Opinion Piece: Sonic Forces

The name is real! Today, a panel was held for Sonic at SXSW (South by South-West), where details were revealed for Sonic Mania, and, more importantly, this game. The game formerly known as Project Sonic 2017 now has the official name of Sonic Forces, which I believe refers to a battle between the forces of good and evil. But that wasn’t the only news announced today, and I’m here to talk about what we now know.

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In addition to the logo pictured above, we also had a full reveal of a previously shown (but cropped) concept art, pictured below. Nothing too far beyond expectations based on what we already knew, the same dark, fiery, destructive theme. It was pretty obvious before, but it was confirmed early in the reveal that the game’s plot does involve the existence of the Eggman Empire “…as I always dreamed it!” (Quote from Mike Pollock, voice of Eggman). Also clarified information that we had before, this was confirmed as a game in the style of Sonic Unleashed, Colors, and Generations. If they think that they can get an Adventure lover like myself to love that formula, I’m glad to see them try. But as it stands, I currently and always have felt like watering down Modern Sonic’s gameplay with the 2D sidescrolling that we already get from Classic Sonic is just a bad idea, plain and simple. But once again, I could certainly learn to love the high-speed boosting style of gameplay if they execute it perfectly.

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Now, on to the real news. 3. I’m not talking about a certain non-child-friendly game series that will not be mentioned here, nor about any conspiracy theories. Three playstyles. That’s what they said this game would have. Modern Sonic. Classic Sonic. And a third. I don’t even want to begin at guessing what that third style is, for risk of disappointing myself in the future. But, needless to say, that leaves potential to include the style of gameplay which I have been sorely missing for over ten years of Sonic games, in which case I would be perfectly fine with the overuse of 2D in the other 2 styles. I would also mention that, in describing the title of the game, the words “Sonic and friends” were used, inferring that this third slot could be filled by a character other than Sonic. But that’s just a theory. A game

The video above was also unveiled at this event. The main theme of Sonic Forces. The rumors have been flying around for over a year now that Crush 40 would be performing music for this next Sonic game, though Johnny Gioeli (lead singer) confirmed in an interview some time ago that they hadn’t been in any way contacted about it or otherwise involved in it by that point. However, before this theme was played, they stated that it had only just recently been recorded, meaning that something could very well have changed since that interview, and finally come to fruition. Now, as you’ve probably listened to and heard, the above song has no vocals. However, it was confirmed that the real theme song does have vocals, and that this was merely an instrumental version. Now, let’s be honest here. The song doesn’t quite line up with Crush 40’s usual style. The guitar doesn’t even come in prominently until over 15 seconds in, and even then, it isn’t nearly as pronounced as I would expect. This probably isn’t a Crush 40 song, though I wouldn’t say that it’s absolutely impossible. What the musical style does remind me of, however, is that of Sonic Unleashed and Sonic Lost World, the final boss fight theme of the latter in particular. And Lost World had a pretty good soundtrack. It’s not like a Sonic song has to be composed by Jun Senoue (lead guitarist of Crush 40 and music director of the Sonic series starting with Sonic the Hedgehog 3) to be good. I am actually quite fond of “Endless Possibility,” the lyrical theme of Sonic Unleashed. But as a Sonic fan of the Adventure era, anything that can make this game feel more like what I know and love can be a good thing. Now, I suppose I haven’t said what I think about the song itself yet. I’ll admit, I am very happy with it, and the piano at the end got me feeling really emotional. It feels way too upbeat given the tone of the game as we’ve seen so far, but it’s still a good piece of music.

