Blacklight Answers the Hard Questions

blacklightlogo

[Blacklight]: Alright, this’ll be a rapid-fire one. Shadow, are you all ready with the questions?

[Shadow]: I don’t understand the point of this.

[Blacklight]: These are questions that Sonic fans have been asking for years! Who better to answer them than someone who actually lives in that universe?

[Shadow]: I don’t see this going very well…

[Blacklight]: Well that’s your opinion! Hit me with the first question!

[Shadow]: Question 1: “Why can we see the entire moon when half of it was destroyed in Sonic Adventure 2?”

[Blacklight]: There is no moon. The moon is a hoax. It’s just a set piece. Next!

[Shadow]: Question 2: “Where does Sonic keep all of his rings?”

[Blacklight]: You don’t want to know.

[Shadow]: Question 3: “What do Sonic’s hands look like under his gloves?”

[Blacklight]: You thought those were gloves? Those are just his hands.

[Shadow]: Question 4: “Which story path is canon in Shadow the Hedgehog?”

[Blacklight]: It’s the one that leads to the secret twelfth ending, where Shadow learns that he’s actually a figment of Sonic’s imagination.

[Shadow]: That’s false.

[Blacklight]: Prove it.

[Shadow]: No thanks. Question 5: “What happened to Eggman’s appearance in Sonic ’06?”

[Blacklight]: One word. Diet and exercise.

[Shadow]: Question 6: “Where is–…” Oh, dear… “Where is that FOURTH Chaos Emerald?”

[Blacklight]: We’re still searching for it to this day.

[Shadow]: …Question 7: “Is Sonic Rivals canon? Is Sonic Spinball canon? Is Tails’ Adventure canon?” It…goes on for a while.

[Blacklight]: Yes, yes, and yes! Everything is canon! Sonic All Stars Racing is canon, Sonic’s Schoolhouse is canon, Sonic’s appearance in Pac Man is canon! What don’t you people understand about this!?

[Shadow]: Didn’t you write these questions?

[Blacklight]: Shut up and ask the next one.

[Shadow]: Question 8: “How did Sonic get his powers?”

[Blacklight]: Too much coffee.

[Shadow]: Question 9: “What exactly is the Lost Hex?”

[Blacklight]: It’s a lost hex, duh.

[Shadow]: Question 10: “How can Blaze be from the Future and the Sol Dimension?”

[Blacklight]: Well, according to Einstein’s Theory of Relativity, time and space are actually one conglomerated concept known as time-space. If we look to M-theory, a subset of string theory, more specifically, superstring theory, we know that there are in fact 11 dimensions of space-time. There is no distinguishing between the spatial and temporal dimensions. To our simple three-dimensional perspective, 11-dimensional space can take on a multitude of interpretations, including other dimensional worlds coexisting within the same confines of space and time we live in. Given the duality of space-time, this other spatial dimension, which one might call another world, can also be referred to as another temporal dimension, which one might call the future. The equivalence of space and time means that these two very different concepts are in fact one and the same. The future is another world, another world is the future.

[Shadow]: …

[Blacklight]: What’s that look for? I said I was going to answer the questions, didn’t I?

[Shadow]: Right…well, that’s all of them.

[Blacklight]: Over so soon? That’s alright, I suppose. But what hard questions would you have wanted me to answer? Tell us in the comments below! Make sure to get those questions in in time for the Q&A session at the end of the day!

Villain Chat! with Shadow the Hedgehog

blacklightlogo

[Audience]: *applause*

[Blacklight]: Yeah, that’s right, you’re excited. Avid Chaos Project fans may remember that hosting a late-night Villain Chat talk show has always been my dream in life.

[Shadow]: Always? It was only brought up offhandedly in the 50th Episode Special that retconned the premiere, and even that took place almost six months after your chronological introduction to the current events of the story.

[Blacklight]: Nah ah ah. I’m the one asking questions here. We’re kicking off today’s festivities by interviewing the second most popular character in the entire Sonic canon, Shadow the Hedgehog.

[Shadow]: Your show is called Villain Chat. Why would I be your first choice to interview?

[Blacklight]: That brings us to our first question of the night! Shadow, tell me, how does it feel to be branded as a villain by the very people who created you?

[Shadow]: I…don’t follow.

[Blacklight]: I speak of our parent companies, SEGA and Sonic Team, of course.

[Shadow]: I still don’t follow.

[Blacklight]: Well, just look at your presentation in any recent Sonic game. Take Sonic Boom, for instance. In that world, Shadow the Hedgehog exists as nothing more than an obstacle, an angry jerkwad who hates Sonic and hates friendship because…reasons.

[Shadow]: Different world. Why does it matter?

[Blacklight]: Is it really different? Regardless of whether you look at the games or the TV show, Sonic Boom presents its cast of characters as if they’re people with a long history that you should be intimately familiar with. Most of its jokes downright depend on that frame of reference. For example, the often-repeated joke of presenting the fighting between Sonic and Eggman as if it’s an office job is only funny if you assume that it isn’t the norm, and it’s only abnormal if you include the context of the canon games. And that brings us to Shadow. Shadow, like everyone else, is introduced as if you already know exactly who he is and what he should be doing. So naturally, he immediately attempts to destroy Sonic, because that’s totally in-character.

[Shadow]: Yeah, I think it’s pretty clear that the people who made Sonic Boom had very little idea of what Sonic is supposed to be. It’s as if they took one look at the original version of me and said, “Oh, that must be an evil version of Sonic.” That was never really in question. To answer your question, everything about Sonic Boom makes me feel disappointed, and this is no different.

