Review: Season 1, Episode 15

I’ve been waiting to make this episode for a long time. Well, technically half of this episode for longer than the other half. It was probably fairly easy to tell, but this was sort of like two incomplete episodes mashed together in order to save space and effort. But let’s be honest. Without Amy’s mystery, the episode would’ve been nothing but Tails and Shadow sitting in a pod and talking. And yet, without the brief bout of drama and action provided by the Shadow/Tails story, Amy’s mystery would’ve been little more than a glorified recap of the season. I felt that these ideas complemented each other well, which is why I wasn’t too concerned when I realized that the next episode, which was only fairly recently considered, would have to “replace” one of these two. And regardless, I am still heavily considering continuing with this idea of an A-plot and a B-plot for each episode, so it’s good that I keep getting chances to practice with it.

The idea out of these two that came earlier was the Shadow/Tails story. Even though the plot was technically a continuation of the relationship they began to form back in the Forces of Chaos arc of Season 0, that plot back then was actually inspired by the knowledge that this episode would eventually happen. This one came first. Why did I decide that I wanted Shadow and Tails to become good buddies? Well, I think Tails covered a lot of it. Tails likes Sonic because he’s cool, and to an impressionable pre-teen (as I was when Shadow became my favorite character) Shadow would easily be seen as basically a cooler version of Sonic. Why wouldn’t Tails like him? And, for spoiler-related story reasons, their friendship is going to become very important. But I knew it was something that couldn’t simply happen, Shadow and Tails are such fundamentally different characters that an episode would be required to justify how they first form a bond. This episode is what came to mind. It was largely inspired by an episode of Star Trek Deep Space 9, in which two similarly disparate characters, Julian Bashir and Miles O’Brien, were forced together on a close-quarters mission, and inevitably ended up becoming best friends for the rest of the series. However, the concept of having them trapped together in a ship, leading to desperate measures of survival when it is destroyed, likely came more from an episode of Star Trek Voyager, which started the romantic relationship between characters Tom Paris and B’elanna Torres. Maybe I shouldn’t have mentioned that part. Don’t want to give anyone the wrong idea.

As for the Amy story, the idea came for it only recently, as I started counting on my fingers all of the characters who have had a spotlight this season, and realized that Amy was the only character left out entirely. Which also got me thinking that maybe females are a bit underrepresented in general in this series. I mean, Rouge is getting a spotlight role in this main premiere season of the show, so I don’t feel TOO bad about it. And a predominance of male characters is…not exactly out of the norm for the Sonic series in general. Regardless, that made me want to make sure that this Amy plot did good by this particular issue, so I started planning for something that would have her accomplish something important, something not in any way related to her relationship with Sonic. And I decided it was about time to reveal the full truth about Rouge. But…let’s be honest. As cheeky as I’ve been about it, the fact that Rouge has been a double agent was an obvious guess to make from the beginning, and I’ve only provided more evidence since then. And spending an entire episode leading up to Amy happening upon a fact that any reader could’ve guessed from the beginning felt somehow…anticlimactic. Certainly wouldn’t get across the point I intended of her solving an important problem. But since I wanted the information about Rouge to be confirmed either way, how about a fake out? Have Amy solve a true mystery, something completely unexpected even by the reader, and even accidentally find out about Rouge along the way. But what exactly did Amy solve? What was it she said? “She’s not on Eggman’s side.” If she wasn’t talking about Rouge, then what could she have meant? She had to be talking about someone. And Heavy Magician now appears to have been set free… What could that mean?

There was one other purpose to putting this episode at this time. I mentioned earlier that Amy’s story was sort of a glorified recap of the season, and that wasn’t unintentional. The season’s wrapping up, and it’s important that the reader remembers everything that’s led up to this point. That’s right! Only 3 episodes left in the season! (Man, if I’d kept last year’s pace this Summer, I could’ve actually started Season 2 before the Summer’s over. That would’ve been nice.) So, excluding the dark and serious two-part finale, there’s only one episode remaining. Naturally, how could it be anything else but a lighthearted comedy? I’m excited for what’s to come, and I hope you are as well!

-So until next time, remember to live and learn every day!