Most importantly for today’s reveals, some brief footage of gameplay. Now, around this time, they also talked a bit about the gameplay in general. They confirmed that this game runs on the entirely new “Hedgehog Engine 2.” It looks very pretty, but in all honesty, I didn’t notice anything that made it clearly superior to the old engine. The gameplay style appears exactly the same as you would expect based on how they explained this game’s relations to old ones. Though I would point out that they did not showcase any 2D sidescrolling, which could be a very good sign for me. Of course, it could just be that they didn’t want to bother showing it because it doesn’t look nearly as pretty or exciting. We’ll have to wait and see. What we don’t have to wait for is the confirmation that Wisps are indeed returning to this game. Sigh. Wisps were a very clever and creative gimmick for Sonic Colors which did a good job in tying the gameplay together with what little story that game had. Their return for Generations was perfectly normal, in fact, the Colors levels would have been rather empty without them. Then Lost World came around. The inclusion of Wisps in Lost World was ridiculous, senseless, and, quite frankly, wrong. The end of Colors clearly established that the Wisps were gone, returned to their home planets. Now…the possibility exists that Lost World actually takes place in the Wisp galaxy (or solar system or whatever), since literally the only thing we know about the Lost Hex is that it is a “floating continent.” (Honestly, it really irritates me how little we know about that entire story.) It could be a continent floating above an alien planet, no one said it had to be above the Earth we know. I probably would’ve been satisfied with that explanation. But there was no explanation, forcing us to assume that these creatures we thought were aliens also happen to live natively on a floating continent above the planet, which, apparently, no one ever noticed. And now, here the Wisps are again, not just on this distant, almost planet-like continent, but now also on what we can only assume to be the surface of Sonic’s Earth. They fuel his boost gauge, though they don’t appear quite like the same white Wisps we saw in Colors. Since it seems like this game might have an actual story, unlike what we’ve been getting recently, I really, really hope that they actually take a whole 20 seconds out of their way to explain why the heck the Wisps are still here.

Conclusion
I can no longer say that this game has the potential to be the absolute perfect game, in my opinion. But the outlook isn’t so bad. This game could still shape up into the absolute highlight of the Modern Sonic era. The soundtrack is looking good so far, they have a chance to perfect the gameplay style, and the story is looking like it might be the best we’ve gotten in ten years. I’m still looking forward to seeing what’s in store for that third playstyle, but I’m trying not to get my hopes up too high. All in all, I’m still very excited for this game. Though I am more worried than ever about it stepping on the toes of my story.

-Until next time, remember to live and learn every day!
(Couldn’t come up with a good “forces” pun.)

Edit: It has been confirmed that characters including Knuckles, Amy, and unspecified members of the Chaotix appear in the game, including dialogue spoken to Sonic over a radio during gameplay. It has also been confirmed that none of these characters are playable, and that Modern Sonic gameplay does include 2D sidescrolling “occasionally.” Just because these other characters aren’t playable doesn’t mean that they have no role in the story, which is a lot of what I care about. If they acknowledge the existence of these characters in the Sonic universe in a capacity greater than the normal pathetic cameo roles, I’ll be very happy. The sorts of roles these side characters had in Shadow the Hedgehog (2005), minus the second-player playability of course, is the kind of thing I’m talking about, where we simply come across the characters doing exactly what one might expect them to do given the situation. And of course, just because these specific characters aren’t playable, doesn’t mean that some other character won’t be. As for the 2D…meh. If the 3D is good, then having the 2D certainly won’t ruin the game, it will just mean having less time enjoying the maximum that the game has to offer. I expected as much.

Review: Season 0, Episode 8

Since I’m taking a longer break between episodes than usual, I decided to spread out my in-between content a bit more, so I’m publishing this today, and will publish the preview for next episode next week.

Well, I predicted 10,000 words for this episode in the last review I wrote, and I went just over 8,000. Still enough to make this episode the longest I have ever written, and probably ever will write. In fact, I believe this single chapter is longer than a majority of entire Sonic fanfictions that there are, considering that most of those are mini-stories or one-shots. So…sorry? I assume it’s a bit of a hassle to read such a long chapter, but I wanted to make sure that nothing was left unsaid.

So, where to begin? I feel a bit like Silver here, as if there’s so much to be said but none of it seems worth saying. So let’s start with Silver, then. I tried my best to make sure that everything I did with him wasn’t outside the range of his original character, but Sonic 06 made his original character a little bit hard to objectify and understand. So I took a lot of liberties. I feel that none of it was forced in and of itself, but I don’t know if that changes compared to the outside. As for Blaze, I had actually completely forgotten that she had ever been outright mentioned until I started writing his vision scene. But I realized that bringing her back in would not only be a very interesting conclusion to his character arc, but would also be better justification for him giving the locket to Sonic, which I had already planned. There was something said about her, however, that will eventually become very important. Only in post-apocalyptic futures, the existence of Blaze was a constant. Why, you might ask? The answer to come around the end of Season 3. Sorry for the wait, but I think it will be worth it.

