Blacklight Answers the Hard Questions

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[Blacklight]: Alright, this’ll be a rapid-fire one. Shadow, are you all ready with the questions?

[Shadow]: I don’t understand the point of this.

[Blacklight]: These are questions that Sonic fans have been asking for years! Who better to answer them than someone who actually lives in that universe?

[Shadow]: I don’t see this going very well…

[Blacklight]: Well that’s your opinion! Hit me with the first question!

[Shadow]: Question 1: “Why can we see the entire moon when half of it was destroyed in Sonic Adventure 2?”

[Blacklight]: There is no moon. The moon is a hoax. It’s just a set piece. Next!

[Shadow]: Question 2: “Where does Sonic keep all of his rings?”

[Blacklight]: You don’t want to know.

[Shadow]: Question 3: “What do Sonic’s hands look like under his gloves?”

[Blacklight]: You thought those were gloves? Those are just his hands.

[Shadow]: Question 4: “Which story path is canon in Shadow the Hedgehog?”

[Blacklight]: It’s the one that leads to the secret twelfth ending, where Shadow learns that he’s actually a figment of Sonic’s imagination.

[Shadow]: That’s false.

[Blacklight]: Prove it.

[Shadow]: No thanks. Question 5: “What happened to Eggman’s appearance in Sonic ’06?”

[Blacklight]: One word. Diet and exercise.

[Shadow]: Question 6: “Where is–…” Oh, dear… “Where is that FOURTH Chaos Emerald?”

[Blacklight]: We’re still searching for it to this day.

[Shadow]: …Question 7: “Is Sonic Rivals canon? Is Sonic Spinball canon? Is Tails’ Adventure canon?” It…goes on for a while.

[Blacklight]: Yes, yes, and yes! Everything is canon! Sonic All Stars Racing is canon, Sonic’s Schoolhouse is canon, Sonic’s appearance in Pac Man is canon! What don’t you people understand about this!?

[Shadow]: Didn’t you write these questions?

[Blacklight]: Shut up and ask the next one.

[Shadow]: Question 8: “How did Sonic get his powers?”

[Blacklight]: Too much coffee.

[Shadow]: Question 9: “What exactly is the Lost Hex?”

[Blacklight]: It’s a lost hex, duh.

[Shadow]: Question 10: “How can Blaze be from the Future and the Sol Dimension?”

[Blacklight]: Well, according to Einstein’s Theory of Relativity, time and space are actually one conglomerated concept known as time-space. If we look to M-theory, a subset of string theory, more specifically, superstring theory, we know that there are in fact 11 dimensions of space-time. There is no distinguishing between the spatial and temporal dimensions. To our simple three-dimensional perspective, 11-dimensional space can take on a multitude of interpretations, including other dimensional worlds coexisting within the same confines of space and time we live in. Given the duality of space-time, this other spatial dimension, which one might call another world, can also be referred to as another temporal dimension, which one might call the future. The equivalence of space and time means that these two very different concepts are in fact one and the same. The future is another world, another world is the future.

[Shadow]: …

[Blacklight]: What’s that look for? I said I was going to answer the questions, didn’t I?

[Shadow]: Right…well, that’s all of them.

[Blacklight]: Over so soon? That’s alright, I suppose. But what hard questions would you have wanted me to answer? Tell us in the comments below! Make sure to get those questions in in time for the Q&A session at the end of the day!

Villain Chat! with Shadow the Hedgehog

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[Audience]: *applause*

[Blacklight]: Yeah, that’s right, you’re excited. Avid Chaos Project fans may remember that hosting a late-night Villain Chat talk show has always been my dream in life.

[Shadow]: Always? It was only brought up offhandedly in the 50th Episode Special that retconned the premiere, and even that took place almost six months after your chronological introduction to the current events of the story.

[Blacklight]: Nah ah ah. I’m the one asking questions here. We’re kicking off today’s festivities by interviewing the second most popular character in the entire Sonic canon, Shadow the Hedgehog.

[Shadow]: Your show is called Villain Chat. Why would I be your first choice to interview?

[Blacklight]: That brings us to our first question of the night! Shadow, tell me, how does it feel to be branded as a villain by the very people who created you?

[Shadow]: I…don’t follow.

[Blacklight]: I speak of our parent companies, SEGA and Sonic Team, of course.

[Shadow]: I still don’t follow.

[Blacklight]: Well, just look at your presentation in any recent Sonic game. Take Sonic Boom, for instance. In that world, Shadow the Hedgehog exists as nothing more than an obstacle, an angry jerkwad who hates Sonic and hates friendship because…reasons.

[Shadow]: Different world. Why does it matter?

[Blacklight]: Is it really different? Regardless of whether you look at the games or the TV show, Sonic Boom presents its cast of characters as if they’re people with a long history that you should be intimately familiar with. Most of its jokes downright depend on that frame of reference. For example, the often-repeated joke of presenting the fighting between Sonic and Eggman as if it’s an office job is only funny if you assume that it isn’t the norm, and it’s only abnormal if you include the context of the canon games. And that brings us to Shadow. Shadow, like everyone else, is introduced as if you already know exactly who he is and what he should be doing. So naturally, he immediately attempts to destroy Sonic, because that’s totally in-character.

[Shadow]: Yeah, I think it’s pretty clear that the people who made Sonic Boom had very little idea of what Sonic is supposed to be. It’s as if they took one look at the original version of me and said, “Oh, that must be an evil version of Sonic.” That was never really in question. To answer your question, everything about Sonic Boom makes me feel disappointed, and this is no different.

[Blacklight]: Okay, so let’s ignore Sonic Boom, then. Instead, we turn our attention to Sonic Generations, your only significant role in the decade that came between Sonic ’06 and Sonic Forces. In Generations, you attempted to kill Sonic to stop him from acquiring the Chaos Emerald, because…reasons.

[Shadow]: That game depicted me as a rival, not a villain.

[Blacklight]: *clears throat* “I don’t know where we are, nor do I care. This is where I finish you, Sonic.”

[Shadow]: That…doesn’t make me a villain…

[Blacklight]: Right, because you were totally redeemed by that heroic and heartfelt speech you gave at the end of the game. Roll the clip!

[Shadow]: …I blame the game’s poor writing and lack of direction.

[Blacklight]: Yeah, that tends to be a running theme when it comes to Sonic games these days. But wherever you place the blame, it shows just the same that the people making these games seem to have absolutely no idea what Shadow the Hedgehog is supposed to be.

[Shadow]: Well, at least they started getting back on track with Sonic Forces. That game finally gave me a large enough spotlight to prove that I’m still the same person I always was.

[Blacklight]: Did it? Did it really? Sonic Forces has become notorious for its poor handling of villains, and you’re right there in that group. You’re placed on Infinite’s team in the game and all of its promotional material, and yet there’s no greater mystery surrounding that fact than there is about any of the other Replicas. Of all people, Knuckles is the only person who seems to show any legitimate concern over what’s going on. Sonic is upset by it, but it certainly doesn’t seem to surprise him much.

[Shadow]: Sonic wouldn’t be upset by it if he thought it was normal, which means that I’m clearly not thought of as a villain. The running theory they give is that I was being controlled.

[Blacklight]: True. But that isn’t the only issue. We also have Episode Shadow.

[Shadow]: The best thing to happen to the Sonic franchise in twelve years.

[Audience]: *laughter*

[Blacklight]: I wouldn’t be so sure about that. You may have been the protagonist of Episode Shadow, but that doesn’t make you the hero.

[Shadow]: Coordinated attacks against Eggman’s facilities to prevent a war, plus a dramatic escape of Infinite’s most powerful Virtual prison, doesn’t sound heroic enough to you?

[Blacklight]: Well, A for effort, but…uhh…Episode Shadow shows unapologetically that your reckless behavior and total lack of empathy are responsible for instigating a war that resulted in millions of deaths.

