Preview: Shadow of Time, Part 4

I figured, “Eh, why not?” So here’s a little preview of what I’m posting next week.

Shadow opens fire on the strange green mechanism that serves as the ARK’s floating defense unit with his heavy machine gun. In seconds, it is destroyed. “The Eclipse Cannon is ours.”

Doom’s Eye approaches from behind. “Well done, Shadow. Meet me in the cannon’s control room.” It flies off just as quickly as it arrived.

With no ammo remaining, Shadow discards the weapon, as heavy footsteps across the glass floor can be heard from behind him. “It’s been a long time…Shadow.” Shadow turns to look into the achromatic eyes of the GUN Commander, who points his pistol directly at Shadow’s head.

Shadow turns to face him calmly. “Who are you supposed to be? Another one claiming to know who I am?”

The Commander continues to step forward, never lowering the weapon. “I know you…Shadow the Hedgehog.” He stops a few feet short of Shadow. “You killed everyone I loved. My family. Maria!” He jabs the gun forward for emphasis, as Shadow lets out the slightest gasp at the name. “I’ve been waiting all my life for this day!”

Shadow closes his eyes, and clenches a fist tightly. “You’re wrong. I didn’t kill anyone, not on that day.” He opens his eyes again, and looks directly into the face of his opponent. “Even though Maria didn’t know who I really am, even though she would have been terrified of me if she did, I still tried to save her, because I thought she was a good person. But there are no good people.”

“How dare you!? Maria was like a sister to me! She meant more to me than anyone else! And because of you…she was killed!” The Commander closes his eyes as he thinks back. “I witnessed it all…the Professor and that black alien planning to create a horrifying, evil creature!”

Shadow is once again struck with surprise. “You’re saying that…I was created by Black Doom?”

“And that insane Professor who unleashed it all!”

Shadow has to take a step back as he clutches at his head. “That explains…why…” His eyes dart back and forth as he starts to connect everything, the promises, the demands, the memories, the alien soldiers.

The Commander snaps him out of it with a loud shout. “You don’t fool me! It’s not just about Maria! Thanks to you, everyone I knew and loved was killed aboard the ARK. Finally…justice is served!” He suddenly pulls the trigger, and the gunshot sounds violently through the otherwise silent space. But no one is standing in front him. He only has a moment to realize that he missed before he is struck in the back of the head by Shadow’s kick. He collapses onto the floor as his dropped weapon slides a fair distance away.

Shadow looks down on the white-haired man with scorn. “You’ve wasted enough of my time.” He turns to leave. “I have work to do.”

The Commander tries to contain his rage by pressing his fingers into the solid glass floor. He mutters quietly, “I’ve waited too long to let you get away that easily.” Too far from his gun, he draws a knife that he had concealed. “You’ll regret turning your back on me!” He quickly stands and charges at his foe with the sharp weapon.

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Well, things seem to be turning out a bit differently this time. Shadow physically attacks the Commander? The Commander has a knife? Could this be the end for either of them? Find out, next week on “In the Shadow of Time.”

-And until then, remember to live and learn every day!

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Review: Season 0, Episode 25

Since part one was done last week, we’re now on to part 2, or at least, the transition between the two. As I mentioned that I didn’t plan on splitting these episodes, I had no obvious split point in mind. It needed to be a place roughly in the middle which still left both parts with an appropriate amount of action. Usually, that would mean putting the faux final battle in the first part, and the Super (Hyper in this case) final battle in the second. But this time, I was subverting the whole faux final battle thing to begin with. Sonic jumped straight into his Super fight against Lumis, but the true final battle turned out to be without the Emeralds, against Chaos. Even if splitting those two apart had worked out in terms of even word count, it would’ve shamefully ruined my subversion of the formula to mark an entire Super fight as “part 1”, since it would’ve been so obvious to predict there would be more. Luckily, I suppose, the need to have Tails, Knuckles, and Amy play a role by fending off Eggman and the Lumis clones took up quite a few more words than I expected, making for plenty of part 1 action. The specific cutoff point, with Amy dangling over the magma, was not intended to be a cliffhanger, just another dramatic part of the episode.