I don’t think there’s anything important to be said specifically of Sonic’s or Zero’s scene, so I guess I’ll move on to the general. The Lords of Chaos are something that I’ve been throwing around for a while now in the story, and I’m glad to finally have them explained, in addition to a lot of the Flow, Balance, Network, Chaos mumbo-jumbo that I’ve been discussing. It’s probable that the Crisis of Chaos arc will make a little more sense now that you know all of this, but if you intend to re-read it I would advise waiting until I re-introduce Chaos and Blacklight as characters. Despite the sheer overload of information that the Lords of Chaos gave in this episode, there is almost none of it that isn’t important. For example, the mention of why gemstones are so important in relation to them directly pertains to Chaos the Hedgehog. But he’s not the only one. In fact, I intend to use this one little fact to tie a lot of the entire Sonic the Hedgehog series together. Sonic 06. Sonic Unleashed. Sonic Rush. It all ties back to the realm in which the Lords of Chaos exist.

Let’s see, anything else? I suppose I can mention that writing for the final boss fight was painful. It’s hard and boring enough to write about Super Forms smacking into the enemy over and over again when I’m just describing something that already happened, like what I did for the Finalhazard fight in Cast by the Light. But this time, I had to do it all from scratch, figuring out what the abilities of the enemy are, how to describe their weakness, and how each of the fighters uses their abilities in different ways, all without sounding stupidly repetitive. In the end, I feel like the Chronos fight was probably more interesting than the Janice fight. But hey, it’s supposed to be more fun to play, not to read about. Also…I’d like to mention that it was a complete accident/coincidence that the arc’s opening and climax were both in the cold and snow, coming full circle, so to speak. I decided on the setting in each for completely different reasons, and they just so happened to line up perfectly. By the way, the setting for the climax was chosen as a good place for each of the characters to put their abilities to the test, in addition to added drama of freezing in the blizzard. I thought it worked out pretty well. And I suppose that’s all for now.

Next time: when Shadow the Hedgehog goes missing in one of the most dangerous cities in the world, Sonic must harden up and face one of his most deadly threats yet in order to find his friend. But who is the mysterious Black Cloak?

– And until next time, remember to live and learn every day!

Review: Season 0, Episode 6

Well, this is the first ever episode I’ve made to go over my expected word count limit of 5,000 with a total of 5,337 by the count of my word processing program. If it had gone on much longer, I probably would have just split it into two, but this entire arc already has way too many episodes. The funny thing is, I went into this episode unsure of whether or not I would have to include what will now be the first scene of the next episode, because this one wouldn’t be long enough.

Now, I feel like this episode overall was pretty self-explanatory, and I’ll leave it to you to guess at its implications for the Sonic universe. Everything that was vaguely hinted at in this episode will get a more thorough explanation at a later point in the series. Originally, this whole history with the experiments and the Chaos War was not intended to be explained until not just the final season, but the epilogue, which is years and years away at this point. But when the time came to make Zero, I decided that this would make the perfect backstory for him.

Now, since I have a little bit of free space here, I’ve decided to explain something that I’ve been meaning to for quite a while. As I have mentioned before, Season 0 is composed of what, if matched to my original vision, would actually be video games, not a TV show like the rest of the series. As such, this Speed of Time arc actually has intended gameplay style and mechanics. Loosely resembling the style of Sonic 06, this game would have 3 initial stories, however each one has only one playable character each (Sonic, Zero, and Silver, though Tails, Amy, and Shadow would also be playable in 2-player mode only). Sonic’s story would be unlocked first, and other stories would be unlocked as you encounter their characters for the first time. There would also be a final story unlocked upon beating the other three (which we will be getting into over the next couple of episodes). Now, each character has their own play style, though it would be possible to go back and play old levels as any of the three characters. Sonic’s play style would pretty closely resemble the current accepted model of Sonic games, a high-speed 2D/3D hybrid, focusing on Boost and with parkour as an ability. Silver, breaking from his more traditional 06 style, would more closely resemble dungeon-crawling puzzle solving, making heavy use of Silver’s psychic abilities. Lastly, Zero’s play style might be described as a cross between how Sonic used to play in the Adventure era, and the Werehog portion of Sonic Unleashed, with maybe a little bit of Shadow in 06. A moderate-speed exploration/beat-em-up, in which you would be required to defeat large numbers of enemies in order to progress, and would gain experience and learn new abilities as time goes on. Some abilities, such as those relating to Time Control, would be locked to story progression.

