Preview: Season 0, Episode 21

With one week remaining until my promised time of next publishing, it’s finally time for the usual preview. Also exciting this week is the release of Sonic Mania! (Dang, another distraction to stop me from meeting the deadline.) This episode is unrelated though. I promise. Though, that doesn’t mean there won’t be references in the future…

Anyways, here it is.

Eggman crouches over the hunk of meteorite at the center of the crater. “You’re certain this was the source of the readings? It’s just an old rock!”

Orbot answers from next to the parked Eggmobile, “Yes, sir. There was a large spike in Chaos energy readings at this location when the meteorite struck the earth.” He and Cubot both join Eggman at the crater.

“Then why is there nothing here?”

Cubot picks up the rock. “Maybe it’s just hidden underneath!”

Orbot tries to take it away. “Put that down, you might damage it!”

“Give it back, I saw it first!”

“Actually, the Doctor saw it first!” The two continue to struggle back and forth, until the rock breaks in two, causing them both to drop the pieces.

Cubot looks up to Eggman, and points to his companion. “Orbot did it.”

Eggman is too distracted examining the newly exposed sides of the meteor. One of them holds a glowing drop of light. “What’s this…?” He reaches out for it. Suddenly, the drop leaps from the rock to Eggman’s hand. “Argh! What is this thing!? Get it off me!”

“Oh no, the Doctor’s under attack!”

“What do we do!?”

Orbot and Cubot run around in senseless panic as Eggman tries to flick the substance off. After a few tries, he is successful, and the light splatters back onto the ground. Almost instantly, it starts to bubble and increase rapidly in size. It quickly takes on a large humanoid shape, somewhat similar to Eggman himself. But then it starts to thin out into more normal human proportions.

Eggman takes a step back to look at the back of the new person standing in front of him. He wears clothing similar to Eggman’s, though colored only yellow, white, and gold. Eggman questions, “And just who are you supposed to be?”

The person turns to face Eggman. He has no mustache, but a full head of blond hair. Despite bearing a vague resemblance to Eggman, he might be described as handsome. He speaks, “Your heart is disgusting.”

“What!?”

“Unfortunately, I have need of this…unsightly form.”

“I’ll have you know, I am Doctor Eggman, world-renowned scientist, and you–”

“I suggest you enjoy your final days in this world, villain. Your kind will soon be obsolete. Now, I really must be on my way. It’s vital that I locate the Controller.”

Who is this strange, handsome, blond-haired man? What does he have to do with the living murals that attacked Sonic? And what ever happened to the strange Moonstone-turned-hedgehog? Find out this and more, as the Dawn of Chaos arc continues.

Fun is Infinite with Forces!

Another new reveal!

Certainly an enigmatic introduction. First of all, I’ve been hearing this character called “Infinite” since day one of his reveal, even though I have no idea where that name could have come from. Well, however it was known, it is correct. His voice sounds vaguely familiar, but I can’t put my finger on it. One of the first things I noticed was the quality of the game-rendered cutscene, this being the first we’ve seen from this game. I think it kind of hit that uncanny curve for me. It looked good enough that the flaws that existed were really strongly emphasized in my perception, so the whole thing came out looking a little weird. And the colors all looked a little bright considering the darker tone of the scene, but it would make sense that I would think that having just recently spent a lot of time playing and watching Shadow the Hedgehog. On the positive side, the usage of black-and-white certainly suggests flashbacks, which can be a  very strong indicator of a good story. I have nothing more than trivial complaints, but those are far outweighed by the actual story! The initial reveal of this character made him seem more like a force of nature than a character, but this scene starts to suggest otherwise. And speaking of character, he has a character theme.

What the scene suggests, this song shouts at your face. And I love it. It is no longer a question of if, but how deep they are willing to go with his story. “I was born with this pain, it only hurts if you let it.” Sounds like the answer is “pretty deep.” I also note the implication of an eventual, final, one-on-one confrontation between Infinite and his enemy, presumably Sonic. “Who is gonna save you now?” Does this mean that Sonic’s friends will meet with a terrible fate? Or perhaps that he can’t really trust them? Could the Hero character actually be a traitor? Or in a surprise twist, could Infinite actually be talking to Hero, not Sonic? And that’s just the lyrics.