[Shadow]: …

[Blacklight]: You don’t have to fight the hero to be a villain. And it’d be one thing if you finished what you started, but no. Instead, you seemed to disappear from the face of the Earth for six months of war, for…reasons. Finally, you return…to deliver a few lines of exposition. That’s it. That’s Shadow the Hedgehog’s role in Sonic Forces. Starting a war, then sitting back and watching while other people fight it. In fact, by the sounds of it, you’re not just a villain. You’re a master manipulator, sewing chaos in the world and never getting blamed for it.

[Shadow]: I’m a monster…

[Blacklight]: It’s okay, buddy. You’re among friends.

[Audience]: *awwww*

[Blacklight]: So, now that we know how you really feel, let’s look back on some happier times with our next question.

[Shadow]: How long is this going to go on for?

[Blacklight]: As long as I feel like it. But trust me, I think you’ll like this question. You…have a LOT of theme songs.

[Shadow]: That’s true.

[Blacklight]: (reading from list) Let’s see here… We have “Throw it All Away” from Sonic Adventure 2, “This Machine” from Sonic Heroes…

[Shadow]: That’s Team Dark’s theme, not just mine.

[Blacklight]: Technically, yes, but it’s sung from your perspective, and repeats the words “Chaos Control” more than a few times.

[Shadow]: True.

[Blacklight]: Anyways, then we have a whopping six songs from the Shadow the Hedgehog game, from “I Am…All of Me” to “Never Turn Back,” and finally a repeat of “All Hail Shadow” for Sonic ’06. You’re already making me jealous here. But there’s also some extra vocal themes associated with you in Sonic Adventure 2, “Rhythm and Balance,” “Supporting Me,” “For True Story,” “Live and Learn” to some degree, and…”The Supernatural?” I don’t even remember that one…

[Shadow]: The theme of the Final Rush level. Lyrics were a bit hard to hear.

[Blacklight]: Yeah, whatever. That’s fourteen songs! Fourteen! How in blazes do you keep track of them all!?

[Shadow]: Categorizing by game and/or level certainly helps.

[Blacklight]: That was a rhetorical question. The real question is…of all these songs, which do you feel most accurately depicts you? Which of these songs is the essence of Shadow the Hedgehog?

[Shadow]: Well…that’s a difficult question to answer. Each song serves its own purpose. Sometimes, I’m a lost soul. Sometimes, I’m fighting for my ideals. Sometimes, I’m simply the coolest.

[Blacklight]: So what, you have a song for each mood? For each day of the week!? Some of us don’t even get one theme song, you privileged little—

[Audience]: *gasps*

[Mr. C]: (offscreen) Language!

[Blacklight]: Sorry…what I meant to say was…even the newest of those songs is fifteen years old now. So which one would you say has still…retained its value, so to speak? Which one has the most staying power, which one aged the best?

[Shadow]: Well…”Live and Learn” is a classic…but it’s not quite personal enough. As fond as I am of “All Hail Shadow,” I suppose I’d have to say that “Never Turn Back” is the one that still works best for the place I’m at right now.

[Blacklight]: Ah, I see. Least favorite?

[Shadow]: You want me to choose a least favorite of my precious children?

[Blacklight]: …

[Mr. C]: …

[Audience]: …

[Blacklight]: Who are you and what have you done with the real Shadow?

[Shadow]: I was trying to be funny…

[Blacklight]: Well you’re terrible at it. Just answer the question.

[Shadow]: Fine. I’d have to go with “Almost Dead,” the theme of the Dark ending in my game. It’s noisy, it’s repetitive, and it has very little meaning beyond “being ambivalent,” which is kind of strange, since you’d think it would be about pure evil. Basically, it’s a standard heavy metal song.

[Blacklight]: Are you saying that you don’t like heavy metal? You certainly seem like the type who would.

[Shadow]: You’re talking about the wrong Shadow. Try asking the one from Sonic Boom. You might get a different answer.

[Blacklight]: Oh, I see. You’re trying to tie this whole piece together by making commentary about the harm of judging a person by appearance without understanding who that person really is.

[Shadow]: No, I just don’t like heavy metal.

[Blacklight]: Ah, to each his own, I suppose. And I’m gonna have to stop you there. Villain Chat! will be right back after a quick word from our sponsors. But before we leave, don’t forget! We’ll be doing a special Q&A session at the end of the day to answer all of your burning questions! What would you have asked Shadow in this interview? Tell us in the comments below, or shoot a message our way! Be right back!

Opinion Piece: Sonic the Hedgehog (2020 Movie)

Hey there, everyone! Long time no see! Way…too long, actually… Heh heh… When was my last post again? September? Yikes. Well, no need to worry, I’m not dead, and neither is the Chaos Project. I’ve just been taking it slow with the writing for life reasons. And video game reasons. Which are basically my life, so…

Anyways, who doesn’t love sequels!? Today, we’re looking at the follow-up to my previous analysis of the Sonic the Hedgehog movie, published back in May. Oh, geez, have I still not published that Sonic ’06 review I talked about at the beginning? I don’t have time for that anymore!! *ahem* Anyways, after waiting many long months to see the much-anticipated character redesign that they delayed the movie half a year to do, an official trailer showcasing the new design has finally been released!

And there he is! What a difference it is! This new Sonic is—wait a minute…what do you mean, ‘I said that I liked the old design’? Preposterous! Who would say a blasphemous thing like that!? Oh, wait, I did say that, didn’t I?

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…Let’s talk design. To put it briefly…I’m very okay with this. To be fair, I did choose what is perhaps the most flattering shot in the entire trailer to put above. But I think that shot looks pretty darn good, actually. Sure, this new design doesn’t look flattering from every angle. And sure, I dislike that his stomach is a different color than his muzzle. And sure, I’d rather him have gloves to cover up those freaky hedgehog fingers. And sure, I don’t get why he isn’t wearing socks. But other than that…I don’t see much problem with this design. It looks like Sonic in live action.

Main point, the redesign is certainly shocking at first glance, but there’s nothing about it that makes it “not Sonic”.

No, I wasn’t exactly gushing over it. But given the public outrage I was seeing, I felt the need to express my “okay, whatever” opinion about it. It wasn’t what I wanted, but I would have been fine with it. But with that out of the way…oh, what a difference it is! Basically, what I had in mind with the old design was “choose either tan or white for his non-blue fur (not both), expand the shape of his chin and the whites of his eyes, slap on some gloves (and socks, still don’t understand why those were missing in the first place), and you’re golden.” They did all that and more. And that makes me think…maybe…too much more. I just can’t let up with these controversial opinions, can I?

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Hard to complain about the face. A “handsome package” it certainly is.

The trailer begins with Sonic in Green Hill Zone (a gorgeous representation of it, I might add). Instant respect right there. I will take any and all references to the Sonic canon I can possibly get, anything to make this movie less generic. But, yeah, yeah, I know, Sonic himself is the only topic of interest on the Internet right now. So what do I mean when I say ‘too much’? Well, one major difference between the two images shown thus far is that Sonic’s spines splayed out a bit more drastically in the original design. Though it’s hard to tell here, the spines themselves were also shortened for the new design. Both were done, I assume, to make the character look more “cartoonish,” which is exactly what people were asking for. But I would’ve been happier with them left exactly as they were. I believe I’ve mentioned this before in comparisons of Sonic’s Modern and Classic designs, but having longer spines allows for more interactions with wind and body movement, which conveys a better sense of speed and a more “cinematic” feel. Given that this is a movie, I’m pretty sure that “cinematic” is a good thing. I also have a bit of a problem with the new mouth. I’ve always felt that Sonic in 3D with his mouth modeled at the center of his face makes it look like he has this weird overbite going on. The old design had a center-mouth as well, but, being linked to a more humanoid jawline with actual lips mitigated that particular issue. I’ll still take what we have over what we might have gotten, but that doesn’t mean what we have is perfect. I’ll also note that Sonic’s serious-face doesn’t look nearly as serious anymore, but given that he’s not being portrayed as a very serious character, I can certainly live with that. I’ll also add that having the fur on his face more messy and unkempt as it was in the original design was one of the best parts of that design compared with the new one. Having it so smooth and shiny as it is in the new design makes it a lot less believable as a creature that could exist in our world, especially when viewed from far away or in less focus, making it look almost too much like the smooth clay-like texture seen on in-game models.