So the first thing to come up in this second part was the chant of the Master Emerald, otherwise known as Tikal’s Prayer. The decision to make an extended version…came fairly recently. It isn’t so much that I wanted a bond between Chaos and Knuckles, as that it was lingering in the back of my mind that they grated on each other a bit in an earlier episode, in a way that didn’t seem resolved. On top of that, I did actively want some more resolution to the themes of the first episode of this arc, in regards to the comparisons of Knuckles as Guardian to Sonic as Controller, and of course, the original reference to S3&K and the Super Emeralds. Of course, the stealing and recovery of the Master Emerald was supposed to be enough to make Knuckles seem important after his introduction, but I quickly realized that that alone would fall completely flat. So, I needed to make Knuckles integral to victory in the final battle, I needed to make my S3&K reference more important, and I needed some way to form a bond between Knuckles and Chaos. And the one thing that ties all of those things together is the Master Emerald, which really needed a better reason to be there anyways. It took some thinking, but I decided on Tikal’s Prayer as a good thing to link it together. Part of that thought process involved something that’s been nagging at me ever since Speed of Time. Ever since Cast by the Light, really, though I didn’t quite think about it at that time. The prayer on its own is so…empty. My vague-ish memories of Sonic X at that time made think of the prayer as a longer, more drawn out speech that could be repeated once or twice if necessary. But copying it down for Silver’s scene in Speed of Time, I realized it was way shorter and less dramatic than I was expecting. Then, analyzing the exact phrasing more closely, I realized that there was a bit of a hole in it. It’s almost kind of song-y in the way it’s presented, the servers are the Chaos, the Chaos is the power, the power relates to the heart…and then all of a sudden, the Controller links back to the Chaos. The structure gives the sense of a circle, but that circle is broken in the middle. Of course, Sonic X actually did something that I didn’t realize until I started researching, by adding the line “The heart is the controller,” thus making a complete circle. But that line…doesn’t make a lot of sense to me, especially seeing as Tikal seemed to imply that the Master Emerald is this unspecial non-capitalized “controller.” And since Sonic X isn’t exactly canon, I decided to ignore its suggestion in this instance, and go for something a little more helpful for my circumstances. I pose in this episode that this missing link between the heart and the Controller is, in fact, an entire missing half of the prayer that has been lost to time. But Chaos, who was there ten thousands years ago when the prayer was written (maybe he even wrote it himself, who knows?), knows this missing half, and was able to teach it to Knuckles. Conveniently for me, this half just so happens to encompass the underlying themes of Chaos and Balance that this series revolves around. Now, the prayer is far more dramatic and climactic, specifically built to be able to repeat itself if necessary. Also of note for this recomposition is the fact that in the past, Tikal used the phrase “The seven Chaos Emeralds are the servers,” where Knuckles says “The servers are the seven Chaos.” I pose that this is because Tikal picked up from the loop instead of the very beginning of the full prayer, and just so happened to leave out the important parts, being rushed for time.

Alright, sorry that topic was so long. On to the next. I already touched on it, but the Super Emeralds definitely deserve their own discussion. Now, I know that this is probably the second most fanfiction-y thing I’ve ever done (I don’t like to talk about the first), but I came to this decision after a lot of hard thinking. Sonic 3 & Knuckles, as a cohesive unit with Super Emeralds, is non-canon, and I hope I’ve made that much clear. Sonic Team themselves have taken a similar stance. But Sonic 3, and Sonic & Knuckles, are each individually canon. Which means that, hypothetically, the Super Emeralds could have happened, but the circumstances required simply didn’t occur in the canon timeline. And if it could have happened then, why not now? Of course, even then I couldn’t quite bring myself to do it all the way. The Super Emeralds technically did not appear in this episode, merely a representation of them. It was Chaos and the power of the Moonstone that induced the proper Hyper Transformation. And that brings me to another topic.