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Review: Season 2 Preview – Team Sonic Racing Special

Bum bum bummmm! Bet you weren’t expecting a Team Sonic Racing special to have such a big impact on the series, were you? Well, there’s a reason I chose to make this a Season 2 preview episode, instead of just fitting it in where we are in Season 1. Much like with my Sonic Forces special, the deadline crept up on me just a little bit too quickly, but I knew this episode had to go here, and nowhere else.

Really, this was a Riders episode with a few tiny references to other racing games. Team Sonic Racing was more my excuse to write this episode than it was the inspiration for it. And…having now played and completed Team Sonic Racing, I’ll admit that this episode would have gone down much differently had I known what I’d have to work with. If this were Forces, I would proceed to write a second, more direct Special Episode that actually is based on TSR. But this is not Forces. It’s a random racing spin-off, and one episode spent celebrating it is probably more than it deserves. But don’t get me wrong. I’m sure I’ll be properly canonizing this game eventually, just as I did Riders. It just won’t be today.

Working with the Babylon Rogues was a dream. They’re such well-defined characters that their dialogue practically wrote itself. And yet, their motivations are so ambiguous that I was able to do practically whatever I wanted with them. And the Babylon history is much-needed fresh element of Sonic world-building when it often feels like the Echidnas are the only bit of real history I ever have to work with. Naturally, I tried to make storytelling and character building as accurate to the original Riders games as possible, with the unintended side-effect of basically turning this episode into a plot for Zero Gravity 2. Giving Jet a reconstructed Ark of the Cosmos was a bit of a last-minute decision, and the whole “rebuilding Babylon Garden” thing was even more last-minute than that. The original plan was simply to have Jet in it for the money and protection from Eggman. But I felt like in the circumstances I provided, with such a heated clash of wills against Sonic, that simply wasn’t a strong enough character drive.

On one hand, it was a bit of a shame that Wave and especially Storm were so left out in favor of a focus on Jet, but on the other hand, the fact that the three are usually a package deal made exploring Jet as an individual far more interesting to me. So, will they appear again? Definitely. Will it be soon? …Probably not. Honestly, no plans until Season 6 at the earliest. But you never know.

Now I suppose it’s time to talk about the evil robot in the room. Metal Sonic. After receiving my first question from a reader almost a year ago about what my plans were with Metal Sonic, following his surprise appearance at the end of S1 E1, it felt so good to finally address it. Or at least, start to. Big plans this season for Metal Sonic, for Omega, for Sonic, even for Tails. But, I’m quite literally getting ahead of myself. Need to wrap things up with Rouge and the Anti-Rebellion first. This episode was packed with out-of-context spoilers for the finale of Season 1 and the premiere of Season 2, just to anger you and amuse me.

-And until next time, remember to live and learn every day!

Review: Season 1, Episode 12

Well…I’m running into the usual problem here of not being sure what to write about an episode that was started a very long time ago. I’ve touched on this a bit already, but I started this episode on December 20th, more than three months ago, three days before the actual anniversary. About a page in, I decided that writing the entire episode in three days would be unreasonable, and that Condition Extreme would be much better placed at that time, so I took a pause on this one and started writing that one instead.

So by now, you might be wondering…what was the point of this episode? Why make a Sonic Adventure episode focused on Rouge of all people? Well…I did fudge it a bit. In early planning phases of The Chaos Project, having a fake Big that infiltrates the Rebellion was one of my very first ideas (even before Heavy Magician existed). I wasn’t thinking much about that old idea, until I decided for certain that I was going to do Rouge’s arc for this Season, and I realized that I could work the two stories together. Everything about this episode that involved Rouge, Sly, and Big, were all planned at this point. But at that point, I figured it would be more like a “meanwhile, with Rouge” type of thing, while a different episode was happening with our normal characters. But I was never really sure what kind of episode I could fit that into. Eventually, the looming date of the Adventure 20th anniversary was brought to my attention, and I knew immediately that I had to celebrate it somehow. Big being such and important character to that game, this plot was brought to mind. But I knew that I couldn’t just make another Big episode and call it a day. That’s when the thought of Discord came to me. The moment I thought of it, I knew I had my episode, I knew that Discord would be an immensely fun character to explore. Eta came much later down the line. In fact, I wasn’t even certain that I was going to do Eta at all, until I started working on the assets for the Sprite Animation. But I knew I needed some kind of big, dramatic pull for the trailer, and a death match between not-Chaos and not-Gamma would totally do the trick.

