Yeah, I’ve been holding out on this for a while, even though it’s the whole reason I started these reviews in the first place. This game…was something. And I’m honestly not going to be sure what something means until I’ve finished writing here. When I first finished the game, I was unsure of what to think, and while my opinions have solidified a little more since then, I was hoping to have a better idea by now. So here we go—even I don’t know where.
Since part one was done last week, we’re now on to part 2, or at least, the transition between the two. As I mentioned that I didn’t plan on splitting these episodes, I had no obvious split point in mind. It needed to be a place roughly in the middle which still left both parts with an appropriate amount of action. Usually, that would mean putting the faux final battle in the first part, and the Super (Hyper in this case) final battle in the second. But this time, I was subverting the whole faux final battle thing to begin with. Sonic jumped straight into his Super fight against Lumis, but the true final battle turned out to be without the Emeralds, against Chaos. Even if splitting those two apart had worked out in terms of even word count, it would’ve shamefully ruined my subversion of the formula to mark an entire Super fight as “part 1”, since it would’ve been so obvious to predict there would be more. Luckily, I suppose, the need to have Tails, Knuckles, and Amy play a role by fending off Eggman and the Lumis clones took up quite a few more words than I expected, making for plenty of part 1 action. The specific cutoff point, with Amy dangling over the magma, was not intended to be a cliffhanger, just another dramatic part of the episode.
So the first thing to come up in this second part was the chant of the Master Emerald, otherwise known as Tikal’s Prayer. The decision to make an extended version…came fairly recently. It isn’t so much that I wanted a bond between Chaos and Knuckles, as that it was lingering in the back of my mind that they grated on each other a bit in an earlier episode, in a way that didn’t seem resolved. On top of that, I did actively want some more resolution to the themes of the first episode of this arc, in regards to the comparisons of Knuckles as Guardian to Sonic as Controller, and of course, the original reference to S3&K and the Super Emeralds. Of course, the stealing and recovery of the Master Emerald was supposed to be enough to make Knuckles seem important after his introduction, but I quickly realized that that alone would fall completely flat. So, I needed to make Knuckles integral to victory in the final battle, I needed to make my S3&K reference more important, and I needed some way to form a bond between Knuckles and Chaos. And the one thing that ties all of those things together is the Master Emerald, which really needed a better reason to be there anyways. It took some thinking, but I decided on Tikal’s Prayer as a good thing to link it together. Part of that thought process involved something that’s been nagging at me ever since Speed of Time. Ever since Cast by the Light, really, though I didn’t quite think about it at that time. The prayer on its own is so…empty. My vague-ish memories of Sonic X at that time made think of the prayer as a longer, more drawn out speech that could be repeated once or twice if necessary. But copying it down for Silver’s scene in Speed of Time, I realized it was way shorter and less dramatic than I was expecting. Then, analyzing the exact phrasing more closely, I realized that there was a bit of a hole in it. It’s almost kind of song-y in the way it’s presented, the servers are the Chaos, the Chaos is the power, the power relates to the heart…and then all of a sudden, the Controller links back to the Chaos. The structure gives the sense of a circle, but that circle is broken in the middle. Of course, Sonic X actually did something that I didn’t realize until I started researching, by adding the line “The heart is the controller,” thus making a complete circle. But that line…doesn’t make a lot of sense to me, especially seeing as Tikal seemed to imply that the Master Emerald is this unspecial non-capitalized “controller.” And since Sonic X isn’t exactly canon, I decided to ignore its suggestion in this instance, and go for something a little more helpful for my circumstances. I pose in this episode that this missing link between the heart and the Controller is, in fact, an entire missing half of the prayer that has been lost to time. But Chaos, who was there ten thousands years ago when the prayer was written (maybe he even wrote it himself, who knows?), knows this missing half, and was able to teach it to Knuckles. Conveniently for me, this half just so happens to encompass the underlying themes of Chaos and Balance that this series revolves around. Now, the prayer is far more dramatic and climactic, specifically built to be able to repeat itself if necessary. Also of note for this recomposition is the fact that in the past, Tikal used the phrase “The seven Chaos Emeralds are the servers,” where Knuckles says “The servers are the seven Chaos.” I pose that this is because Tikal picked up from the loop instead of the very beginning of the full prayer, and just so happened to leave out the important parts, being rushed for time.
