Yeah, I’ve been holding out on this for a while, even though it’s the whole reason I started these reviews in the first place. This game…was something. And I’m honestly not going to be sure what something means until I’ve finished writing here. When I first finished the game, I was unsure of what to think, and while my opinions have solidified a little more since then, I was hoping to have a better idea by now. So here we go—even I don’t know where.
So…here we are again. Five months later, and it’s all the same. So what am I going to say this time? That I, for the fourth time in a row, wrote a single finale episode that ended up being so long that I had to split it in two? Or perhaps that I cut out all but the most bare essentials, and still ended up with something that dragged on for far too long? Well, all of the above. But let’s start from the beginning. I was originally going to do one combined review for both parts of this episode, but that review, like the episode itself, ended up being way too long. So here’s part one instead.
I suppose I should clear up that Chaos blacked out and lost the Emerald in the last episode because Eggman used the device to control him. I tried to infer it, but it wasn’t very clear. Sonic’s concerns about his leadership skills, and subsequent reference to Zero and the Speed of Time arc, wasn’t something I was originally thinking about. It came up when I wanted to have everyone blame themselves for something to create a sense of hopelessness, and it was the best I could come up with for Sonic. I inserted the resolution to that concern in a conversation that I had been planning for a bit longer. Over the summer, I had my first real conversation with my older brother (fanfic writer Yuni Oha) about my story. He’s known about it since last December, but that was the first time we ever really talked about it. And when I brought up my headcanon on Sonic as the Controller, he brought up a point that I couldn’t ignore. While the concept of a “Chosen One” can add a certain sense of importance to the events of a story, and he agreed that my logic behind applying this concept to Sonic was sound, he warned that Chosen One implies destiny, and destiny discredits the actions and decisions of the One in question. If Sonic was really destined at birth to save the world, that means that every time he ever saved the world, it’s because he was destined to instead of because he has a kind and heroic heart. You can’t call him a hero for braving danger, because he never had a choice in the matter. I had never thought of it that way before. So I realized that I had to address it as soon as possible. And although actions speak louder than words, I decided that words were still quite important in this case. Words from someone wise, who would know exactly why it isn’t true. So I built the sunrise scene around that concept, to confirm once and for all that Sonic is as much in charge of his own actions as he ever was, even going further to say that he would still be a hero even without his abilities. Regardless, I absolutely love how that scene turned out. Besides being some wonderful and much-needed bonding between Sonic and Chaos, it also set up Lumis as a villain with much more depth, something that I was afraid I couldn’t get to work. And with that, I also disproved another common grievance with fanfiction. It is often said that fanfiction writers ruin the characters by making all of them share the writer’s opinions. Here I presented a clear difference in opinion between Sonic and Chaos, where even though Sonic agrees to protect the Balance, he disagrees on the best way maintain it. He believes some joy and some sorrow to be better than neither at all. And…I’m inclined to agree with him. I avoided the trap of using an OC to convert everyone to my opinions, by putting him against my opinions, while still making him a good person whose ideals can be respected. At least, that’s what I hope happened. This kind of thing is up to the reader.