As I said before, any character could play any level, which would be the primary method for unlocking secrets and collectibles. An area in Silver’s level, for example, might be blocked off by a psychic puzzle to solve. However, also nearby might be a cracked wall which Zero can break through, leading to a shortcut area through the level (full of enemies to defeat in Zero’s style), or there might be a long gap with a ramp that only Sonic can Boost over, or wall jump over, or a low wall which only Sonic can run up (leading to a 2D area in Sonic’s style). I guess that sums up all game mechanics that aren’t self-evident. I suppose I can mention that Zero fights more Bosses than anyone else, Sonic plays more levels, and Silver’s levels are far longer. I can also mention music. Obviously, I haven’t actually composed any music myself, but theoretically, Sonic’s theme music and stage music would be primarily orchestrated in the style of Sonic Unleashed and Lost World, Zero’s music would be primarily guitar in the style of the Adventure games, and Silver would be primarily techno/synth, only really comparable to the Classic Sonic levels of Sonic Generations. At some point, all of this information may end up on its own page for game ideas, but this is the only place to put it for now.

– And until next time, remember to live and learn every day!

Opinion Piece: Sonic Mania

I rather enjoyed writing the opinion piece on Project Sonic 2017, so I thought that I would do another one, this time on the other game announced at the same event. Once again, watch the below trailer first if you haven’t already.

This paragraph is mostly a rant, so skip to the bottom if you want to get to actual discussion about the game. Since I started the last one with a thank you to developers for including Nintendo, I’m afraid that I’m going to have to start here by expressing my strong disapproval at this game’s nonexistence for any Nintendo platform. I don’t necessarily have any outright dislike towards X-Box or Playstation. In fact, I still own my old PS2 slim, the console on which I first started playing Sonic games with Sonic Mega Collection Plus. But as a not-particularly-wealthy gamer, I don’t have the luxury of simply getting every gaming technology available in the world. I had to make a choice between the primarily M-rated market of X-Box and Playstation, or the primarily family-oriented market of Nintendo. I chose Nintendo. It is my honest belief that Sonic as a series fits far more homogeneously with Mario, Zelda, and Animal Crossing than it ever could with Halo, Call of Duty, and Grand Theft Auto. That being said, I still think that it’s unfair to Sonic fans to put Sonic games exclusively on Nintendo systems. What they did with Sonic Heroes and Shadow the Hedgehog, I believe, is by far the best option, developing games which can play exactly the same no matter what system you own. Sonic Unleashed was also adequate, but it is unfortunate that some players (such as myself, who got the cheaper PS2 version) had to settle for non-optimal versions of the game. Anyways, what seems likely to me is that the slew of third-party developers which worked on Sonic Mania simply had a bias against Nintendo, as most third-party developers do. I find it hard to believe that a game meant to play exactly like games for the SEGA Genesis could possibly be unable to be handled by a Nintendo handheld, let alone the Wii U.
In short, when it comes to platforms of release, Project Sonic did it right, Sonic Mania did it wrong.

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Now, to the actual game. Unlike Project Sonic, we’ve actually been treated to a considerable amount of information about the game this time around, including the gameplay of two levels, Green Hill Zone and Studiopolis Zone (NOT pronounced “studio-opolis” as Gamexplain would have you believe). Overall, I was quite satisfied by Studiopolis. I thought that its design really did capture the feel of those classic Sonic games, particularly Sonic CD and a little bit of Sonic 2. The aesthetic background elements had exactly as much detail put into them as I would expect out of a classic game. Green Hill Zone, on the other hand…well, let’s just say that it wasn’t quite what I was expecting. Rant alert! Right at the moment where the preview level transitions from an exact copy of the original level into new territory, I felt the time and effort put into that classic level just slip away. To use a quote from the 20th Anniversary book, The History of Sonic the Hedgehog,

“The level was remade countless times. It was modified and restarted again and again, and was finally completed after almost eight months of work…Sonic Team wanted to make sure that this first level portrayed their hero in just the right way.”