Alright, sorry that topic was so long. On to the next. I already touched on it, but the Super Emeralds definitely deserve their own discussion. Now, I know that this is probably the second most fanfiction-y thing I’ve ever done (I don’t like to talk about the first), but I came to this decision after a lot of hard thinking. Sonic 3 & Knuckles, as a cohesive unit with Super Emeralds, is non-canon, and I hope I’ve made that much clear. Sonic Team themselves have taken a similar stance. But Sonic 3, and Sonic & Knuckles, are each individually canon. Which means that, hypothetically, the Super Emeralds could have happened, but the circumstances required simply didn’t occur in the canon timeline. And if it could have happened then, why not now? Of course, even then I couldn’t quite bring myself to do it all the way. The Super Emeralds technically did not appear in this episode, merely a representation of them. It was Chaos and the power of the Moonstone that induced the proper Hyper Transformation. And that brings me to another topic.
This is something that’s been a long time coming, something that I intended to do for the first episode of this arc, but ended up pushing back because Chaos didn’t really appear in that episode. That would be his conceptual origins. Much like Blacklight, Chaos is a reimagination of an old concept from the days when my brother and I were children, dreaming up concepts for Sonic game ideas. This idea, in particular, was more my brother’s idea than my own. This idea was for Hyper the Hedgehog. Hyper, an orange hedgehog with a “Hyper Emerald” embedded in his chest, and covered in grey circuit board-like lines that would become injected with color when he holds a Chaos Emerald, was created when Sonic touched the Hyper Emerald after it fell from the sky. The point of Hyper was to reintroduce Hyper Sonic to the modern canon, without the inclusion of Super Emeralds, as he could fuse with Sonic to induce that transformation. But that would be where the similarities to Chaos end. The Hyper Emerald, rather than coming from any kind of Realm of Chaos like the Moonstone, was instead one of many fragments of leftover material from the creation of the universe (a concept that may sound familiar to readers of Yuni Oha’s “Pokémon Cosmic Quest“). Hyper as a character was built to refill the anti-hero role that Shadow was slowly leaving in favor of a more heroic one, very different from the role of Chaos. I suppose there is also a similarity in that the final battle of Hyper’s introductory game idea took place in a volcano. Anyways, pictured below is a drawing I once made of Hyper in his first moments of life, which hangs on my wall just like the picture of Blacklight I showed off. “Who am I?” was his first words.
This was quite a few years after that other picture, so I’m not nearly as embarrassed about it. In fact, I’m even a little proud, considering my poor art skills in general, especially at that time (although, the scanner I used didn’t do much justice to the already poorly used colored pencils). Anyways, if you look closely around the head, you may notice a lot of erasure marks. There was a lot of trial and error with those spikes. And one among many of those trials was a spike design which now exists in the form of Chaos (personally, I liked that design for Hyper, but Yuni insisted that I change it to what you see in the final product). Also of note is the little colorless robot by his foot. That’s Servo, who, in the scene depicted, was commanded to pick up the Hyper Emerald just before it transformed. Before Orbot and Cubot ever existed (well, Cubot anyways), Yuni invented Servo as a snarky servant robot who exists mostly as someone for Eggman to talk to. I considered using Servo for this series, but it would have been silly to replace Orbot and Cubot with a practically identical concept. The reason he’s colorless in the picture is because I never bothered finishing him. He’s actually supposed to have a body, not just wheels and a head, but I forgot about that when I first drew it, and again, never bothered fixing it.
So, back on the topic of the episode itself, I guess. I’ll skip along to things I was contemplating, but ultimately decided against, including a scene depicting Knuckles, Tails, and Amy making their way through a cave before making it to the volcano’s interior, and, more noticeably, a scene depicting Chaos being freed from Eggman’s control. I’m sure it probably ended up being a little awkward skipping straight from climax to epilogue without a clear resolution, but honestly, I had no idea how to really write this cancelled scene without just wasting time. I suppose it could have helped if I moved a little bit of the awkward dialogue with Chaos and the rest of the characters to this cancelled scene, but having everyone just standing around and talking on an empty battlefield would have felt even weirder. But it’s okay if it’s at a Birthday party. Speaking of the Birthday party, it’s a little sad that it’s a day late in universe, but five months late out here. Unfortunately, I simply couldn’t write any faster. Tails’ mention of the beach day he and Sonic had planned was a reference to the epilogue of Speed of Time. I planned on having that mentioned in part 1 of this arc, but it didn’t come up, and I forgot to add it back in before I published it. And even though there are other things to say, I’ll have to cut things off here, or risk talking for days to come. These two reviews have already taken me three full days of writing time to make. But…I suppose this makes the last planned publishing…indefinitely. Allow me to remedy that. Nothing’s changed for The Chaos Project, but I think I can promise another part of Shadow of Time in…two weeks. That would be December 16th. So…I guess I’ll see you then.