From then through the end of part one, pretty much everything felt a bit obligatory, only existing to progress the story from middle to end, with one exception. The scene where Sonic goes into Lumis’ orb of light was, once again, meant to add depth to Lumis’ character, concluding for certain that he is not evil, but misguided. Anything else for part 1? There was that little bit Lumis said about Sonic’s pain of abandonment. That probably means something. Probably. Rewinding a bit, Eggman’s face being carved into the mountain is something that also happened in Sonic CD. Still trying to keep up those classic references. I’m glad that I got something to work out for the fake Emeralds, because I had no idea what I was going to do with them when I first brought the idea back up. Umm…the “backwards eclipse” marking the Ritual of Illumination is supposed to be what was pictured on the cover art for this arc, but that art was removed for Sonic Forces, so you can only see it in the Image Gallery now. The way Sonic tried to recharge the Chaos Emeralds was a direct callback to Sonic Adventure, where Perfect Chaos drained the negative energy of the Emeralds, but Sonic still went Super. This was an intentional subversion. Sonic proceeded to reference when Knuckles stopped the Emeralds in Adventure 2, as well as the Gaia Temples of Sonic Unleashed. And I’m pretty sure that’s everything for part 1. But…
This next part was meant to be part of the part 2 review, but that one even on its own was way too long, so I’m transferring it here. This is something that I’ve forgotten to do in every review up until now. That would be the game idea. Now, as I’ve mentioned before, every arc I write seems to be less and less like a game, but technically the underlying concept is still there…even though this one isn’t really all that thought out. This one wouldn’t have multiple stories or anything, but it would have, akin to Sonic 06, a number of “amigo” characters. In general, the game would focus on a “tag-team” mechanic, not unlike Sonic Forces. However, in this case, it would behave more like the classic Sonic games (or Shadow the Hedgehog), in that your partner would be controlled by an AI, unless a second player picks up another remote. For the most part, this team would be Sonic as the leader, with some other character following, though on certain occasions in the story, it would be Tails and Knuckles, or Knuckles and Amy, or something else like that. Different combinations of characters have different abilities and special Team Attacks, and in the post-game (as well as a few special parts of the story) you would be able to pick-and-choose both team members, some of which have access to secrets and areas which the mandated team for the first playthrough wouldn’t be able to reach. There would be a few exceptions where you don’t have a teammate, such as the tutorial Starry Hill Zone, and the first boss fight against Chaos. Although…thinking about it now, it would be pretty awesome if Chaos would be the teammate for that fight, creating a player vs. player battle. I don’t know, it’s not like I’m actually making the game. But anyways, that’s all for the basics of that. Except…I guess I never really came up with a title. Perhaps…Sonic Chaos? Oh wait, that’s already a Game Gear title. So…Sonic Chaos 2? Nope, that would be Sonic Triple Trouble. Maybe something more about the tag-team mechanic? How about Sonic Duo? Sonic Doubles? Oh, I got it! Sonic Double Trouble, make it spiritually linked to a Sonic Chaos sequel. But no, those titles are all lame. Yeesh, this is harder than I thought. Sonic Shining, reflect the concepts of Light? No, I don’t want this to sound like a horror film. Sonic Synergy, back on the teamwork concept? No, don’t want his to be confused with Sonic Boom. Sonic Fellowship…eh, Sonic Balance sounds lame, Sonic Moonstone is too vague…maybe I should just stick with Double Trouble. I don’t really know. But that’s all I have on that right now, so I suppose that wraps up this review of part 1.
-So until next time, remember to live and learn every day!
As I mentioned on the footnote of Shadow of Time, I published it to celebrate something very special to me. For the first time in my near-15 year experience with Sonic games, I can finally call myself an expert at one of them. I completed Shadow the Hedgehog’s “Expert Mode” (with 90 lives to spare at that. Thanks, chicken gun.), a feat which I assume most players never even get the chance to attempt. (Just a few days later, I finally got the seventh Chaos Emerald and experienced the final boss for the first time in Sonic Heroes. This has been a really good week for me.) Anyways, in working towards getting an A-rank on every single mission of the game, I got an excellent chance to really analyze its core gameplay elements, while, writing for Shadow of Time, I’ve gotten an equally appropriate chance to analyze the story. Normally, I wouldn’t want to review a game that I first started playing over a decade ago, but these are special circumstances. Additionally, with Mania done and Forces on the way, I am interested in establishing a baseline of comparison between classic games, Adventure-style games, and modern games. Now, since this game came out 12 years ago, it would be unfair of me to compare it directly to modern games (unlike Sonic Mania, which came out last month). So, most comparisons will be made to Sonic Heroes and other Adventure-era games. So, without further ado, let us begin.