The song itself is…wow. Fist Bump disappointed a bit, but this absolutely did not. The initial tune is catchy in and of itself, but the moment when the guitar starts was just so exciting for me. The directness of lines, like with Fist Bump, was a little jarring, but in this case I feel it was executed a lot better, in addition to being more worth it for telling the story of the character. I suppose even Eggman’s theme from Adventure 2 didn’t execute the direct, first person song quite as well. Speaking of which, I have no way of knowing for certain, but I feel like I can hear Jun Senoue’s contribution to this composition, as it reminds me quite a lot of his work in Shadow the Hedgehog. Now I might be a little blinded by all the excitement right now, but, balancing that with nostalgia from long ago, I can confidently put this in my top five favorite Sonic songs of all time. And that’s all I can say for now.

-So until next time, remember what it takes to be Infinite.

Review: Season 0, Episode 19

I meant to post this last week, but I guess it just slipped my mind. Oh well, I guess that means more weeks worth of filler content while we wait for Forces. Keep in mind, this for the finale of the Birth of Blacklight arc, not the premiere of the Dawn of Chaos arc that was published 5 days later.

Since this was supposed to be a part of the last episode, I have a lot less to say. The first thing that comes to mind is how I wanted Shadow’s temporal displacement to be resolved. The way I saw, from the moment I had parallel-Sonic mention the one-way nature of the time machine, I had three options. The first was, as actually happened, to come up with some new convoluted means of time-travel. The second was also quite an enticing option, which was still referenced in the end. I considered having Shadow be put back in a stasis pod alongside Blacklight, spend another 40 years unconscious, to be awoken only when Blacklight is awoken as well. I was very much intrigued by the thought of having the two end with the same fate, and having Shadow dedicate himself solely to the task of protecting the world from his doppelganger. It would also be a nice, convenient way to exclude Shadow from the next story arc, not being reawoken until the following one. Making that choice would have required me to remove Maria from the equation, however, as she would have no means of returning home, and I think that would have taken away too much from the rest of the story to be worth it. There would have been a couple other minor problems as well.

The third option is actually what I was originally planning on doing. That would be to introduce a new Chaos-wielding character who could use Chaos Control to open another rift with Shadow. I had already conceptualized this character’s basic characteristics, personality, abilities, and even the dynamic he would have with Shadow. But then I started planning more specifically for Shadow’s first few interactions with Blacklight, and there ended being no good place to introduce an extra character before they had made their first time jump together, cutting out half of my chances. I suppose I could have altered his story to make him come from another time period instead, but I feel that would have ruined too much of what I had planned for him. And besides, by that point, I had decided that introducing another character that late in would seem silly, and take too much focus off of Shadow and Blacklight. This guy would be a “minor” character, he wouldn’t even get a sprite for this website. Anything I could do with him from that point would seem like a silly contrivance, like he’s only there because he has to be. Anyways, this guy hasn’t been forgotten about just yet, as he’ll certainly get a proper introduction later in the series. But even now, remnants of his existence can still be found. Gerald’s story in Shadow’s dream/flashback referred to this very character.

Speaking of that sequence, it was a reference to more than just the past and the future of this series. Some readers may recall from Cast by the Light, my Sonic Adventure 2 novelization, that I added a look into Shadow’s thoughts immediately after his final loss to Sonic aboard the ARK. His thought: “what is it about him…that allows him to fight me…to fight like me? Could it be…what the Professor told me about?” What the Professor told Shadow about was this very story, the story of the Controller.

I tried to make it as obvious as possible, but I should confirm that the realm in which Shadow and Blacklight faced each other for the final time is the very same place seen in a vision by all three hedgehogs in the premiere of Crisis of Chaos. This wasn’t something I was originally planning, and so I had to do a little bit of working around the fact that Shadow didn’t behave as if he had already been there when he saw it in that premiere. His specific statement was explained by Blacklight’s line in this episode, “Heck if I know.” Shadow doesn’t necessarily not recognize the realm, but, with his newfound learnings under Chaos, he is realizing for the first time what the energies are that he asked Blacklight about in this episode.