Moving on to a related topic, given that Gamma was a very important character to Adventure, while Chaos was more a force of nature than a character, it was supposed to come as a bit of a shock which of their two substitutes turned out to be the victor this time around. As I was writing Eta’s destruction, it occurred to me that it might have been interesting to keep it around as well, but it was really only there as someone for Discord to fight, and I didn’t have any plans that could justify doing otherwise. I suppose Eta can always be rebuilt, if it comes down to that.

I suppose I should talk about Big as well. To be honest, writing the entire episode, right up to the end, my plan was to write him out at the end, send him to some isolated place where he can live in peace, as Sonic suggested. Big was the one character I was never really sure about whether or not I wanted to use in my story at all, as I mentioned once that he’s not exactly my favorite. Part of the whole point of this episode arc was to give him a good send-off so that I could justifiably not bother with him thereafter. But after everything I put him through, everything I expressed about his character, I simply couldn’t justify anything short of a promise to fight with his friends no matter what. So…I guess I’m stuck with him now. Maybe I’ll just kill him off later or something…

Heavy Magician is also of note here. Honestly, that entire end scene where Big meets Magician…I had no concrete plans for how that would go. I knew that no matter what I did, it would feel either awkwardly tagged onto the end of this episode, or onto the beginning of the next. The thought occurred to me while I was in the middle of it that I could’ve split this up into…not so much a two-parter as one episode directly continuing off of another, but honestly, after three months, I really just wanted to be done with that plot. And doing that would’ve required me to come up with something entirely new right on the spot to fill that second part. I mused over a few ideas, especially regarding what happened to Froggy after he jumped into Magician’s hat, but I decided against it. All of this lack of planning also means that Heavy Magician’s capture was a very last-minute decision. There was a small future scene I had in mind with Magician, but with this new decision came an entire future character arc revolving around that scene. That’s right. A character arc for Heavy Magician. And it’s gonna be a good one, too. So anyways, I winged that whole sequence, and I’m happy with it.

So let’s see, what else is there to say? You might be…a little bit confused in regards to how you’re supposed to feel about Discord. He’s cute, and kind, and deadly, and quite possibly evil. That’s exactly the point. Everything about Discord is supposed to make you feel uneasy. You want to believe that he’s still just a harmless Chao, but there’s really no way to tell for sure. You might be having a similar confusion about Rouge at this point. Is she, or is she not, working against the Rebellion? It’s less clear than ever. No matter what the answer is, this episode was built to show that she’s still a good person. And as to that answer, you’ll just have to wait and see.

And…I believe that’s all I have. So, until next time–

What’s this!?

[Shadow]: “This is a challenge to you, Sonic the Hedgehog! This planet now belongs to the Black Arms! If you want to stop me, then come and face me now!”

[Sonic]: “Okay, Shadow. Bring it on.”

Coming Soon: In the Shadow of Time — The Final Chapter

S1 E12: Water Rising (Sonic Adventure 20th Anniversary Special)

Thunder, rain, and lightning. Danger, water rising. Clamor, sirens wailing. The newest episode of The Chaos Project looks like a bad sign. Can Eggman’s newest creation be trusted, by friend or foe alike? Or will it inevitably seek the world’s destruction?

You can read this very special episode, right now, right here!

On a side note, I really want to apologize. This entire website has been completely inactive since I published the sprite preview over a month ago. I wanted to get this episode out the very next week, but sometimes, life just gets in the way. Regardless, I think it’ll be worth the wait!

-Until next time, open your heart, and it’s gonna be alright!

A REAL Preview: Sonic Adventure Special Episode (S1 E12)

That’s right, folks. It’s happening again. I’ve poured all my heart and soul into making another sprite animation, this one in the true style of a trailer for the epic event that’s coming. Please, take a look.

 

Review: Season 1, Episode 11

So yeah. This was supposed to be the Sonic Adventure special that I’ve been teasing for far too long. So I started writing said special, and I got about a page and a half in, and then I realized, “the last three episodes in a row have all heavily featured Rouge, and this would be the fourth. I’m also wasting an opportunity to better lead up to this special, and call back to [the episode I’m now reviewing]. Given that the anniversary I’m trying to celebrate is 2 days from now, and there’s absolutely zero chance of getting this done by then, perhaps I should consider fitting another episode in between?” Yeah, that was well over a month ago. Regardless, one iteration of my storyboard for this season did have this episode coming before the special, and I only planned to accelerate the special because I thought I wasn’t going to meet the anniversary date, which happened anyways. So I ended up reverting back to that earlier plan, and Condition Extreme was born in its final form.

