, with a lighter brown coloring. A few locks of silver hair hang out from his helmet, covering parts of his otherwise boyish face, revealing him to be no older than 18. Most surprisingly, his right eye is a dark maroon-red, while his left is a bright cyan-green. He points a rifle directly at Shadow. Shadow answers slowly, “I know who you are as well, Commander…” Shadow looks more closely at the few decorations that the soldier wears, which he is clearly able to read. “…or should I say, Lieutenant?”
The soon-to-be Commander, now Lieutenant, doesn’t seem to hear or care about what Shadow says. “When I heard the call, I knew it had to be you! I knew you would have to turn up eventually!” Shadow tries to take a slow step towards him, but he jabs the rifle forwards to keep him back. An odd rattling sound can be heard. “You’re Project: Shadow. You’re the one who killed everyone on the ARK! You’re the one who killed Maria! But I survived! And I’ve been preparing for this moment for ten years!” The rattling grows louder.
Shadow stares at the rifle emitting the sound, held in the Lieutenant’s trembling hands. Shadow shakes his head. “I don’t have time for this.” He starts rapidly marching towards the soldier.
The Lieutenant jabs the weapon forwards again. “Stay back, o-or I’ll shoot!”
Shadow doesn’t relent. “One day, a long time from now, you will get the guts to pull that trigger. But not today.” Shadow grabs the muzzle of the gun, rips it from the soldier’s hands, and flings it aside. The Lieutenant starts to step back in fear, now trembling all over. Shadow keeps pace with him. “Blacklight was right. Humans have a hard time dealing with things they don’t understand in any way other than violence. They have a hard time learning. But you will learn. And so will they, no matter how long it takes.” He stops walking. “Don’t worry. You will see me again.” He turns and starts to walk away, as the Lieutenant drops to his hands and knees.
Even overcome by fear, staring at the floor, the soldier shouts, “Come back here, Shadow! I’m not finished with you yet!”
Shadow stops one last time. “I didn’t kill Maria. I couldn’t save her, maybe that was my fault. But I didn’t kill her.” He thinks for another moment. “You’ll find me unconscious in a stasis pod, in the basement of a research facility not far from here. It’s password protected, so you won’t be able to open it. Make sure you’re the one who finds it, or you won’t be let in on the secret, no matter how high in the ranks you go.” With that business settled, Shadow continues with his exit, off towards the place where Blacklight waits with Maria, prepared for their final confrontation.
I hope what I said up there makes a little more sense now. The same essential idea of Shadow confronting someone who doesn’t like him, but leaving for lack of time, trying to convince them of their error as he goes exists in both scene. The other scene was more important for immediate plot resolution, but this one was important for resolution of the overarching themes of the story. It’s this encounter that puts the idea in Shadow’s head that humans, even if slow to learn, can learn, which is what convinces him in the end that Blacklight is wrong.
In other news, I would like to apologize for the lack of activity recently. I simply haven’t had as much time to type as I would have wanted, and the Dawn of Chaos arc is giving me a lot of trouble on top of that. Over the next few weeks, look out for a new page on the site, as well as the review for the first epsiode of Dawn of Chaos, the anniversary special. (Wow, it’s been over a month since I published that.) Hopefully, it shouldn’t be long after that that the next episode is published.
-Until then, remember to live and learn every day!