Lastly, I want to mention the meaning of the password, “MARIA.” As you may recall from Sonic Adventure 2 and/or Cast by the Light, that was the very same password which Eggman had to use to wake up Shadow from his pod. It never made sense to me that this was the case. If the military found Shadow and sealed him in a stasis pod, why did they seal it with a password that means nothing to them? Now, I’ve seen a few possible explanations, but none of them quite make perfect sense. When I first scheduled this arc to be written, all I knew is that it would be the introduction to Blacklight. I already had the framework of his backstory in mind, that Gerald’s son created him in an attempt to perfect the Ultimate Life Form after its initial failure. In building upon that backstory into this story arc, my central idea was to use this opportunity to fill in the blanks between Maria launching Shadow’s escape pod, and the military having Shadow safely sealed away. In light of everything else that happened during this arc, that original, core idea almost got lost. But in the end, I wanted to make sure that the original password problem wasn’t forgotten. The final explanation: Alfred found Shadow’s escape pod, and transferred him to a stasis pod sealed by a password of his own daughter’s name. The military obtained this pod, but never managed to change the password. There’s an interesting little note about how the military found Shadow’s pod, but I’m going to have to ask you to stay tuned for that answer.

-So, until next time, remember to live and learn every day!

Official Announcement: Sonic Forces me to Question My Own Judgement

Long title, but I couldn’t resist. Anyhow, I’ve mentioned a few times before that the general theme of Sonic Forces is very similar to my own ideas for this story, which scares me. I’m getting a little tired of using the words “wait and see.” Well, I waited until today, and I saw. New Sonic Forces footage has been released from E3 (Electronic Entertainment Expo), with more likely to come. This new footage, seen below, actually has me a heck of a lot more excited for the game than I already was, but it also makes me even more scared than ever.

The very first thing you do as Sonic is to go look for Shadow (I think)! It’s so obvious, and it’s so amazing! Story implications for this game just went through the roof! After Sonic Boom, I was really afraid for what they would do with Shadow should he ever reappear in the canon, but now it’s clear that they’re putting him in what is perhaps the exact role I would want to see. But, while nothing absolutely shockingly new happened in this footage (except maybe Silver, but that was already leaked), it put a lot of things in perspective. It is now clear that “Join the Resistance” isn’t just an arbitrary tagline. There is very clearly a larger resistance force at work than just Sonics and the Hero (or is it Avatar now?), especially given the appearance of “Soldier” during the Hero gameplay, suggesting that the forces go beyond even Sonic’s group of friends (a step above what I had planned for at least the first season, so kudos to Sonic Team for that).

Point is, this is turning out a lot closer to what I have than what I was expecting. But it’s not time to abandon ship just yet. Currently, we are finishing up the “Birth of Blacklight” arc. Next up is the “Dawn of Chaos” arc (I’ll give you one guess at the character it introduces). After that was a planned arc which does not have a solidified name yet, which would tie up loose ends and set the stage for Crisis of Chaos. The concept for that…well, let’s just call it “Shadow Forces.” It’s not exactly the same setup as Sonic Forces, but it’s very similar. Sonic becomes incapacitated, and Eggman (as well as another foe) begin taking over the world, with little to stand in their way. Tails manages to recruit Shadow to fight back, then GUN manages to recruit both of them to form a team of generals, composed of all (or most, anyways) of Sonic’s friends. What ensues is a war, including tactics of diversion and defense very similar to those described by the characters in this new gameplay footage. I can no longer ignore these similarities. That’s why I’ve decided to hold back on writing this arc altogether, until I witness the story of Forces for myself, beginning to end. November is quite a ways away. I’ll continue releasing the next two arcs as normal, but after that there will be a long break while I figure this out. I purposefully left room in the timeline for more games to happen between Sonic Lost World and Speed of Time, but I never expected something so heavy on lore after what we’ve been getting over the past 10 years or so. Worst case scenario, Sonic Forces completely obliterates any semblance of canon that my story ever had, and I’ll have to make a spectacular decanonizing special episode very soon into Season 1. That would likely mean that the events of Sonic Forces would be ignored for this upcoming arc, and it would proceed as normal. Best case scenario (which probably isn’t happening at this point because of Silver), everything about Forces falls perfectly into place, stepping on none of my metaphorical toes, in which case I might even be able to convert what I have into a Forces sequel (or at least tie-in).

