A REAL Preview: Sonic Adventure Special Episode (S1 E12)

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That’s right, folks. It’s happening again. I’ve poured all my heart and soul into making another sprite animation, this one in the true style of a trailer for the epic event that’s coming. Please, take a look.

 

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Review: Season 1, Episode 11

So yeah. This was supposed to be the Sonic Adventure special that I’ve been teasing for far too long. So I started writing said special, and I got about a page and a half in, and then I realized, “the last three episodes in a row have all heavily featured Rouge, and this would be the fourth. I’m also wasting an opportunity to better lead up to this special, and call back to [the episode I’m now reviewing]. Given that the anniversary I’m trying to celebrate is 2 days from now, and there’s absolutely zero chance of getting this done by then, perhaps I should consider fitting another episode in between?” Yeah, that was well over a month ago. Regardless, one iteration of my storyboard for this season did have this episode coming before the special, and I only planned to accelerate the special because I thought I wasn’t going to meet the anniversary date, which happened anyways. So I ended up reverting back to that earlier plan, and Condition Extreme was born in its final form.

I suppose it’s probably for the best that the Sonic X-Treme episode come in as a lead up to the Adventure special. What’s that? You have no idea what I’m talking about? I suppose it’s actually pretty obscure at this point. Sonic X-Treme was supposed to be the first ever proper 3D Sonic game, developed for the Sega Saturn, well before Adventure could appear on the Dreamcast. There’s some conflicting information on exactly what happened during development (it was a nightmare no matter which source you believe), but when the game failed to make its intended Holiday ’96 release window, the entire project ended up getting scrapped. Hey, that story sounds kind of familiar…
Anyways, during the game’s development, there were at least a good 5 different stories written for it. Among those stories, there was one frequently recurring plot element (besides Sonic’s new girlfriend Tiara Boobowski): the DoomVirus. Now that should sound familiar. But it gets better. In these stories, the DoomVirus gets released, and infects Sonic, when the Master Emerald is shattered. I’m sure you see the connection, but I’ll get back to that topic later. Interestingly enough, plot elements relating to the DoomVirus were later repurposed for the Chaos character in Sonic Adventure, and even, to my utter shock, the Deadly Six from Sonic Lost World, nearly 20 years later! But I think that’s enough obscure trivia for now.

On to this episode itself, finally. Fun fact. After deciding to make The Chaos Project a full-length, multi-season series, this was the second episode idea I ever came up with. Given that the first episode idea was shallow and uninteresting and I have no current plans to actually use it, that makes this episode the very earliest look at The Chaos Project anyone will ever have. And…that age probably shows. The original idea was really more of a general concept with two specific scenes attached. The idea was that Knuckles, due to leaving the Master Emerald shattered for too long, would lose his connection to it, and his powers as well. The two attached scenes were him fainting in the opening scene, and him jumping off the cliff to discover that he is unable to glide. The episode remained in that simple, unplanned state, up until about a year and a half ago, when I was doing some reading on the cancelled Sonic X-Treme. When I saw the original concept for the DoomVirus, I knew right then and there that I had my episode. I couldn’t pass up on the connection between the shattering Master Emerald and the incapacitation of characters as a result, and I was downright excited to reference and acknowledge that portion of Sonic history. Throw in the drama of the race for a cure and everyone else becoming infected, and I figured that would be enough to fill the necessary episode length.

But that’s all this episode really ended up feeling like in the end. Filler. Given, that was technically the plan. At the time, the prospect of a multi-season project terrified me because I didn’t believe that I could come up with the requisite number of episodes. These days, I’m more worried about overstuffing my seasons and running out of space to fit in my funnest filler-ish ideas. And you know, it’s not like this episode is without its merits, as I’ve even had a reviewer like it especially. It’s our very first look into Knuckles’ personal history, something we’ve known absolutely nothing about up until now. And the chance to really dig into what happened to the Echidnas post-Perfect Chaos (Knuckles did all the necessary explaining on that point) satisfied what’s been bothering me for years. But one big question still remains. What was the “shadow” that allegedly spread the Doom Virus all those years ago? Anyways, my point is, this episode was necessary for a lot of reasons, but I feel like it just doesn’t stand up very well on its own. But that’s just my opinion.

