Review: Season 0, Episode 30

Not again! I already mentioned that about 3/4 of this episode were supposed to be part of the last, but that one ran long. And I did have something new in mind to accommodate this episode’s new structure. And that STILL didn’t work, because this one ran long as well. This time, I had to give in and tag on a couple thousand extra words, and it still wasn’t enough. This episode originally had the title that will now be held by the next, because this one was supposed to focus on a topic that I didn’t even get to start. (Here’s a hint for you: The next episode will be called “Don’t Believe.”) That ending was just the beginning. I even had to rearrange some of the scenes to have the more dramatic ending.

Beyond all of that, I’m not sure that I have a whole lot to say about this episode. I suppose I should start with the story of Heavy King. In case it wasn’t clear, yes, I’m implying that King is the very same Egg Robo who served as an antagonist in Knuckles’ story in Sonic & Knuckles. Back when I used to play that game a lot as a kid, I would play Knuckles’ story A LOT more than Sonic’s, and I wasn’t nearly good enough to get very far in either of them. So I had no idea what this thing that isn’t Eggman was that I was fighting, because I’d never seen it as an enemy in Sky Sanctuary. In fact, I don’t think I ever figured that out until Sonic Generations came around, that was my first experience with the zone. I was probably a little bit disappointed when I learned that this thing was nothing more than a random enemy robot trying to take Eggman’s place. But there was still a latent curiosity about the character, which is probably what inspired me to make this unusual headcanon. At least, I’ve never seen it theorized by anyone else. I’m trying to establish Heavy King as a sort of rival to Knuckles, which is perfectly reasonable seeing as Knuckles had an exclusive fight against him in Mania, but now it’s a lot more personal than that. Other characters are going to have their own Heavy rivals as well, I might go a bit into Omega’s rivalry with Heavy Gunner next episode, but King is the important one for the purposes of this story, hence why he got this little backstory. Eventually, I hope to give similar backstories to each of the Heavies, basic explanations as to why the Ruby changed them each the way it did, though plans are tentative at best. Again, Gunner is currently the closest to a complete idea.

I want to talk about Infinite, but I’m not quite sure what I can say at this point. It’s not altogether clear what the future has in store for him. What is clear is that right now, he’s at his absolute lowest. And the Phantom Ruby matters more to him than anything else.

I’m trying hard to reference not just as many of my own arcs as possible, but as much of the entire Sonic history as well, for this penultimate arc of Season 0. Hence, a few things. I chose Star Light Zone for a location, because I wanted a location from the classic games that wouldn’t automatically look like a reference to Forces, Generations, or Mania, and for a place that seems like it could be of some strategic value to conquer, Star Light seemed like the obvious choice. On the opposite side of things, we have Mephiles. I never much considered what Replicas Blacklight would have during the planning phases for this arc, and when the time came two episodes ago and I only wanted three to face off against the three characters, Shadow seemed like the obvious one to exclude, to avoid confusion and unnecessary dialogue. I was fine just leaving it that way at first, but in the scene where Blacklight is pondering over what to conquer, I realized that three wasn’t really enough compared to Eggman’s five Heavies. I considered bringing Shadow back as a Replica without any fanfare, but I was also wanting to do something that would set him apart from Infinite. I remembered how I had Blacklight mention learning about Mephiles from the Chaos Emeralds, and also thought about how much people were talking before the release of Forces about Mephiles needing to be a part of Infinite’s villain squad, or even Infinite being Mephiles himself. Most importantly, I was thinking about a scene for the next couple of episodes which may have included Mephiles as a Replica anyways, with or without this introduction. So I decided with was better.

Also worth mentioning here is the Apotos ice cream man. Come on, you all remember him, right? The guy who gave Chip his name? Do you remember how he talked? I was still fairly young when I first played Unleashed, and I didn’t know much about voice actors, but when that man first started speaking, I looked around, excited to see Knuckles. But there was no Knuckles. Just a man voiced by Dan Green, the same talented actor who was voicing Knuckles at the time. Ironically enough, he also voiced Mephiles. Back on topic though, when I realized that I was sending Knuckles into the city from Unleashed, I couldn’t not make this joke, them realizing that they have the same voice. Just to drive it in, I likened the ice cream recipe to the Master Emerald, making them seem not just similar in voice, but in character as well. I was mistakenly thinking he was from Spagonia, not Apotos, so I actually ended up changing which city they were going to just to accommodate this scene. It’s not like this was totally out of the blue, I wanted him and Amy to have some kind of character moment between the battles, and this seemed like the obvious one to do.