This is something that’s been a long time coming, something that I intended to do for the first episode of this arc, but ended up pushing back because Chaos didn’t really appear in that episode. That would be his conceptual origins. Much like Blacklight, Chaos is a reimagination of an old concept from the days when my brother and I were children, dreaming up concepts for Sonic game ideas. This idea, in particular, was more my brother’s idea than my own. This idea was for Hyper the Hedgehog. Hyper, an orange hedgehog with a “Hyper Emerald” embedded in his chest, and covered in grey circuit board-like lines that would become injected with color when he holds a Chaos Emerald, was created when Sonic touched the Hyper Emerald after it fell from the sky. The point of Hyper was to reintroduce Hyper Sonic to the modern canon, without the inclusion of Super Emeralds, as he could fuse with Sonic to induce that transformation. But that would be where the similarities to Chaos end. The Hyper Emerald, rather than coming from any kind of Realm of Chaos like the Moonstone, was instead one of many fragments of leftover material from the creation of the universe (a concept that may sound familiar to readers of Yuni Oha’s “Pokémon Cosmic Quest“). Hyper as a character was built to refill the anti-hero role that Shadow was slowly leaving in favor of a more heroic one, very different from the role of Chaos. I suppose there is also a similarity in that the final battle of Hyper’s introductory game idea took place in a volcano. Anyways, pictured below is a drawing I once made of Hyper in his first moments of life, which hangs on my wall just like the picture of Blacklight I showed off. “Who am I?” was his first words.

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This was quite a few years after that other picture, so I’m not nearly as embarrassed about it. In fact, I’m even a little proud, considering my poor art skills in general, especially at that time (although, the scanner I used didn’t do much justice to the already poorly used colored pencils). Anyways, if you look closely around the head, you may notice a lot of erasure marks. There was a lot of trial and error with those spikes. And one among many of those trials was a spike design which now exists in the form of Chaos (personally, I liked that design for Hyper, but Yuni insisted that I change it to what you see in the final product). Also of note is the little colorless robot by his foot. That’s Servo, who, in the scene depicted, was commanded to pick up the Hyper Emerald just before it transformed. Before Orbot and Cubot ever existed (well, Cubot anyways), Yuni invented Servo as a snarky servant robot who exists mostly as someone for Eggman to talk to. I considered using Servo for this series, but it would have been silly to replace Orbot and Cubot with a practically identical concept. The reason he’s colorless in the picture is because I never bothered finishing him. He’s actually supposed to have a body, not just wheels and a head, but I forgot about that when I first drew it, and again, never bothered fixing it.

So, back on the topic of the episode itself, I guess. I’ll skip along to things I was contemplating, but ultimately decided against, including a scene depicting Knuckles, Tails, and Amy making their way through a cave before making it to the volcano’s interior, and, more noticeably, a scene depicting Chaos being freed from Eggman’s control. I’m sure it probably ended up being a little awkward skipping straight from climax to epilogue without a clear resolution, but honestly, I had no idea how to really write this cancelled scene without just wasting time. I suppose it could have helped if I moved a little bit of the awkward dialogue with Chaos and the rest of the characters to this cancelled scene, but having everyone just standing around and talking on an empty battlefield would have felt even weirder. But it’s okay if it’s at a Birthday party. Speaking of the Birthday party, it’s a little sad that it’s a day late in universe, but five months late out here. Unfortunately, I simply couldn’t write any faster. Tails’ mention of the beach day he and Sonic had planned was a reference to the epilogue of Speed of Time. I planned on having that mentioned in part 1 of this arc, but it didn’t come up, and I forgot to add it back in before I published it. And even though there are other things to say, I’ll have to cut things off here, or risk talking for days to come. These two reviews have already taken me three full days of writing time to make. But…I suppose this makes the last planned publishing…indefinitely. Allow me to remedy that. Nothing’s changed for The Chaos Project, but I think I can promise another part of Shadow of Time in…two weeks. That would be December 16th. So…I guess I’ll see you then.

-And until then, remember to live and learn every day!

Review: Infinite Possibilities

I normally pre-write these, but I didn’t have any time for that! I considered just waiting until later so I could sound more knowledgeable about the details of Forces (still haven’t played yet), but I decided that honesty was more important. So, let’s talk about all of the methods I used to make you think that I’ve played Forces, even though I haven’t! Do note, this review is for the special episode posted a week ago, not the regular Dawn of Chaos episode from a few days ago.