Speaking of Silver, I give about a 95% chance that I’ll have to start doing some retconning (assuming that I accept Forces as canon to the Chaos Project universe). That would mean literally going back and changing the content of those episodes, and making a note on this website of what was changed. I did what I did with Silver because I assumed he would almost certainly never appear in an important role in a canon Sonic game ever again. Because of that assumption, I constructed the story in a way that does not allow for him to appear between then and 06. But now, he does. Of course, I feel like chances are relatively high (maybe 40% as of now) that this game will end with a giant reset button ala Sonic 06, self-decanonizing the entire contents of the game, including any interactions with Silver. I’m not sure why they would want to do that after the way people complained about 06, but then again, how else would they explain such a rapid removal of Eggman’s influence over 99% of the world? Of course, there are plenty of magic explanations out there, but a time reset would certainly be the easiest and cleanest. One last thing of note is the “Soldier” mentioned earlier. In my story, I have so far inferred and intend to elaborate on the fact that Shadow was one of the only animoids involved with GUN. Of course, there are others, such as Rouge, but the point being made was that it is an occupation dominated by humans. Mr. Soldier was definitely not a human. This doesn’t exactly contradict my story, but I’d say it deserves an explanation. Mr. Soldier may end up with a real name and a character-of-the-week appearance in the Chaos Project. Of course, he might not have been GUN at all, but I’d say the helmet was pretty reminiscent. I’d actually be a little upset if they decided that they should include a military that isn’t GUN. It exists for a reason. But, I suppose Mr. Soldier could be an average joe who only became a soldier when he joined Sonic’s forces, sort of like the Rebel Alliance from Star Wars. I’d be okay with that, but I still really hope they don’t ignore the existence of GUN in this game. It’d be a big waste and a disappointment.

-Until next time, remember, destiny lies before you.

EDIT: 10 steps forward and 1 step back! Take a look.

The preview image for the video alone tells you all you need to know. I was very wrong about the role of Shadow. I’m very fearful of character reversion, but, if we’re being honest, it’s small price to pay for a game with a dramatic, potentially deep and enriching story with continuity to the rest of the series. I won’t even go in to the thousand different theories running through my head. (By the way, Chaos looks gorgeous.)

Opinion Piece 2: Sonic Forces

Well… I…. No, just watch.

Well, there you have it. I first watched this video an hour before writing this, and I’m still sort of in shock. I’ve seen endless comments on just about anything Sonic-related online asking something along the lines of, “Will the third character in Sonic Forces be a self-insert?” My reaction every single time was, “What the heck would give you that idea?” Well…it is. I am not angry. Far from it, in fact. I’m just confused. If done right, this game could have had plenty going for it without such an extreme gimmick. It seems a little…desperate, I guess. I know it sounds kind of odd, coming from me, a guy whose story is practically dependent on its OCs. You’d think I’d be thrilled to make them at least somewhat of a reality. Of course, how much freedom is allowed is a complete other question, but I don’t see it as likely that any of my characters can be replicated in the game. But, the point I was originally making, while there certainly is a considerable fanbase that this would excite, I don’t know if they’re really making the right targeting choices. More on that a bit later. First, take a look at this “Hero” gameplay unveiled at the same time (“Hero” is what this guy seems to be called until further notice).

First of all, the setting of this footage has been given the newly-unveiled name of Park Avenue. Sounds a little happy, but I’m not here to criticize names. Hero uses gadgets such as a grapple gun and his wrist-mounted “Wispon” to make his way through the Eggman-ruled planet (technically it can be a girl, but I’m using male pronouns for simplicity). The first thing that I noticed is that it seems like he is not only in the same location as the Modern Sonic gameplay that we’ve seen, but that it seems like it could be literally Sonic’s level, played as a different character. This concerns me. I suppose I have no right to complain, seeing as level recycling is a major factor of the Adventure games that I hold so highly. But if Modern and Classic Sonic have completely different levels, but this character just shares his with Modern Sonic, it’s going to feel like he’s completely useless, shoehorned in just to appeal to the OC makers. Then there’s the sad fact that, based on what little footage we have, it seems that Hero has more 2D than 3D. It really saddens me, because this once-mysterious third character seemed like the perfect chance to appeal to all three of the largest fanbase factions at once. Give the Classicals Classic Sonic, the Modernists Modern Sonic, and the Adventurers this third character. A 2D style, a 3D style, and a hybrid style. Who could ask for more (bad question)? And while that may just sound like pining coming from an Adventurer like myself, it does bring up a real issue. If Classic Sonic has his complete own style, but this new character just plays like slower Modern Sonic plus gadgets, it could make the entire game feel disjointed, disproportional, whatever you want to call it. Unless, of course, Classic Sonic has as much gameplay as the other two combined, which would actually be even worse, completely ripping the spotlight away from the main character. Point is, opportunity missed, potential problems presented.

sonic-forces-crabot-final-image-1[1]