I suppose it’s probably for the best that the Sonic X-Treme episode come in as a lead up to the Adventure special. What’s that? You have no idea what I’m talking about? I suppose it’s actually pretty obscure at this point. Sonic X-Treme was supposed to be the first ever proper 3D Sonic game, developed for the Sega Saturn, well before Adventure could appear on the Dreamcast. There’s some conflicting information on exactly what happened during development (it was a nightmare no matter which source you believe), but when the game failed to make its intended Holiday ’96 release window, the entire project ended up getting scrapped. Hey, that story sounds kind of familiar…
Anyways, during the game’s development, there were at least a good 5 different stories written for it. Among those stories, there was one frequently recurring plot element (besides Sonic’s new girlfriend Tiara Boobowski): the DoomVirus. Now that should sound familiar. But it gets better. In these stories, the DoomVirus gets released, and infects Sonic, when the Master Emerald is shattered. I’m sure you see the connection, but I’ll get back to that topic later. Interestingly enough, plot elements relating to the DoomVirus were later repurposed for the Chaos character in Sonic Adventure, and even, to my utter shock, the Deadly Six from Sonic Lost World, nearly 20 years later! But I think that’s enough obscure trivia for now.

On to this episode itself, finally. Fun fact. After deciding to make The Chaos Project a full-length, multi-season series, this was the second episode idea I ever came up with. Given that the first episode idea was shallow and uninteresting and I have no current plans to actually use it, that makes this episode the very earliest look at The Chaos Project anyone will ever have. And…that age probably shows. The original idea was really more of a general concept with two specific scenes attached. The idea was that Knuckles, due to leaving the Master Emerald shattered for too long, would lose his connection to it, and his powers as well. The two attached scenes were him fainting in the opening scene, and him jumping off the cliff to discover that he is unable to glide. The episode remained in that simple, unplanned state, up until about a year and a half ago, when I was doing some reading on the cancelled Sonic X-Treme. When I saw the original concept for the DoomVirus, I knew right then and there that I had my episode. I couldn’t pass up on the connection between the shattering Master Emerald and the incapacitation of characters as a result, and I was downright excited to reference and acknowledge that portion of Sonic history. Throw in the drama of the race for a cure and everyone else becoming infected, and I figured that would be enough to fill the necessary episode length.

But that’s all this episode really ended up feeling like in the end. Filler. Given, that was technically the plan. At the time, the prospect of a multi-season project terrified me because I didn’t believe that I could come up with the requisite number of episodes. These days, I’m more worried about overstuffing my seasons and running out of space to fit in my funnest filler-ish ideas. And you know, it’s not like this episode is without its merits, as I’ve even had a reviewer like it especially. It’s our very first look into Knuckles’ personal history, something we’ve known absolutely nothing about up until now. And the chance to really dig into what happened to the Echidnas post-Perfect Chaos (Knuckles did all the necessary explaining on that point) satisfied what’s been bothering me for years. But one big question still remains. What was the “shadow” that allegedly spread the Doom Virus all those years ago? Anyways, my point is, this episode was necessary for a lot of reasons, but I feel like it just doesn’t stand up very well on its own. But that’s just my opinion.

So, coming up next (hopefully two weeks from now, if all goes well), the long-anticipated Sonic Adventure 20th Anniversary Special. In the meantime, there might be something else to look forward to. I’ve recently opened the “Theatre” page on this website, and not without good reason…

-But until then, remember to…keep an open heart!

Review: Season 1, Episode 10

I could’ve sworn that I pre-wrote this one as usual. But I couldn’t seem to find it. So I guess I’ll have to see what I can remember now.