That’s the kind of effort that I’m talking about. That’s the kind of effort that I felt was missing from the second half of the new level. One of the wonderful things about the real Green Hill Zone is that it gives off the feeling that, in some perfect world, it is a place that could somehow really exist. That feeling is completely shattered when that spring at the middle of the level suddenly bounces you up to a huge land mass that’s just kind of chilling up there in the sky, not supported by any sort of cliff like the real level does for its highest areas. Of course, there are floating platforms in the original, but they are tiny and add to the magical feel of the place. But this particular breach of physics serves only to shatter the illusion that this is a reality which is only just out of reach. End Cluck Alert…uh, I mean, rant alert. As for the rest of the level design, it felt like it probably would have been more homogeneous in Sonic 2 than in the original, but I suppose that that much is excusable. It does, after all, have that faster-paced feel that the original Sonic the Hedgehog was a little bit lacking in, all things considered.

Next up, the music. I was really expecting something that sounded like it might have come right out of the Genesis, I was looking for a few of my most nostalgic instruments in particular. Instead the music is a little more reminiscent of Sonic CD, sort of classic-sounding in the way that it’s composed, but with no actual recognizable sound quality limitations. Below is an example, the Studiopolis theme. It’s a pretty good theme all around, but apparently I’m not as impressed as most of the vocal Sonic community, and once again, I would have rather it had Genesis sound quality to match the graphics.

Last to discuss is the entire idea of the game as a whole. I’m going to be frank here. As I’m sure you can tell, if nothing else than by the banner of this very website, I do have a thing for sprites. I find them to be quite charming, and it’s very interesting to see how much expression can be packed into so few pixels. But above all else, they are easy. Infinitely easier than full-quality artwork, at least in my opinion from my experience. And that’s why I’ve always had trouble accepting modern games which purposefully use sprites. It makes me feel like they’re being lazy, not doing as much work as they possibly could to make the game look good and professional. But that’s what makes this so weird. Sonic already tried to go back to a classic feel without sprites, in the form of Sonic the Hedgehog 4. And for some reason that I fail to comprehend, those games were apparently a failure (though I wouldn’t be surprised if part of the reason were that Episode 2 never came to a Nintendo system *cough* looking at you Mania *cough*). I felt that Sonic 4 was a great way to satisfy the Sonicwunners (to borrow a term from Pokémon players in reference to Genwunners who only like the original games) who demanded that Sonic be in 2D. As we’ve been seeing in the past few Sonic games, when those people aren’t satisfied by spin-offs, their needs instead infiltrate the games that would otherwise be entirely in 3D like many other fans (like myself) want. Anyways, I enjoyed Sonic 4, and I’m sad that Episode 3 (& Knuckles?) will never come. But, back on topic, I understand that if Sonic 4 won’t do it, this is the only way to keep die-hard fans of the classics happy. In short, the sprites, just because they’re easier to do, aren’t necessarily done out of laziness, but out of necessity.

Final Conclusions: some people think that Sonic needs a game that can restore him to his “former glory,” and this could be it. It’s not the ideal game for me, but it very well could be for others. If any Sonic game could ever be out of my playable reach, I suppose that I’m good with it being this one. Of course I would rather play it than forever go without playing it, but then, I feel the same way about Sonic 06. If this game is what it takes to keep everyone happy, then I shall embrace it with open arms.

– And until next time, you too should open your arms, and open your heart!

Edit: Direct encoding of videos, a few typo fixes, and the addition of a missing tag.

Review : Season 0, Episode 1

First off, I want to be absolutely clear about one thing, even though I’ve already mentioned it several times in the past, in various places. This episode takes place one year before the events of Crisis of Chaos (the premiere event), and the remainder of the season will fill this one year gap. In case you’ve been confused, that is the meaning of Season 0, 0 because it takes place before the first episode. Now, a brief history of the “Season 0” concept. Long before I had ever dreamed up The Chaos Project, my disappointment in the story value of Sonic Unleashed (made even more drastic by Sonic Colors later on) led me to come up with a few Sonic game ideas of my own. Each one was meant to be a game, not a story, and even had its own gameplay gimmicks which are so common in the series. However, the most important thing about these games was their stories, which were primarily meant to address the essential question that I’ve been bringing up in the past few reviews. That was the primary inspiration for the game which is now reinterpreted as “Speed of Time.” Back to the history, since these ideas existed only in my head for multiple years, many of them faded into obscurity. Then, in the winter of 2011, I literally woke up from a dream which inspired me to create what will eventually be the finale arc of The Chaos Project. And as that idea grew, I decided that the concept needed a more proper introduction, which became “Crisis of Chaos.” But in planning for the exact details of that, the thought came to me to bring back the characters which are now known as Blacklight and Chaos, who until then only appeared in those original game ideas. When the time came that I decided to write an actual FanFiction, I knew that couldn’t just bring in those characters without their original intended introductions. And yet, I wouldn’t even consider replacing the premiere event with some random isolated story which wasn’t even intended to be written out. So I came to the perfect compromise. Do the epic premiere first, then go back in time and write out the events that led up to it. So far, I am extremely happy with the results, and I feel that the premiere did exactly enough to hint at the characters’ purposes without spoiling any of Season 0. But then, that’s just my opinion, and its what the readers think that really counts (I’d love to hear your thoughts on this as the story develops and the characters get their proper introductions).