[Blacklight]: Okay, so let’s ignore Sonic Boom, then. Instead, we turn our attention to Sonic Generations, your only significant role in the decade that came between Sonic ’06 and Sonic Forces. In Generations, you attempted to kill Sonic to stop him from acquiring the Chaos Emerald, because…reasons.

[Shadow]: That game depicted me as a rival, not a villain.

[Blacklight]: *clears throat* “I don’t know where we are, nor do I care. This is where I finish you, Sonic.”

[Shadow]: That…doesn’t make me a villain…

[Blacklight]: Right, because you were totally redeemed by that heroic and heartfelt speech you gave at the end of the game. Roll the clip!

[Shadow]: …I blame the game’s poor writing and lack of direction.

[Blacklight]: Yeah, that tends to be a running theme when it comes to Sonic games these days. But wherever you place the blame, it shows just the same that the people making these games seem to have absolutely no idea what Shadow the Hedgehog is supposed to be.

[Shadow]: Well, at least they started getting back on track with Sonic Forces. That game finally gave me a large enough spotlight to prove that I’m still the same person I always was.

[Blacklight]: Did it? Did it really? Sonic Forces has become notorious for its poor handling of villains, and you’re right there in that group. You’re placed on Infinite’s team in the game and all of its promotional material, and yet there’s no greater mystery surrounding that fact than there is about any of the other Replicas. Of all people, Knuckles is the only person who seems to show any legitimate concern over what’s going on. Sonic is upset by it, but it certainly doesn’t seem to surprise him much.

[Shadow]: Sonic wouldn’t be upset by it if he thought it was normal, which means that I’m clearly not thought of as a villain. The running theory they give is that I was being controlled.

[Blacklight]: True. But that isn’t the only issue. We also have Episode Shadow.

[Shadow]: The best thing to happen to the Sonic franchise in twelve years.

[Audience]: *laughter*

[Blacklight]: I wouldn’t be so sure about that. You may have been the protagonist of Episode Shadow, but that doesn’t make you the hero.

[Shadow]: Coordinated attacks against Eggman’s facilities to prevent a war, plus a dramatic escape of Infinite’s most powerful Virtual prison, doesn’t sound heroic enough to you?

[Blacklight]: Well, A for effort, but…uhh…Episode Shadow shows unapologetically that your reckless behavior and total lack of empathy are responsible for instigating a war that resulted in millions of deaths.

[Shadow]: …

[Blacklight]: You don’t have to fight the hero to be a villain. And it’d be one thing if you finished what you started, but no. Instead, you seemed to disappear from the face of the Earth for six months of war, for…reasons. Finally, you return…to deliver a few lines of exposition. That’s it. That’s Shadow the Hedgehog’s role in Sonic Forces. Starting a war, then sitting back and watching while other people fight it. In fact, by the sounds of it, you’re not just a villain. You’re a master manipulator, sewing chaos in the world and never getting blamed for it.

[Shadow]: I’m a monster…

[Blacklight]: It’s okay, buddy. You’re among friends.

[Audience]: *awwww*

[Blacklight]: So, now that we know how you really feel, let’s look back on some happier times with our next question.

[Shadow]: How long is this going to go on for?

[Blacklight]: As long as I feel like it. But trust me, I think you’ll like this question. You…have a LOT of theme songs.

[Shadow]: That’s true.

[Blacklight]: (reading from list) Let’s see here… We have “Throw it All Away” from Sonic Adventure 2, “This Machine” from Sonic Heroes…

[Shadow]: That’s Team Dark’s theme, not just mine.

[Blacklight]: Technically, yes, but it’s sung from your perspective, and repeats the words “Chaos Control” more than a few times.

[Shadow]: True.

[Blacklight]: Anyways, then we have a whopping six songs from the Shadow the Hedgehog game, from “I Am…All of Me” to “Never Turn Back,” and finally a repeat of “All Hail Shadow” for Sonic ’06. You’re already making me jealous here. But there’s also some extra vocal themes associated with you in Sonic Adventure 2, “Rhythm and Balance,” “Supporting Me,” “For True Story,” “Live and Learn” to some degree, and…”The Supernatural?” I don’t even remember that one…

[Shadow]: The theme of the Final Rush level. Lyrics were a bit hard to hear.

[Blacklight]: Yeah, whatever. That’s fourteen songs! Fourteen! How in blazes do you keep track of them all!?

[Shadow]: Categorizing by game and/or level certainly helps.

[Blacklight]: That was a rhetorical question. The real question is…of all these songs, which do you feel most accurately depicts you? Which of these songs is the essence of Shadow the Hedgehog?

[Shadow]: Well…that’s a difficult question to answer. Each song serves its own purpose. Sometimes, I’m a lost soul. Sometimes, I’m fighting for my ideals. Sometimes, I’m simply the coolest.

[Blacklight]: So what, you have a song for each mood? For each day of the week!? Some of us don’t even get one theme song, you privileged little—

[Audience]: *gasps*

[Mr. C]: (offscreen) Language!

[Blacklight]: Sorry…what I meant to say was…even the newest of those songs is fifteen years old now. So which one would you say has still…retained its value, so to speak? Which one has the most staying power, which one aged the best?

[Shadow]: Well…”Live and Learn” is a classic…but it’s not quite personal enough. As fond as I am of “All Hail Shadow,” I suppose I’d have to say that “Never Turn Back” is the one that still works best for the place I’m at right now.

[Blacklight]: Ah, I see. Least favorite?

[Shadow]: You want me to choose a least favorite of my precious children?

[Blacklight]: …

[Mr. C]: …

[Audience]: …

[Blacklight]: Who are you and what have you done with the real Shadow?

[Shadow]: I was trying to be funny…

[Blacklight]: Well you’re terrible at it. Just answer the question.