Of course, there were like a hundred and one quotes and references I could list off to you, but I’ll stick to the most important ones, like the words Sonic was greeted with each time the time loop iterated. “In the darkest of times…the world needs a hero.” These were the very first words that the public ever saw in regards to Forces, serving as the opening to the introduction trailer that aired at the 25th Anniversary party. I, for one, will probably never forget those words. They were the beginning of the roller-coaster ride towards what seems to have become the greatest Sonic narrative seen in the last decade. Also of note, in general, Infinite (and Sonic towards the end) quoted lines from him seen in the trailers, as well as his theme song. This helped (I hope) create the illusion that I actually knew what Infinite’s personality would be like.

Okay, on to bigger stuff. The biggest trouble I had for this episode, both conceptually and in terms of writing, was that I had no idea how Forces would end. I figured the exact content of the game wouldn’t pose too much trouble, but right up until the end I figured that there was about a 50-50 chance of a time-space reset at the end of the game. If that were the case, there would be no telling whether or not Sonic would actually remember Infinite, or any of the events of the game. So I had to work with that possibility in mind. In order to fill the content of the episode and create a sense of drama, without diverging from the Forces theme too much, nor standing too big of a chance of being contradicted by Forces, I decided that a time loop would satisfy all of those needs, while simultaneously reflecting the concept of “Infinite.” That way I only really needed to make one Forces-related event, repeated a bunch of times, and a fight against Infinite was the obvious choice for that, since the the trailers have given us a pretty good idea of his fighting capabilities and style. Of course, I knew right off the bat that I couldn’t just pull Infinite straight from Forces. I had practically no idea who that person under the mask was, and what their motives would be. I did see the sketched cover of the fourth prequel comic as it was leaked in the PDF of the first, so I knew that he wasn’t a character that we’ve seen before. And interviews with Sonic Team officials confirmed pretty resolutely that Infinite was indeed a regular animal character (animoid by my terminology) who was turned into a powerful entity by Eggman and the Phantom Ruby. And if Eggman could do it once, why not do it again? Obviously there’s bound to be some kind of reason why not, but I figure I can address that in the next chronological episode. Point is, I thought it would be a good idea to have Eggman make a new Infinite, so any discrepancy in character or plot (he might have died in Forces) could be easily dismissed. But who would this new Infinite be? Well, this arc was planned to be the return of Blacklight before Forces was even announced. And Blacklight is the kind of character who deserves to come back with a bang. So why not take care of both at once? To be honest, this episode, minus the time loop and Forces tie-ins, was pretty much how I planned to kick this arc off anyways, with a surprise, not-yet-explained return of Blacklight, who immediately takes Sonic out so that the real story can begin. So it almost feels like this Forces thing sort of fell into my lap. Of course, there were plenty of other problems, not the least of which was whether or not Sonic would remember Infinite, as I mentioned earlier. I needed to find a way, a specific behavior and/or statement from Sonic which could be interpreted either as remembering or as not remembering. What I settled on was his “This isn’t possible. Just what are you!?” If Sonic does remember, that would mean that he knows Infinite was defeated long ago, and so is baffled to see him return. If he doesn’t remember, then he is simply surprised at Infinite’s incredible power. Also related is Tails’ line of “Sonic, you can’t outspeed him!” Either he remembers this from last time, or he’s simply reacting in a different way than he did last time. I chose Chaos Control as a way to instigate the time loop because, as we know from Sonic Mania, the Ruby clearly does react in some odd way with the Emeralds, and yet I knew that the odds of Sonic ever using Chaos Control in Forces were practically zero. Seriously, I think the recent “Twitter Takeover” was the first time Roger Craig Smith Sonic has ever said Chaos Control. Episode Shadow puts a bit of a damper on things, but I still figure it’s pretty unlikely that the Emerald will touch the Ruby (assuming that Shadow has an Emerald at all. Please let him have an Emerald). Anyways, there were some other little things. I made sure to avoid having Sonic get hit by any of Infinite’s cubes, because I don’t really know what they would do (though the footage from a while ago from the Infinite vs. Avatar boss fight gives me a general idea).