-And until then, remember to live and learn every day!
So…here we are again. Five months later, and it’s all the same. So what am I going to say this time? That I, for the fourth time in a row, wrote a single finale episode that ended up being so long that I had to split it in two? Or perhaps that I cut out all but the most bare essentials, and still ended up with something that dragged on for far too long? Well, all of the above. But let’s start from the beginning. I was originally going to do one combined review for both parts of this episode, but that review, like the episode itself, ended up being way too long. So here’s part one instead.
I suppose I should clear up that Chaos blacked out and lost the Emerald in the last episode because Eggman used the device to control him. I tried to infer it, but it wasn’t very clear. Sonic’s concerns about his leadership skills, and subsequent reference to Zero and the Speed of Time arc, wasn’t something I was originally thinking about. It came up when I wanted to have everyone blame themselves for something to create a sense of hopelessness, and it was the best I could come up with for Sonic. I inserted the resolution to that concern in a conversation that I had been planning for a bit longer. Over the summer, I had my first real conversation with my older brother (fanfic writer Yuni Oha) about my story. He’s known about it since last December, but that was the first time we ever really talked about it. And when I brought up my headcanon on Sonic as the Controller, he brought up a point that I couldn’t ignore. While the concept of a “Chosen One” can add a certain sense of importance to the events of a story, and he agreed that my logic behind applying this concept to Sonic was sound, he warned that Chosen One implies destiny, and destiny discredits the actions and decisions of the One in question. If Sonic was really destined at birth to save the world, that means that every time he ever saved the world, it’s because he was destined to instead of because he has a kind and heroic heart. You can’t call him a hero for braving danger, because he never had a choice in the matter. I had never thought of it that way before. So I realized that I had to address it as soon as possible. And although actions speak louder than words, I decided that words were still quite important in this case. Words from someone wise, who would know exactly why it isn’t true. So I built the sunrise scene around that concept, to confirm once and for all that Sonic is as much in charge of his own actions as he ever was, even going further to say that he would still be a hero even without his abilities. Regardless, I absolutely love how that scene turned out. Besides being some wonderful and much-needed bonding between Sonic and Chaos, it also set up Lumis as a villain with much more depth, something that I was afraid I couldn’t get to work. And with that, I also disproved another common grievance with fanfiction. It is often said that fanfiction writers ruin the characters by making all of them share the writer’s opinions. Here I presented a clear difference in opinion between Sonic and Chaos, where even though Sonic agrees to protect the Balance, he disagrees on the best way maintain it. He believes some joy and some sorrow to be better than neither at all. And…I’m inclined to agree with him. I avoided the trap of using an OC to convert everyone to my opinions, by putting him against my opinions, while still making him a good person whose ideals can be respected. At least, that’s what I hope happened. This kind of thing is up to the reader.