Wow, that dragged on a bit. Now to talk specifically about this episode. The first thing you probably noticed is the “previously” section at the very beginning of the episode. If you have extensive knowledge of all things Sonic, this probably won’t seem that useful to you, but I highly suggest that you read these anyways. They’ll only come up every once in a while, and anything said there can be extremely important to the story, possibly even because of the specific words used, something that I wouldn’t expect anyone to remember perfectly.

This has gone on for long enough, so I’ll make the rest quick. The motobug seen in the first scene was intended to look like the original version from Sonic 1, in case you couldn’t tell. Pretty much everything that happened to Eggman this episode is a lead-in to future plots. In the future please pay close attention to episode titles, as some may be extremely relevant puns, or may otherwise help in analysis and understanding of the episode. Take note of Sonic’s voice and personality, it’s more important than you might expect. The rest, I shall save for next time.

– And until that time comes, remember to live and learn every day.

Opinion Piece: Project Sonic 2017

Starting off, if you haven’t seen the below reveal of this new Sonic game, do that now, first.

Now, where to begin? I guess I first have to thank the developers for not isolating part of their fanbase, and releasing this new game on the Nintendo Switch as well as other consoles. Moving on to more important information. All I can say is that I’m very weary. For one thing, I’m a little upset that they presented this to us specifically saying that this would not be a sequel. And then Classic Sonic comes and ruins that. Not that I have anything against Classic Sonic, or the time-travel implications that he presents. But I was really hoping, as just one thing, that we would actually go back to playing as characters other than Sonic and more Sonic. And at the opening of the trailer, where they seemed to present what could potentially be a narrative the likes of which we haven’t seen since the Adventure era, I was hopeful that that would mean the games could be closer to Adventure era as well. Although, they start with “team that brought you Sonic Colors and Sonic Generations,” which are pretty far off from adventure-style gameplay. Anyways, the existence of Classic Sonic pretty much removes any possible chance of other characters being involved. Other characters were a staple of the Sonic series from Sonic the Hedgehog 2, one of the most beloved Sonic games of all time, all the way to 2006. Excluding spin-offs like Sonic Boom, we’ve only ever been able to play as Sonic (or Sonic and other Sonic) ever since. I just find it so unfortunate, and it stands in the way of so many possible gameplay, and more importantly, story opportunities.

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One last thing to mention. The trailer really seemed to heavily infer something relating to the Archie Comics, which scares me. Once again, I have nothing against the comics, but I just think we shouldn’t go mixing universes without a very good reason (which this still could potentially have, which is why I’m worried, not necessarily disappointed). More importantly, I’m worried about how this could conflict with the Chaos Project, which, despite not being in any way directly related to the comics, does share a considerable number of similarities, opening the door for contradictions between this coming game and my own story.

But enough about me. My final conclusions: there’s really no telling at this point, but this game could be very good, or very bad. I was hoping for a good indication of the answer, but that just didn’t happen. What we’ve seen could mean very good things for the story, or very bad things. It’s sort of confusing in a way, I just don’t know what to think. But I suppose that was the point. One other thing I was really hoping for was confirmation of rumors that Crush 40 composed a song for this game, but even if there is no song, then that’s far from a deal-breaker for the game.

Edit: Apparently, the general internet is referring to this game as “Project Sonic” rather than “Sonic 2017” as the official Sonic Twitter called it, so the title of the post has been updated accordingly.
Edit 2: The NX is now known as the Nintendo Switch, and I also added a direct encoding of the trailer.

– And until next time, remember to live and learn every day!