So since last episode was the “Episode Shadow based introduction,” that would make this one the rest of Forces from a different perspective. With this one, I was finally able to give an answer to that question that was bugging me so much in the last review. That being, “WHERE THE HECK WAS SHADOW OVER THE FOLLOWING SIX MONTHS!!??”  In essence, that was the main reason I bothered with this episode in the first place. I hated that no answer to that question was ever given in the game, so I knew I had to answer for myself at some point. The other major reason had to do with the original “After the Fight” Forces special episode, in which I had Rouge state that she had to steal her Chaos Emerald off of the Death Egg. I figured I had to put a story to that, as I intend to do for most of the other Emeralds shown in that scene as well. But in general, there are a lot of questions regarding Rouge that I felt the need to answer as well. The first hint of her existence in the original game was when Knuckles stated that “his spies” found Sonic on the “orbiting prison.” I was really, really hoping when I first saw that that he was talking about Rouge, and as it turns out, I was right. At least…I’m pretty sure about that. It was all left a bit vague. When Rouge finally made her first real appearance, everyone was weirdly acting as if they hadn’t ever discussed the Death Egg before, even though Knuckles and the others were already on their way there to get Sonic. I mean, did they think that “Orbiting Prison” meant something else? Anyways, Rouge continues to make appearances just like that for about two thirds of the game, dropping in to leave some vital bit of information over the radio, but throughout all of that time, she never made a physical appearance. At first, I believed that she only finally appeared on screen at the final Eggman Empire Fortress battle, which would be ridiculous. Turns out, I had missed the fact that she was standing there silently in the background while the Death Egg was being destroyed. That was her first appearance. A silent role, standing there, watching something. You’d think, if they spend two thirds of the game suggesting that she’s off doing something important, that would be building up for something, right? Well this is Forces we’re talking about, so no.

So anyways, the main question was, “Why does Rouge spend so much of the game apart from the rest of the Resistance, only to reappear at a seemingly random time?” I felt like there was only one reasonable answer. A deep-cover mission. Rouge was acting as a double-agent in the enemy camp, gathering vital information to pass along to the Resistance, culminating in their destruction of the Death Egg. That was the basis for this episode’s plot. But wait a minute…there’s something else about that scene of the Death Egg’s destruction that’s been nagging at me… Oh, yeah! WHAT THE HECK ARE KNUCKLES AND VECTOR DOING IN THERE!? When you’re playing as Classic Sonic in that level, it is very, very strongly implied that Knuckles and Vector are right in there with you. But then, cut to Resistance HQ, and Knuckles and Vector are there too! And yet, almost as if they cared about continuity, Classic Sonic is not there. I guess they just ditched him early and left him to die in the Death Egg’s explosion. And here I thought this was a children’s game. So the only reasonable answer that I can come up with is Chaos Control, as you saw in the episode. Except, Shadow wasn’t there. So, the best I could do was have him hang out with Classic Sonic in the back of the room, just behind the camera. It’s a lame solution, but I didn’t exactly have much to work with.

There was one other major problem I encountered in writing this episode. Remember when Sonic and Shadow finally met after Sunset Heights? Once Shadow finally started explaining what was going on, he practically started with “According to Rouge…” Whoa, whoa, whoa. Hold up a minute there. Rouge has been in steady contact with the Resistance for the entire game up until now. And the Resistance has been having some serious problems with fake Shadows rampaging through cities and tearing down their forces. Are you telling me that Rouge not only knew that these Shadows were fake, not only knew that the real Shadow was out there alive, not only has been in direct contact with him, but also has been sharing extremely important Phantom Ruby information with him, and didn’t bother to tell ONE WORD OF IT to the Resistance!?!? No! Just no! This is one of the most pathetic plot holes I’ve ever seen, not just in a Sonic game, but ever! There is no sane excuse for this! Often times when I encounter a problem like this, I look to the original Japanese script for help. But there was no help to found there, this was one of the more literal translations in the game! So here’s my answer. If you want to take what Shadow is saying at face value, there’s no way to make it work. But if he were lying, we’d be good. So I’ve determined that when Shadow said “According to Rouge,” what he wanted to say was “According to that Replica I destroyed,” but he figured that the Resistance wouldn’t want to trust intel from the mouth of the enemy, so he lied and pretended that Rouge said it. That’s the best I’ve got, take it or leave it.

What else can I say here? A lot that I’m forgetting, I’m sure. This episode marks the first instance in The Chaos Project of a Sonic character being able to breath in the vacuum of space. The Chaotix were on the outside of the ARK, but you could make an argument for some kind of…atmosphere bubble or something. This time, it was clearly a vacuum. It’s pretty much a canon fact that Sonic characters can do this, but it’s not exactly scientific. In other news, the appearance of “Splash Fortress” at the beginning of this episode was a reference to some unused Forces concept art, of a very similar-looking fortress in Green Hill. It was a very interesting aesthetic that I wish they’d used, and I was glad to find a place for it. Why move it to Splash Hill? Because Green Hill is severely oversaturated in Forces, and I figured I might as well take the opportunity to make my first ever Sonic 4 reference.