From then through the end of part one, pretty much everything felt a bit obligatory, only existing to progress the story from middle to end, with one exception. The scene where Sonic goes into Lumis’ orb of light was, once again, meant to add depth to Lumis’ character, concluding for certain that he is not evil, but misguided. Anything else for part 1? There was that little bit Lumis said about Sonic’s pain of abandonment. That probably means something. Probably. Rewinding a bit, Eggman’s face being carved into the mountain is something that also happened in Sonic CD. Still trying to keep up those classic references. I’m glad that I got something to work out for the fake Emeralds, because I had no idea what I was going to do with them when I first brought the idea back up. Umm…the “backwards eclipse” marking the Ritual of Illumination is supposed to be what was pictured on the cover art for this arc, but that art was removed for Sonic Forces, so you can only see it in the Image Gallery now. The way Sonic tried to recharge the Chaos Emeralds was a direct callback to Sonic Adventure, where Perfect Chaos drained the negative energy of the Emeralds, but Sonic still went Super. This was an intentional subversion. Sonic proceeded to reference when Knuckles stopped the Emeralds in Adventure 2, as well as the Gaia Temples of Sonic Unleashed. And I’m pretty sure that’s everything for part 1. But…
This next part was meant to be part of the part 2 review, but that one even on its own was way too long, so I’m transferring it here. This is something that I’ve forgotten to do in every review up until now. That would be the game idea. Now, as I’ve mentioned before, every arc I write seems to be less and less like a game, but technically the underlying concept is still there…even though this one isn’t really all that thought out. This one wouldn’t have multiple stories or anything, but it would have, akin to Sonic 06, a number of “amigo” characters. In general, the game would focus on a “tag-team” mechanic, not unlike Sonic Forces. However, in this case, it would behave more like the classic Sonic games (or Shadow the Hedgehog), in that your partner would be controlled by an AI, unless a second player picks up another remote. For the most part, this team would be Sonic as the leader, with some other character following, though on certain occasions in the story, it would be Tails and Knuckles, or Knuckles and Amy, or something else like that. Different combinations of characters have different abilities and special Team Attacks, and in the post-game (as well as a few special parts of the story) you would be able to pick-and-choose both team members, some of which have access to secrets and areas which the mandated team for the first playthrough wouldn’t be able to reach. There would be a few exceptions where you don’t have a teammate, such as the tutorial Starry Hill Zone, and the first boss fight against Chaos. Although…thinking about it now, it would be pretty awesome if Chaos would be the teammate for that fight, creating a player vs. player battle. I don’t know, it’s not like I’m actually making the game. But anyways, that’s all for the basics of that. Except…I guess I never really came up with a title. Perhaps…Sonic Chaos? Oh wait, that’s already a Game Gear title. So…Sonic Chaos 2? Nope, that would be Sonic Triple Trouble. Maybe something more about the tag-team mechanic? How about Sonic Duo? Sonic Doubles? Oh, I got it! Sonic Double Trouble, make it spiritually linked to a Sonic Chaos sequel. But no, those titles are all lame. Yeesh, this is harder than I thought. Sonic Shining, reflect the concepts of Light? No, I don’t want this to sound like a horror film. Sonic Synergy, back on the teamwork concept? No, don’t want his to be confused with Sonic Boom. Sonic Fellowship…eh, Sonic Balance sounds lame, Sonic Moonstone is too vague…maybe I should just stick with Double Trouble. I don’t really know. But that’s all I have on that right now, so I suppose that wraps up this review of part 1.
-So until next time, remember to live and learn every day!
I normally pre-write these, but I didn’t have any time for that! I considered just waiting until later so I could sound more knowledgeable about the details of Forces (still haven’t played yet), but I decided that honesty was more important. So, let’s talk about all of the methods I used to make you think that I’ve played Forces, even though I haven’t! Do note, this review is for the special episode posted a week ago, not the regular Dawn of Chaos episode from a few days ago.
Of course, there were like a hundred and one quotes and references I could list off to you, but I’ll stick to the most important ones, like the words Sonic was greeted with each time the time loop iterated. “In the darkest of times…the world needs a hero.” These were the very first words that the public ever saw in regards to Forces, serving as the opening to the introduction trailer that aired at the 25th Anniversary party. I, for one, will probably never forget those words. They were the beginning of the roller-coaster ride towards what seems to have become the greatest Sonic narrative seen in the last decade. Also of note, in general, Infinite (and Sonic towards the end) quoted lines from him seen in the trailers, as well as his theme song. This helped (I hope) create the illusion that I actually knew what Infinite’s personality would be like.