Review: Premiere Event Part 3

The E-X robot models are each based upon a previous ultra-powerful foe of the hedgehogs, one that once took a super form to defeat. The main point of this was twofold. First it showed how powerful Eggman’s “Chaos Project” (I hope you caught that reference in the first episode) really was, actually able to power such powerful mechs. More importantly though, it showed just how much Sonic and Shadow have grown under Chaos’ teachings, and how strong Chaos is to begin with. Shadow’s mech, the E-4X Blackdevil, was based upon the final boss of Shadow the Hedgehog, Devil Doom. The 4 in the model number refers to Shadow the Hedgehog as the fourth core-series 3D Sonic game, just as the E-1X refers to Sonic Adventure as the first, it being a mechanized Perfect Chaos. For those who don’t recall, “Artificial Chaos” is an enemy which first appeared in Sonic Adventure 2, and made a return for Shadow the Hedgehog. Little is known about about them besides that they were made by Professor Gerald Robotnik in the model of the real Chaos from Sonic Adventure. This is what Eggman was referring to in the previous episode when he mentioned that E-1X was inspired by his grandfather. All that E-1X is is Artificial Chaos brought to a more powerful extent.

As for the E-25X, its point of origin is Season 0. Originally, the plan was for that to be based on Solaris from Sonic ’06 instead, but that wouldn’t make any sense seeing as Eggman’s knowledge of Solaris was erased from existence. The next thought was Dark Gaia from Sonic Unleashed, but there are a few obscure reasons that I decided that wouldn’t work (forget Season 0, you may not learn about that until as late as Season 4). The 25 is another nod to Sonic’s 25th Anniversary.

– And until next time, remember to live and learn every day!

Review: Premiere Event Part 2

And the plot thickens! This episode was divided by character, so I’m going to divide up this review in the same manner. Sonic first. To begin with, it made me quite happy to be able to so easily demonstrate the close bond between him and Tails. Tails, by the way, will be beaten out only by Sonic and Shadow in the way of focus throughout the rest of this series. He’s old enough, and his character is specific enough to have a very good base to work off of, and yet he is young enough with a vague enough character to have practically endless room for development. And that’s all in addition to what he can do to help along Sonic’s character, as was his primary purpose in this episode. And by the way, in case you couldn’t tell, Tails’ lab in this episode is the same place seen in the original Sonic Adventure, with a few upgrades, built on the edge of a cliff on the outskirts of the Mystic Ruins. And the Tornado upgrade will be explained in Season 0 (and by the way, did you notice the mention of “channel 25?” …Happy 25th Anniversary, Sonic the Hedgehog! Be on the lookout for more hidden uses of 25). On to the second part of Sonic’s story, this area was full of hidden meaning and references. I sincerely hope that somewhere out there at least one of my readers caught the series of quotes straight out of Star Wars Episode 4, such as the famous “I’ve got a bad feeling about this.” Other references include the E-2000 robots, an enemy you may remember from Sonic Heroes, who would swoop in and fire massive energy cannons at you, and were ridiculously difficult to kill without the right timing. Also, the Particle Beam Cannon was the weapon of the G.U.N. Blue Falcon, a boss from Shadow the Hedgehog. And lastly for this, I’ll leave it to you to guess what Eggman’s machine was based on the hints that I dropped. It will be revealed next episode.

Next up, Shadow. That conversation with Blacklight may not have seemed very important, but I promise that almost every single one of those lines had deep meaning. A lot of them were meant to solidify not only Blacklight’s character (which, in case you couldn’t tell, he is completely nuts), but also Shadow’s. Most of the rest were allusions to the events of Season 0. The rest was foreshadowing.

Lastly, Chaos. There’s so much that I just can’t tell you yet. The Lords of Chaos are a part of the answer to the question that I referred to in the previous review, making Chaos the Hedgehog, being related to them, yet another component to the answer. The main point of this scene, besides story progression, was to show just how important Chaos is, something that I wouldn’t have had another chance to do before the end of this Premiere Event. Two more major references came in this scene. One is the “Temple of the Lost World,” which I must strongly stress is NOT a reference to Sonic Lost World. In actuality, Lost World was the title of the temple level from Sonic Adventure, located in the center of the Mystic Ruins jungle. The other reference was Grand Metropolis City, a location from Sonic Heroes, soon to be the location of some epic confrontation. Actually, it was a sort of subconscious goal of mine to reference every core 3D Sonic game throughout the course of this event. At this point, all that’s really missing is 06 and Unleashed.

Coming next episode: action to the max, which I’m sure you’ve been waiting for after so much boring story development.

– And until next time, remember to live and learn every day!