The next thing to talk about is lore/story. First, the character himself. His existence scares me in terms of story for a few reasons. On the more obvious side, a create-your-own-character is very difficult to develop as a character, since who they are is supposed to be more dependent on you. But this person doesn’t have to have to have complicated backstory by any means, so long as his presence in the game’s narrative is justified, which is still just a little more difficult than it sounds. The most comparable thing that I’m familiar with would be Nintendo’s Fire Emblem Awakening, and its use of Robin. Robin is completely customizable to the player’s liking, including his/her name. I won’t give any spoilers for those who haven’t played, but I can say that Robin was handled perfectly, because they act as far more in the story than just an avatar. And, as much as I like Sonic, I don’t know if I trust Sonic Team to do so well, and that’s why I’m scared. Even if Hero’s gameplay were the most fun, entertaining thing to ever come the Sonic series, I wouldn’t want him to just be there because he is in terms of the story. On a lesser note, we have the logistical concerns for how the story is presented. The trailer suggests (though doesn’t confirm) that this customizable character appears in full-rendered cutscenes, which is a development nightmare. Game engine-rendered cutscenes are one thing, as all of the characters can share the same basic skeleton and movements. But as for the cinematic stuff, the scenes where all of the most important story events happen, that’s a lot harder to generalize for all custom possibilities. If you look closely at the reveal trailer, you can see how Hero’s fur blows around in the wind and explosions, which can’t translate easily to the other species choices, who don’t all have fur in that specific location. Point being, that either means they’re going to severely limit such cinematic cutscenes, which is a bad sign for the story, or they’re going to limit Hero’s appearances in such cutscenes, which is a bad sign for his personal story as well as the game as a whole. Or, they can do what pretty much no one expects them to do at this point, and put in a ton of time and effort to make this game absolutely perfect. Ha ha, as if.sonicforces-hero-screen-03-1493934652-1494948811938

The other thing to talk about is the Wispon, best seen in the image above. Supposedly, it is customizable to some degree, though exactly how is unclear. Point is, this is meant to be the next step in Color Powers, the thing that makes Wisps a real element in this game, rather than just being thrown in as they were in Lost World. It might surprise you to hear that I actually like the sound of that. As much as I disapprove of the abuse of Wisps, this is a good sign that something might actually get explained this time. The device suggests that Wisps, at least to some degree, are becoming normalized in the Sonic world, such that people are studying them and creating technology dependent upon them. I’m still waiting to hear why they left the planet and then were magically back again, but this is at least a start. The only other general reaction to speak of are the customization options. I’m fairly impressed by number of choices available…unless what we see in the trailer is all there is, in which case I’ll be disappointed. As I mentioned earlier, I doubt you can do anything with the shape of the body (or head-and-spikes) beyond the choice of species meaning that there’s pretty much no way I’ll be able to make Zero or Chaos, and, unless they specifically intend for the ability to make Shadow clones, that goes for Blacklight as well (Black Cloak is a maybe). The one other thing to point out are the freaking Chao backpacks! Not counting Generations, this is the first mainstream acknowledgement of Chaos as far as I know of since 2005 with Shadow the Hedgehog (where they had a great send-off: letting you murder a room full of them for free dark points). I doubt that it means anything for other Chao appearances in the game, but it’s very nice to see. These options are actually a very good opportunity to reference other forgotten things of Sonic history, and maybe even a few other SEGA things as well. I can only say that I hope the options are as wide and varied as possible.

https://i0.wp.com/nintendo-power.com/wp-content/uploads/2017/05/Sonic-Forces-Custom-Character.jpgOf course, as always, we now have my specific Chaos Project-related reactions. Since that’s in recent memory (I started writing an hour and a half ago), I’ll start with the Wisps. As glad as I am that Wisps have a purpose, that also means that I’ll have to start acknowledging them as a normalized part of the world in my story, something I certainly haven’t been doing so far. If they really are so normal, it might actually make my existing episodes a contradiction, seeing as the Wisps don’t seem to exist at all. I’ll probably have to dedicate a Season 1 episode to rectifying that, which I was already planning on just for the sake of Lost World, but will now have to be a bit more complicated. Don’t expect to see any Wisps in the story until then.