Okay, on to bigger stuff. The biggest trouble I had for this episode, both conceptually and in terms of writing, was that I had no idea how Forces would end. I figured the exact content of the game wouldn’t pose too much trouble, but right up until the end I figured that there was about a 50-50 chance of a time-space reset at the end of the game. If that were the case, there would be no telling whether or not Sonic would actually remember Infinite, or any of the events of the game. So I had to work with that possibility in mind. In order to fill the content of the episode and create a sense of drama, without diverging from the Forces theme too much, nor standing too big of a chance of being contradicted by Forces, I decided that a time loop would satisfy all of those needs, while simultaneously reflecting the concept of “Infinite.” That way I only really needed to make one Forces-related event, repeated a bunch of times, and a fight against Infinite was the obvious choice for that, since the the trailers have given us a pretty good idea of his fighting capabilities and style. Of course, I knew right off the bat that I couldn’t just pull Infinite straight from Forces. I had practically no idea who that person under the mask was, and what their motives would be. I did see the sketched cover of the fourth prequel comic as it was leaked in the PDF of the first, so I knew that he wasn’t a character that we’ve seen before. And interviews with Sonic Team officials confirmed pretty resolutely that Infinite was indeed a regular animal character (animoid by my terminology) who was turned into a powerful entity by Eggman and the Phantom Ruby. And if Eggman could do it once, why not do it again? Obviously there’s bound to be some kind of reason why not, but I figure I can address that in the next chronological episode. Point is, I thought it would be a good idea to have Eggman make a new Infinite, so any discrepancy in character or plot (he might have died in Forces) could be easily dismissed. But who would this new Infinite be? Well, this arc was planned to be the return of Blacklight before Forces was even announced. And Blacklight is the kind of character who deserves to come back with a bang. So why not take care of both at once? To be honest, this episode, minus the time loop and Forces tie-ins, was pretty much how I planned to kick this arc off anyways, with a surprise, not-yet-explained return of Blacklight, who immediately takes Sonic out so that the real story can begin. So it almost feels like this Forces thing sort of fell into my lap. Of course, there were plenty of other problems, not the least of which was whether or not Sonic would remember Infinite, as I mentioned earlier. I needed to find a way, a specific behavior and/or statement from Sonic which could be interpreted either as remembering or as not remembering. What I settled on was his “This isn’t possible. Just what are you!?” If Sonic does remember, that would mean that he knows Infinite was defeated long ago, and so is baffled to see him return. If he doesn’t remember, then he is simply surprised at Infinite’s incredible power. Also related is Tails’ line of “Sonic, you can’t outspeed him!” Either he remembers this from last time, or he’s simply reacting in a different way than he did last time. I chose Chaos Control as a way to instigate the time loop because, as we know from Sonic Mania, the Ruby clearly does react in some odd way with the Emeralds, and yet I knew that the odds of Sonic ever using Chaos Control in Forces were practically zero. Seriously, I think the recent “Twitter Takeover” was the first time Roger Craig Smith Sonic has ever said Chaos Control. Episode Shadow puts a bit of a damper on things, but I still figure it’s pretty unlikely that the Emerald will touch the Ruby (assuming that Shadow has an Emerald at all. Please let him have an Emerald). Anyways, there were some other little things. I made sure to avoid having Sonic get hit by any of Infinite’s cubes, because I don’t really know what they would do (though the footage from a while ago from the Infinite vs. Avatar boss fight gives me a general idea).
Let’s see, is there anything else? Even though this episode worked out somewhat naturally with my plans, it certainly wasn’t my first idea. I considered having a sort of flashback episode, taking place during the time of Forces but from the perspective of another character. But without knowing the actual events of Forces, there’s really no character worth telling a story about who isn’t already in the game, and therefore involved in events that I don’t want to contradict. I considered bringing the Custom Hero back into the present-day fold as a character, but I couldn’t be sure that he wasn’t going to die after Forces, or get erased by the time reset or something. Besides, I don’t even know his name! (At this point I’m pretty sure that he doesn’t have a name, and that really sucks.) But anyways, the conclusion I came to just made the most logistical sense. And…I think that’s all I got until next time!
-So until next time, always see the light of hope shining in the distance…
(Gotta win, or we lose it all…)
I decided literally last night to split this finale into two parts, partly so that I could get this first part out right now! You can read it here!
It’s done. Eggman has all of the Chaos Emeralds, and our heroes seem tired and beaten. But they won’t give up so easily. With himself standing as the only thing in the way of the villain’s plans, can Sonic and friends save the Balance of the world before it’s too late? The final battle is about to begin.
Do note, this episode takes place before the Sonic Forces special, as will the next episode.