I also mentioned the references to my own arcs. Obviously, it isn’t necessary to force references to Birth of Blacklight, since Blacklight just being here is doing that for me. To a lesser extent, the same is true about Dawn of Chaos, but I still have to have it discussed as long as Chaos himself isn’t here. But I did make sure in this episode to call back to Shadow’s time as the Black Cloak, as well as how Sonic changed all the way back in Speed of Time. The continuation from there to here isn’t as obvious, so I need to make sure that this arc properly seems like the culmination of everything that’s happened so far. It’s a bit of a shame that Sonic isn’t here for this big conclusion, but now that Sonic is training with Chaos, he’s all caught up with Crisis of Chaos, he just doesn’t need anything more. Shadow, on the other hand, is a bit farther off than I’d hoped by this point. That conversation with Tails before Mephiles showed up wasn’t totally planned, but was absolutely vital in getting him where he needs to be. The key moment can’t come until very close to the end, but he needs to go from “I don’t want to be here” to “I want to be a better person,” over the course of just a few episodes, which is really asking a lot. I planned on Birth of Blacklight being that transition point I need, but I ended up taking it way too far there (as you might have been able to tell by Shadow’s statement in the last episode about being weak and gullible at the time), and I ended up having to dial it back this time, removing that transition, which I’m really kicking myself for right about now. I just hope that I can make up for it with one powerful moment. And by the way, as to Sonic, no need to worry about him not being here. You’ll be seeing him again very soon.

-And until next time, remember to live and learn every day!

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S0 E30: This Reality

New episode, right here!

As Shadow’s team continues to grow, things finally seem to be looking up. With the support of GUN, the new Resistance finally has a chance to turn the war around. But nothing is infinite. When things go wrong, there will be nowhere to run.

Opinionated Review: Sonic Forces

Yeah, I’ve been holding out on this for a while, even though it’s the whole reason I started these reviews in the first place. This game…was something. And I’m honestly not going to be sure what something means until I’ve finished writing here. When I first finished the game, I was unsure of what to think, and while my opinions have solidified a little more since then, I was hoping to have a better idea by now. So here we go—even I don’t know where.

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Preview: Season 0, Episode 30

Central City is under attack, by a familiar yet unknown foe. But why does he seem so intent on destroying Knuckles?

Heavy King swings his scepter outwards, as the Phantom Ruby prototype at its top emits a violet ray of light that arcs across the floor beneath Knuckles’ feet.

Knuckles dives back just in time, as the ground the light contacted erupts in flames a moment later, creating a wall around Heavy King’s pedestal. Knuckles dives back at Heavy King, boosted in his glide by the draft from the flames. Heavy King pounds his scepter into the ground, and becomes surrounded by a crimson barrier of electrified energy, while his Ruby glows intensely. Knuckles is deflected off with a loud grunt. Not relenting, Heavy King holds his scepter high in the air, generating a circle of electrified energy spheres that orbit around the Ruby. One by one, the spheres fire at Knuckles. Knuckles dodges back and forth to avoid the onslaught, but one sphere finally strikes him, knocking him to the ground.

Heavy King finally moves from his place, leaping up to crash back down beside Knuckles’ fallen form. “Tell me…do you still guard the Master Emerald in this dimension? It’s no substitute for the Phantom Ruby, but it would still make an excellent prize.”

Knuckles glares up to Heavy King with hatred, growling in anger, but clearly too weakened to move.

“I’ll take that as a yes.” Heavy King raises his scepter up high. “So will I have to pry it from your lifeless body? Or did you leave it undefended on the floating island? Perhaps that’s where I’ll conquer next.” Heavy King finally swings the staff downwards. But the attack is parried halfway down by a curved ruby blade. “What’s this!?”

Infinite stands above Knuckles, blade locked against Heavy King’s scepter, eyes locked on the object at its tip. “A prototype… You have a prototype… Give it to me!”  Infinite starts to swing his blade ferociously, attacking the Heavy King from every angle.

Can the new Resistance defeat the powerful Heavy King? Will Infinite finally obtain his Phantom Ruby prototype? Find out, on the next episode of The Chaos Project, coming next Saturday!