Keep in mind, this is the review for the first episode of the Dawn of Chaos arc, published (oh dear Lords of Chaos help me) 43 days ago. Let’s make a deal. I’m going to publish the next episode within the next two weeks, no matter how little I get done in that time. You have to hold me to that! Writing this arc is just as troublesome as it was last time we touched bases, but hopefully this will encourage me to finish something by that time. Anyways…
Chaos has dawned. I’ve been noticing a trend that involves me focusing on a new component of writing with the first episode of each new arc. While I wasn’t planning anything this time around, I ended up emphasizing pretty heavily the friendly banter that goes on between the characters, which I’m pretty happy with. I suppose this is probably the most “normal” of all the Sonic game ideas I’m using, as if you could use the word to describe a Sonic game. Everything else I do tends to be more on the mold-breaking side, focusing on unusual characters and topics. But this time around, it’s about Sonic and his closest friends, involved in a relatively normal adventure, giving me more time and motivation to focus on those pre-existing relationships. I didn’t mean for the opening scene to be reminiscent of the first scene of Lost World (technically the general idea was planned for before Lost World even came out), but there are definitely some clear similarities, and I suppose that emphasizes the whole “normal” thing. Of course, I think I did it better. I suppose I can also mention about writing style that I was trying to invoke the idea of a horror film when describing the movements of the mysterious blob of light.
This is probably the most reference-filled episode I’ve ever made, embracing about 17 years of history. Hopefully the references to Sonic 3 &/or Knuckles were obvious, between the Hidden Palace Zone and Sonic’s references to the day he and Knuckles met. There was also talk about Sonic’s previous Birthday party, a reference to the events of Sonic Generations. There was Sonic Adventure 2 with the references to fake Chaos Emeralds, as well as Sonic’s mention of when Knuckles popped out of a sewer. Sonic Adventure with the chant of the Master Emerald and references to Perfect Chaos (the dragon destined to destroy the world). But I’ve passed over an important point here. Sonic’s Birthday! Happy Birthday, Sonic! Now, Sonic has technically never been given an official, canon birth date before. However, it is generally accepted that his Birthday is on June 23rd, the day the original Sonic the Hedgehog 1 came out. This is the first of many characters who will be receiving birth dates in the story. Anyways, making this episode take place on Sonic’s Birthday was completely unplanned. I came in knowing that it would be during summer, and that’s about it. I was throwing around a few random dates, and one of them just happened to be June 23rd, before I realized what that meant. I was going to throw it out, but then I started thinking about the fact that my current publishing schedule would put me pretty close to that exact date. I looked at a calendar, and realized that it would theoretically be exactly one day after. I decided it was too perfect to ignore, so I adapted what I had into a makeshift anniversary episode. Not just an anniversary of Sonic, but an anniversary of the Chaos Project as well. I published the very first episode exactly one year before I published this one, on the day of Sonic’s 25th celebration last year (the buzzing still haunts my dreams). Which makes this the Birthday not just of Sonic the Hedgehog, but also Chaos the Hedgehog, both in-universe and out. That actually has some pretty interesting story implications for the future…
Coming back to the original point I was trying to make, this episode contains the first major references I’ve made to the entire Classic era, not counting a few vague references to CD. As I said, my goal in this story is to embrace all of Sonic’s mainstream video game history, and that includes the classic games. I’ve seen theories before relating to the meaning of the Hidden Palace mural, but it’s always been a supporting part of my Controller idea/theory, and I’m glad to finally show that in the story. Knuckles’ explanation that the Controller is usually interpreted as referring to the Master Emerald is actually something I realized had to be said while doing some research into Tikal for her appearance in the last arc. Apparently, I had forgotten that she had specifically figured out the Master Emerald was the Controller named in the chant. When Sonic said that didn’t make any sense in this episode, that might as well have been me talking, as I agree that it doesn’t make much sense. I’ve certainly never seen the Master Emerald “unify” Chaos before. Anyways, bringing the canon of the old games into the new games felt like good way to celebrate Sonic’s history for his anniversary.