Let’s see, is there anything else? Even though this episode worked out somewhat naturally with my plans, it certainly wasn’t my first idea. I considered having a sort of flashback episode, taking place during the time of Forces but from the perspective of another character. But without knowing the actual events of Forces, there’s really no character worth telling a story about who isn’t already in the game, and therefore involved in events that I don’t want to contradict. I considered bringing the Custom Hero back into the present-day fold as a character, but I couldn’t be sure that he wasn’t going to die after Forces, or get erased by the time reset or something. Besides, I don’t even know his name! (At this point I’m pretty sure that he doesn’t have a name, and that really sucks.) But anyways, the conclusion I came to just made the most logistical sense. And…I think that’s all I got until next time!

-So until next time, always see the light of hope shining in the distance…
(Gotta win, or we lose it all…)

Review: Shadow of Time Part 3

I write reviews ahead of time for Chaos Project episodes, but not for this. So I sort of forgot. So, I’ll see what I can remember now. This was definitely an important one. Probably the most important part was the reveal of Shadow’s aversion to Sonic. He seems almost afraid, in his own way, of having to face him. But now that Sonic has been seen for the first time (both with bandages “like sports tape” and with unkempt spikes) you can be sure he’ll play an important role for the duration of the story. In case it wasn’t already clear, the level location for the next chapter will be The ARK. Or is it Space Gadget? Maybe Cosmic Fall? The answer to all of the above is yes. Plot points are being integrated. But I can promise that the ARK is not where it all ends.

And now, as last time, a chronicle of specific changes from the original:
1. Shadow tries to get rid of Tails, but eventually meets up with him again.
2. While Shadow tries to destroy the President’s escape pod, Tails tries to stop him. Shadow threatens Tails’ life, and Tails flees before the level ends.
3. It is clearly identified that the pod Shadow destroyed was a decoy, and explained why it was the decoy that was pursued (it was the one with the Emerald).
4. Instead of attempting to infiltrate the GUN Base, Shadow and the Black Arms leave the surface and head for the ARK instead. In a scene that did not exist before, the President and the Commander debate the merits of personally going after Shadow.
5. In a scene that did not exist before, Sonic, his appearance still changing, informs Tails about Knuckles’ injuries. Tails dons a pair of goggles and a shoulder-supported toolbelt. Sonic has a flashback to what happened after he tried to save Shadow.

So, have you figured out the secret yet? There will be one more hint next time around, but nothing major. If you haven’t figured it out by now, you should probably just wait and see.

-Before I say goodbye to you, one more last fist bump!
(Yes, I’m still in Forces mode.)

Part 3: True Soldier of Destruction

I never said that nothing would come before the special. The next (and last, for a while) part of In the Shadow of Time is here at last! Read it right here!

Destroy that craft, and kill their leader,” the alien lord commanded. And as a true soldier, Shadow has no choice but to obey. No matter what or who stands in his way. Once Shadow destroys the air fleet, there will be no turning back.

Review: Season 0, Episode 22

What was it that I said about the last episode? That I got stuck, not knowing what to write? Well, this episode took almost as long, and for an essentially opposite reason. Because I had such trouble figuring out what to write in the last episode, I thought it would be a good idea to set up an entire plot for this one. Have Sonic captured, make a sub-plot about Tails and Knuckles rescuing him. It sounded like a good idea at the time, but I felt like I spent almost this entire episode writing myself out of that hole I dug. Rather than having no idea where to go, I knew I exactly where I was going, but struggled to fill what comes in between with interesting content. It was definitely worth it, or else I would have no idea how to manage an entire 4-5 episodes for the arc. But it was troublesome.

Tails and Knuckles were an interesting development that I wasn’t really planning on originally. Even though Sonic, Tails, and Knuckles seem like a practically inseparable trio, I propose that not all is as it seems in that relationship. The only time we’ve ever seen Tails and Knuckles together without Sonic, as far as I can remember, is the opening scene for Team Sonic from Sonic Heroes, and that only lasted for a few seconds before Sonic entered the picture. We have no idea how they might have been interacting before the scene started, and so, I was able to invent my own dynamic. The idea is that Tails and Knuckles, two people with very different personalities and outlooks, actually clash strongly…when Sonic isn’t around. The three as a whole work very well together, because both consider themselves to be best friends with Sonic. But without Sonic, the two share very little in common, and so they shouldn’t get along too well. Sonic is like the glue of the relationship, holding the other two together when they otherwise wouldn’t stick. For this dynamic…I’ve actually drawn inspiration from my own personal experiences. I was once the Sonic in a relationship like this one. Once upon a time, back in Middle School, my friends and I made a successful Yu-Gi-Oh group. Every lunch period, we would stay in the cafeteria and play cards together. Anyone who would look at our trio from the outside would think that we were all very close friends. But if I ever left the room for any reason, I would always come back to find them arguing. One day, one of those arguments nearly came to blows, and it might have if I hadn’t gotten there in time. The group completely fell apart, and I haven’t heard more than a few words from those two ever since. But with the power of the pen, I was able to write a happier ending for this story.