So, coming up next (hopefully two weeks from now, if all goes well), the long-anticipated Sonic Adventure 20th Anniversary Special. In the meantime, there might be something else to look forward to. I’ve recently opened the “Theatre” page on this website, and not without good reason…

-But until then, remember to…keep an open heart!

Review: Season 1, Episode 10

I could’ve sworn that I pre-wrote this one as usual. But I couldn’t seem to find it. So I guess I’ll have to see what I can remember now.

So since last episode was the “Episode Shadow based introduction,” that would make this one the rest of Forces from a different perspective. With this one, I was finally able to give an answer to that question that was bugging me so much in the last review. That being, “WHERE THE HECK WAS SHADOW OVER THE FOLLOWING SIX MONTHS!!??”  In essence, that was the main reason I bothered with this episode in the first place. I hated that no answer to that question was ever given in the game, so I knew I had to answer for myself at some point. The other major reason had to do with the original “After the Fight” Forces special episode, in which I had Rouge state that she had to steal her Chaos Emerald off of the Death Egg. I figured I had to put a story to that, as I intend to do for most of the other Emeralds shown in that scene as well. But in general, there are a lot of questions regarding Rouge that I felt the need to answer as well. The first hint of her existence in the original game was when Knuckles stated that “his spies” found Sonic on the “orbiting prison.” I was really, really hoping when I first saw that that he was talking about Rouge, and as it turns out, I was right. At least…I’m pretty sure about that. It was all left a bit vague. When Rouge finally made her first real appearance, everyone was weirdly acting as if they hadn’t ever discussed the Death Egg before, even though Knuckles and the others were already on their way there to get Sonic. I mean, did they think that “Orbiting Prison” meant something else? Anyways, Rouge continues to make appearances just like that for about two thirds of the game, dropping in to leave some vital bit of information over the radio, but throughout all of that time, she never made a physical appearance. At first, I believed that she only finally appeared on screen at the final Eggman Empire Fortress battle, which would be ridiculous. Turns out, I had missed the fact that she was standing there silently in the background while the Death Egg was being destroyed. That was her first appearance. A silent role, standing there, watching something. You’d think, if they spend two thirds of the game suggesting that she’s off doing something important, that would be building up for something, right? Well this is Forces we’re talking about, so no.

So anyways, the main question was, “Why does Rouge spend so much of the game apart from the rest of the Resistance, only to reappear at a seemingly random time?” I felt like there was only one reasonable answer. A deep-cover mission. Rouge was acting as a double-agent in the enemy camp, gathering vital information to pass along to the Resistance, culminating in their destruction of the Death Egg. That was the basis for this episode’s plot. But wait a minute…there’s something else about that scene of the Death Egg’s destruction that’s been nagging at me… Oh, yeah! WHAT THE HECK ARE KNUCKLES AND VECTOR DOING IN THERE!? When you’re playing as Classic Sonic in that level, it is very, very strongly implied that Knuckles and Vector are right in there with you. But then, cut to Resistance HQ, and Knuckles and Vector are there too! And yet, almost as if they cared about continuity, Classic Sonic is not there. I guess they just ditched him early and left him to die in the Death Egg’s explosion. And here I thought this was a children’s game. So the only reasonable answer that I can come up with is Chaos Control, as you saw in the episode. Except, Shadow wasn’t there. So, the best I could do was have him hang out with Classic Sonic in the back of the room, just behind the camera. It’s a lame solution, but I didn’t exactly have much to work with.

There was one other major problem I encountered in writing this episode. Remember when Sonic and Shadow finally met after Sunset Heights? Once Shadow finally started explaining what was going on, he practically started with “According to Rouge…” Whoa, whoa, whoa. Hold up a minute there. Rouge has been in steady contact with the Resistance for the entire game up until now. And the Resistance has been having some serious problems with fake Shadows rampaging through cities and tearing down their forces. Are you telling me that Rouge not only knew that these Shadows were fake, not only knew that the real Shadow was out there alive, not only has been in direct contact with him, but also has been sharing extremely important Phantom Ruby information with him, and didn’t bother to tell ONE WORD OF IT to the Resistance!?!? No! Just no! This is one of the most pathetic plot holes I’ve ever seen, not just in a Sonic game, but ever! There is no sane excuse for this! Often times when I encounter a problem like this, I look to the original Japanese script for help. But there was no help to found there, this was one of the more literal translations in the game! So here’s my answer. If you want to take what Shadow is saying at face value, there’s no way to make it work. But if he were lying, we’d be good. So I’ve determined that when Shadow said “According to Rouge,” what he wanted to say was “According to that Replica I destroyed,” but he figured that the Resistance wouldn’t want to trust intel from the mouth of the enemy, so he lied and pretended that Rouge said it. That’s the best I’ve got, take it or leave it.

