Yeah, I’ve been holding out on this for a while, even though it’s the whole reason I started these reviews in the first place. This game…was something. And I’m honestly not going to be sure what something means until I’ve finished writing here. When I first finished the game, I was unsure of what to think, and while my opinions have solidified a little more since then, I was hoping to have a better idea by now. So here we go—even I don’t know where.
So, this episode was…a bit different than I was originally expecting. There’s nothing in particular that was changed, it’s just that the three different stories going on between Eggmanland, the Empire Fortress, and the Resistance base, ended up taking a lot more time than I was expecting. I had in mind that those scenes would go by quickly, so the bulk of the episode could take place in Central City. The sad thing is, we’re now two episodes in to what I was originally thinking might be a three or four episode arc, and we technically aren’t even out of what would constitute the tutorial of the hypothetical game that this arc represents. But when has an arc ever been as short as I planned? Speaking of the game, I’ll get to explaining that in a moment, but let me think if there’s anything else about the episode first. I was originally planning on leaving the Heavies out until next season, but I was convinced that now, in the fallout of the Phantom Ruby troubles, would be the best time, the most convenient excuse to get them here, not to mention that they fit well not only into the story, but even better into the game concept. The only real problem now is that, if I want them to stick around, I have to come up with an excuse for why they weren’t in Crisis of Chaos.
Anyways, onto that game I mentioned. This Forces of Chaos arc, like everything else in Season 0, stems from a hypothetical game idea, which I’ve been calling “Sonic Conquest”. Yes, I know the game’s about Shadow instead of Sonic, but “Shadow Conquest” doesn’t have even close to the same ring to it. I’m going to be honest here and say that the concept is strongly based off of Pokémon Conquest, a spinoff title of its respective franchise for the Nintendo DS, which was a crossover with the Japanese “Nobunaga’s Ambition” series. The game featured you as a self-insert leader, who, by strategically deploying your troops and their Pokémon, would eventually unite all territories on the continent under your rule. And there lies the core idea of “Sonic Conquest.” Let me start from the beginning.
Pokémon Conquest is a sort of tactical RPG, but Sonic Conquest plays much more like a standard Sonic game, with levels where you destroy enemies and reach a goal. The difference comes in how those levels are selected, and who you play as in each. You begin with a single character, Shadow, in the Seaside Hill territory. Territories are an important part of this game. The entire globe is divided into territories, each of which has an allegiance – Federation (represented by Shadow), Empire (represented by Eggman) or Infinite (represented by Blacklight). But the allegiance mechanic doesn’t come in until later, for the beginning of the game it’s just a place. Each territory also has at least one level location, and a boss location. So, once you play through the tutorial level location (Sea Gate, I figure), you proceed to the boss arena, Whale Island, for your first bout with Blacklight, the new Infinite. After the boss, you view the World Map for the first time, and Tails joins your army. At this point the game is still in tutorial mode, so only one more territory becomes available to view, Sunset Heights. This is also the initial introduction to allegiances, as Seaside Hill becomes aligned to Federation, and Sunset Heights becomes aligned to Empire. For the tutorial purposes, you must then “invade” the Sunset Heights territory, once again as Shadow, this time along with Tails.
In any kind of deployment or invasion, only a limited number of units can be deployed, a unit being either a single character, known as a General, or an army squadron. Sunset Heights is defended by one army squadron of Empire robots, and one General, Blacklight. When a territory has at least one squadron deployed, an invasion of that territory requires you to play through the level location (guarded by enemies, or double or triple the enemies if multiple squadrons are deployed), which in this case is Park Avenue. Similarly, if a territory has a General deployed, but no squadrons, you go straight to the boss location, which in this case I figure is “Red Gate Plaza” (a slight liberty taken, since it’s not a running boss and so can’t take place on the bridge itself). If it has some combination of the two, you must do both. If you are successful, then you claim the territory in the name of the United Federation. When Shadow broke the flag at the end of the level last episode, that was a midifcation on the standard “victory pose” for the end of each level, where whichever character you’re playing as plants a United Federation flag in the ground (or a different flag, for some of the postgame modes, but more on that later).