Now, for Hero. I’m definitely going to have to wait to see more until I determine how to treat him in the long-run of the canon. His existence in and of itself certainly doesn’t contradict anything that I have (though his use of gadgets certainly bears a resemblance to Black Cloak). But, so far as I can tell, there is no easy way to integrate this. First of all, the red Wolf with glasses, the one seen in the trailer and gameplay, may or may not be acknowledged as the “real” face of this Hero, similar to how white hair is assumed real for Robin in Fire Emblem. It also might just be a proof-of-concept example. And Robin brings up another important question. Does this “Hero” have a default name? If he does, that, combined with the look shared by the trailer and the gameplay, may just be enough to allow for, at very least, an appearance in the Chaos Project. If there is no strongly-pushed default name like Robin, then there’s not much I can do. Of course, he could be killed at the end of the game or whatever else, making this discussion pointless. But if there’s even the slightest chance that I can use this character, I want to. More characters means more—and in some cases better—stories to tell. Maybe, if this game falls short on Hero’s backstory, I can…pick up the slack? Wishful thinking, I know. To conclude, even though a real character probably would have been better for my purposes, this guy still has some pretty good potential, if all of the stars align.

-Until next time, I’m gonna reach for those stars. Are you?

Review: Season 0, Episode 15

So this episode was pretty fun to write, although I would have liked it to feel not quite so rushed. But a big majority of this episode was actually a bit of a last-minute decision, first planned while I was in the middle of last episode, and only finalized as I started writing this one. Originally, the idea was to have Shadow immediately encounter parallel-Sonic, and have them use Chaos Control right then and there to get Shadow where he needs to go. But I have been thinking for a while about a potential future episode which would heavily call back to this one, so I thought I should give the whole alternate timeline sequence a little more emphasis, which turned into almost an entire episode. I’m a little worried about describing my exact thought process in planning this new emphasis, for risk of spoiling said potential episode. But I can say that the thought of teaming Sonic up with Eggman out of desperation was an idea which really intrigued me the moment I thought of it. But I didn’t think that was worth it until I came up with the idea to make them not just grudged allies, but true friends. And I knew that the best way to drive that concept home while also making the whole alternate timeline sequence feel more relevant was to have Eggman die. The hard part was making it feel properly emotional. I didn’t want any readers to think “Good riddance.” I think I did well enough on that end. I felt that emotional sequence was so important to get right because of the direction the series will be going after Crisis of Chaos, portraying Eggman as a truly evil villain. I wanted to show that he does have some potential for humanity within him, and that circumstances make all the difference.

On a related note, the episode title may have stood out to you a bit. For anyone who doesn’t remember, Project: Needlemouse was the early codename for Sonic the Hedgehog 4, which in turn was a reference to Sonic’s own beta name, Mr. Needlemouse. I don’t really recall what order all of my different ideas came in, but the decision that I had recently come to to have all of the different Season 0 arcs be identifiable and separable by overarching theme in episode titles (time puns>Batman movie puns>”Project:” titles) led to my need in this case to come up with a good “Project:” title for this episode. At first it was just going to be the title of next episode, before I lengthened the whole alternate timeline part. After that I was considering “Project: Chaos” in reference to the plan to steal a Chaos Emerald, but I decided I wanted to save that one for potential later use. I also considered “Project: Emerald,” but that doesn’t have the same ring to it. At some point when I was thinking both about a way to make Sonic and Eggman seem closer, and thinking through other potential titles, the thought of using nicknames struck me, and I couldn’t ignore the thought of having Sonic be nicknamed Needlemouse. That, or the memory of Sonic 4 AKA Project: Needlemouse struck me, and my thoughts went in the other direction. Either way, the result was the current and final episode title.

As for Sunlight, I think his personality came across a little bit more easily and naturally this time, though I have been planning that scene for considerably longer. I really enjoyed conveying the idea that his insane ramblings did make perfect sense to him. The difficult part was trying to set him up to have such strong loathing for Shadow in the future, while still making him seem childish and naive. I thought that simply giving him a weird obsession with examining Shadow would be enough to start with. And…I guess that’s all for now.

-Until next time, remember to live and learn every day!

S0 E15: Project: Needlemouse

This is not a prank, and not a Sonic 4 spinoff. This is the next exciting episode of the Chaos Project! Read it here!

The timeline has been changed. And Shadow is the only one who knows about it. He only has one chance: to go back in time and fix everything. With the help of an unlikely ally, he may just be able to do it. But the timeline isn’t the only thing that needs to be saved.

Preview: Season 0, Episode 15

Shadow drops down onto the ground, and looks around. This new place seems little different from the last. The ground all around is nothing but dull, infertile dirt, riddled with countless craters. The sky has been completely covered by ominous, smoky red clouds, even darker than before. Shadow begins to move forward, eyeing all around as he goes.

Suddenly, a familiar voice says calmly, “I don’t know who you are, but you should leave now.”