What else can I say here? A lot that I’m forgetting, I’m sure. This episode marks the first instance in The Chaos Project of a Sonic character being able to breath in the vacuum of space. The Chaotix were on the outside of the ARK, but you could make an argument for some kind of…atmosphere bubble or something. This time, it was clearly a vacuum. It’s pretty much a canon fact that Sonic characters can do this, but it’s not exactly scientific. In other news, the appearance of “Splash Fortress” at the beginning of this episode was a reference to some unused Forces concept art, of a very similar-looking fortress in Green Hill. It was a very interesting aesthetic that I wish they’d used, and I was glad to find a place for it. Why move it to Splash Hill? Because Green Hill is severely oversaturated in Forces, and I figured I might as well take the opportunity to make my first ever Sonic 4 reference.

I think that’s all I’ve got for now!

-So until next time, remember to live and learn every day!

S1 E10: Fate of the Dark Part 2

The exciting conclusion to the series’ first Tale of the Resistance has finally arrived! Read it right here!

As Rouge finally begins to settle in to her life among the Anti-Rebellion, she thinks back to the days when the fate of the entire world rested on her ability to fool some of the very same people. How was Sonic found on the Death Egg? How did Shadow escape? How did Rouge make it out alive?

Preview: Season 1, Episode 10

Three years ago – During the events of Sonic Forces
Four days after Sonic’s return

Rouge enters a spherical room that is quite massive in size, with many whirring mechanical parts and lights in the walls. But the elevated platform she stands on leads to the very center of the room, where a glittering green Chaos Emerald floats inside a glass chamber, power clearly running through it. “Have we really gotten to the point where a Chaos Emerald barely even makes it in as a backup plan, Doctor?” She walks up to the glass. “Well, if it’s really that unimportant to you, I’m sure you won’t mind if I take it for myself.”

“Looking for something?”

Rouge turns with a gasp. “Infinite!? But you’re supposed to be down on the planet!”

Infinite descends slowly to the floor. “Yes, I am. But why should I limit myself to being in just a single place at once…”

Two more voices echo, “…when I can be in three?” Two more Infinites descend down on either side of the first.

The one on the left continues, “Or four?”

The one on the right finishes, “Or…infinite?”

Rouge breathes, “Replicas.”

The Infinite in the center answers, “Ah, I never accused you of being ignorant. But the trash you choose to side with…well they certainly aren’t the brightest.”

“I don’t suppose you’d believe that I came in here looking for a way to stop them?”

The middle Infinite shakes his head. “You’ve been a useful tool, Rouge the Bat.”

The one on the left continues, “But your usefulness…”

The one on the right finishes, “…has reached its end.”

The center one charges an orb of energy in his hand, and throws it. Rouge dives back out of the way, latching on to the side of the Emerald chamber. Another orb quickly follows. Rouge dives off of her perch, and the orb hits the chamber, cracking the glass. Rouge flies over one of the Infinites, and attempts to drill kick right down onto it. It easily darts out of the way. The moment she lands on the ground, she’s struck in the back by a laser bolt. An Infinite catches her in front with a kick before she even hits the ground again, knocking her high into the air. An Infinite is already waiting there in the air, and strikes down with a heel, sending her straight back into the hard ground.

The closest Infinite to Rouge leans down to whisper into her ear, “This is where you die. The Death Egg will stand. Your friends will perish, if not now, then in a few short hours, when the plan is complete. After all your hard work…all of the terrible things you had to do just to convince me of your deception…it all amounts to nothing. You’ve lost.”