But back to the normal progression. Between the level and the boss, the Avatar joins your army, and automatically becomes part of your current invasion as well. (I don’t know whether the Avatar would actually be customizable in this game or not. It seems silly that the Avatar would be included without customization, but then for a game that doesn’t focus on him as a character, it seems like it would be a pretty silly distraction from the rest of the game. Perhaps there are just a few limited options that you select from at the beginning of the game, but then there’s no changing it afterwards.) Once you beat the boss, Sunset Heights becomes yours. This is where the real game starts…sort of. The entire World Map opens up, giving you a detailed look at the waging war. I don’t know how many territories there would be for the game, but for the purpose of this explanation, let’s just say that there’s 12. 8 of them (the 60 percent mentioned in the story) is aligned to Empire, while the remaining four (Seaside Hill, Sunset Heights, Central City, and Mystic Ruins) are aligned to Federation (you). However, immediately, half of the Empire territories become taken by Infinite, as Blacklight splits off from the Eggman Empire, leaving one third of the planet for each alignment. There’s still a little bit of tutorial left, in teaching you troop management. The tutorial instructs you to deploy Tails in Mystic Ruins, Shadow in Seaside Hill, and leave the Avatar in Sunset Heights, in order to best defend your borders. On this map, an army can only invade a neighboring territory, and the opposing armies behave just as you do. If an undefended territory is attacked, it is taken over automatically. By having troops deployed around your borders, you protect your inner territories from being claimed so easily. However, because you only have three available units, one of your four territories are left undefended. Because you’ve already invaded Sunset Heights using all of your available units, you must proceed to “end your turn.” During Blacklight’s turn, you are attacked at Mystic Ruins, teaching you the mechanics of defending. Just like if you attack a General, if one of your Generals is attacked, you must fight a boss, and if you are attacked by an army squadron, you must play through a special “destroy all enemies” modification of the level area, or a separate defense area, depending on the location. For example, Sea Gate serves as a separate defense area for Seaside Hill in addition to being the tutorial setting (Ocean Palace being the attack stage that you probably won’t see in your first playthrough), while Central City has Radial Highway for attack and Cityscape for defense (hope you caught those references, Radial Highway being a one-letter modification of Radical Highway, and Cityscape being the same for City Escape). Anyways, win or lose, next comes Eggman’s turn. Eggman attacks Central City, and, undefended, takes it. Once your turn comes again, the very last thing that you are forced to do is take back Central City. Once you do, you meet up with GUN in the story, and gain command of several army squadrons of your own. That part hasn’t happened in the story yet. From there on out, you’re on your own. Your goal is to take back the entire world, one territory at a time. Unlock more characters as you take certain territories, strategically deploy your units to keep your borders protected, choose who you play as and when. I won’t go into detail on later game happenings, to avoid story spoilers. I suppose I forgot to mention, after the split, Eggman’s Generals are the Hard Boiled Heavies, while Blacklight’s Generals are the Phantom Ruby Replicas. But one of the best parts of this game is the extreme post-game content. Because once you beat “Shadow’s Story,” you begin to unlock other stories, simple little scenarios of questionable canon, where you have some other character as your head Commander, instead of Shadow. These stories may take place within limited parts of the world, or have some other manner of gimmick in order to complete, but every last General, including the villains, would have their own story. The prize for completing all the rest would be Sonic’s story, who otherwise wouldn’t be playable in the game. Sonic’s story, though still taking place in the same world and levels, would be arranged such that you must play through levels in order, no armies to fight back against you, no Generals to collect, but still with periodic bosses to fight. Essentially, a normal Sonic game.
Let’s see…anything I’m missing? I suppose I forgot to mention what the purpose is of having multiple Generals deployed in a single area. Somewhat like Sonic Forces, this game doesn’t have a traditional life system. But unlike Forces, a “Game Over” is still a very real possibility. Your available lives is directly tied to the number of Generals you have deployed. If you lose a life as one General, you start from your last checkpoint as the next. If you run through all of the Generals you have deployed, you lose the battle, and the territory. If you’re very skilled at the game, you’ll only ever need to deploy one General in any given area, and you can wrap up the game very quickly by spreading out your forces. But if you need that extra safety cusion, you’ll have to concentrate your forces more, which means you won’t be able to accomplish as much each turn, and completeing the game will take considerably longer. As you proceed through the many postgame stories, you’re bound to get good enough to do the former. And…I think that’s all.
Behold, the monstrosity that is simultaneously Shadow the Hedgehog 3, Sonic Forces 2, and also some random spinoff game! I’d love to go into detail right now, but explaining the hypothetical game idea that inspires this Forces of Chaos arc would involve quite a few story spoilers. So I’ll stick to a review of just the episode for now.