[Shadow]: Fine. I’d have to go with “Almost Dead,” the theme of the Dark ending in my game. It’s noisy, it’s repetitive, and it has very little meaning beyond “being ambivalent,” which is kind of strange, since you’d think it would be about pure evil. Basically, it’s a standard heavy metal song.

[Blacklight]: Are you saying that you don’t like heavy metal? You certainly seem like the type who would.

[Shadow]: You’re talking about the wrong Shadow. Try asking the one from Sonic Boom. You might get a different answer.

[Blacklight]: Oh, I see. You’re trying to tie this whole piece together by making commentary about the harm of judging a person by appearance without understanding who that person really is.

[Shadow]: No, I just don’t like heavy metal.

[Blacklight]: Ah, to each his own, I suppose. And I’m gonna have to stop you there. Villain Chat! will be right back after a quick word from our sponsors. But before we leave, don’t forget! We’ll be doing a special Q&A session at the end of the day to answer all of your burning questions! What would you have asked Shadow in this interview? Tell us in the comments below, or shoot a message our way! Be right back!

Opinion Piece: Sonic the Hedgehog (2020 Movie)

Hey there, everyone! Long time no see! Way…too long, actually… Heh heh… When was my last post again? September? Yikes. Well, no need to worry, I’m not dead, and neither is the Chaos Project. I’ve just been taking it slow with the writing for life reasons. And video game reasons. Which are basically my life, so…

Anyways, who doesn’t love sequels!? Today, we’re looking at the follow-up to my previous analysis of the Sonic the Hedgehog movie, published back in May. Oh, geez, have I still not published that Sonic ’06 review I talked about at the beginning? I don’t have time for that anymore!! *ahem* Anyways, after waiting many long months to see the much-anticipated character redesign that they delayed the movie half a year to do, an official trailer showcasing the new design has finally been released!

And there he is! What a difference it is! This new Sonic is—wait a minute…what do you mean, ‘I said that I liked the old design’? Preposterous! Who would say a blasphemous thing like that!? Oh, wait, I did say that, didn’t I?

Untitled

…Let’s talk design. To put it briefly…I’m very okay with this. To be fair, I did choose what is perhaps the most flattering shot in the entire trailer to put above. But I think that shot looks pretty darn good, actually. Sure, this new design doesn’t look flattering from every angle. And sure, I dislike that his stomach is a different color than his muzzle. And sure, I’d rather him have gloves to cover up those freaky hedgehog fingers. And sure, I don’t get why he isn’t wearing socks. But other than that…I don’t see much problem with this design. It looks like Sonic in live action.

Main point, the redesign is certainly shocking at first glance, but there’s nothing about it that makes it “not Sonic”.

No, I wasn’t exactly gushing over it. But given the public outrage I was seeing, I felt the need to express my “okay, whatever” opinion about it. It wasn’t what I wanted, but I would have been fine with it. But with that out of the way…oh, what a difference it is! Basically, what I had in mind with the old design was “choose either tan or white for his non-blue fur (not both), expand the shape of his chin and the whites of his eyes, slap on some gloves (and socks, still don’t understand why those were missing in the first place), and you’re golden.” They did all that and more. And that makes me think…maybe…too much more. I just can’t let up with these controversial opinions, can I?

Untitled

Hard to complain about the face. A “handsome package” it certainly is.

The trailer begins with Sonic in Green Hill Zone (a gorgeous representation of it, I might add). Instant respect right there. I will take any and all references to the Sonic canon I can possibly get, anything to make this movie less generic. But, yeah, yeah, I know, Sonic himself is the only topic of interest on the Internet right now. So what do I mean when I say ‘too much’? Well, one major difference between the two images shown thus far is that Sonic’s spines splayed out a bit more drastically in the original design. Though it’s hard to tell here, the spines themselves were also shortened for the new design. Both were done, I assume, to make the character look more “cartoonish,” which is exactly what people were asking for. But I would’ve been happier with them left exactly as they were. I believe I’ve mentioned this before in comparisons of Sonic’s Modern and Classic designs, but having longer spines allows for more interactions with wind and body movement, which conveys a better sense of speed and a more “cinematic” feel. Given that this is a movie, I’m pretty sure that “cinematic” is a good thing. I also have a bit of a problem with the new mouth. I’ve always felt that Sonic in 3D with his mouth modeled at the center of his face makes it look like he has this weird overbite going on. The old design had a center-mouth as well, but, being linked to a more humanoid jawline with actual lips mitigated that particular issue. I’ll still take what we have over what we might have gotten, but that doesn’t mean what we have is perfect. I’ll also note that Sonic’s serious-face doesn’t look nearly as serious anymore, but given that he’s not being portrayed as a very serious character, I can certainly live with that. I’ll also add that having the fur on his face more messy and unkempt as it was in the original design was one of the best parts of that design compared with the new one. Having it so smooth and shiny as it is in the new design makes it a lot less believable as a creature that could exist in our world, especially when viewed from far away or in less focus, making it look almost too much like the smooth clay-like texture seen on in-game models.

Untitled

So am I psychic or what?

So with that out of the way, we can finally talk about other parts of the trailer. And so…uh…here’s what I said about the last trailer.

Apparently, Sonic now generates electricity when he runs, which sticks to his quills even after they fall off. This is a fact that is constantly brought up throughout the trailer…If you’ve ever had experience with “The Flash,” a DC Comics character, you may recall that this speedster does the same thing…

Untitled.png

And look at this! We have another example of Sonic pretending to be The Flash as he goes into “Flashtime,” slowing the world around him to a pace that even “the speed of sound” wouldn’t be nearly enough to justify.