Long title, but I couldn’t resist. Anyhow, I’ve mentioned a few times before that the general theme of Sonic Forces is very similar to my own ideas for this story, which scares me. I’m getting a little tired of using the words “wait and see.” Well, I waited until today, and I saw. New Sonic Forces footage has been released from E3 (Electronic Entertainment Expo), with more likely to come. This new footage, seen below, actually has me a heck of a lot more excited for the game than I already was, but it also makes me even more scared than ever.
The very first thing you do as Sonic is to go look for Shadow (I think)! It’s so obvious, and it’s so amazing! Story implications for this game just went through the roof! After Sonic Boom, I was really afraid for what they would do with Shadow should he ever reappear in the canon, but now it’s clear that they’re putting him in what is perhaps the exact role I would want to see. But, while nothing absolutely shockingly new happened in this footage (except maybe Silver, but that was already leaked), it put a lot of things in perspective. It is now clear that “Join the Resistance” isn’t just an arbitrary tagline. There is very clearly a larger resistance force at work than just Sonics and the Hero (or is it Avatar now?), especially given the appearance of “Soldier” during the Hero gameplay, suggesting that the forces go beyond even Sonic’s group of friends (a step above what I had planned for at least the first season, so kudos to Sonic Team for that).
Point is, this is turning out a lot closer to what I have than what I was expecting. But it’s not time to abandon ship just yet. Currently, we are finishing up the “Birth of Blacklight” arc. Next up is the “Dawn of Chaos” arc (I’ll give you one guess at the character it introduces). After that was a planned arc which does not have a solidified name yet, which would tie up loose ends and set the stage for Crisis of Chaos. The concept for that…well, let’s just call it “Shadow Forces.” It’s not exactly the same setup as Sonic Forces, but it’s very similar. Sonic becomes incapacitated, and Eggman (as well as another foe) begin taking over the world, with little to stand in their way. Tails manages to recruit Shadow to fight back, then GUN manages to recruit both of them to form a team of generals, composed of all (or most, anyways) of Sonic’s friends. What ensues is a war, including tactics of diversion and defense very similar to those described by the characters in this new gameplay footage. I can no longer ignore these similarities. That’s why I’ve decided to hold back on writing this arc altogether, until I witness the story of Forces for myself, beginning to end. November is quite a ways away. I’ll continue releasing the next two arcs as normal, but after that there will be a long break while I figure this out. I purposefully left room in the timeline for more games to happen between Sonic Lost World and Speed of Time, but I never expected something so heavy on lore after what we’ve been getting over the past 10 years or so. Worst case scenario, Sonic Forces completely obliterates any semblance of canon that my story ever had, and I’ll have to make a spectacular decanonizing special episode very soon into Season 1. That would likely mean that the events of Sonic Forces would be ignored for this upcoming arc, and it would proceed as normal. Best case scenario (which probably isn’t happening at this point because of Silver), everything about Forces falls perfectly into place, stepping on none of my metaphorical toes, in which case I might even be able to convert what I have into a Forces sequel (or at least tie-in).