After that…came the big robot battle royale. I’d like to confirm that “Blue Bomber” is neither a Worlds Collide comic reference, nor a Mega Man reference in general. That entire sequence was actually more of a reference to Sonic Chronicles: the Dark Brotherhood (to this day one of my favorite handheld video games of all time. Seriously, I beat that game like 8 times over). For those who aren’t aware, Sonic Chronicles was an RPG style game for the Nintendo DS, loosely inspired by, though not necessarily related to, the comics. Anyways, one component of that game’s battle system was POW moves, in which you would have to follow a correct sequence on the touchscreen in order to deal extra damage or some additional effect. Some POW move are done individually, while others require multiple characters to be on the same team. One POW move, requiring Sonic and Tails, was titled “Blue Bomber,” which behaved exactly as described in the story. Similarly, one requiring Sonic and Amy was called “Fastball.” “Spike Me” is not a POW move, as Sonic and Knuckles had no such POW move. The closest would be “Knuckles Sandwich,” which requires Amy as well as Sonic and Knuckles. At first I was just going to have Sonic shouting specific commands to everyone in addition to “spike me,” but I wanted to demonstrate the high degree of teamwork by having everyone understand what he’s saying based on no more than two words. I was just going to make up these brief 1-2 word commands, but then remembered the POW moves, and thought, “Why make it up when this is already here?”

So, what’s left? The thing I had going on with Eggman and Cubot probably seemed a little random, but that was actually me making fun of myself. I’ve noticed that, even though I have Cubot as a character, Eggman only ever calls on Orbot when something actually needs to get done. Since I don’t like to use Orbot and Cubot too much without making some kind of joke, I thought it would be fun to subvert that usual tendency by implying that Cubot screwed something up and deactivated Orbot. It’s part of the joke that you don’t really need to know what happened.

Anything else? Just as with Janice, I do wonder how much of a mystery was really left with the identities of Chaos and Lumis. Obviously, it was spoiled by Crisis of Chaos, but this whole arc has been written with the intention of forcing the reader to forget that fact and look at what’s going on for what it is. I just don’t know whether or not that was successful. I suppose that’s all for what did happen in the episode, but there’s also what didn’t. Very, very few of my original plans for this arc actually ended up surviving the writing process. Some of those original plans included Chaos having a fight with Shadow, and Eggman tricking Chaos into thinking that he himself is the Controller instead of Sonic, thereby swaying him to his side. I decided to include Amy instead of Shadow, mostly as an experiment to see how well I could perform by using only classic characters, as well as just for the sake of having Amy play some kind of important role before the season ends. As for that part about Eggman, that was mostly leftover from the original plans for the story before I had invented Lumis for Crisis of Chaos. I would have done that story if Lumis weren’t in the picture, but I decided that making Chaos an antagonist in addition to Eggman would draw too much importance away from Lumis in the end. I essentially had two different scenes planned for Chaos finally getting his wits about him: one in Eggman’s lab, and one in Tails’. I decided on the latter. And I suppose that’s all.

-So, until next time, remember to live and learn every day!