I think that’s all I’ve got for now!

-So until next time, remember to live and learn every day!

S1 E10: Fate of the Dark Part 2

The exciting conclusion to the series’ first Tale of the Resistance has finally arrived! Read it right here!

As Rouge finally begins to settle in to her life among the Anti-Rebellion, she thinks back to the days when the fate of the entire world rested on her ability to fool some of the very same people. How was Sonic found on the Death Egg? How did Shadow escape? How did Rouge make it out alive?

Preview: Season 1, Episode 10

Three years ago – During the events of Sonic Forces
Four days after Sonic’s return

Rouge enters a spherical room that is quite massive in size, with many whirring mechanical parts and lights in the walls. But the elevated platform she stands on leads to the very center of the room, where a glittering green Chaos Emerald floats inside a glass chamber, power clearly running through it. “Have we really gotten to the point where a Chaos Emerald barely even makes it in as a backup plan, Doctor?” She walks up to the glass. “Well, if it’s really that unimportant to you, I’m sure you won’t mind if I take it for myself.”

“Looking for something?”

Rouge turns with a gasp. “Infinite!? But you’re supposed to be down on the planet!”

Infinite descends slowly to the floor. “Yes, I am. But why should I limit myself to being in just a single place at once…”

Two more voices echo, “…when I can be in three?” Two more Infinites descend down on either side of the first.

The one on the left continues, “Or four?”

The one on the right finishes, “Or…infinite?”

Rouge breathes, “Replicas.”

The Infinite in the center answers, “Ah, I never accused you of being ignorant. But the trash you choose to side with…well they certainly aren’t the brightest.”

“I don’t suppose you’d believe that I came in here looking for a way to stop them?”

The middle Infinite shakes his head. “You’ve been a useful tool, Rouge the Bat.”

The one on the left continues, “But your usefulness…”

The one on the right finishes, “…has reached its end.”

The center one charges an orb of energy in his hand, and throws it. Rouge dives back out of the way, latching on to the side of the Emerald chamber. Another orb quickly follows. Rouge dives off of her perch, and the orb hits the chamber, cracking the glass. Rouge flies over one of the Infinites, and attempts to drill kick right down onto it. It easily darts out of the way. The moment she lands on the ground, she’s struck in the back by a laser bolt. An Infinite catches her in front with a kick before she even hits the ground again, knocking her high into the air. An Infinite is already waiting there in the air, and strikes down with a heel, sending her straight back into the hard ground.

The closest Infinite to Rouge leans down to whisper into her ear, “This is where you die. The Death Egg will stand. Your friends will perish, if not now, then in a few short hours, when the plan is complete. After all your hard work…all of the terrible things you had to do just to convince me of your deception…it all amounts to nothing. You’ve lost.”

Review: Season 1, Episode 9

Well…I’ve dedicated about six straight, no-distractions, nearly-uninterrupted days into writing this episode. I reached 14,000 words before I realized that there was simply no reasonable way I could publish this as a single episode. Even though I really wanted to. Seriously, this season doesn’t have room for any two-parters. So I guess I’m just expanding the season. Needless to say, this episode wasn’t exactly supposed to end where it did. It wasn’t exactly a cliffhanger, we all know what happened to Shadow in the end. But, eh, it was dramatic, and roughly in the middle. It is sort of nice now that I have the two separate “Episode Shadow from another perspective” and “the rest of Forces from another perspective” episodes. This episode was originally supposed to be just the latter with a brief Episode Shadow based introduction, but, much like Vector, I guess I just got too caught up in the story. So that “brief introduction” basically became an entire episode of its own.