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So am I psychic or what?

So with that out of the way, we can finally talk about other parts of the trailer. And so…uh…here’s what I said about the last trailer.

Apparently, Sonic now generates electricity when he runs, which sticks to his quills even after they fall off. This is a fact that is constantly brought up throughout the trailer…If you’ve ever had experience with “The Flash,” a DC Comics character, you may recall that this speedster does the same thing…

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And look at this! We have another example of Sonic pretending to be The Flash as he goes into “Flashtime,” slowing the world around him to a pace that even “the speed of sound” wouldn’t be nearly enough to justify.

Glad to see that connection wasn’t an accident. But regardless, this scene’s showcasing of Sonic as a child roughing it on his own in some hole or basement or wherever he lives did a much better job showing him as a relatable character than the first trailer managed to do. Seeing him speeding through the comics of someone who interests and most likely inspires him, seeing him play games with himself and seek other means of amusement, all of it well demonstrated not just a concealed sense of loneliness, but also his happy-go-lucky resistance to such dark feelings. It made him feel like a relatable person, far better that the previous trailer’s brief glimpses of a pile of shoes and an old tape player did. (Not claiming that the movie has been changed in any significant way, I’m working under the assumption that it hasn’t, just trying to say that this trailer was better put-together than the last one.)  Honestly though, the baseball scene that came next was probably a bit too much, the glimpses of him in his home did the same job in less time (and with fewer fart jokes, which is always a plus). Though I’ve said it before and I’ll say it again. I approve of references. And the use of the Green Hill Zone theme (which is rather difficult to secure the rights to, from what I understand), was, of course appreciated, even if it is rather odd that it wasn’t used when we were actually looking at Green Hill Zone earlier.

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Ahhhh!

I know I said I was done with the design stuff, but I will note that I find the gaping size of his mouth in this scene to be downright creepy. To have his teeth that far apart, he would most certainly have to dislocate his jaw. Honestly, I never understood the whole “teeth” problem people were having with the old design, but I don’t find this to be any better. But anyways, there’s that Warp Ring again, which continues to show up in several other places throughout the trailer. I hold to what I said about the last trailer, that I’m very interested to see how they go about acknowledging this piece of lore which has never before been acknowledged in the canon. Eh, it’s probably just a meaningless plot device. Still, it’ll be interesting. What else is of interest here is that, despite appearing to be the same  Sonic screaming scene seen in the previous trailer, the context seems to be a bit different, as Sonic was holding neither the ring nor the sack(?) he seems to have now, in the previous trailer. This is the one indication I’ve seen that would suggest that modifications may have been made to the movie beyond the aesthetic since last time. (Also, the close face shots seen above may be the same scene, despite one being on a random desert highway and the other being in Green Hill Zone. I would wager that was not a change made due to the movie’s delay, rather, they showed us an intentionally false setting the first time because they wanted to leave Green Hill as a surprise reveal for later.)

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Apparently, Sonic is now an alien fugitive.

So the whole “I’m not from your planet” thing was brought up in the last trailer, but they definitely drove the point in this time. Sonic frequently refers to the fact that he is from a planet which is not Earth (even though they very specifically call the planet Earth in the Adventure era fhnwrpslsjkjdrkgksnekngsingl*mashing head on keyboard angrily*). The use of the words “planet” and “Earth” confirms that Sonic does not come from some alternate Earth, and strongly suggests that the distance between the worlds is spacial, not dimensional. Which would mean that Sonic is literally a space alien. I mean, I suppose it’s certainly one way to interpret the whole hotly-debated “two worlds” issue of Sonic lore. It’s not like space travel is taken as a very significant event in the Sonic games, so I suppose I would probably like that explanation better than the more commonly accepted separate universes, or worse yet separate canons. But can we talk for a second about Sonic’s motivations for coming to Earth? He claims that people on his planet are after his powers. What people!? Who in a universe even remotely resembling the games (Eggman excluded) would be after Sonic’s powers!? Could it be that we’re actually dealing with potential antagonists who have absolutely nothing to do with Eggman? I do sincerely hope that this is a question that will actually be answered in the movie. Eh, it’s probably just a meaningless plot device. Regardless, I think I smell a potential plot for a Chaos Project crossover episode… (or maybe that’s just the smell of body spray and an old ham sandwich).

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Never thought I’d see Robotnik do the Robot.

I’ll say this again as well. I see a lot more Jim Carrey here than I see Eggman. Or should I be saying Robotnik? I was somewhat surprised to hear the Robotnik nomer used, seeing as they seem to have been doing away with it ever since its one offhanded mention in Generations. But, as I said before, the evolution of an eccentric Doctor into the mad genius Eggman is the plotline I most look forward to seeing out of this movie. So anyways, they can shape “Robotnik” however they want, as long as I’m able to recognize him as Eggman come the movie’s end. And I won’t lie, I’ve found just about every shot he’s in to be hilarious thus far. Especially when he got punched in the face. You just don’t get that kind of satisfying slapstick violence in the games. On another note, I am getting more and more curious about Robotnik’s assistant. Is he supposed to be a reference to something? He seems…almost too perfect. You know what? Calling it right now, he’s the true villain of the movie. I got the Flash thing right, so let’s see if my future-telling powers hold out.

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Seriously though, why wasn’t this a reference to the first boss of Sonic 2?

One interesting change of note seen throughout the trailer is that they seem to have drastically reduced the intensity of the lightning effect used to represent Sonic’s powers. His discarded quills now seem to only glow, rather than having electricity constantly running through them, and the picture shown above has all of the electricity used to knock it over completely dissipated, where it was still going strong at the same point in the first trailer. Not sure that it necessarily means anything in particular, but it’s a change I’m happy they made. I necessarily mind used as a representation of his power, but dialing it back as they did better shows that it’s just a representation, rather than having his powers actually revolving around lightning as the old effects seemed to suggest.

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Glad to see that some things will actually be taken seriously.

There’s not a whole lot else to talk about from this trailer. It was certainly dedicated much more Sonic’s character than it was to the plot, and rightfully so, seeing as the character is what we all tuned in to this trailer to see. I’ll still reserve judgement on whether or not like this interpretation of the character until I see the full range of his personality, but I’m not gonna lie, his excitable personally, expressive animation, and good-looking new design made me really start to think of him as adorable, which never would’ve flown with the old design…or…any interpretation of Sonic, for that matter. Sonic has never been “cute” to me, but this movie seems to be pulling it off well. That is, of course, until things get serious, which I see as a necessity. Sonic is at his best when he knowingly risks everything to perform a heroic deed, not because it’s heroic, but because it’s right. I saw a lot of people shouting “Super Sonic!” at the picture shown above, and…I seriously doubt it. More likely just him discovering the true extent of inner power or whatever. I don’t see Super Sonic fitting into this movie at all, in all honesty. Even though he’s a blue hedgehog who runs faster than the speed of sound, they wouldn’t want to break their precious live-action realism by bringing magic fur-color-changing invincibility-granting rocks into the fray. I’d love to see it—anything that makes this movie more uniquely Sonic and less generic Hollywood is a good thing in my eyes. But it’s not happening.

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My boi’s back in the best pose!

So what’s the final verdict? If the old design was a 4 out of 10, this one’s a 9. Not perfect, but pretty darned close. And as to the movie itself, my opinion hasn’t changed much. I expect it to be mediocre at best. But a mediocre movie staring a lovable character can still be pretty good in its own right, so in that sense, I’m more excited to see the movie than ever before. So…

-I have no idea how it isn’t dead, but that’s a cause for celebration!
(And somebody give Robotnik a big fat break. He’s too skinny.)

Opinion Piece: Sonic the Hedgehog (2019 Movie)

Edited to include an unofficial re-upload of the first trailer (after the second trailer was released), because apparently Paramount Pictures wants to pretend the first trailer never happened, and removed it from Youtube.