Review: Shadow of Time Parts 1 and 2

So I’ve been talking a lot about how the purpose of this story is to explain what would have happened if Shadow had stuck to the dark path. I’ve also mentioned a surprise twist, which is another big part of the inspiration. But there’s something else that I haven’t really talked about. I suppose it’s less inspiration and more opportunity, but one of my goals with this story is to tie everything together. People complain about the story of Shadow the Hedgehog being disjointed and confusing, and yet each individual part is missing far too much information. Even though this isn’t the canon story of Shadow, the idea is to take concepts from all of the different stories and beyond, to create one fluid tale of the path to darkness. This required me to break the traditional level order, and have Central City come after the dark mission of The Doom. This story will be a full tour of all of the most evil things Shadow had a chance to do, so this isn’t the first time you’ll be seeing broken level order. But this is about more than levels. It’s even about more than creating a seamless story between the levels. There’s also the characters. Part of the problem with the original Shadow the Hedgehog is that you were often introduced to “important” characters who you never end up seeing again. I don’t want that to be the case here. If you meet a character, you can be assured that that character will get a full resolution. For many characters, this means writing entire scenes that did not exist in the original. Just wait until you see what happens to the President…

And now, a chronicle of changes between this story and the original.
1. Shadow has a flashback to Sonic Adventure 2 during The Doom, which inspires him to protect Maria at all costs, and causing him to complete the dark mission. As a result, the Maria of Shadow’s memories becomes afraid of him, and flees.
2. Back in Sonic Adventure 2, the first real change happened. Instead of letting Shadow fall, Sonic attempted to rescue him. This memory becomes the catalyst for all of Shadow’s future actions.
3. Change in level order, The Doom dark mission leads to Central City.
4. Additional scene in which Shadow is introduced to his own personal army by Black Doom.
5. Shadow must “ensure that the bombs detonate” rather than “detonate the bombs.” We don’t really want Shadow to be standing in the middle of the city next to a “City Annihilator Bomb” when it goes off. That would be bad.
6. Knuckles is critically injured by one of the bombs.
7. The Commander shatters the President’s photograph. (This is a big one, one of many powerfully symbolic events that are used to tie the story together.) In said photograph, Sonic’s arms are wrapped in white bandages. Now why would that be?
8. The executive office is destroyed by the bombs; Shadow is standing somewhere else when ordered to go to the Air Fleet. He uses Chaos Control by his own will to get there.

I suppose I forgot to mention those symbols. Generally, they didn’t exist in the original, but they’re so perfect, and the existing story makes them so easy, that I just keep finding more and more. The story is full of lots other literary techniques as well, with a focus on symbolism and irony, if you know how to look for them. As a whole, I feel like it’s been making this story feel a lot more enriching, and, to a certain degree, professional. So please, enjoy the deep complexities that this story has to offer. By the way, have you figure out the surprise twist yet? Some serious hints were dropped in part 2, and by part 3 you’ll have everything you need to know.

-So, until next time…live and learn every day!
(I wanted to do an “Almost Dead” pun, but I wasn’t really feeling it.)

I Know You’re Supporting Me

I almost cried. I literally almost cried.

Shadow in Sonic Forces has been a bit of a rollercoaster ride for me. When he first appeared in gameplay footage for Sunset/City Heights, I was very, very excited. When the Villains trailer dropped the next day, the hype died quite a bit as I learned that Shadow was a villain, but I was still craving an answer as to why, far more so than I cared for Infinite at the time. When Enter Infinite came along, I shoved Shadow aside and never turned back, as I was far more interested in Infinite after that. I was accepting, if not satisfied, of the fact that Shadow would do whatever the heck Shadow does, and we would still get an interesting character out of Infinite either way. As we learned that Infinite is just another creation of Eggman’s, I became a bit less interested, but then this happened. I suppose I should post that last video as well. (Edit: Official English version.)

That’s all very interesting, and I’m excited for the story, but we’re talking about Shadow right now. Shadow who stood back and watched while Infinite beat Sonic to the ground. Shadow who didn’t even appear in the above story trailer. Shadow who, after Sonic Boom, had me very, very afraid for what Sonic developers really thought of him. But all of that changes now. Free DLC for all players, which includes a new playable character and 3 prequel levels to go with him (besides the “over 10 Modern Sonic-based stages” he can also play in) as well as a new side of the story. Story! I say it a lot, and I mean it! Supposedly, these new levels chronicle the fate of Team Dark (apparently that’s now an official term outside of the comics) and teach the player about the true nature and origin of Infinite. That is really exciting.