Shadow turns with a start to the source of the voice. “Sonic!?” Standing atop a tall mound of dirt and rock, back turned towards Shadow, is Sonic the Hedgehog.

He still doesn’t turn. “Final warning. Get out.”

“Sonic, I don’t know what’s going on here, but I’m here to help.”

Suddenly, Sonic turns. A long scar runs down the left side of his face, passing over his dull, grey left eye. “Yeah, like I haven’t heard that one before.” Shadow gasps, as the half-blind Sonic begins to take a closer look at him. “You…you look like him. He sent you, didn’t he!? Well, I’m not letting you go back to him!” Sonic dives down at Shadow with top speed.

Shadow backflips out of the way. “Sonic, you have to listen to me, I’m the only one who can fix this!”

“I won’t take any of your lies!” He charges a spindash, and launches at Shadow with full force.

Much as he has before, Shadow catches the spinning ball in his hands, and throws it off to the side. “I don’t want to fight you, I need to see the Doctor, I need to see Eggman!”

Sonic is ready to throw another attack, but he freezes in place. “Did you say…Eggman?”

Shadow nods. “Unless you happen to have a Chaos Emerald?”

Sonic seems to take that as a joke, and ignores it. “I don’t know how you know the name Eggman…but it’s enough. I’ll believe you. For now.”

“Then you can take me to him?”

Sonic sighs. “Follow me.” He begins to walk off, and Shadow obediently follows.

S0 E14: Project: Sunlight

The first episode of the exciting Birth of Blacklight arc has finally arrived! Read it here!

Shadow finally sits down to read the mysterious file given to him by Rouge. But Eggman seems to have gotten hold of the same file, and has something sinister planned. Witness as both discover the truth of what happened 40 years ago. Who is Sunlight?

Opinion Piece: Sonic Forces

The name is real! Today, a panel was held for Sonic at SXSW (South by South-West), where details were revealed for Sonic Mania, and, more importantly, this game. The game formerly known as Project Sonic 2017 now has the official name of Sonic Forces, which I believe refers to a battle between the forces of good and evil. But that wasn’t the only news announced today, and I’m here to talk about what we now know.

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In addition to the logo pictured above, we also had a full reveal of a previously shown (but cropped) concept art, pictured below. Nothing too far beyond expectations based on what we already knew, the same dark, fiery, destructive theme. It was pretty obvious before, but it was confirmed early in the reveal that the game’s plot does involve the existence of the Eggman Empire “…as I always dreamed it!” (Quote from Mike Pollock, voice of Eggman). Also clarified information that we had before, this was confirmed as a game in the style of Sonic Unleashed, Colors, and Generations. If they think that they can get an Adventure lover like myself to love that formula, I’m glad to see them try. But as it stands, I currently and always have felt like watering down Modern Sonic’s gameplay with the 2D sidescrolling that we already get from Classic Sonic is just a bad idea, plain and simple. But once again, I could certainly learn to love the high-speed boosting style of gameplay if they execute it perfectly.

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Now, on to the real news. 3. I’m not talking about a certain non-child-friendly game series that will not be mentioned here, nor about any conspiracy theories. Three playstyles. That’s what they said this game would have. Modern Sonic. Classic Sonic. And a third. I don’t even want to begin at guessing what that third style is, for risk of disappointing myself in the future. But, needless to say, that leaves potential to include the style of gameplay which I have been sorely missing for over ten years of Sonic games, in which case I would be perfectly fine with the overuse of 2D in the other 2 styles. I would also mention that, in describing the title of the game, the words “Sonic and friends” were used, inferring that this third slot could be filled by a character other than Sonic. But that’s just a theory. A game