Review: Season 1, Episode 9

Well…I’ve dedicated about six straight, no-distractions, nearly-uninterrupted days into writing this episode. I reached 14,000 words before I realized that there was simply no reasonable way I could publish this as a single episode. Even though I really wanted to. Seriously, this season doesn’t have room for any two-parters. So I guess I’m just expanding the season. Needless to say, this episode wasn’t exactly supposed to end where it did. It wasn’t exactly a cliffhanger, we all know what happened to Shadow in the end. But, eh, it was dramatic, and roughly in the middle. It is sort of nice now that I have the two separate “Episode Shadow from another perspective” and “the rest of Forces from another perspective” episodes. This episode was originally supposed to be just the latter with a brief Episode Shadow based introduction, but, much like Vector, I guess I just got too caught up in the story. So that “brief introduction” basically became an entire episode of its own.

I suppose I should probably explain the whole “Tales of the Resistance” thing. Sonic Forces is…incredibly unique in the way that it handled its story. Yes, I know, that’s a pretty funny way to say “terrible”. But that’s the thing. Generally speaking, Sonic game stories tend to fall into two categories. Either you have something like the Classic games or Lost World or Colors or something, where there’s a very loose, simple plot that is presented as it is with no questions to be asked, or it’s something like SA2 or ’06 where the plot is complicated and presents lots of questions, but is still designed to be self-inclusive and answer those questions for itself. But Forces is different. Forces presents this grandiose plot, one of the biggest in the franchise, but then leaves 90% of it up to your imagination. And when it comes to Sonic, I have a very active imagination. So that’s why I’ve decided to work on this sort of…subseries to take place within The Chaos Project. The idea is not to rewrite Forces, but simply to tell the stories that Forces left out. In fact, the Forces special I wrote nearly a year ago, After the Fight, would probably be considered a part of this subseries as well. I did consider writing this as its own separate story, instead of making it a part of The Chaos Project, but…why should I leave these things separate when they stand to benefit from the context of each other? Plus, as you may know from Shadow of Time, I don’t exactly have the best track record when it comes to reliably working on non-Chaos Project content. I’ll probably compile it all on the website with C.P. content removed anyways.

One of the reasons I love this part so much (and why it dragged so much longer than expected) is because I couldn’t pass up the chance to reimplement some nearly-canon yet lost material of Forces. To most of my readers, half of the dialogue during the Virtual Reality novelization was probably completely unfamiliar. But all of it (right up before the end) was actual dialogue programmed into the real Episode Shadow, but left inaccessible for unknown reasons. I might’ve mentioned this before, but Shadow’s line “I thought you said he was destroyed three months ago…” was one of the most spectacular deliveries I’ve ever heard from this voice actor of Shadow. But they cut it out. So to spite them, I put it back in. Even at the end, once Shadow started talking about “Showing them Ultimate Power,” those were cut lines as well, although they seemed to be intended for Eggman’s Facility (possibly implying a cut Jackal Squad fight, curse you Sonic Team). In general, Tales of the Resistance is expected to be full of such references to cut content, little-known trivia, and even some unused concept art, as you will be seeing right at the beginning of the next part. In terms of the “little-known trivia,” I should probably mention that the first flashback scene, of Rouge coordinating Shadow’s run through Enemy Territory while Omega deals with Infinite, was actually, for the most part, straight out of one of the official Sonic Forces prequel comics. But that’s not the trivia part. What’s interesting is that that particular comic, “Looming Shadow,” ended with a brief exchange between Rouge and Shadow which was entirely missing from the original game, despite the dialogue otherwise lining up perfectly. That would be because that ending exchange was, you guessed it, made up of lines that are programmed in but cut from the final game. It’s hard to say whether the comic writers actually saw a beta version of the game where those lines were used, or if they were simply given a bulk script to work with before anything got cut. But the way I see it, I’m simply doing the comic’s work. Only better. Eat your heart out, Ian Flynn (not really I love your work plz don’t be mad).

Coming back to the episode as a whole, I would say this one in particular was inspired by a few very specific questions.
1) What the heck happened at the end of Episode Shadow that made Rouge call Shadow over?
2) Why the heck did Episode Shadow end showing Sonic being defeated by Infinite without any additional context of any kind? What was the significance of that scene?
3) WHERE THE HECK WAS SHADOW OVER THE FOLLOWING SIX MONTHS!!?? Seriously! They dedicate an entire prequel story to Shadow, and they don’t even bother answering the one question about him that was actually posed by the main game? What were they thinking!?