I suppose I should probably explain the whole “Tales of the Resistance” thing. Sonic Forces is…incredibly unique in the way that it handled its story. Yes, I know, that’s a pretty funny way to say “terrible”. But that’s the thing. Generally speaking, Sonic game stories tend to fall into two categories. Either you have something like the Classic games or Lost World or Colors or something, where there’s a very loose, simple plot that is presented as it is with no questions to be asked, or it’s something like SA2 or ’06 where the plot is complicated and presents lots of questions, but is still designed to be self-inclusive and answer those questions for itself. But Forces is different. Forces presents this grandiose plot, one of the biggest in the franchise, but then leaves 90% of it up to your imagination. And when it comes to Sonic, I have a very active imagination. So that’s why I’ve decided to work on this sort of…subseries to take place within The Chaos Project. The idea is not to rewrite Forces, but simply to tell the stories that Forces left out. In fact, the Forces special I wrote nearly a year ago, After the Fight, would probably be considered a part of this subseries as well. I did consider writing this as its own separate story, instead of making it a part of The Chaos Project, but…why should I leave these things separate when they stand to benefit from the context of each other? Plus, as you may know from Shadow of Time, I don’t exactly have the best track record when it comes to reliably working on non-Chaos Project content. I’ll probably compile it all on the website with C.P. content removed anyways.

One of the reasons I love this part so much (and why it dragged so much longer than expected) is because I couldn’t pass up the chance to reimplement some nearly-canon yet lost material of Forces. To most of my readers, half of the dialogue during the Virtual Reality novelization was probably completely unfamiliar. But all of it (right up before the end) was actual dialogue programmed into the real Episode Shadow, but left inaccessible for unknown reasons. I might’ve mentioned this before, but Shadow’s line “I thought you said he was destroyed three months ago…” was one of the most spectacular deliveries I’ve ever heard from this voice actor of Shadow. But they cut it out. So to spite them, I put it back in. Even at the end, once Shadow started talking about “Showing them Ultimate Power,” those were cut lines as well, although they seemed to be intended for Eggman’s Facility (possibly implying a cut Jackal Squad fight, curse you Sonic Team). In general, Tales of the Resistance is expected to be full of such references to cut content, little-known trivia, and even some unused concept art, as you will be seeing right at the beginning of the next part. In terms of the “little-known trivia,” I should probably mention that the first flashback scene, of Rouge coordinating Shadow’s run through Enemy Territory while Omega deals with Infinite, was actually, for the most part, straight out of one of the official Sonic Forces prequel comics. But that’s not the trivia part. What’s interesting is that that particular comic, “Looming Shadow,” ended with a brief exchange between Rouge and Shadow which was entirely missing from the original game, despite the dialogue otherwise lining up perfectly. That would be because that ending exchange was, you guessed it, made up of lines that are programmed in but cut from the final game. It’s hard to say whether the comic writers actually saw a beta version of the game where those lines were used, or if they were simply given a bulk script to work with before anything got cut. But the way I see it, I’m simply doing the comic’s work. Only better. Eat your heart out, Ian Flynn (not really I love your work plz don’t be mad).

Coming back to the episode as a whole, I would say this one in particular was inspired by a few very specific questions.
1) What the heck happened at the end of Episode Shadow that made Rouge call Shadow over?
2) Why the heck did Episode Shadow end showing Sonic being defeated by Infinite without any additional context of any kind? What was the significance of that scene?
3) WHERE THE HECK WAS SHADOW OVER THE FOLLOWING SIX MONTHS!!?? Seriously! They dedicate an entire prequel story to Shadow, and they don’t even bother answering the one question about him that was actually posed by the main game? What were they thinking!?

Over all, the ending of Episode Shadow was severely, severely lacking. It’s almost like they decided to cancel the second half so they could get it out in time for day-one DLC. IT’S ALREADY DLC!! YOU MIGHT AS WELL JUST TAKE THE TIME TO PUT ACTUAL WORK INTO IT!! Sorry. Anyways, two out of three of those questions were definitively answered by this first part. And that brings me to the Battle of Lost Valley. Green Hill was one of the many, many things in Forces that everyone reacted to, but never actually talked about. Why is it covered in sand? Why is it inhabited by an alien worm from the Lost Hex? Why is it littered with the scattered remains of Death Egg Robots? These are things that everyone points out, yet no one ever bothers answering. For these questions, I got one out of three. It’s a start. Writing the Battle of Lost Valley was immensely satisfying, just because it answered so many questions. It explains what Rouge saw at the end of Episode Shadow. It explains where the Death Egg Robots came from. It even explains where GUN went for the duration of the game. To top that all off, it gives the sand worm an actual purpose, and ties Episode Shadow quite neatly into the main story of Forces.

And I suppose that’s all I’ve got for this part!

-So until next time, remember to live and learn every day!