I write reviews ahead of time for Chaos Project episodes, but not for this. So I sort of forgot. So, I’ll see what I can remember now. This was definitely an important one. Probably the most important part was the reveal of Shadow’s aversion to Sonic. He seems almost afraid, in his own way, of having to face him. But now that Sonic has been seen for the first time (both with bandages “like sports tape” and with unkempt spikes) you can be sure he’ll play an important role for the duration of the story. In case it wasn’t already clear, the level location for the next chapter will be The ARK. Or is it Space Gadget? Maybe Cosmic Fall? The answer to all of the above is yes. Plot points are being integrated. But I can promise that the ARK is not where it all ends.
And now, as last time, a chronicle of specific changes from the original:
1. Shadow tries to get rid of Tails, but eventually meets up with him again.
2. While Shadow tries to destroy the President’s escape pod, Tails tries to stop him. Shadow threatens Tails’ life, and Tails flees before the level ends.
3. It is clearly identified that the pod Shadow destroyed was a decoy, and explained why it was the decoy that was pursued (it was the one with the Emerald).
4. Instead of attempting to infiltrate the GUN Base, Shadow and the Black Arms leave the surface and head for the ARK instead. In a scene that did not exist before, the President and the Commander debate the merits of personally going after Shadow.
5. In a scene that did not exist before, Sonic, his appearance still changing, informs Tails about Knuckles’ injuries. Tails dons a pair of goggles and a shoulder-supported toolbelt. Sonic has a flashback to what happened after he tried to save Shadow.
So, have you figured out the secret yet? There will be one more hint next time around, but nothing major. If you haven’t figured it out by now, you should probably just wait and see.
-Before I say goodbye to you, one more last fist bump!
(Yes, I’m still in Forces mode.)
Prepare for a Chaos Project marathon! The first of three (hopefully) episodes coming out over the next two weeks can be read right here!
With Sonic’s once-ally now turned to an enemy, it’s become a race for the Chaos Emeralds. And if one ally can’t be trusted…who else might be a danger? Can Sonic and friends stop the destruction of the Balance before it even begins?
So I say “hopefully” because I actually haven’t finished writing the episode after this one yet. I just finished the Forces special, but not what comes immediately before it. If I don’t manage to finish it on time, there’ll just have to be a short time skip to get to the special, and what comes before will be posted later. But hopefully, that won’t be necessary.
As I mentioned on the footnote of Shadow of Time, I published it to celebrate something very special to me. For the first time in my near-15 year experience with Sonic games, I can finally call myself an expert at one of them. I completed Shadow the Hedgehog’s “Expert Mode” (with 90 lives to spare at that. Thanks, chicken gun.), a feat which I assume most players never even get the chance to attempt. (Just a few days later, I finally got the seventh Chaos Emerald and experienced the final boss for the first time in Sonic Heroes. This has been a really good week for me.) Anyways, in working towards getting an A-rank on every single mission of the game, I got an excellent chance to really analyze its core gameplay elements, while, writing for Shadow of Time, I’ve gotten an equally appropriate chance to analyze the story. Normally, I wouldn’t want to review a game that I first started playing over a decade ago, but these are special circumstances. Additionally, with Mania done and Forces on the way, I am interested in establishing a baseline of comparison between classic games, Adventure-style games, and modern games. Now, since this game came out 12 years ago, it would be unfair of me to compare it directly to modern games (unlike Sonic Mania, which came out last month). So, most comparisons will be made to Sonic Heroes and other Adventure-era games. So, without further ado, let us begin.
Sonic Mania is now 1 week old. Yeah that’s right. Sonic Mania. Last I really spoke on this topic, I did nothing but whine and complain that “indie” developers are biased against Nintendo, and wouldn’t make a game for the Switch as a result. I still don’t have a very high opinion of indies, but since that time, they not only announced that it would come Switch, not only that the Collector’s Edition would come to Switch, but I, being the Sonic nerd that I am, couldn’t resist buying said Collector’s Edition (it’s pretty nice, but I’m a little disappointed in the statue. Its chin is totally flat, it barely looks like the picture at all! And then, why wouldn’t they let you put the fake Mania cartridge into the fake Genesis? Seriously. Such a wasted opportunity. I also wish it came with a soundtrack, but now I’m just rambling). So, I’ve got it, I’ve played it, and I’m prepared to make a full, detailed review, from a perspective that you shouldn’t expect to find anywhere else on the internet. I am one of an insanely small handful of people, probably in the world, who can appreciate the classic games, not hate on them just for being old, while also not being completely and utterly blinded by nostalgia. Be warned if you haven’t played the game, as the following review contains immense spoilers. It is also very long, so click the “Read More” tag to show the content.