Glad to see that connection wasn’t an accident. But regardless, this scene’s showcasing of Sonic as a child roughing it on his own in some hole or basement or wherever he lives did a much better job showing him as a relatable character than the first trailer managed to do. Seeing him speeding through the comics of someone who interests and most likely inspires him, seeing him play games with himself and seek other means of amusement, all of it well demonstrated not just a concealed sense of loneliness, but also his happy-go-lucky resistance to such dark feelings. It made him feel like a relatable person, far better that the previous trailer’s brief glimpses of a pile of shoes and an old tape player did. (Not claiming that the movie has been changed in any significant way, I’m working under the assumption that it hasn’t, just trying to say that this trailer was better put-together than the last one.)  Honestly though, the baseball scene that came next was probably a bit too much, the glimpses of him in his home did the same job in less time (and with fewer fart jokes, which is always a plus). Though I’ve said it before and I’ll say it again. I approve of references. And the use of the Green Hill Zone theme (which is rather difficult to secure the rights to, from what I understand), was, of course appreciated, even if it is rather odd that it wasn’t used when we were actually looking at Green Hill Zone earlier.

Untitled

Ahhhh!

I know I said I was done with the design stuff, but I will note that I find the gaping size of his mouth in this scene to be downright creepy. To have his teeth that far apart, he would most certainly have to dislocate his jaw. Honestly, I never understood the whole “teeth” problem people were having with the old design, but I don’t find this to be any better. But anyways, there’s that Warp Ring again, which continues to show up in several other places throughout the trailer. I hold to what I said about the last trailer, that I’m very interested to see how they go about acknowledging this piece of lore which has never before been acknowledged in the canon. Eh, it’s probably just a meaningless plot device. Still, it’ll be interesting. What else is of interest here is that, despite appearing to be the same  Sonic screaming scene seen in the previous trailer, the context seems to be a bit different, as Sonic was holding neither the ring nor the sack(?) he seems to have now, in the previous trailer. This is the one indication I’ve seen that would suggest that modifications may have been made to the movie beyond the aesthetic since last time. (Also, the close face shots seen above may be the same scene, despite one being on a random desert highway and the other being in Green Hill Zone. I would wager that was not a change made due to the movie’s delay, rather, they showed us an intentionally false setting the first time because they wanted to leave Green Hill as a surprise reveal for later.)

Untitled

Apparently, Sonic is now an alien fugitive.

So the whole “I’m not from your planet” thing was brought up in the last trailer, but they definitely drove the point in this time. Sonic frequently refers to the fact that he is from a planet which is not Earth (even though they very specifically call the planet Earth in the Adventure era fhnwrpslsjkjdrkgksnekngsingl*mashing head on keyboard angrily*). The use of the words “planet” and “Earth” confirms that Sonic does not come from some alternate Earth, and strongly suggests that the distance between the worlds is spacial, not dimensional. Which would mean that Sonic is literally a space alien. I mean, I suppose it’s certainly one way to interpret the whole hotly-debated “two worlds” issue of Sonic lore. It’s not like space travel is taken as a very significant event in the Sonic games, so I suppose I would probably like that explanation better than the more commonly accepted separate universes, or worse yet separate canons. But can we talk for a second about Sonic’s motivations for coming to Earth? He claims that people on his planet are after his powers. What people!? Who in a universe even remotely resembling the games (Eggman excluded) would be after Sonic’s powers!? Could it be that we’re actually dealing with potential antagonists who have absolutely nothing to do with Eggman? I do sincerely hope that this is a question that will actually be answered in the movie. Eh, it’s probably just a meaningless plot device. Regardless, I think I smell a potential plot for a Chaos Project crossover episode… (or maybe that’s just the smell of body spray and an old ham sandwich).

Untitled

Never thought I’d see Robotnik do the Robot.

I’ll say this again as well. I see a lot more Jim Carrey here than I see Eggman. Or should I be saying Robotnik? I was somewhat surprised to hear the Robotnik nomer used, seeing as they seem to have been doing away with it ever since its one offhanded mention in Generations. But, as I said before, the evolution of an eccentric Doctor into the mad genius Eggman is the plotline I most look forward to seeing out of this movie. So anyways, they can shape “Robotnik” however they want, as long as I’m able to recognize him as Eggman come the movie’s end. And I won’t lie, I’ve found just about every shot he’s in to be hilarious thus far. Especially when he got punched in the face. You just don’t get that kind of satisfying slapstick violence in the games. On another note, I am getting more and more curious about Robotnik’s assistant. Is he supposed to be a reference to something? He seems…almost too perfect. You know what? Calling it right now, he’s the true villain of the movie. I got the Flash thing right, so let’s see if my future-telling powers hold out.

Untitled

Seriously though, why wasn’t this a reference to the first boss of Sonic 2?

One interesting change of note seen throughout the trailer is that they seem to have drastically reduced the intensity of the lightning effect used to represent Sonic’s powers. His discarded quills now seem to only glow, rather than having electricity constantly running through them, and the picture shown above has all of the electricity used to knock it over completely dissipated, where it was still going strong at the same point in the first trailer. Not sure that it necessarily means anything in particular, but it’s a change I’m happy they made. I necessarily mind used as a representation of his power, but dialing it back as they did better shows that it’s just a representation, rather than having his powers actually revolving around lightning as the old effects seemed to suggest.

Untitled

Glad to see that some things will actually be taken seriously.