Speaking of Silver, I give about a 95% chance that I’ll have to start doing some retconning (assuming that I accept Forces as canon to the Chaos Project universe). That would mean literally going back and changing the content of those episodes, and making a note on this website of what was changed. I did what I did with Silver because I assumed he would almost certainly never appear in an important role in a canon Sonic game ever again. Because of that assumption, I constructed the story in a way that does not allow for him to appear between then and 06. But now, he does. Of course, I feel like chances are relatively high (maybe 40% as of now) that this game will end with a giant reset button ala Sonic 06, self-decanonizing the entire contents of the game, including any interactions with Silver. I’m not sure why they would want to do that after the way people complained about 06, but then again, how else would they explain such a rapid removal of Eggman’s influence over 99% of the world? Of course, there are plenty of magic explanations out there, but a time reset would certainly be the easiest and cleanest. One last thing of note is the “Soldier” mentioned earlier. In my story, I have so far inferred and intend to elaborate on the fact that Shadow was one of the only animoids involved with GUN. Of course, there are others, such as Rouge, but the point being made was that it is an occupation dominated by humans. Mr. Soldier was definitely not a human. This doesn’t exactly contradict my story, but I’d say it deserves an explanation. Mr. Soldier may end up with a real name and a character-of-the-week appearance in the Chaos Project. Of course, he might not have been GUN at all, but I’d say the helmet was pretty reminiscent. I’d actually be a little upset if they decided that they should include a military that isn’t GUN. It exists for a reason. But, I suppose Mr. Soldier could be an average joe who only became a soldier when he joined Sonic’s forces, sort of like the Rebel Alliance from Star Wars. I’d be okay with that, but I still really hope they don’t ignore the existence of GUN in this game. It’d be a big waste and a disappointment.
-Until next time, remember, destiny lies before you.
EDIT: 10 steps forward and 1 step back! Take a look.
The preview image for the video alone tells you all you need to know. I was very wrong about the role of Shadow. I’m very fearful of character reversion, but, if we’re being honest, it’s small price to pay for a game with a dramatic, potentially deep and enriching story with continuity to the rest of the series. I won’t even go in to the thousand different theories running through my head. (By the way, Chaos looks gorgeous.)
Alright, lots to talk about this time around. The concept of having Shadow face off against Chaos was one of the earliest ideas I had for this whole arc. The thought has always stood out to me that the events of Sonic Adventure are the only really interesting thing to ever happen to Sonic that Shadow had no chance of being involved with. In the past I had considered making some kind of joke off that, having Shadow not believe that those events actually happened because nothing interesting can happen if he doesn’t know about it. But I decided that this episode was far more important than some vague and not-very-funny joke. The difficulty came with Sunlight (though I suppose I should officially be calling him Blacklight now). In Crisis of Chaos, Blacklight, when shown Mechaos 7.0, the Artificial Perfect Chaos, specifically mentioned having no knowledge or memory of it. So throughout this episode, I had to carefully avoid having him directly interact with either the real one or an active artificial one. As an accidental result, I kind of ended up having Chaos become a real enemy of Shadow. But I certainly have no problem with having that much more backstory I can work with later, so expect Shadow to face off against Chaos once more in the far-distant future. Anyways, I had planned on Artificial Chaos playing a far more important role in this episode than what ended up happening, seeing as its the one Shadow had actually encountered before, and had reason to fear. But Blacklight’s story took precedence, and I found that between him and the real Chaos, anything I did would have seemed dull and boring, as I felt the two actual paragraphs involving them were. Speaking of the real Chaos, my original idea involved Shadow being there to witness Perfect Chaos destroying the Echidna village, and never actually fighting it directly. But between Blacklight’s need to never encounter it, and his need to get another Chaos Emerald on this trip, using Chaos 6 worked out much better. The idea about Shadow’s strife in attempting to use Chaos Frost came fairly-last minute, when I was doing some research into the specifics of how the original Chaos 6 fight worked. I originally planned for Shadow to beat Chaos like normal, but decided that a failure would not only lead to a more emotional climax between Tikal and Chaos, but also make the problem with Artificial Chaos feel a little more personal (though, as I said, that part didn’t work out as planned). That’s in addition to the concerns he now has over his own abilities as compared to Blacklight’s.
Now, on to Tikal. The comparison between her and Maria has existed in my mind…ever since I first played Sonic Adventure, I guess. Having Shadow meet her was as much an inspiration for this episode as having having him face Chaos was. The connection between her dilemma and Shadow’s current one is something that I did have to force a little bit, but I thought it worked out quite well for my purposes. Speaking of said dilemma, Shadow’s conflict over Maria’s promise is the very reason why, last episode, I decided to send Shadow to the future, instead of to the ARK as was the original plan. I can’t say everything, since this has yet to be resolved until next episode, but I knew it would make for a generally better story to have Shadow questioning his ties to humanity for much longer. And just to make it clear before I move on to the next topic, Shadow is actively avoiding interacting with Maria, despite this being his first time actually seeing her since her death. One would certainly expect the opposite reaction, but Shadow is certainly going through a lot right now.
