Review: Shadow of Time Parts 1 and 2

So I’ve been talking a lot about how the purpose of this story is to explain what would have happened if Shadow had stuck to the dark path. I’ve also mentioned a surprise twist, which is another big part of the inspiration. But there’s something else that I haven’t really talked about. I suppose it’s less inspiration and more opportunity, but one of my goals with this story is to tie everything together. People complain about the story of Shadow the Hedgehog being disjointed and confusing, and yet each individual part is missing far too much information. Even though this isn’t the canon story of Shadow, the idea is to take concepts from all of the different stories and beyond, to create one fluid tale of the path to darkness. This required me to break the traditional level order, and have Central City come after the dark mission of The Doom. This story will be a full tour of all of the most evil things Shadow had a chance to do, so this isn’t the first time you’ll be seeing broken level order. But this is about more than levels. It’s even about more than creating a seamless story between the levels. There’s also the characters. Part of the problem with the original Shadow the Hedgehog is that you were often introduced to “important” characters who you never end up seeing again. I don’t want that to be the case here. If you meet a character, you can be assured that that character will get a full resolution. For many characters, this means writing entire scenes that did not exist in the original. Just wait until you see what happens to the President…

And now, a chronicle of changes between this story and the original.
1. Shadow has a flashback to Sonic Adventure 2 during The Doom, which inspires him to protect Maria at all costs, and causing him to complete the dark mission. As a result, the Maria of Shadow’s memories becomes afraid of him, and flees.
2. Back in Sonic Adventure 2, the first real change happened. Instead of letting Shadow fall, Sonic attempted to rescue him. This memory becomes the catalyst for all of Shadow’s future actions.
3. Change in level order, The Doom dark mission leads to Central City.
4. Additional scene in which Shadow is introduced to his own personal army by Black Doom.
5. Shadow must “ensure that the bombs detonate” rather than “detonate the bombs.” We don’t really want Shadow to be standing in the middle of the city next to a “City Annihilator Bomb” when it goes off. That would be bad.
6. Knuckles is critically injured by one of the bombs.
7. The Commander shatters the President’s photograph. (This is a big one, one of many powerfully symbolic events that are used to tie the story together.) In said photograph, Sonic’s arms are wrapped in white bandages. Now why would that be?
8. The executive office is destroyed by the bombs; Shadow is standing somewhere else when ordered to go to the Air Fleet. He uses Chaos Control by his own will to get there.

I suppose I forgot to mention those symbols. Generally, they didn’t exist in the original, but they’re so perfect, and the existing story makes them so easy, that I just keep finding more and more. The story is full of lots other literary techniques as well, with a focus on symbolism and irony, if you know how to look for them. As a whole, I feel like it’s been making this story feel a lot more enriching, and, to a certain degree, professional. So please, enjoy the deep complexities that this story has to offer. By the way, have you figure out the surprise twist yet? Some serious hints were dropped in part 2, and by part 3 you’ll have everything you need to know.

-So, until next time…live and learn every day!
(I wanted to do an “Almost Dead” pun, but I wasn’t really feeling it.)

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I Know You’re Supporting Me

I almost cried. I literally almost cried.

Shadow in Sonic Forces has been a bit of a rollercoaster ride for me. When he first appeared in gameplay footage for Sunset/City Heights, I was very, very excited. When the Villains trailer dropped the next day, the hype died quite a bit as I learned that Shadow was a villain, but I was still craving an answer as to why, far more so than I cared for Infinite at the time. When Enter Infinite came along, I shoved Shadow aside and never turned back, as I was far more interested in Infinite after that. I was accepting, if not satisfied, of the fact that Shadow would do whatever the heck Shadow does, and we would still get an interesting character out of Infinite either way. As we learned that Infinite is just another creation of Eggman’s, I became a bit less interested, but then this happened. I suppose I should post that last video as well. (Edit: Official English version.)

That’s all very interesting, and I’m excited for the story, but we’re talking about Shadow right now. Shadow who stood back and watched while Infinite beat Sonic to the ground. Shadow who didn’t even appear in the above story trailer. Shadow who, after Sonic Boom, had me very, very afraid for what Sonic developers really thought of him. But all of that changes now. Free DLC for all players, which includes a new playable character and 3 prequel levels to go with him (besides the “over 10 Modern Sonic-based stages” he can also play in) as well as a new side of the story. Story! I say it a lot, and I mean it! Supposedly, these new levels chronicle the fate of Team Dark (apparently that’s now an official term outside of the comics) and teach the player about the true nature and origin of Infinite. That is really exciting.