There’s not a whole lot else to talk about from this trailer. It was certainly dedicated much more Sonic’s character than it was to the plot, and rightfully so, seeing as the character is what we all tuned in to this trailer to see. I’ll still reserve judgement on whether or not like this interpretation of the character until I see the full range of his personality, but I’m not gonna lie, his excitable personally, expressive animation, and good-looking new design made me really start to think of him as adorable, which never would’ve flown with the old design…or…any interpretation of Sonic, for that matter. Sonic has never been “cute” to me, but this movie seems to be pulling it off well. That is, of course, until things get serious, which I see as a necessity. Sonic is at his best when he knowingly risks everything to perform a heroic deed, not because it’s heroic, but because it’s right. I saw a lot of people shouting “Super Sonic!” at the picture shown above, and…I seriously doubt it. More likely just him discovering the true extent of inner power or whatever. I don’t see Super Sonic fitting into this movie at all, in all honesty. Even though he’s a blue hedgehog who runs faster than the speed of sound, they wouldn’t want to break their precious live-action realism by bringing magic fur-color-changing invincibility-granting rocks into the fray. I’d love to see it—anything that makes this movie more uniquely Sonic and less generic Hollywood is a good thing in my eyes. But it’s not happening.

Image result for sonic the hedgehog movie promotional image instagram

My boi’s back in the best pose!

So what’s the final verdict? If the old design was a 4 out of 10, this one’s a 9. Not perfect, but pretty darned close. And as to the movie itself, my opinion hasn’t changed much. I expect it to be mediocre at best. But a mediocre movie staring a lovable character can still be pretty good in its own right, so in that sense, I’m more excited to see the movie than ever before. So…

-I have no idea how it isn’t dead, but that’s a cause for celebration!
(And somebody give Robotnik a big fat break. He’s too skinny.)

Review: Season 1, Episode 9

Well…I’ve dedicated about six straight, no-distractions, nearly-uninterrupted days into writing this episode. I reached 14,000 words before I realized that there was simply no reasonable way I could publish this as a single episode. Even though I really wanted to. Seriously, this season doesn’t have room for any two-parters. So I guess I’m just expanding the season. Needless to say, this episode wasn’t exactly supposed to end where it did. It wasn’t exactly a cliffhanger, we all know what happened to Shadow in the end. But, eh, it was dramatic, and roughly in the middle. It is sort of nice now that I have the two separate “Episode Shadow from another perspective” and “the rest of Forces from another perspective” episodes. This episode was originally supposed to be just the latter with a brief Episode Shadow based introduction, but, much like Vector, I guess I just got too caught up in the story. So that “brief introduction” basically became an entire episode of its own.

I suppose I should probably explain the whole “Tales of the Resistance” thing. Sonic Forces is…incredibly unique in the way that it handled its story. Yes, I know, that’s a pretty funny way to say “terrible”. But that’s the thing. Generally speaking, Sonic game stories tend to fall into two categories. Either you have something like the Classic games or Lost World or Colors or something, where there’s a very loose, simple plot that is presented as it is with no questions to be asked, or it’s something like SA2 or ’06 where the plot is complicated and presents lots of questions, but is still designed to be self-inclusive and answer those questions for itself. But Forces is different. Forces presents this grandiose plot, one of the biggest in the franchise, but then leaves 90% of it up to your imagination. And when it comes to Sonic, I have a very active imagination. So that’s why I’ve decided to work on this sort of…subseries to take place within The Chaos Project. The idea is not to rewrite Forces, but simply to tell the stories that Forces left out. In fact, the Forces special I wrote nearly a year ago, After the Fight, would probably be considered a part of this subseries as well. I did consider writing this as its own separate story, instead of making it a part of The Chaos Project, but…why should I leave these things separate when they stand to benefit from the context of each other? Plus, as you may know from Shadow of Time, I don’t exactly have the best track record when it comes to reliably working on non-Chaos Project content. I’ll probably compile it all on the website with C.P. content removed anyways.

One of the reasons I love this part so much (and why it dragged so much longer than expected) is because I couldn’t pass up the chance to reimplement some nearly-canon yet lost material of Forces. To most of my readers, half of the dialogue during the Virtual Reality novelization was probably completely unfamiliar. But all of it (right up before the end) was actual dialogue programmed into the real Episode Shadow, but left inaccessible for unknown reasons. I might’ve mentioned this before, but Shadow’s line “I thought you said he was destroyed three months ago…” was one of the most spectacular deliveries I’ve ever heard from this voice actor of Shadow. But they cut it out. So to spite them, I put it back in. Even at the end, once Shadow started talking about “Showing them Ultimate Power,” those were cut lines as well, although they seemed to be intended for Eggman’s Facility (possibly implying a cut Jackal Squad fight, curse you Sonic Team). In general, Tales of the Resistance is expected to be full of such references to cut content, little-known trivia, and even some unused concept art, as you will be seeing right at the beginning of the next part. In terms of the “little-known trivia,” I should probably mention that the first flashback scene, of Rouge coordinating Shadow’s run through Enemy Territory while Omega deals with Infinite, was actually, for the most part, straight out of one of the official Sonic Forces prequel comics. But that’s not the trivia part. What’s interesting is that that particular comic, “Looming Shadow,” ended with a brief exchange between Rouge and Shadow which was entirely missing from the original game, despite the dialogue otherwise lining up perfectly. That would be because that ending exchange was, you guessed it, made up of lines that are programmed in but cut from the final game. It’s hard to say whether the comic writers actually saw a beta version of the game where those lines were used, or if they were simply given a bulk script to work with before anything got cut. But the way I see it, I’m simply doing the comic’s work. Only better. Eat your heart out, Ian Flynn (not really I love your work plz don’t be mad).

Coming back to the episode as a whole, I would say this one in particular was inspired by a few very specific questions.
1) What the heck happened at the end of Episode Shadow that made Rouge call Shadow over?
2) Why the heck did Episode Shadow end showing Sonic being defeated by Infinite without any additional context of any kind? What was the significance of that scene?
3) WHERE THE HECK WAS SHADOW OVER THE FOLLOWING SIX MONTHS!!?? Seriously! They dedicate an entire prequel story to Shadow, and they don’t even bother answering the one question about him that was actually posed by the main game? What were they thinking!?