Gee, just what we needed. Another laughable Sonic installment with no subtitle to identify it by. All jokes aside, hi. It’s been a while. My last opinion piece of any kind was my Sonic Forces review, well over a year ago. Come to think of it, and speaking of missing subtitles, I guess I was supposed to write a Sonic ’06 review somewhere along the way? Did I never publish that? I’ll look into it.

But that’s not why you’re here. You’re here for my take on the Sonic Movie. So I’ll warn you right now. If you’re looking for someone to share your rage and disgust with, you’ve come to the wrong place, and I’m sure you’ll find plenty of that elsewhere. I intend to look at this from as objective of a standpoint as possible. With that out of the way, let’s get started.

Obviously, no one’s seen the actual movie yet, so this is more about my opinions on the trailer than on the movie as a whole. So let’s start from the beginning. Sonic is fast. Even I, as a writer, have a hard time making sure that fact remains important, so I’d call it a good thing that this is what they decide on as the very first thing to show the audience. Human cop. So what? I prefer Sonic’s world with a human population, or at very least, I prefer the games that do so. Given the human inclusion, filming the movie in live action makes sense enough to me. Would I have preferred a completely animated film? Yeah, probably. And it certainly would’ve alleviated a lot of the movie’s fundamental issues as I currently see them. But they’re trying to sell a movie to the masses, and an animated movie about a videogame character just isn’t going to sell as well in that context.

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References. I approve of references. It’s the one easy way to appease fans in a way that makes no impact on the general audience. Not sure why they went with “Green Hills” instead of “Green Hill,” but that’s hardly worthy of complaint. And if you’re going to complain that Green Hill Zone is overused, you can leave now. Obviously, this isn’t Green Hill Zone, visually, musically, or otherwise, it’s just a reference to a memorable location. And speaking of references, sound effects. The use of classic sound effects for rings, for spindashing and jumping, goes a long way in helping me personally connect this movie to the franchise that I grew up with. And it’s not just Classic, either. I could be mistaken, but I believe at about 1:32 in the trailer, as a harpoon is being shot into the truck, a jump sound effect out of the 2000’s era games can be heard.

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Apparently, Sonic now generates electricity when he runs, which sticks to his quills even after they fall off. This is a fact that is constantly brought up throughout the trailer. Not exactly consistent with Sonic’s representation in the games, but I’d call it well within creative liberty. If you’ve ever had experience with “The Flash,” a DC Comics character, you may recall that this speedster does the same thing. In fact, The Flash learns to harness this power to throw lightning at his opponents. And while it’s not exactly good realistic physics, there is a certain understandable logic to the idea that static electricity could build up on someone who runs fast enough as they rub against particles in the air. But that might not even be the answer here. As demonstrated a bit later, this could very well be the origin story to Eggman’s use of animals to power his robots, a central element to the original Sonic games. It could be that, by this movie’s explanation, all animals from Sonic’s world (or planet, or dimension, or whatever they’re going with, more on that later) generate this natural energy regardless of whether or not they can run fast, and Eggman learns to use this over the course of the movie. After all, even combined with a sonic boom, static electricity would hardly be enough on its own to knock out power to a whole quadrant of a country. It would seem there’s more going on than just that.

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Alright, this was bound to happen eventually. Let’s talk design. To put it briefly…I’m very okay with this. To be fair, I did choose what is perhaps the most flattering shot in the entire trailer to put above. But I think that shot looks pretty darn good, actually. Sure, this new design doesn’t look flattering from every angle. And sure, I dislike that his stomach is a different color than his muzzle. And sure, I’d rather him have gloves to cover up those freaky hedgehog fingers. And sure, I don’t get why he isn’t wearing socks. But other than that…I don’t see much problem with this design. It looks like Sonic in live action. I’ve seen plenty of attempts to “fix” this design, but a vast majority of them end up looking even worse to me. Lets rewind a bit. A few months ago (and I’m actually kind of surprised that I never commented on it at the time. In fact, this movie’s been announced since before the Chaos Project even started, yet I don’t think I’ve ever once mentioned it on the site. Anyways…) some concept images for Sonic’s style in this movie were leaked out. Here, look for yourself.

Like anyone else, I was a bit shocked at first glance. But, to be totally honest, it was that depiction on the bottom left, which may look a bit familiar to some people, which really sold me on the viability of Sonic’s separated-eye, human-like proportions style. And since then…they made it even better. There is the issue of the stomach color, but other than that, I think they improved the shape of the eyes and muzzle, decreased the awkward prominence of the eyebrows, and just overall improved the body shape. Main point, the redesign is certainly shocking at first glance, but there’s nothing about it that makes it “not Sonic”. I certainly prefer this over certain fan interpretations I’ve seen of how Sonic might look in live action that came out before this movie was ever a thing.

Look familiar?

Gotta go fast. There’s the other thing about this particular scene in the trailer. Cringeworthy? Yes. But that doesn’t mean I didn’t laugh hysterically. Combine that with Sonic pretending to be a cat when discovered by a human, and the possible universe-crossing implications that the trailer gives off, and you’ve got yourself a nice pile of Sonic X references. And as I said before, I like references, especially when they’re in regards to my personal favorite non-canon interpretation of Sonic. I suppose we should also start talking about the voice here. I like it. It’s clear that they’re going for a much younger interpretation of Sonic, one who can be called a “child,” I’d guess perhaps 13 or 14. And, given that, this new voice works very well. It remains to be seen whether or not I prefer it to Roger Craig Smith, but I think that the potential is there. A bit hard to compare either way. Moving on…

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Next up, Eggman. Or perhaps I should be calling him Robotnik? I actually find it rather odd that they never confirmed one way or the other in the trailer. But as the trailer goes on to show, it seems that this entire movie may be dedicated to the transformation of an eccentric scientist into the evil genius we now know as Eggman, so a name change to go along with that would certainly be fitting. How do I feel about him? Obviously, he doesn’t look much like Eggman in the picture above. But the end of the trailer shows how that changes. As I said, they’re starting him off as a normal, if eccentric, scientist, and I don’t mind that they put their own design to that. He’s practically a different person. But if we actually get to see this person become the Eggman we know, I don’t see that as anything but a good thing. At least he has a mustache. But what about his character? Well…to be honest, I personally see a little bit too much…Jim Carrey (the actor for the character) in it. It’s hard to explain exactly, but I just felt like a proper Eggman needs to be just a bit more threatening. Maybe threatening isn’t the word, because I felt like even Sonic Boom got it just a bit better. Hard to explain. But regardless, if that part of his personality is brought in more strongly over the course of the movie, I see no problem with it.

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Alright, so let’s talk about the plot. It feels like very typical Hollywood-type reinterpretation stuff. Such and such magical or otherworldly creature winds up in a world that is otherwise identical to our own, the police/government/whatever wants to kill/study/whatever it, but the friendly human character teams up with the creature to get them back wherever they came from so they can be safe again. There’s obviously some sort of save-the-world plot going on behind that, but that’s nothing new. “Nothing new” seems to describe this movie in a lot of ways, actually. So there, putting it flat out, I’m not excited for this plot in the slightest. I don’t see anything wrong with it, you might even call it “tried and true,” but it doesn’t garner any interest from me. That’s probably the closest thing to hate you’ll be getting out of me today.

Okay, let’s see here, what else? Umm…Eggman’s got himself some boss mechs, that’s cool…wants to study Sonic, talked about that already…ooh, and he gets his tiny glasses for a hot second. He didn’t even have those at the end when he looked transformed into the proper Eggman. Then…Eggman licks Sonic’s quill, gets shocked, more eccentricity, then…ooh, here’s something.