Review: Season 0, Episode 29

So, this episode was…a bit different than I was originally expecting. There’s nothing in particular that was changed, it’s just that the three different stories going on between Eggmanland, the Empire Fortress, and the Resistance base, ended up taking a lot more time than I was expecting. I had in mind that those scenes would go by quickly, so the bulk of the episode could take place in Central City. The sad thing is, we’re now two episodes in to what I was originally thinking might be a three or four episode arc, and we technically aren’t even out of what would constitute the tutorial of the hypothetical game that this arc represents. But when has an arc ever been as short as I planned? Speaking of the game, I’ll get to explaining that in a moment, but let me think if there’s anything else about the episode first. I was originally planning on leaving the Heavies out until next season, but I was convinced that now, in the fallout of the Phantom Ruby troubles, would be the best time, the most convenient excuse to get them here, not to mention that they fit well not only into the story, but even better into the game concept. The only real problem now is that, if I want them to stick around, I have to come up with an excuse for why they weren’t in Crisis of Chaos.

Anyways, onto that game I mentioned. This Forces of Chaos arc, like everything else in Season 0, stems from a hypothetical game idea, which I’ve been calling “Sonic Conquest”. Yes, I know the game’s about Shadow instead of Sonic, but “Shadow Conquest” doesn’t have even close to the same ring to it. I’m going to be honest here and say that the concept is strongly based off of Pokémon Conquest, a spinoff title of its respective franchise for the Nintendo DS, which was a crossover with the Japanese “Nobunaga’s Ambition” series. The game featured you as a self-insert leader, who, by strategically deploying your troops and their Pokémon, would eventually unite all territories on the continent under your rule. And there lies the core idea of “Sonic Conquest.” Let me start from the beginning.

Pokémon Conquest is a sort of tactical RPG, but Sonic Conquest plays much more like a standard Sonic game, with levels where you destroy enemies and reach a goal. The difference comes in how those levels are selected, and who you play as in each. You begin with a single character, Shadow, in the Seaside Hill territory. Territories are an important part of this game. The entire globe is divided into territories, each of which has an allegiance – Federation (represented by Shadow), Empire (represented by Eggman) or Infinite (represented by Blacklight). But the allegiance mechanic doesn’t come in until later, for the beginning of the game it’s just a place. Each territory also has at least one level location, and a boss location. So, once you play through the tutorial level location (Sea Gate, I figure), you proceed to the boss arena, Whale Island, for your first bout with Blacklight, the new Infinite. After the boss, you view the World Map for the first time, and Tails joins your army. At this point the game is still in tutorial mode, so only one more territory becomes available to view, Sunset Heights. This is also the initial introduction to allegiances, as Seaside Hill becomes aligned to Federation, and Sunset Heights becomes aligned to Empire. For the tutorial purposes, you must then “invade” the Sunset Heights territory, once again as Shadow, this time along with Tails.

In any kind of deployment or invasion, only a limited number of units can be deployed, a unit being either a single character, known as a General, or an army squadron. Sunset Heights is defended by one army squadron of Empire robots, and one General, Blacklight. When a territory has at least one squadron deployed, an invasion of that territory requires you to play through the level location (guarded by enemies, or double or triple the enemies if multiple squadrons are deployed), which in this case is Park Avenue. Similarly, if a territory has a General deployed, but no squadrons, you go straight to the boss location, which in this case I figure is “Red Gate Plaza” (a slight liberty taken, since it’s not a running boss and so can’t take place on the bridge itself). If it has some combination of the two, you must do both. If you are successful, then you claim the territory in the name of the United Federation. When Shadow broke the flag at the end of the level last episode, that was a midifcation on the standard “victory pose” for the end of each level, where whichever character you’re playing as plants a United Federation flag in the ground (or a different flag, for some of the postgame modes, but more on that later).