Over all, the ending of Episode Shadow was severely, severely lacking. It’s almost like they decided to cancel the second half so they could get it out in time for day-one DLC. IT’S ALREADY DLC!! YOU MIGHT AS WELL JUST TAKE THE TIME TO PUT ACTUAL WORK INTO IT!! Sorry. Anyways, two out of three of those questions were definitively answered by this first part. And that brings me to the Battle of Lost Valley. Green Hill was one of the many, many things in Forces that everyone reacted to, but never actually talked about. Why is it covered in sand? Why is it inhabited by an alien worm from the Lost Hex? Why is it littered with the scattered remains of Death Egg Robots? These are things that everyone points out, yet no one ever bothers answering. For these questions, I got one out of three. It’s a start. Writing the Battle of Lost Valley was immensely satisfying, just because it answered so many questions. It explains what Rouge saw at the end of Episode Shadow. It explains where the Death Egg Robots came from. It even explains where GUN went for the duration of the game. To top that all off, it gives the sand worm an actual purpose, and ties Episode Shadow quite neatly into the main story of Forces.

And I suppose that’s all I’ve got for this part!

-So until next time, remember to live and learn every day!

Review: Shadow of Time Part 6

Well, this is where the story really starts getting interesting. The number of word-for-word scenes from the original Shadow the Hedgehog were extremely small this time. It would probably be easier to count those than it would be to count the changes. However, there was a slight problem as a result of that. This Part was supposed to reflect The Last Way, the level played during Final Mode. But because Shadow was on Black Doom’s side, there was no reason to play that level, leaving this entire part almost completely devoid of action. But then, Shadow did get to hit a few people, and I think those moments of intense drama made up for it. I wasn’t totally sure about the decision to leave Rouge alive, but I’m glad I did, because that moment of striking her proved to be very meaningful for Shadow, the final turning point in his path to Darkness. And of course, technically speaking, I wouldn’t want to kill her just in case something goes wrong involving this story’s surprise twist. It’s pretty unlikely it was ever going to matter, and at this point it’s practically impossible, but you never know. As a last note, the whole Shadow Android part was kind of unfortunate. Everything in this story so far has been very interconnected and important, so this, much like it did in the original game, kind of just felt like filler. It was necessary to give Eggman a role in the story, and introduced several necessary concepts for the big twist, I just wish the meaning could’ve been somehow greater.

And now, as usual, a list of changes.
1. Shadow defeats the Egg Dealer after already having fought Diablon.
2. Shadow has a flashback to the first Shadow Android seen in Sonic Heroes. (This was really only here obligatorily, I didn’t want to violate the one-flashback-per-part rule until the final part.)
3. Shadow obtains one of Black Doom’s trinkets, using it to cut the back of his hand, proving that he is not an android.
4. Shadow shuts up Eggman with some very hurtful insults.
5. Because Sonic and Eggman are already on the scene, and Knuckles is incapacitated, it is Rouge who shows up with Tails and Amy to stop Shadow from giving the Chaos Emeralds to Black Doom. Amy is wearing some unusual gloves.
6. Shadow attacks Rouge at the mention of Maria, knocking her out.
7. With one last chance to convince him, Sonic tries to give Shadow the Inhibitor Ring that he kept after the events of Sonic Adventure 2, which Shadow breaks in rejection.
8. The Ritual of Prosperity proceeds without The Last Way ever happening.
9. Breaking free from the effects of the nerve gas under Black Doom’s advision, Shadow kneels to him and swears his loyalty, instead of swearing to destroy him.
10. After his own transformation, Black Doom willingly gives the Chaos Emeralds to Shadow.

Review: Season 1, Episode 4

Well, this one took a lot longer than I was hoping, but it’s finally done! There was a lot that went into this episode, so I’m trying to think of where to start. I knew from the moment I learned that the Jackal Squad weren’t featured in Forces that I would want to dedicate an episode to them at some point. At the time, I didn’t imagine it would be quite this soon. And a hitch came in the plan when I realized that the general consensus was that Shadow had killed them all. I mean, sure, “destroyed the entire squad” certainly could imply that, but Shadow’s no mass-murderer…right? And I’d already written into Forces of Chaos that Infinite knew they were alive, but didn’t care about them. (That was totally meant to lead into this episode, by the way.) I got around this problem by suggesting that Infinite did think they were dead at the time, but learned the next day that they weren’t. And you know, there were more than just the three Jackals in the squad besides Infinite. They’re nowhere to be seen in this episode. Perhaps Shadow really did kill the rest of them? I intentionally left it very unclear, and it could simply be that Seth, Colm, and Tana were the only ones willing to go back to the squad after Shadow’s attack, and all the rest just ran away. Whichever makes you feel better, I guess.

Let’s move on to the members of the squad, I suppose. None of them were given names…or personalities…when they originally appeared in the prequel comic. But these three are the same three who appeared most prominently in that comic, and most of Seth’s monologue was dedicated to explaining that fact. It was kind of fun, taking these nameless nobodies and turning them into real characters. I’ve seen it done by others before, and it’s interesting to see how our interpretations differ. And anyways, Seth was the closest to getting something along those lines, as he was featured right alongside Infinite in that comic, and even had a single spoken line. Based on his more eager, energetic facial expressions, and the similar inflection I interpreted from his single line, I came to the conclusion that he’s maybe a bit younger than the rest of them, but his closeness to Infinite showed that he was still most likely his second in command. I built the character based around those two observations. The result was a surprisingly optimistic personality, an interesting contrast to Infinite himself, belonging to someone who considers Infinite to be his closest friend. Perhaps they even had a sort of darker, more twisted version of the brotherly bond shared by Sonic and Tails. Maybe I’ll dig into that a little in a future episode.