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Warp Rings! That’s what I’m talking about! For some strange reason, I’ve seen a lot of people complaining about how “that’s not what rings do in Sonic games,” or, even worse, “you may be surprised to know that Warp Rings are actually from the comics where people could use them to teleport between Zones.” Oof, that one made me groan. I’m not sure how people missed that Warp Rings are are a recurring element that played pretty important roles in the original Sonic the Hedgehog, Sonic CD, Sonic 3 & Knuckles, and even the recently acclaimed Sonic Mania. A giant floating ring that teleports you to Special Stages. They’re all over the place. They’re the origin of the even-more-frequent Goal Ring. Rings are not a single-purpose item in Sonic games! But what they are is an unexplored plot element. 20 years of 3D Sonic history, and the only mention of any kind of ring in a story was an offhanded reference to the regular gold rings in Sonic Generations. But now here this movie goes, apparently putting a story behind a gameplay element of the Classic games that even the real games haven’t dared venture into. That not even I have dared yet venture into. I’m very impressed, and I’m interested to see where they go with it. Could this be how Sonic got to this planet in the first place? Is our Earth actually just another Special Stage?

Oh yeah, I almost forgot about the whole “planet” thing. People seem to be taking it to mean that Sonic is a space alien, and…sure? I mean, it could be. But it seems much more likely to me that it refers to the typical Sonic X explanation of Sonic’s world being different from Earth (which is a planet that is not the planet that Sonic comes from). Either way, at least they’ll be putting an explanation to it, instead of randomly deciding that Sonic sometimes has humans and sometimes doesn’t.

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And look at this! We have another example of Sonic pretending to be The Flash as he goes into “Flashtime,” slowing the world around him to a pace that even “the speed of sound” wouldn’t be nearly enough to justify. Either Sonic grows exponentially faster as the movie goes on, or they just randomly decided to get him moving at a significant fraction of the speed of light in one scene only. One is inclined to believe the second thing I said. But, on the brighter side, we have a nice nod to Classic Sonic’s idle animation. And I can’t deny, it looks like a pretty epic scene that shows off a lot of personality as well.

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And finally, here’s that end clip of Eggman I kept talking about. Goggles on bald forehead, red outfit, long wiry mustache, this is plenty close enough to the Eggman we know. If they spend the movie building up to this, I’m good with that. But wait…that background…is he in Mushroom Hill Zone!?!? Probably not that specifically. But that would be a very satisfying reference if it was.

So, final conclusion? This movie’s not exactly my dream come true. In fact, it might even be described as a train wreck. But that won’t stop me from seeing it, and, most likely, enjoying every minute of it. There’s some weird stuff mixing around, but it can’t exactly be called “bad” just yet. So, in the surprisingly apt closing words of the trailer…

-“It smells like body spray and an old ham sandwich.”

Review: Season 1, Episode 9

Well…I’ve dedicated about six straight, no-distractions, nearly-uninterrupted days into writing this episode. I reached 14,000 words before I realized that there was simply no reasonable way I could publish this as a single episode. Even though I really wanted to. Seriously, this season doesn’t have room for any two-parters. So I guess I’m just expanding the season. Needless to say, this episode wasn’t exactly supposed to end where it did. It wasn’t exactly a cliffhanger, we all know what happened to Shadow in the end. But, eh, it was dramatic, and roughly in the middle. It is sort of nice now that I have the two separate “Episode Shadow from another perspective” and “the rest of Forces from another perspective” episodes. This episode was originally supposed to be just the latter with a brief Episode Shadow based introduction, but, much like Vector, I guess I just got too caught up in the story. So that “brief introduction” basically became an entire episode of its own.

I suppose I should probably explain the whole “Tales of the Resistance” thing. Sonic Forces is…incredibly unique in the way that it handled its story. Yes, I know, that’s a pretty funny way to say “terrible”. But that’s the thing. Generally speaking, Sonic game stories tend to fall into two categories. Either you have something like the Classic games or Lost World or Colors or something, where there’s a very loose, simple plot that is presented as it is with no questions to be asked, or it’s something like SA2 or ’06 where the plot is complicated and presents lots of questions, but is still designed to be self-inclusive and answer those questions for itself. But Forces is different. Forces presents this grandiose plot, one of the biggest in the franchise, but then leaves 90% of it up to your imagination. And when it comes to Sonic, I have a very active imagination. So that’s why I’ve decided to work on this sort of…subseries to take place within The Chaos Project. The idea is not to rewrite Forces, but simply to tell the stories that Forces left out. In fact, the Forces special I wrote nearly a year ago, After the Fight, would probably be considered a part of this subseries as well. I did consider writing this as its own separate story, instead of making it a part of The Chaos Project, but…why should I leave these things separate when they stand to benefit from the context of each other? Plus, as you may know from Shadow of Time, I don’t exactly have the best track record when it comes to reliably working on non-Chaos Project content. I’ll probably compile it all on the website with C.P. content removed anyways.

One of the reasons I love this part so much (and why it dragged so much longer than expected) is because I couldn’t pass up the chance to reimplement some nearly-canon yet lost material of Forces. To most of my readers, half of the dialogue during the Virtual Reality novelization was probably completely unfamiliar. But all of it (right up before the end) was actual dialogue programmed into the real Episode Shadow, but left inaccessible for unknown reasons. I might’ve mentioned this before, but Shadow’s line “I thought you said he was destroyed three months ago…” was one of the most spectacular deliveries I’ve ever heard from this voice actor of Shadow. But they cut it out. So to spite them, I put it back in. Even at the end, once Shadow started talking about “Showing them Ultimate Power,” those were cut lines as well, although they seemed to be intended for Eggman’s Facility (possibly implying a cut Jackal Squad fight, curse you Sonic Team). In general, Tales of the Resistance is expected to be full of such references to cut content, little-known trivia, and even some unused concept art, as you will be seeing right at the beginning of the next part. In terms of the “little-known trivia,” I should probably mention that the first flashback scene, of Rouge coordinating Shadow’s run through Enemy Territory while Omega deals with Infinite, was actually, for the most part, straight out of one of the official Sonic Forces prequel comics. But that’s not the trivia part. What’s interesting is that that particular comic, “Looming Shadow,” ended with a brief exchange between Rouge and Shadow which was entirely missing from the original game, despite the dialogue otherwise lining up perfectly. That would be because that ending exchange was, you guessed it, made up of lines that are programmed in but cut from the final game. It’s hard to say whether the comic writers actually saw a beta version of the game where those lines were used, or if they were simply given a bulk script to work with before anything got cut. But the way I see it, I’m simply doing the comic’s work. Only better. Eat your heart out, Ian Flynn (not really I love your work plz don’t be mad).

Coming back to the episode as a whole, I would say this one in particular was inspired by a few very specific questions.
1) What the heck happened at the end of Episode Shadow that made Rouge call Shadow over?
2) Why the heck did Episode Shadow end showing Sonic being defeated by Infinite without any additional context of any kind? What was the significance of that scene?
3) WHERE THE HECK WAS SHADOW OVER THE FOLLOWING SIX MONTHS!!?? Seriously! They dedicate an entire prequel story to Shadow, and they don’t even bother answering the one question about him that was actually posed by the main game? What were they thinking!?

Over all, the ending of Episode Shadow was severely, severely lacking. It’s almost like they decided to cancel the second half so they could get it out in time for day-one DLC. IT’S ALREADY DLC!! YOU MIGHT AS WELL JUST TAKE THE TIME TO PUT ACTUAL WORK INTO IT!! Sorry. Anyways, two out of three of those questions were definitively answered by this first part. And that brings me to the Battle of Lost Valley. Green Hill was one of the many, many things in Forces that everyone reacted to, but never actually talked about. Why is it covered in sand? Why is it inhabited by an alien worm from the Lost Hex? Why is it littered with the scattered remains of Death Egg Robots? These are things that everyone points out, yet no one ever bothers answering. For these questions, I got one out of three. It’s a start. Writing the Battle of Lost Valley was immensely satisfying, just because it answered so many questions. It explains what Rouge saw at the end of Episode Shadow. It explains where the Death Egg Robots came from. It even explains where GUN went for the duration of the game. To top that all off, it gives the sand worm an actual purpose, and ties Episode Shadow quite neatly into the main story of Forces.