Now, there’s a lot going on behind-the-scenes with Blacklight as well. I mentioned last episode having the intention of showing that there is more to his madness than the simple factors that one might expect. Unmentioned in that episode was his quoting of classical poetry. Specifically, Robert Frost’s “Fire and Ice” (no I’m not talking about Sonic Boom). Now, his thought process as he said those things is up to the interpretation of the reader. Perhaps Lt. Alfred did give Sunlight a thorough instruction in the literary arts, and he is merely playing off of what he knows. Alternatively, such works of literature might not even exist in this world, and Blacklight simply has the soul of a poet. Either way, it really adds an intellectual level to his already complicated personality. I continued in my attempts to express this intellect throughout this episode, first with his using the French phrase, “Au contraire, mon ami.” The translation would be “On the contrary, my friend.” Next to “Bon appetit” and “Bonjour,” they are probably the most well-known French words in the English language, but that doesn’t prevent it from contributing to his air of intelligence, by knowing at least some slight amount about a foreign language, and one of the languages of romance at that. Additionally, there were two more direct references. The first was when he held the head module of Artificial Chaos, a reference to William Shakespeare’s “Hamlet,” known as one of the most famous tales of a tragic hero of all time. In particular it was the famous “skull scene” being emulated, in which Prince Hamlet speaks to the skull of an old friend. The head module was the stand-in for the skull. Now, contrary to what many believe, Hamlet never says “To be or not to be” during the skull scene, but I thought that I would add that quote just to make sure that readers understood what I was trying to get across. And besides, it fit well with the theme of contemplation that I was going for. Unlike the previous literary reference, this one was completely unplanned until the moment I realized how much the head module would resemble a skull, which happened while I was describing his holding it. The other reference, also unplanned, was to Edgar Allen Poe’s “The Raven,” spoken by Blacklight in marveling over his new name. Unlike Hamlet, which I have read quite recently (in fact, I performed as King Claudius), I haven’t seen a word out of The Raven in almost 5 years. But I still remember the language very well, and as I was having Blacklight appreciate his own name, I recalled the lines, “But the Raven…spoke only that one word, as if his soul, in that one word, he did outpour.” I couldn’t not use it after I realized how well it fit. Now, Blacklight not only seems more intellectual in his insanity, but has also been likened to a tragic hero, and to a poet known for extremely dark and depressing writing. Now, on to one last thing.