Over all, the ending of Episode Shadow was severely, severely lacking. It’s almost like they decided to cancel the second half so they could get it out in time for day-one DLC. IT’S ALREADY DLC!! YOU MIGHT AS WELL JUST TAKE THE TIME TO PUT ACTUAL WORK INTO IT!! Sorry. Anyways, two out of three of those questions were definitively answered by this first part. And that brings me to the Battle of Lost Valley. Green Hill was one of the many, many things in Forces that everyone reacted to, but never actually talked about. Why is it covered in sand? Why is it inhabited by an alien worm from the Lost Hex? Why is it littered with the scattered remains of Death Egg Robots? These are things that everyone points out, yet no one ever bothers answering. For these questions, I got one out of three. It’s a start. Writing the Battle of Lost Valley was immensely satisfying, just because it answered so many questions. It explains what Rouge saw at the end of Episode Shadow. It explains where the Death Egg Robots came from. It even explains where GUN went for the duration of the game. To top that all off, it gives the sand worm an actual purpose, and ties Episode Shadow quite neatly into the main story of Forces.

And I suppose that’s all I’ve got for this part!

-So until next time, remember to live and learn every day!

S1 E9: Fate of the Dark Part 1

The first in a new Chaos Project sub-series is here at last! Tales of the Resistance begins right here!

Rouge has joined Infinite and the Anti-Rebellion. Three years ago, she once did the same. How did Team Dark survive the War to Take Back the Planet?

And by the way, today’s a special day! Sonic Adventure, Sonic’s first leap into the world of 3D, was first played anywhere in the world 20 years ago today! Happy Anniversary, Sonic Adventure! (I was planning a special episode, but…stuff happens. The episode is still coming, but…it may not be for another month or two.)

Preview: Season 1, Episode 9

On Empire Day, a great battle was lost, and Rouge fled from the Rebellion to work for their enemies. But years ago, on the day that Infinite attacked, something similar once happened.

Rouge watches as a black-painted Death Egg Robot collapses into the sand of the Lost Valley under the onslaught of the GUN airships that fire from above. A buzz comes in her communicator. “Rouge, this is Shadow. What’s going on?”

“Finally back from your top-secret mission, are you? Did you find Eggman’s weapon?”

“No. Now tell me what’s happening.”

“Well, there’s this big battle in Green Hill. Eggman’s trying to take back the city. But we pretty much have it wrapped up.”

“Rouge, are you telling me the truth?”

“What’s the point of lying about it? Eggman got word that Sonic is nearby and mounted a massive assault. I mean, sure, A for effort, but it’s nothing to worry about. We’ve got the advantage now. Sonic is on his way too, so I don’t think it’s a big enough deal for you to head out.”

Shadow lets out a grunt of discontent, as if thinking deeply about something. “I can’t imagine the Doctor would do something like that without…” He trails off.

But Rouge hardly notices. Out of the central Eggman airship, the largest in the fleet, a point of pulsating crimson light slowly descends. Rouge lets out a gasp. “Shadow! This is not good! Hurry, get over here!”

Infinite’s voice booms loudly over the sandy plains, bringing an eerie silence to the battle. “Attention, insects of the military. You have been chosen as the first to witness the full extent of the power that will conquer this earth. Enjoy your final moments of life.”

Shadow’s voice can faintly be heard through the crackling static of the comm. “W––t –s i–, Ro–g–? W––– h––pe––d?” The voice is completely lost.

Infinite spreads his arms wide, and a massive wave of negative energy sweeps over the entire battlefield. Soldiers are lifted from the ground, tumbling uncontrollably through the air, and flying mechs seem no longer able to keep control, plummeting towards the ground. All of the airships aim their fire directly at Infinite. He chuckles softly as the vast majority of the fire passes him by completely. He points up an outstretched hand, and fires off a thin crimson laser beam of his own. Though the beam is thin, it wreaks massive destruction as it carves through the entire fleet one ship at a time, sending them all diving down into the negative space.