Something you, in all likelihood, probably didn’t notice, is that there was a pattern to the names I chose for these three members of the Jackal Squad. They all share their names with playable characters from a game called Fire Emblem: The Sacred Stones. They don’t have very much else in common with these characters, just the names. Part of the reason I did this has to do with a scrapped idea I had for Infinite. When contemplating what his name should have been before he became Infinite, one of the most prominent ideas that came to me was “Innes,” which means “small, secluded island,” and of course, begins with “In” just like Infinite does. Innes also happens to be the name of a Sacred Stones character. There’s also another reason I was considering Innes, but I’ll get to that in a moment. Anyways, I liked that name, but I liked Finn even better, where “Fin” literally means “end,” the opposite of Infinite, and is also derived from the “fin” in “InFINite.” So, that was going to be it, and this episode was going to have nothing to do with Fire Emblem. But I still needed a name for Seth and the other Jackals. And that brings me to my next point.

This episode was strongly, yet loosely, inspired by Egyptian mythology. The connection was sort of already there for me. Jackals are important figures in Egyptian lore, strongly associated with death due to the real life problem of jackals digging up graves. And Infinite’s very earliest appearance involved him raiding a pyramid, which are well-known to be used as the tombs of Egyptian Pharaohs. In other words, Infinite was doing exactly what inspired those Egyptian myths. They even gave him a middle-eastern style curved blade. Throw in the Phantom Ruby, and you have a clear connection to the jackal-headed Egyptian god of the dead, Anubis. That was the angle from which I decided to work this episode. Having it take place in a pyramid was an obvious choice from there, and I figured the pyramid from SA2 would simply be a more creative choice. Anyways, one of the reasons I liked “Innes” as a potential name was due to the fact that it has a similar sound to “Anubis,” driving in that connection further. But I liked Finn too much to let it go. And then there’s Seth. Seth is an alternate pronunciation for Set, another Egyptian god. Set did a lot of…interesting things in Egyptian lore, but one of the more important things he did was teaming up with Ra, God of the Sun, to slay Apophis, the Serpent of Chaos. (Now that sounds like something that can be tied back into Sonic. So who in the Sonic universe made a Sun, who could team up with Seth? And who would that make Apophis? You may have to wait until Season 5 to find out.) Point is, much like the rest of this episode, Seth is inspired by that mythology. But wait, didn’t I say Seth was a Fire Emblem character? That I did, yes. Between the coincidental near-use of Innes and the definite use of Seth, I decided to roll with that reference, and name Tana and Colm after those characters as well. Lyon, the ex-member of the Jackal Squad who died, was also named similarly, and he even shares a bit in common with his namesake…in the fact that he’s dead. Spoiler alert!

I think it’s finally time to move on to other things. Before the Jackal Squad was ever involved, this episode was planned to be a team-up with Shadow and Hero, since Hero didn’t get a proper spotlight in his introduction episode, and Shadow, the second main character of the series, has been lurking in the background this entire season so far. And I realize that with so much focus on Seth, that got a little bit lost. I realized that with a third character in the mix, Hero, being mute, would be hard-pressed to get enough screen time, since Shadow and Seth would be able to keep talking to each other. With that in mind, I made sure to kick the episode off with a sweet little character moment with him and Bruno, so that he didn’t just seem like a flat, pointless character the entire time. This is probably the first time I can say that Bruno was pretty much totally useless, but now that I’ve written him in, I’ve got to stick with him. Anyways, Hero and Infinite are supposed to have a thing going, that was emphasized well enough back during Forces of Chaos, but once again, with so much focus on Seth, that got lost this time around. At least he made friends with Shadow, even if that was kind of forced in at the end.

So…there are three Phantom Rubies. And Shadow may or may not have promised to help Infinite find them. So why are there three? Well, why are there seven Emeralds? Why are there twelve Temporal Sapphires? Perhaps this is related somehow. We never did learn why Chaos and Ruby energy interact the way they do. Or what the Phantom Ruby really is. But now, we’re doing alright, and we’re on our way.

-So until next time, remember to face every moment, day by day!

Review: Season 1, Episode 3

So I had just started writing this episode, when suddenly, I realized…”WHAT THE HECK AM I DOING!? Why am I cross-canon shipping Rouge the Bat with freaking Sly Cooper!?” Okay, so one, it’s not shipping, because they hate each other’s guts, and they never even kissed on-screen. Two, this was not, I repeat, NOT Sly Cooper. For those not aware, Sly Cooper is the titular character of a videogame franchise that released exclusively for the PlayStation family of systems. In those games, Sly is a thieving anthropomorphic raccoon born to a family with a history of thieving going back many generations. He wears a mostly blue outfit, and fights with his signature hooked cane. Given that information, it would be all too easy to misinterpret my Sly, who I’ll call Sylvester to make things easier, as being the very same person. So here’s how it went. Planning for this episode began with the simple desire to show why Rouge considers herself to be both a thief and a spy. The obvious answer to me was that she was once a thief, but her life was changed by an offer from GUN. I quickly decided that giving her a partner in crime, whom she would have to betray, would be a great way to add depth and drama to the episode. By adding a romantic relationship to the mix, I though it might subtly demonstrate the origin of Rouge’s flirtatious nature. The choice of a Raccoon for the other thief was beyond obvious. Calling him “Sly” wasn’t quite so obvious, but I’d hardly call it a stretch. At that point, I realized that a raccoon thief named Sly sounded oddly familiar. I’ve never actually owned a Sly game, but a friend of mine did, so I saw the first one played a fair amount. Anyways, I realized it was a thing, so I had two choices. I could start over from scratch, or I could keep rolling with the reference. I decided on the latter. So I added the blue outfit and the staff, and Sylvester was born.