But that does bring up some concerns. Are they seriously telling me that you don’t actually learn about Infinite’s origin in the actual main game? If so, that’s a pretty bad sign for the game’s plot as a whole. I’m glad that they’re telling us at all (that’s more than we got for Lost World), but a story with a powerful villain who never gets an explanation in the main story sounds a bit lackluster. Additionally, that seems to confirm that Rouge and Omega don’t appear in any significant role in the main story, which isn’t necessarily bad, but removes the possibility of some good character interactions that could have gone on with Shadow.

And…there’s something else I haven’t mentioned yet. Even though I’ve been waiting to play as Shadow again for the last ten years, this isn’t exactly what I was hoping for in terms of gameplay. I was kind of hoping that I would never have to see Shadow in 2D. There goes that. And canonically giving Shadow Boost gameplay severely, severely decreases any future chances of him playing in the Adventure style in any future games where they might choose to bring back separate playstyles. The level design that they just showed us…looks okay at best. If they wanted to get us hyped, they should have cut the footage time in half and showed us 3D gameplay instead. Unless…Shadow is almost all 2D. *shivers* I don’t really want to think about that. But these days, who knows? Seeing as Shadow, unlike Sonic and the Custom Hero alike, has only ever appeared in 3D, it seems like this would be the correct opportunity to make Shadow’s levels, like the tag team ones, entirely in 3D (guess I never talked about tag team on this site either. Gameplay style looks like a fun changeup, all-3D levels looks and sounds very nice.). Anyways, I’m sad that it had to happen this way, but I’m thrilled that it’s happening at all. After ten years, Shadow finally gets his chance to shine. Let’s hope that Kirk Thornton doesn’t screw this up too badly.

-Until next time, let’s hope we won’t be losing Shadow before long.

Opinionated Review: Shadow the Hedgehog (2005)

As I mentioned on the footnote of Shadow of Time, I published it to celebrate something very special to me. For the first time in my near-15 year experience with Sonic games, I can finally call myself an expert at one of them. I completed Shadow the Hedgehog’s “Expert Mode” (with 90 lives to spare at that. Thanks, chicken gun.), a feat which I assume most players never even get the chance to attempt. (Just a few days later, I finally got the seventh Chaos Emerald and experienced the final boss for the first time in Sonic Heroes. This has been a really good week for me.) Anyways, in working towards getting an A-rank on every single mission of the game, I got an excellent chance to really analyze its core gameplay elements, while, writing for Shadow of Time, I’ve gotten an equally appropriate chance to analyze the story. Normally, I wouldn’t want to review a game that I first started playing over a decade ago, but these are special circumstances. Additionally, with Mania done and Forces on the way, I am interested in establishing a baseline of comparison between classic games, Adventure-style games, and modern games. Now, since this game came out 12 years ago, it would be unfair of me to compare it directly to modern games (unlike Sonic Mania, which came out last month). So, most comparisons will be made to Sonic Heroes and other Adventure-era games. So, without further ado, let us begin.
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In the Shadow of Time: Part 1

Whoops. This is a pretty big deal, but I totally missed the part where I actually talk about it. I’ve published a new story! This is something that I’ve vaguely talked about here and there, but now it’s finally here (well, the first part of it, anyways). The basic premise is this: throughout most of Shadow the Hedgehog (2005) you are given a constant choice on what decisions you make and how you progress. But then, in the end, in final mode, the part of the game that really matters, the choice is taken away. This story is a hypothetical proposal, an alternate universe ending, if you will, that asks the question, “What would have happened if Shadow had made the other choice? And, perhaps more importantly, what could have caused him to make such a choice?” This new timeline may only be a shadow of what really happened, but it still grants a new perspective on Shadow’s deepest feelings, and how they could have led him down a darker path. But that’s not all. This is all leading up to a surprise twist. The hints are already there. Let’s just say, once you’ve read this complete story, you may never look at a certain spin-off the same way again. In this part…

“Shadow, help me,” The Doomed girl cried. Thrown into a world of his own lost memories, Shadow must decide once and for all who he really is. Even if that means losing what’s closest to him. Revenge, at last, is at hand.

And before I go, here’s an HD look at the story’s cover artwork. Make of it what you will…

Shadow of Time Cover