And I suppose that’s all I’ve got for this part!

-So until next time, remember to live and learn every day!

Review: Season 1, Episode 1

I finally did it! My first ever standalone episode! Obviously, since this is the premiere of Season 1, this episode has been in development for longer than almost any other. Over three years ago, I actually drafted this episode on about a page and a half of lined paper. But I never got that paper back, so unfortunately, it is lost to time. There are a few things I remember about it. There was no package, it skipped straight from Sonic finding Omega to them taking a rest in the forest. Omega’s thoughts weren’t seen internally, there was just a brief paragraph explaining how overwhelming the noise of the forest was. And it ended with Omega agreeing to reboot.

I suppose I should start with that package. The inspiration came when I finally beat Sonic Heroes for the first time last summer. Not counting the end sequence with Team Sonic alone, the entire story ended on the note of Omega picking up the broken form of Metal Sonic, and sharing a look with Shadow. I instantly knew that I would have to expand on that moment. I decided that the package would be a great way to expand the depth of this particular story, while giving a sense of direct continuation from Heroes. The identification number, SH-123003 refers to 12/30/03, the original Japanese release date of Sonic Heroes. It’s my hope that someone, somewhere, was able to guess it was Metal Sonic based on that information alone. I suppose that I should mention, while this is absolutely not the last you’ll see of Metal Sonic, it is going to be a little while. This isn’t a cliffhanger for the next episode, it’s a lead-in to the next Season.

That scene with Omega’s internal thoughts is also worth mentioning. Why did I do it? That’s a good question. As a whole, I really wanted this episode to be exemplary of the entire rest of the series. That’s why I selected this particular plot for the premiere, it’s a simple pair-up of two maybe slightly unexpected characters, who go on a little adventure, and bond a little in the process. Expect that to be one of the most common plots moving forward. But anyways, if this episode is an example, that means I need to set forward a few things. Among them, the possibility of writing things in unusual styles or from odd perspectives, just for the sake of creativity and because I can. I don’t want something else similar in the future to seem like a surprise. But also, part of it is because I didn’t like that scene I wrote in the original draft. It made Omega seem kind of useless, like he couldn’t ever handle being in a noisy place for any reason. This way, I made it seem a little more like Sonic’s fault, giving Omega faulty instructions, then specifically demonstrating how it goes wrong internally. Even so, I’m still worried that I didn’t quite capture that properly, like maybe it still kind of feels like Omega’s fault. I’m also worried that that scene was just a total bore to read, I really have no idea.

The use of Heavy Gunner in this episode was also a difficult choice. Hypothetically, this would be the time to reintroduce Heavy King as the leader of the Heavies, since this is the premiere and all. But like I said earlier, I want this episode to serve as an example for all the rest, which means not necessarily starting off with a bang. The whole reason I brought the Heavies into this story in the first place was to serve exactly this role, someone for the heroes to fight each episode that isn’t Eggman every single time. I chose Gunner partly for his rivalry with Omega, and partly for his presence as an officer of the law, since Sonic was getting arrested. Given those, I thought it would be a bit silly to choose anyone else. I did consider Rider just to change things up, but I feel like I should probably establish things before I go and change them. But already after this episode, I’m starting to worry that the Heavies will start seeming pretty pathetic if I have them losing every single time. I guess I’d better start thinking about having them win in the near future.

The last thing to talk about is Sonic and his role as leader. Obviously, this is something I’ve been leading up to since the very beginning. I think it was S0 E4 when Zero told Sonic “You couldn’t lead your way out of a paper bag.” And back then, it was totally true. Back in the early conceptual phases of this story, I thought about Sonic and his personality in Black Knight, and I thought that guy could make a great leader if he wanted to. I think he could’ve made a good King Arthur. And for this story, I knew I wanted Sonic to fill exactly that role. For one thing, I thought that having Sonic as the actual leader would help me to stand out a little bit from the comics. But also, I just thought it made sense. Sonic is the main character, and now the chosen one as well. Why shouldn’t he be a leader? But then I looked to Colors, and especially Lost World, and I thought, that guy would make a terrible leader. Like, it would be hard to get worse. So I knew I had to do something about that. That’s the entire reason why I put Sonic through his whole Season 0 character development arc. If I hadn’t thought about it that way, I would’ve never given a thought to Sonic’s current personality in the games, I would’ve just slapped on his personality from earlier and ignored the rest in a very pathetic way. So, I had Sonic build his way up, not just to being more heroic, but to becoming a better leader. And now, here he is. A related topic is that speech he gave. I was originally planning the speech to be a separate scene from the ritualistic handout of Emerald shards, but I combined them partly for effect, and partly just to save time. But I put a lot of thought into that speech, I stayed up until 1 in the morning to make sure I could write it all at once. I wanted to make something that, if said by a famous person at an important time, could totally go down in history. So I thought very carefully about dramatic structure and parallel wording, the kind of thing that makes a historical speech so memorable. And certainly, since Tails had the bright idea to record it, the “I know” speech will go down in this world’s history.

Now, I know this season has only just begun, but I’m afraid I may be going on a brief summer hiatus. It’s been difficult to write this past month, so the next episode isn’t even halfway done yet, and I usually like to write ahead. Hopefully, things should return in full force this autumn. I’m very excited to share what the future of this season holds, and I even have a Special episode planned for September. In the meantime, I have lots of edits I still need to make around the site for Season 1, as well as a new Opinionated Review planned (this’ll be a fun one).

-So until then, remember to live and learn every day!

Review: Season 0, Episode 24

So…here we are again. Five months later, and it’s all the same. So what am I going to say this time? That I, for the fourth time in a row, wrote a single finale episode that ended up being so long that I had to split it in two? Or perhaps that I cut out all but the most bare essentials, and still ended up with something that dragged on for far too long? Well, all of the above. But let’s start from the beginning. I was originally going to do one combined review for both parts of this episode, but that review, like the episode itself, ended up being way too long. So here’s part one instead.

I suppose I should clear up that Chaos blacked out and lost the Emerald in the last episode because Eggman used the device to control him. I tried to infer it, but it wasn’t very clear. Sonic’s concerns about his leadership skills, and subsequent reference to Zero and the Speed of Time arc, wasn’t something I was originally thinking about. It came up when I wanted to have everyone blame themselves for something to create a sense of hopelessness, and it was the best I could come up with for Sonic. I inserted the resolution to that concern in a conversation that I had been planning for a bit longer. Over the summer, I had my first real conversation with my older brother (fanfic writer Yuni Oha) about my story. He’s known about it since last December, but that was the first time we ever really talked about it. And when I brought up my headcanon on Sonic as the Controller, he brought up a point that I couldn’t ignore. While the concept of a “Chosen One” can add a certain sense of importance to the events of a story, and he agreed that my logic behind applying this concept to Sonic was sound, he warned that Chosen One implies destiny, and destiny discredits the actions and decisions of the One in question. If Sonic was really destined at birth to save the world, that means that every time he ever saved the world, it’s because he was destined to instead of because he has a kind and heroic heart. You can’t call him a hero for braving danger, because he never had a choice in the matter. I had never thought of it that way before. So I realized that I had to address it as soon as possible. And although actions speak louder than words, I decided that words were still quite important in this case. Words from someone wise, who would know exactly why it isn’t true. So I built the sunrise scene around that concept, to confirm once and for all that Sonic is as much in charge of his own actions as he ever was, even going further to say that he would still be a hero even without his abilities. Regardless, I absolutely love how that scene turned out. Besides being some wonderful and much-needed bonding between Sonic and Chaos, it also set up Lumis as a villain with much more depth, something that I was afraid I couldn’t get to work. And with that, I also disproved another common grievance with fanfiction. It is often said that fanfiction writers ruin the characters by making all of them share the writer’s opinions. Here I presented a clear difference in opinion between Sonic and Chaos, where even though Sonic agrees to protect the Balance, he disagrees on the best way maintain it. He believes some joy and some sorrow to be better than neither at all. And…I’m inclined to agree with him. I avoided the trap of using an OC to convert everyone to my opinions, by putting him against my opinions, while still making him a good person whose ideals can be respected. At least, that’s what I hope happened. This kind of thing is up to the reader.