The video above was also unveiled at this event. The main theme of Sonic Forces. The rumors have been flying around for over a year now that Crush 40 would be performing music for this next Sonic game, though Johnny Gioeli (lead singer) confirmed in an interview some time ago that they hadn’t been in any way contacted about it or otherwise involved in it by that point. However, before this theme was played, they stated that it had only just recently been recorded, meaning that something could very well have changed since that interview, and finally come to fruition. Now, as you’ve probably listened to and heard, the above song has no vocals. However, it was confirmed that the real theme song does have vocals, and that this was merely an instrumental version. Now, let’s be honest here. The song doesn’t quite line up with Crush 40’s usual style. The guitar doesn’t even come in prominently until over 15 seconds in, and even then, it isn’t nearly as pronounced as I would expect. This probably isn’t a Crush 40 song, though I wouldn’t say that it’s absolutely impossible. What the musical style does remind me of, however, is that of Sonic Unleashed and Sonic Lost World, the final boss fight theme of the latter in particular. And Lost World had a pretty good soundtrack. It’s not like a Sonic song has to be composed by Jun Senoue (lead guitarist of Crush 40 and music director of the Sonic series starting with Sonic the Hedgehog 3) to be good. I am actually quite fond of “Endless Possibility,” the lyrical theme of Sonic Unleashed. But as a Sonic fan of the Adventure era, anything that can make this game feel more like what I know and love can be a good thing. Now, I suppose I haven’t said what I think about the song itself yet. I’ll admit, I am very happy with it, and the piano at the end got me feeling really emotional. It feels way too upbeat given the tone of the game as we’ve seen so far, but it’s still a good piece of music.

Most importantly for today’s reveals, some brief footage of gameplay. Now, around this time, they also talked a bit about the gameplay in general. They confirmed that this game runs on the entirely new “Hedgehog Engine 2.” It looks very pretty, but in all honesty, I didn’t notice anything that made it clearly superior to the old engine. The gameplay style appears exactly the same as you would expect based on how they explained this game’s relations to old ones. Though I would point out that they did not showcase any 2D sidescrolling, which could be a very good sign for me. Of course, it could just be that they didn’t want to bother showing it because it doesn’t look nearly as pretty or exciting. We’ll have to wait and see. What we don’t have to wait for is the confirmation that Wisps are indeed returning to this game. Sigh. Wisps were a very clever and creative gimmick for Sonic Colors which did a good job in tying the gameplay together with what little story that game had. Their return for Generations was perfectly normal, in fact, the Colors levels would have been rather empty without them. Then Lost World came around. The inclusion of Wisps in Lost World was ridiculous, senseless, and, quite frankly, wrong. The end of Colors clearly established that the Wisps were gone, returned to their home planets. Now…the possibility exists that Lost World actually takes place in the Wisp galaxy (or solar system or whatever), since literally the only thing we know about the Lost Hex is that it is a “floating continent.” (Honestly, it really irritates me how little we know about that entire story.) It could be a continent floating above an alien planet, no one said it had to be above the Earth we know. I probably would’ve been satisfied with that explanation. But there was no explanation, forcing us to assume that these creatures we thought were aliens also happen to live natively on a floating continent above the planet, which, apparently, no one ever noticed. And now, here the Wisps are again, not just on this distant, almost planet-like continent, but now also on what we can only assume to be the surface of Sonic’s Earth. They fuel his boost gauge, though they don’t appear quite like the same white Wisps we saw in Colors. Since it seems like this game might have an actual story, unlike what we’ve been getting recently, I really, really hope that they actually take a whole 20 seconds out of their way to explain why the heck the Wisps are still here.

Conclusion
I can no longer say that this game has the potential to be the absolute perfect game, in my opinion. But the outlook isn’t so bad. This game could still shape up into the absolute highlight of the Modern Sonic era. The soundtrack is looking good so far, they have a chance to perfect the gameplay style, and the story is looking like it might be the best we’ve gotten in ten years. I’m still looking forward to seeing what’s in store for that third playstyle, but I’m trying not to get my hopes up too high. All in all, I’m still very excited for this game. Though I am more worried than ever about it stepping on the toes of my story.

-Until next time, remember to live and learn every day!
(Couldn’t come up with a good “forces” pun.)

Edit: It has been confirmed that characters including Knuckles, Amy, and unspecified members of the Chaotix appear in the game, including dialogue spoken to Sonic over a radio during gameplay. It has also been confirmed that none of these characters are playable, and that Modern Sonic gameplay does include 2D sidescrolling “occasionally.” Just because these other characters aren’t playable doesn’t mean that they have no role in the story, which is a lot of what I care about. If they acknowledge the existence of these characters in the Sonic universe in a capacity greater than the normal pathetic cameo roles, I’ll be very happy. The sorts of roles these side characters had in Shadow the Hedgehog (2005), minus the second-player playability of course, is the kind of thing I’m talking about, where we simply come across the characters doing exactly what one might expect them to do given the situation. And of course, just because these specific characters aren’t playable, doesn’t mean that some other character won’t be. As for the 2D…meh. If the 3D is good, then having the 2D certainly won’t ruin the game, it will just mean having less time enjoying the maximum that the game has to offer. I expected as much.