But that does bring up some concerns. Are they seriously telling me that you don’t actually learn about Infinite’s origin in the actual main game? If so, that’s a pretty bad sign for the game’s plot as a whole. I’m glad that they’re telling us at all (that’s more than we got for Lost World), but a story with a powerful villain who never gets an explanation in the main story sounds a bit lackluster. Additionally, that seems to confirm that Rouge and Omega don’t appear in any significant role in the main story, which isn’t necessarily bad, but removes the possibility of some good character interactions that could have gone on with Shadow.

And…there’s something else I haven’t mentioned yet. Even though I’ve been waiting to play as Shadow again for the last ten years, this isn’t exactly what I was hoping for in terms of gameplay. I was kind of hoping that I would never have to see Shadow in 2D. There goes that. And canonically giving Shadow Boost gameplay severely, severely decreases any future chances of him playing in the Adventure style in any future games where they might choose to bring back separate playstyles. The level design that they just showed us…looks okay at best. If they wanted to get us hyped, they should have cut the footage time in half and showed us 3D gameplay instead. Unless…Shadow is almost all 2D. *shivers* I don’t really want to think about that. But these days, who knows? Seeing as Shadow, unlike Sonic and the Custom Hero alike, has only ever appeared in 3D, it seems like this would be the correct opportunity to make Shadow’s levels, like the tag team ones, entirely in 3D (guess I never talked about tag team on this site either. Gameplay style looks like a fun changeup, all-3D levels looks and sounds very nice.). Anyways, I’m sad that it had to happen this way, but I’m thrilled that it’s happening at all. After ten years, Shadow finally gets his chance to shine. Let’s hope that Kirk Thornton doesn’t screw this up too badly.

-Until next time, let’s hope we won’t be losing Shadow before long.

Part 2: The March to a Darker World

This will be the last one for a while, but I wanted to put at least a good portion of the story out there before the break starts. So, the second part of Shadow of Time is ready, right here!

“Soldiers…march,” Shadow reluctantly commanded. So begins the path into darkness, as Shadow draws ever closer to his destiny. The March to a Darker World begins with Central City. And death to any who stand in its way.

Opinionated Review: Shadow the Hedgehog (2005)

As I mentioned on the footnote of Shadow of Time, I published it to celebrate something very special to me. For the first time in my near-15 year experience with Sonic games, I can finally call myself an expert at one of them. I completed Shadow the Hedgehog’s “Expert Mode” (with 90 lives to spare at that. Thanks, chicken gun.), a feat which I assume most players never even get the chance to attempt. (Just a few days later, I finally got the seventh Chaos Emerald and experienced the final boss for the first time in Sonic Heroes. This has been a really good week for me.) Anyways, in working towards getting an A-rank on every single mission of the game, I got an excellent chance to really analyze its core gameplay elements, while, writing for Shadow of Time, I’ve gotten an equally appropriate chance to analyze the story. Normally, I wouldn’t want to review a game that I first started playing over a decade ago, but these are special circumstances. Additionally, with Mania done and Forces on the way, I am interested in establishing a baseline of comparison between classic games, Adventure-style games, and modern games. Now, since this game came out 12 years ago, it would be unfair of me to compare it directly to modern games (unlike Sonic Mania, which came out last month). So, most comparisons will be made to Sonic Heroes and other Adventure-era games. So, without further ado, let us begin.
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In the Shadow of Time: Part 1

Whoops. This is a pretty big deal, but I totally missed the part where I actually talk about it. I’ve published a new story! This is something that I’ve vaguely talked about here and there, but now it’s finally here (well, the first part of it, anyways). The basic premise is this: throughout most of Shadow the Hedgehog (2005) you are given a constant choice on what decisions you make and how you progress. But then, in the end, in final mode, the part of the game that really matters, the choice is taken away. This story is a hypothetical proposal, an alternate universe ending, if you will, that asks the question, “What would have happened if Shadow had made the other choice? And, perhaps more importantly, what could have caused him to make such a choice?” This new timeline may only be a shadow of what really happened, but it still grants a new perspective on Shadow’s deepest feelings, and how they could have led him down a darker path. But that’s not all. This is all leading up to a surprise twist. The hints are already there. Let’s just say, once you’ve read this complete story, you may never look at a certain spin-off the same way again. In this part…

“Shadow, help me,” The Doomed girl cried. Thrown into a world of his own lost memories, Shadow must decide once and for all who he really is. Even if that means losing what’s closest to him. Revenge, at last, is at hand.

And before I go, here’s an HD look at the story’s cover artwork. Make of it what you will…

Shadow of Time Cover