From then through the end of part one, pretty much everything felt a bit obligatory, only existing to progress the story from middle to end, with one exception. The scene where Sonic goes into Lumis’ orb of light was, once again, meant to add depth to Lumis’ character, concluding for certain that he is not evil, but misguided. Anything else for part 1? There was that little bit Lumis said about Sonic’s pain of abandonment. That probably means something. Probably. Rewinding a bit, Eggman’s face being carved into the mountain is something that also happened in Sonic CD. Still trying to keep up those classic references. I’m glad that I got something to work out for the fake Emeralds, because I had no idea what I was going to do with them when I first brought the idea back up. Umm…the “backwards eclipse” marking the Ritual of Illumination is supposed to be what was pictured on the cover art for this arc, but that art was removed for Sonic Forces, so you can only see it in the Image Gallery now. The way Sonic tried to recharge the Chaos Emeralds was a direct callback to Sonic Adventure, where Perfect Chaos drained the negative energy of the Emeralds, but Sonic still went Super. This was an intentional subversion. Sonic proceeded to reference when Knuckles stopped the Emeralds in Adventure 2, as well as the Gaia Temples of Sonic Unleashed. And I’m pretty sure that’s everything for part 1. But…

This next part was meant to be part of the part 2 review, but that one even on its own was way too long, so I’m transferring it here. This is something that I’ve forgotten to do in every review up until now. That would be the game idea. Now, as I’ve mentioned before, every arc I write seems to be less and less like a game, but technically the underlying concept is still there…even though this one isn’t really all that thought out. This one wouldn’t have multiple stories or anything, but it would have, akin to Sonic 06, a number of “amigo” characters. In general, the game would focus on a “tag-team” mechanic, not unlike Sonic Forces. However, in this case, it would behave more like the classic Sonic games (or Shadow the Hedgehog), in that your partner would be controlled by an AI, unless a second player picks up another remote. For the most part, this team would be Sonic as the leader, with some other character following, though on certain occasions in the story, it would be Tails and Knuckles, or Knuckles and Amy, or something else like that. Different combinations of characters have different abilities and special Team Attacks, and in the post-game (as well as a few special parts of the story) you would be able to pick-and-choose both team members, some of which have access to secrets and areas which the mandated team for the first playthrough wouldn’t be able to reach. There would be a few exceptions where you don’t have a teammate, such as the tutorial Starry Hill Zone, and the first boss fight against Chaos. Although…thinking about it now, it would be pretty awesome if Chaos would be the teammate for that fight, creating a player vs. player battle. I don’t know, it’s not like I’m actually making the game. But anyways, that’s all for the basics of that. Except…I guess I never really came up with a title. Perhaps…Sonic Chaos? Oh wait, that’s already a Game Gear title. So…Sonic Chaos 2? Nope, that would be Sonic Triple Trouble. Maybe something more about the tag-team mechanic? How about Sonic Duo? Sonic Doubles? Oh, I got it! Sonic Double Trouble, make it spiritually linked to a Sonic Chaos sequel. But no, those titles are all lame. Yeesh, this is harder than I thought. Sonic Shining, reflect the concepts of Light? No, I don’t want this to sound like a horror film. Sonic Synergy, back on the teamwork concept? No, don’t want his to be confused with Sonic Boom. Sonic Fellowship…eh, Sonic Balance sounds lame, Sonic Moonstone is too vague…maybe I should just stick with Double Trouble. I don’t really know. But that’s all I have on that right now, so I suppose that wraps up this review of part 1.

-So until next time, remember to live and learn every day!

Forces Shenanigans, and a New Note on Canon

Here’s a whole bunch of stuff, because I’m too lazy to make separate posts every time something new happens. First, some nice atmospheric music.

Now, for the main reason I’m here. Recently, they have begun putting out a series of short prequel comics to the game. The first one was pretty uneventful, but the second brought something important to my attention. Take a look.

In particular, note pages 2 and 7. Knuckles and Silver clearly know each other. For Knuckles, there are plenty of explanations, the most obvious of which would be that Sonic Rivals is canon. As for Silver…I don’t don’t know how it is that they screwed this up, but they did. Either…
A) — Silver comes from a ruined future timeline of Forces, in which Sonic loses and Eggman maintains control over the world, in which case Silver should have absolutely no recollection of any past encounters with Sonic and/or friends, since he’s from a different future than he was in any such encounters. Or…
B) — Silver comes from a peaceful future, as we’ve seen in some games, and got the brilliant idea to intentionally go back in time and screw with history, potentially ruining the peace that he has. Bravo, Silver.
There is an option C), but it’s a bit of a stretch. In a previous ruined-future timeline game, Silver returned from his attempts to save history, only to find that absolutely nothing had changed, because somehow, his meddling led to Sonic losing in Forces, and Sonic losing in Forces happened to result in an identical future to what Silver was supposed to fix. So, memories still intact, he would have to make a second try. It bothers me, but I can accept it if I must.
Okay, I suppose there might be option D) as well. Through some kind of wibbly-wobbly timey-wimey nonsense, Silver was not affected by the changes to his own timeline, even though he has been in the past (future?). Related option D2): In a similar change-up of established rules, Silver’s time-travel has already occurred, he is able to read about himself in the history books, so he knows that he has to go back in time because he’s already been there. That’s a paradox right there, but it’s technically an explanation. I’m not willing to take either of these at face value, but if it gets explained in the game, I’ll be happy with it.

But wait! Something doesn’t sit right with me about what Knuckles said. “I thought you you returned to the future? [sic]” (Bad grammar, by the way. That was a statement, not a question. Yes, I do care about that more than the double you. No, that wasn’t me making a transcription error. Yes, I am interrupting an entire thought to complain about typos, when I make plenty of them myself. Don’t judge me.) Sorry about that. Anyways, let’s take a moment to consider that quote carefully. Knuckles is implying that he has a hard time understanding how Silver could possibly have time-traveled more than once, instead stating that his gut reaction was to assume that Silver had never left. But…there’s more than one Sonic Rivals game. If Sonic Rivals were canon, then the concept of Silver popping back and forth between the present and the future would be no big deal. If Silver, in memory, had come back to the present multiple times, then Knuckles’ first thought would more likely have been “Oh no. If you’re you’re here again, that must mean something bad is about to happen.” (I didn’t realize what I just had Knuckles say until after I wrote it. Oh no. And yes, you’re you’re was a joke.) So, I conclude with near-certainty that Silver must have canonically come to the present exactly one time before. And since 06 decanonized itself, and you can’t trust a word of what the handheld port of Colors tells you, that leaves one reasonable conclusion. Sonic’s birthday party, at the end of the events of Sonic Generations, is canon and remembered (something I’ve been sort of avoiding in my story, but I had a plan that just got more difficult). Additionally, at said party, Silver and Knuckles must have interacted off-screen, not to the point of becoming good friends, but enough to remember each other’s names and basic backstory. That’s certainly the sense I got from the way they interacted, anyways. That also solves the problem of Silver’s memory. Since he didn’t actually change anything in the past, he returned to his future as-is.

So, there it is. If you don’t think about it, it works just fine. If you do think about it, it looks like complete nonsense. But if you analyze even deeper, it isn’t necessarily unreasonable. But something’s still not sitting quite right with me. Oh, yeah. It’s because my entire Speed of Time arc seems to completely contradict this. Yes, it’s a problem only a fanfic writer could have, but can you blame me for thinking that Silver would never play such an important role again? After ten years of nothing but rudimentary stories featuring only Sonic and Tails? So here’s how it is. Everything is canon. No, not everything. But this comic is canon to The Chaos Project, and The Chaos Project will not be retconned to accommodate it. How does it make sense that Silver doesn’t believe in time-travel in Speed of Time, but remembers his previous time-traveling experiences in Forces? How does it make sense that Sonic doesn’t remember Silver from Generations, but Knuckles supposedly does? (I know this also applies to Forces, but I’m waiting to jump to conclusions until after I know the full story.) These questions will be answered…eventually. I have a plan. It has to do with time-travel. Big shocker, I know. But…it may not have anything to do with Generations. That’s an entirely different continuity nightmare that will be addressed in an entirely different episode or story arc.