Shadow and Blacklight’s little “war of Chaos Control” meant a lot more to me than just a cool action sequence. I was unusually particular about the details. That’s because this exact sequence has been hanging on my wall for longer than the Chaos Project has even existed as an idea. I had to be in 5th or 6th grade when I was at my first peak in Sonic obsession, surpassed only now, and only because of this very story. Anyways, I’ve mentioned before on this website how I (and my older brother, he deserves credit too) as a child loved to create my (our) own Sonic stories. They were absolutely nothing cohesive or deep, and most of those ideas have been all but forgotten. But there is one idea which has stood the test of time. It was my very first attempt at an Original Character, something that I didn’t even know was a thing back then. It was made in conjunction with my still-close friend, who contributed a lot of stories, and also indulged me in allowing me to share my own. Anyways, this character was relatively simple, a hedgehog with ice powers who would serve as a rival to Shadow. He was dubbed Frostbite. Sound familiar? That was one of the names that Blacklight has been contemplating throughout this arc. Later, as Frostbite’s backstory was solidified as not a replica of the Ultimate Life Form, but a prototype to it (between the Biolizard and Shadow), he was renamed to Blackice (which I would’ve actually used last episode instead of Frostbite, but I didn’t like the way it looked spelled out, and still don’t like). Blackice persisted for some time, until I described him to my older brother, who loved the idea so much that he embraced it as his own. Of course, he wouldn’t accept it exactly as-is. He didn’t like that he was limited to only ice powers. He asked, “Why not all of the elements?” Of course, a character with generic elemental powers couldn’t have the word “ice” (or “frost”) in his name, and so he was renamed to Nova (another name that may sound familiar), almost entirely for the sake of the “Super Nova” pun. All of this renaming is the source of inspiration for Blacklight’s entire name crisis, which is not only a driving force behind his character development in this arc, but was planned for from the very beginning, as you can see by looking at some of Blacklight’s comments in Crisis of Chaos. Anyways, to continue the story, Nova became a central feature in all of my brother’s best stories, which, at the time, he was better at creating than I was. Perhaps as some sort of attempt to make sure I still felt like the character was mine, I started to draw him using his various powers (I was a 5th grader at the time, and not exactly the best artist even by those standards. I couldn’t even figure out what Shadow’s spikes were supposed to look like from the side), including one picture of him threatening Eggman with icicle spears, a scene I specifically recreated as his introduction in Crisis of Chaos. But my favorite of all the pictures I ever drew, which I still have hanging on my wall to this day, shows him facing off against Shadow in a war of Chaos Control. The picture, as shown below if you’re interested, shows almost exactly the sequence I described in this episode, with the characters appearing in many places at once, neither with a clear advantage.
To finish the story, when I had the dream that inspired the Chaos Project 3 or 4 years later, Nova was not involved, as it was meant to be its own, single, inclusive story. But as I began to imagine the context of that story (what became Crisis of Chaos), I couldn’t resist the urge to include my old characters. But, as I wanted it to be my own story unrelated to my brother’s, I decided that Nova had to be completely re-imagined. I was very hesitant to give him any kind of special powers at all beyond Shadow’s, but I came to the conclusion that, if I could come up with a good justification for having those powers, I would keep them. It was another week or two before I decided to link each element to an Emerald, and that was good enough for me. I don’t know if I can really describe an exact inspiration for the change in backstory from Shadow’s prequel to Shadow’s sequel, but I felt that it would make for a better story, especially given the inclusion of Professor Gerald’s son and Maria’s father, an idea that I didn’t want to ignore after I had first thought of it. I chose the new name of Blacklight, partly as a nod towards the original Blackice name, but also to emphasize the balance/contrast of opposites theme which his story centers around. Lastly was the more specific changes made to his personality. Originally, Blackice was intended to have the mild, cool and polite villain personality which I later recycled for King (which, as you may recall, didn’t have the most pleasing results until much later on), with just a hint of passive-aggressive dislike towards Shadow. Once again, I can’t really say for certain what inspired this change, but I think it may have had something to do with Yu-Gi-Oh Zexal, as I was actively watching that series at around that time, and, in hindsight, Blacklight seems very closely related to the character of Ray/Vector (yes, I realize that those are both names of Sonic characters, but I promise it’s from Yu-Gi-Oh). And…I suppose that concludes the story. Once all of those ideas were set, I started writing, and the rest is history.
-And until next time, remember that it’s a good idea to turn back once in a while.
The drama builds in this newest episode of the Birth of Blacklight arc. Read it here!
As Shadow and Sunlight arrive at the home of an ancient Echidna clan of thousands of years ago, Sunlight continues to invite havoc and destruction. Though hopes are low and Shadow is less certain than ever, one person still thinks that Sunlight can be saved. Can Shadow really do it? Or will Sunlight take away everything that he’s ever cared about?
Happy Birthday to me! As my gift to you, please have another preview.
Shadow looks up with awe. Surrounding the elegant stone shrine are seven tall pillars, each one supporting a Chaos Emerald, most of which are pulsating with an odd pattern of light. At their center, atop the shrine, is the Master Emerald.