There are a few notable differences, the largest being that Sly Cooper isn’t actually named Sylvester (as far as I know) and that Sylvester doesn’t have the last name Cooper. Additionally, Sly wears a blue beret and grey pants, which were notably missing from Sylvester’s outfit. Sylvester’s staff does not have a hook like Sly’s cane. That being said, Sylvester may have quoted Sly once or twice. His personality is intentionally very similar…with the whole criminally unstable thing added on top. I’d say the obsessiveness was also added, but…Sly actually was pretty obsessive in his games. And of course, Sly didn’t turn out to be a villain. Point is, it’s a reference. A parody, one might say. But absolutely not the same person. It’s still a little awkward that I put him in a relationship with a canon character, but I just had to keep reminding myself that he was never the point of the episode, just a character there to help tell Rouge’s story.

So, on to Rouge. I must say, minus the weirdness I’ve already talked about, I was really looking forward to this episode. My very first attempt at delving neck-deep backwards into Sonic lore, to tell the stories that were missed…unless you count the Forces Special, but that was recent enough that I wouldn’t call it “neck-deep backwards”. It’s one of the biggest reasons I decided to write this story in the first place. Maybe that’s why this is now among one of the fastest episode I’ve ever written. But why Rouge? I want to say that I mentioned something along these lines before, though I don’t really know when. I find Rouge to be a very…unique character, not necessarily in terms of her design or personality, but simply in simply in her role in the Sonic franchise. Rouge is one of the only characters introduced in the modern series who isn’t a completely special, one-of-a-kind person. I know that sounds like the opposite of what I just said, but think about it. Silver, Blaze, Infinite, Omega, even my own characters like Zero, Blacklight, and Chaos, they’re all very, very…specific characters. The only ones more like Rouge are Cream and Big, and they’re…well, not quite as interesting to work with. Rouge is just a normal person in the Sonic world, and yet she still manages to play an interesting role, and has a sort of mystery about her. I thought that made her the perfect candidate for my first backstory episode.

I already explained some of the basics behind planning for this episode, but there was one very important goal beyond Rouge herself. But I suppose it still began with her. When I knew I’d be telling a story about her joining GUN, I knew I needed to explain why. The answer seemed fairly obvious. She’s a jewel thief. And they needed seven very special jewels in their possession. As shown in Adventure 2, they absolutely were collecting Chaos Emeralds by that time, as they had three of them waiting in storage, not counting the one that Rouge was carrying with her (the very same one that kicked off this episode). In a general sense, it should be obvious why they would do that. But they’ve never done it before. So what got them started? I realized at that moment that I had the perfect opportunity to bridge the gap between Adventure 1 and Adventure 2. And that became my mission for this episode. After all, the Perfect Chaos incident certainly seems to be the first time Sonic ever really went public. All of a sudden, these world-ending scenarios are now happening in the public eye. And of course, GUN would’ve known about that. Realizing the destructive potential of the Chaos Emeralds, locking them away would easily become priority one. So they needed Rouge. Gap officially bridged. Of course, there were a few extra references thrown in just to bind things that much tighter. Of course, there’s the blue Emerald that Rouge apparently holds onto all the way through Adventure 2. The three reports she receives at the end line up with the three she later has to retrieve from Security Hall in SA2, as well as the extra one in Tails’ “safe hands,” which he received due to his actions in Adventure 1, as you might recall. Then she was ordered to investigate the Master Emerald, which how her story was started off at the very beginning of SA2. And of course, the Commander flips out when Eggman steals the information he later uses to wake up Shadow.

I suppose that leads me into my next topic. This is the first indication that the Commander was ever present before the events of Shadow the Hedgehog. But we’ll most certainly be seeing more of him in this timeframe. Ever wonder why GUN went after Sonic when their leader knew very well about Shadow? We’ll certainly go over that, eventually. It may also have something to do with that soldier at the end, Mr. J. Naka. That name ring a bell? Well it shouldn’t. Necessarily. We’ll likely be seeing more of him in the future, though. Think of this as a sneak preview.

Something else I forgot to mention. Rouge’s flashback outfit was heavily inspired by an official concept art sketch recently revealed on Sonic social media channels (thank you, Aaron Webber). Here, I think I can just show you.

https://www.facebook.com/plugins/post.php?href=https%3A%2F%2Fwww.facebook.com%2FSonic%2Fposts%2F10156220547112418&width=500

The third photo shown is a prototype design for Rouge, where she looks quite a bit younger. This is what I was referencing when describing her design. And that’s all I got for now.

-So until next time, remember to live and learn every day!

 

S1 E3: Thief’s Honor

The next episode of The Chaos Project has arrived! Dive in to the secret history of Rouge with this special flashback episode! (Totally didn’t forget to make this post when the episode actually came out last week or anything…) Read it right here!

When someone from Rouge’s past appears unexpectedly, she’s prepared to do whatever it takes to get him back behind bars. But what really happened all those years ago? Who is Sly?

Opinionated Review: Sonic Forces

Yeah, I’ve been holding out on this for a while, even though it’s the whole reason I started these reviews in the first place. This game…was something. And I’m honestly not going to be sure what something means until I’ve finished writing here. When I first finished the game, I was unsure of what to think, and while my opinions have solidified a little more since then, I was hoping to have a better idea by now. So here we go—even I don’t know where.

Continue reading