Before I go, one more piece of news.

I haven’t really taken the time analyze this fan-subbed new trailer yet, but it’s definitely looking good. Space battles? Yes please. Exciting yet serious story? Yes please. Epic and powerful villain? Yes please. Avatar rental? Who cares!?

-Before I say goodbye to you one more last fist bump!

EDIT: Wait a minute! I just figured out, when you first meet Silver in Generations, he recognizes you! AGH! This ruins everything! This means not only that Silver must have been in the past more than once before Forces, but that Generations has the same exact problem! In fact, if Generations is taken to be canon, that means that either Colors DS or Rivals must also be canon. But Rivals is still a continuity nightmare, and Colors DS is barely any better. Or…Silver remembers Sonic from 06. Which would be bad. Very bad. So…how to make this work…well, Silver’s exact words are: “Sonic? Is it really you?” So…I’ve got it! Silver had never actually met Sonic before. Instead, he recognizes him as a historical figure, perhaps even an idol. That way, he’s less likely to trust Sonic upon meeting him, never having met him before, as well as solving the problem of Knuckles’ line in the comic, since that would make Generations his only canon use of time-travel. I would propose that this is the same Silver from the end of Silver’s story in 06, the timeline where Iblis is defeated (which eventually gets erased). Problem with that is that Crisis City is still in…well, crisis. There’s no way that a Silver could have been pulled from an Iblis-controlled Crisis City who is on friendly terms with Sonic. Except for…if he had been pulled straight out of the final Iblis fight. But then, I feel like he would be a lot more concerned with being separated from Blaze in the middle of an important fight than he would be about a potential impostor of Sonic trying to steal the Emerald from him. Anyways, none of this really matters, since Generations is not the answer to Forces according the the canon that I’m building, but it really bothers me all the same.

I Know You’re Supporting Me

I almost cried. I literally almost cried.

Shadow in Sonic Forces has been a bit of a rollercoaster ride for me. When he first appeared in gameplay footage for Sunset/City Heights, I was very, very excited. When the Villains trailer dropped the next day, the hype died quite a bit as I learned that Shadow was a villain, but I was still craving an answer as to why, far more so than I cared for Infinite at the time. When Enter Infinite came along, I shoved Shadow aside and never turned back, as I was far more interested in Infinite after that. I was accepting, if not satisfied, of the fact that Shadow would do whatever the heck Shadow does, and we would still get an interesting character out of Infinite either way. As we learned that Infinite is just another creation of Eggman’s, I became a bit less interested, but then this happened. I suppose I should post that last video as well. (Edit: Official English version.)

That’s all very interesting, and I’m excited for the story, but we’re talking about Shadow right now. Shadow who stood back and watched while Infinite beat Sonic to the ground. Shadow who didn’t even appear in the above story trailer. Shadow who, after Sonic Boom, had me very, very afraid for what Sonic developers really thought of him. But all of that changes now. Free DLC for all players, which includes a new playable character and 3 prequel levels to go with him (besides the “over 10 Modern Sonic-based stages” he can also play in) as well as a new side of the story. Story! I say it a lot, and I mean it! Supposedly, these new levels chronicle the fate of Team Dark (apparently that’s now an official term outside of the comics) and teach the player about the true nature and origin of Infinite. That is really exciting.

But that does bring up some concerns. Are they seriously telling me that you don’t actually learn about Infinite’s origin in the actual main game? If so, that’s a pretty bad sign for the game’s plot as a whole. I’m glad that they’re telling us at all (that’s more than we got for Lost World), but a story with a powerful villain who never gets an explanation in the main story sounds a bit lackluster. Additionally, that seems to confirm that Rouge and Omega don’t appear in any significant role in the main story, which isn’t necessarily bad, but removes the possibility of some good character interactions that could have gone on with Shadow.

And…there’s something else I haven’t mentioned yet. Even though I’ve been waiting to play as Shadow again for the last ten years, this isn’t exactly what I was hoping for in terms of gameplay. I was kind of hoping that I would never have to see Shadow in 2D. There goes that. And canonically giving Shadow Boost gameplay severely, severely decreases any future chances of him playing in the Adventure style in any future games where they might choose to bring back separate playstyles. The level design that they just showed us…looks okay at best. If they wanted to get us hyped, they should have cut the footage time in half and showed us 3D gameplay instead. Unless…Shadow is almost all 2D. *shivers* I don’t really want to think about that. But these days, who knows? Seeing as Shadow, unlike Sonic and the Custom Hero alike, has only ever appeared in 3D, it seems like this would be the correct opportunity to make Shadow’s levels, like the tag team ones, entirely in 3D (guess I never talked about tag team on this site either. Gameplay style looks like a fun changeup, all-3D levels looks and sounds very nice.). Anyways, I’m sad that it had to happen this way, but I’m thrilled that it’s happening at all. After ten years, Shadow finally gets his chance to shine. Let’s hope that Kirk Thornton doesn’t screw this up too badly.

-Until next time, let’s hope we won’t be losing Shadow before long.

Review: Season 0, Episode 21

So, this episode probably felt a bit…disjointed. Altogether, this one took about nine weeks to write. I don’t know how I can go from a two-day episode to a nine-week episode, but I was writing steadily all the way up until the wall I hit after the hedgehog (Chaos) escaped from Sonic and Amy. Over the next few days, I struggled to crank out the one very short scene immediately after. After that, nothing. Not a single word. For almost a month. I simply didn’t know what to do with it next. Several times I sat down and stared at the story, or reviewed the last episode, for an hour or more before giving up. But finally, after weeks of brainstorming, I managed to start going at about one paragraph per day of writing, and that pace finally started to increase towards the end. In the end, I actually managed to even get a few extra ideas in there which weren’t necessary for the purpose of completing the episode.

But enough of that boring stuff. Thinking back to what I can remember, I find it kind of funny, but I wrote about the appearance of Lumis just a few weeks before the appearance of the character “Steve Eggman” (Morpho) in the Sonic Boom show, who looks relatively similar to what I always imagined for Lumis.

Now, in case you couldn’t tell, the “Moonstone” is not a name which I had originally planned back in Crisis of Chaos. It would have been named such if I had been planning it. Originally it was simply to be called the rainbow Chaos Emerald, or simply not have a name at all, but I realized that I couldn’t be calling him “The Rainbow Chaos Emerald hedgehog” for the entire episode plus. I decided that it probably should get a real name, so I started looking into possibilities. There aren’t a lot of gemstones which legitimately contain multiple colors at once, but when I saw that moonstone could, I was immediately sold on the idea. I had already planned on it coming from space before then, so that fell into place quite nicely.

Another interesting note for this episode is its use of Amy. Originally, I was going to have her play her usual “mistake character-of-the-week for Sonic” role. I even set up for this by having his fur be blue at the time she sees him. But in the end, I decided that I wanted to play off of expectations instead. Last time we saw Amy in this series, she was quite a bit younger. Last time she played an actual role in the games (not counting Forces), she wasn’t all that much older. But approximately two years have passed since the events of Sonic 06, and my proposition in this episode is that she’s finally starting to mature a bit. We saw the first hints of that in Sonic Unleashed, when she actually did some work instead of fawning over Sonic the whole time. I wanted to continue the development seen through those two games. It was satisfying, in a way, making her not-totally-useless. And besides, while I haven’t decided on a concrete relative age for Chaos yet, I want him to be a sort of father figure for Sonic, which would make him much too old for Amy. I don’t want to get creepy with this.

And…there’s not a lot more I can say without spoiling the future of this arc, even though you probably already know where it’s going.

-So, until next time, remember to live and learn every day!