Infinite lets both of his arms drop down to his sides. In the air around him, countless hundreds of cubes are generated, each floating independently. He stretches back, then crosses his arms in front of him. One by one, in rapid succession, the cubes are launched away from him at immense speed. Each one seems to target a person or a machine. And each time one comes in contact, it appears to erase its target from existence in an instant.

From a perch high atop a cliff, away from the chaos, Rouge watches in horror as hundreds upon hundreds of soldiers appear to be annihilated before her eyes. Even the falling airships are removed.

Suddenly, the bubble of negative space contracts. There are no more cubes. And no more sign that GUN was ever there. Save for the wrecks of the Death Egg Robots, and the Egg Pawns quickly taking up defensive positions throughout the lost valley, there is no sign of any battle at all. The rest of the Eggman’s forces surge onwards towards the city.

—–—

Later…

Infinite bends down to pick something up from the streets of the city. “I’m sure we can find…some use for this…thing.”

Rouge’s voice sounds behind him, “I might be able to help with that.” Infinite doesn’t bother turning at the sound. “The name’s Rouge. I’m something of a treasure hunter. A jewel expert, you might say. And I want in.”

 

Review: Season 0, Episode 8

And it’s done! The mid-season finale of The Chaos Project Season 1! Yes, that means this season’s going to be quite a bit shorter than the last, but Season 0 was always supposed to be a special case. And actually, I’m really liking this 16-episode format so far, it gives the perfect amount of focus on the episodes that matter, while leaving just enough room for the occasional fun filler episode. But, on to the episode itself.

Obviously, I’ve been waiting to do this one for a long time, it being a turning point for the season and all. But that really only applies to the second half of the episode, as the event that would lead up to Rouge leaving was always left vague in my plans. It was by a series of coincidences that I ended up going with the 4th of July date. During early planning for this Season, this episode was actually going to be in early June, but about four episodes in, I decided to accelerate my plans for Sonic’s Birthday episode so that I could get Big in a bit earlier, which meant this one had to be at the end of June or later. I decided early July would leave a good amount of time between this episode and the last, and the 4th, obviously, was the first early July number that came to mind. Before I discarded the date for that reason, it occurred to me that I could have some irony, having the Rebellion take such a big loss on a day of independence. It was around that time, on an entirely separate train of thought, that the timeline of Sonic Forces came to mind. Six months Sonic was out of commission, plus three days for Eggman to execute his big Sun plan, applied to the start date of this new war, January 1st, makes July 4th. It was too perfect. So I went all-out with the Empire Day thing from there. Even so, the details of the big fight weren’t set until well after I had written this episode’s opening scene. Which means, Sonic’s fight with Infinite on top of the balloon floats was actually inspired by my own showcase of a balloon float on the news report at the beginning. I had only done that for something that makes sense to see, I was only planning fireworks at first, but you obviously wouldn’t be able to see those before the actual event. Of course, I was also inspired by a Spider-Man movie, which had a similar balloon float fight scene that I always thought was really cool as a kid. I think I captured that kind of action really well, even for the relatively short fight sequence.

I should, of course, mention the fact that I’m perfectly aware 4th of July is a specifically American holiday. There’s not much reason for anyone else in the world to celebrate it, and there’s even less reason for it to be celebrated in the Sonic universe. That’s why I had to be very careful in the way I phrased things. It was never stated in any way that the date had any significance beyond what Eggman had given it. But if you should happen to celebrate the holiday, then you’re very likely to agree with Sonic’s sentiment of it making you sick, just for considerably different reasons.

And…I guess that’s all I really have to say. Surprisingly short for such a long and important episode. From here, I may be going on a brief holiday/mid-season break, but then again, there’s a certain date I’m trying to make for a special episode coming soon, so episodes may actually be coming out even more rapidly than usual. We’ll have to wait and see.

-So until then, remember to live and learn every day!

S1 E8: Insubordination Day

Well…I swear, I was planning on publishing this a week ago. But Thanksgiving weekend happened, and the week was just as busy. So I hope you enjoyed spending time with your families instead of reading my story. But regardless, the mid-season finale is finally here!

Six months, three days. That was the length of the First Great Eggman war. That was the longest period of time Eggman’s ever held power. But today…marks six months and four. Eggman knows it. And he’s making sure everyone else knows it too.” Everything changes on Empire Day.