Keep in mind, this is the review for the first episode of the Dawn of Chaos arc, published (oh dear Lords of Chaos help me) 43 days ago. Let’s make a deal. I’m going to publish the next episode within the next two weeks, no matter how little I get done in that time. You have to hold me to that! Writing this arc is just as troublesome as it was last time we touched bases, but hopefully this will encourage me to finish something by that time. Anyways…
Chaos has dawned. I’ve been noticing a trend that involves me focusing on a new component of writing with the first episode of each new arc. While I wasn’t planning anything this time around, I ended up emphasizing pretty heavily the friendly banter that goes on between the characters, which I’m pretty happy with. I suppose this is probably the most “normal” of all the Sonic game ideas I’m using, as if you could use the word to describe a Sonic game. Everything else I do tends to be more on the mold-breaking side, focusing on unusual characters and topics. But this time around, it’s about Sonic and his closest friends, involved in a relatively normal adventure, giving me more time and motivation to focus on those pre-existing relationships. I didn’t mean for the opening scene to be reminiscent of the first scene of Lost World (technically the general idea was planned for before Lost World even came out), but there are definitely some clear similarities, and I suppose that emphasizes the whole “normal” thing. Of course, I think I did it better. I suppose I can also mention about writing style that I was trying to invoke the idea of a horror film when describing the movements of the mysterious blob of light.
This is probably the most reference-filled episode I’ve ever made, embracing about 17 years of history. Hopefully the references to Sonic 3 &/or Knuckles were obvious, between the Hidden Palace Zone and Sonic’s references to the day he and Knuckles met. There was also talk about Sonic’s previous Birthday party, a reference to the events of Sonic Generations. There was Sonic Adventure 2 with the references to fake Chaos Emeralds, as well as Sonic’s mention of when Knuckles popped out of a sewer. Sonic Adventure with the chant of the Master Emerald and references to Perfect Chaos (the dragon destined to destroy the world). But I’ve passed over an important point here. Sonic’s Birthday! Happy Birthday, Sonic! Now, Sonic has technically never been given an official, canon birth date before. However, it is generally accepted that his Birthday is on June 23rd, the day the original Sonic the Hedgehog 1 came out. This is the first of many characters who will be receiving birth dates in the story. Anyways, making this episode take place on Sonic’s Birthday was completely unplanned. I came in knowing that it would be during summer, and that’s about it. I was throwing around a few random dates, and one of them just happened to be June 23rd, before I realized what that meant. I was going to throw it out, but then I started thinking about the fact that my current publishing schedule would put me pretty close to that exact date. I looked at a calendar, and realized that it would theoretically be exactly one day after. I decided it was too perfect to ignore, so I adapted what I had into a makeshift anniversary episode. Not just an anniversary of Sonic, but an anniversary of the Chaos Project as well. I published the very first episode exactly one year before I published this one, on the day of Sonic’s 25th celebration last year (the buzzing still haunts my dreams). Which makes this the Birthday not just of Sonic the Hedgehog, but also Chaos the Hedgehog, both in-universe and out. That actually has some pretty interesting story implications for the future…
Coming back to the original point I was trying to make, this episode contains the first major references I’ve made to the entire Classic era, not counting a few vague references to CD. As I said, my goal in this story is to embrace all of Sonic’s mainstream video game history, and that includes the classic games. I’ve seen theories before relating to the meaning of the Hidden Palace mural, but it’s always been a supporting part of my Controller idea/theory, and I’m glad to finally show that in the story. Knuckles’ explanation that the Controller is usually interpreted as referring to the Master Emerald is actually something I realized had to be said while doing some research into Tikal for her appearance in the last arc. Apparently, I had forgotten that she had specifically figured out the Master Emerald was the Controller named in the chant. When Sonic said that didn’t make any sense in this episode, that might as well have been me talking, as I agree that it doesn’t make much sense. I’ve certainly never seen the Master Emerald “unify” Chaos before. Anyways, bringing the canon of the old games into the new games felt like good way to celebrate Sonic’s history for his anniversary.