“Here they are.”
Shadow looks to the ground in front of him, where Tikal indicates. Circled around him at a distance, and staring at him curiously, are a group of young Chao.
“Don’t worry,” she bends down to tell them. “This one is a friend.”
Most of the Chao keep their distance. But one starts to waddle up towards Shadow’s feet. It stops and looks right up into his face. “Chao?” Shadow looks to Tikal questioningly.
She nods and smiles. “Go ahead.”
Hesitantly, Shadow reaches a hand down towards the little creature, and places it on its head. He starts to pet it gently. It closes its eyes and smiles contently, as the bubble above its head forms into the shape of a heart. All of the other Chao start to approach closer to him.
Tikal seems very pleased. “Look, they like you.”
Shadow takes his hand back, and turns back to Tikal. The Chao gives him a very confused look, unsure why he stopped. “I’m grateful to have seen this place, but why have you taken me here?”
Tikal sighs and looks to her feet, perhaps with shame. “This place…it is their sacred home. They can live here in peace, because there is a spirit who protects and watches over them.” While she speaks, the Chao all give up on Shadow, turn to face the shrine, and start to sing with little rhythm or structure. Tikal continues, “But my father…he wishes to destroy this place, and use the power of the Emeralds to help us win the war. If another battle comes…he will. His heart is closed off to the plight of these poor creatures, and even to me. I’ve asked the spirit to take the Chao and leave this place, but he is bound to the shrine somehow. I can only hope that we can all finally understand each other…before it’s too late.”
Shadow nods in understanding. “And if your father comes…you’ll be forced to choose between loyalty to your tribe, and justice for the Chao.”
She nods in return. “You understand, then.”
“So…what will you do?”
She thinks a while longer. “I love my father, truly I do. But I can’t allow his selfishness to destroy these creatures’ lives. I will do everything in my power to stop him.”
Shadow gives a very slow nod. “I see.”
“But whatever choice you make…I’m sure that you’ll be fine, as long as you follow your heart.”
A voice which Shadow has learned to instinctively flinch at shouts, “That’s the cheesiest thing I’ve ever heard in my life! I love it!” Sunlight leans casually back against the Master Emerald.
The E-X robot models are each based upon a previous ultra-powerful foe of the hedgehogs, one that once took a super form to defeat. The main point of this was twofold. First it showed how powerful Eggman’s “Chaos Project” (I hope you caught that reference in the first episode) really was, actually able to power such powerful mechs. More importantly though, it showed just how much Sonic and Shadow have grown under Chaos’ teachings, and how strong Chaos is to begin with. Shadow’s mech, the E-4X Blackdevil, was based upon the final boss of Shadow the Hedgehog, Devil Doom. The 4 in the model number refers to Shadow the Hedgehog as the fourth core-series 3D Sonic game, just as the E-1X refers to Sonic Adventure as the first, it being a mechanized Perfect Chaos. For those who don’t recall, “Artificial Chaos” is an enemy which first appeared in Sonic Adventure 2, and made a return for Shadow the Hedgehog. Little is known about about them besides that they were made by Professor Gerald Robotnik in the model of the real Chaos from Sonic Adventure. This is what Eggman was referring to in the previous episode when he mentioned that E-1X was inspired by his grandfather. All that E-1X is is Artificial Chaos brought to a more powerful extent.
As for the E-25X, its point of origin is Season 0. Originally, the plan was for that to be based on Solaris from Sonic ’06 instead, but that wouldn’t make any sense seeing as Eggman’s knowledge of Solaris was erased from existence. The next thought was Dark Gaia from Sonic Unleashed, but there are a few obscure reasons that I decided that wouldn’t work (forget Season 0, you may not learn about that until as late as Season 4). The 25 is another nod to Sonic’s 25th Anniversary.
– And until next time, remember to live and learn every day!