But back to the normal progression. Between the level and the boss, the Avatar joins your army, and automatically becomes part of your current invasion as well. (I don’t know whether the Avatar would actually be customizable in this game or not. It seems silly that the Avatar would be included without customization, but then for a game that doesn’t focus on him as a character, it seems like it would be a pretty silly distraction from the rest of the game. Perhaps there are just a few limited options that you select from at the beginning of the game, but then there’s no changing it afterwards.) Once you beat the boss, Sunset Heights becomes yours. This is where the real game starts…sort of. The entire World Map opens up, giving you a detailed look at the waging war. I don’t know how many territories there would be for the game, but for the purpose of this explanation, let’s just say that there’s 12. 8 of them (the 60 percent mentioned in the story) is aligned to Empire, while the remaining four (Seaside Hill, Sunset Heights, Central City, and Mystic Ruins) are aligned to Federation (you). However, immediately, half of the Empire territories become taken by Infinite, as Blacklight splits off from the Eggman Empire, leaving one third of the planet for each alignment. There’s still a little bit of tutorial left, in teaching you troop management. The tutorial instructs you to deploy Tails in Mystic Ruins, Shadow in Seaside Hill, and leave the Avatar in Sunset Heights, in order to best defend your borders. On this map, an army can only invade a neighboring territory, and the opposing armies behave just as you do. If an undefended territory is attacked, it is taken over automatically. By having troops deployed around your borders, you protect your inner territories from being claimed so easily. However, because you only have three available units, one of your four territories are left undefended. Because you’ve already invaded Sunset Heights using all of your available units, you must proceed to “end your turn.” During Blacklight’s turn, you are attacked at Mystic Ruins, teaching you the mechanics of defending. Just like if you attack a General, if one of your Generals is attacked, you must fight a boss, and if you are attacked by an army squadron, you must play through a special “destroy all enemies” modification of the level area, or a separate defense area, depending on the location. For example, Sea Gate serves as a separate defense area for Seaside Hill in addition to being the tutorial setting (Ocean Palace being the attack stage that you probably won’t see in your first playthrough), while Central City has Radial Highway for attack and Cityscape for defense (hope you caught those references, Radial Highway being a one-letter modification of Radical Highway, and Cityscape being the same for City Escape). Anyways, win or lose, next comes Eggman’s turn. Eggman attacks Central City, and, undefended, takes it. Once your turn comes again, the very last thing that you are forced to do is take back Central City. Once you do, you meet up with GUN in the story, and gain command of several army squadrons of your own. That part hasn’t happened in the story yet. From there on out, you’re on your own. Your goal is to take back the entire world, one territory at a time. Unlock more characters as you take certain territories, strategically deploy your units to keep your borders protected, choose who you play as and when. I won’t go into detail on later game happenings, to avoid story spoilers. I suppose I forgot to mention, after the split, Eggman’s Generals are the Hard Boiled Heavies, while Blacklight’s Generals are the Phantom Ruby Replicas. But one of the best parts of this game is the extreme post-game content. Because once you beat “Shadow’s Story,” you begin to unlock other stories, simple little scenarios of questionable canon, where you have some other character as your head Commander, instead of Shadow. These stories may take place within limited parts of the world, or have some other manner of gimmick in order to complete, but every last General, including the villains, would have their own story. The prize for completing all the rest would be Sonic’s story, who otherwise wouldn’t be playable in the game. Sonic’s story, though still taking place in the same world and levels, would be arranged such that you must play through levels in order, no armies to fight back against you, no Generals to collect, but still with periodic bosses to fight. Essentially, a normal Sonic game.

Let’s see…anything I’m missing? I suppose I forgot to mention what the purpose is of having multiple Generals deployed in a single area. Somewhat like Sonic Forces, this game doesn’t have a traditional life system. But unlike Forces, a “Game Over” is still a very real possibility. Your available lives is directly tied to the number of Generals you have deployed. If you lose a life as one General, you start from your last checkpoint as the next. If you run through all of the Generals you have deployed, you lose the battle, and the territory. If you’re very skilled at the game, you’ll only ever need to deploy one General in any given area, and you can wrap up the game very quickly by spreading out your forces. But if you need that extra safety cusion, you’ll have to concentrate your forces more, which means you won’t be able to accomplish as much each turn,  and completeing the game will take considerably longer. As you proceed through the many postgame stories, you’re bound to get good enough to do the former. And…I think that’s all.

-So until next time, remember to live and learn every day!

S0 E29: The Gears Begin to Turn

After a short delay, the next episode of The Chaos Project is finally out! Read it right here!

The Second Great Eggman War has been set in motion. Now fighting a war on two fronts, against Eggman with his Hard Boiled Heavies, and Blacklight with his Phantom Ruby Replicas, Shadow and the rest of the new Resistance will take help anywhere they can get it. Even from the darkest of villains.