I mentioned this before, during the review of the first Sonic Forces special, but this whole Forces thing really just fell into my lap. In the early planning phases for this arc, before Sonic Forces was even announced, this was supposed to be a fairly simple story, Eggman wakes up Blacklight, Blacklight betrays Eggman and takes Eggmanland for himself, Shadow defeats both and ends up making friends with Chaos the Hedgehog, thus setting everything up for Crisis of Chaos to happen. In the very beginning, this was just supposed to be a direct continuation from Birth of Blacklight, a lack of greater story content was okay, because the important part was the character arcs of Shadow and Blacklight. But I quickly decided that three Shadow-focused arcs in a row (Black Cloak, Birth of Blacklight, and now this) would be way too much, so I rearranged things to have Dawn of Chaos come in between. But without being able to ride off of Birth of Blacklight’s story directly anymore, this arc didn’t have anything going for it anymore. It was in its death phases. I considered, more than once, trying to integrate Blacklight’s revival into Dawn of Chaos so that I wouldn’t have to bother with this one, but I knew that would be too much going on at once, especially since by that point I had already written Metalumis into Crisis of Chaos. So I decided that a boring arc that makes sense would be better than no arc at all.
So, the arc sat there in the back of my mind for a long time, never getting much pre-planning beyond a few vital scenes, as I continued to check off the arcs that came before it. It was some time around when I was writing the end of Birth of Blacklight that I realized that the release of Sonic Forces was fast-approaching. At that time my writing was really starting to slow down, and I estimated that at that slower pace, I wouldn’t be able to finish writing this final arc before Forces comes out. And at that time, my biggest fear was that Forces would come in and start majorly contradicting me. I had two choices. I could put the rest of my life on hold and dedicate the next six months to being a writing machine, getting everything done before Forces so that I can wait until the more episodic Season 1 to start addressing any discontinuities. Or, let the writing come naturally, under the knowledge that I might have to rethink the entire arc from scratch in order to let it work with Forces. Wait a minute, I thought. If I could dedicate an entire arc to celebrating Sonic Forces, that could be really great. It could also be totally impossible, unfeasible to write a tie-in arc or my original planned arc, leaving me with nothing. Given all the factors, I decided to take the risk. And boy, did it pay off. I was afraid that this arc’s similarity to the presentation of Forces would make it ridiculous for both of them to exist, but, quite the opposite, it made integrating them so easy, so perfect.
So, I guess it makes sense to go over similarities and changes due to the Forces tie-in. As I mentioned before, the Infinite Possibilities special was originally just a single fight against regular Blacklight, which wouldn’t have taken up more than half of the original episode. The several-week time skip with Sonic in a coma still would’ve proceeded, Chaos would still convince Tails to go after Shadow. Originally, Shadow probably would’ve been found in the heart of some random unnamed forest. I was only inspired to use Seaside Hill because Forces teased us with it without actually showing it, so I wanted to actually show it in some capacity. From there, I figure the two of them would’ve tracked Blacklight to…some kind of city (not Sunset Heights, obviously), where they would’ve encountered…someone, probably Knuckles or Amy. As you can probably tell, it was all very rudimentary before Forces came around.
The inclusion of the Avatar in this story was something that I just felt obligated to do after how much I invested in his character and his relation to Infinite during the second Forces special. And honestly, even before Forces, the plan was going to be for Shadow to get everyone together in a single army (so pretty much the Resistance minus Silver), so it would be pretty ridiculous not to include the Avatar as part of that group now that he’s an established character. Having him be the first one that Shadow and Tails meet was the more important decision, allowing a continuation of his character arc, and solidifying this as arc as a tie-in to Forces. As for “the Jackal” (old Infinite), I’ll talk a little more about him next time. But for right now, after the disappointing end he got out of second Forces special, I think he at least deserves a starring role in this arc. So yes, he will remain important after this surprise appearance.
One last thing to mention is the flashback scene to Dawn of Chaos. Not exactly a flashback, but whatever. Originally, that scene was meant to be a part of the original finale episode of that arc, as I mentioned in that review. But the episode ran long, I wanted to get to the conclusion while the climax was still fresh, and, as you could probably tell, the scene didn’t really add much to that story. But, the fact that the anchor for the ritual (the fake black Emerald) was never destroyed onscreen was still nagging at me. I considered writing another “deleted scene” like I did with Shadow meeting the young Commander in Birth of Blacklight, but the possibility of using the “all of my alliances fail” line from Eggman to lead into his partnership with Blacklight was already on my mind, and with Blacklight already set to become Infinite, I knew I had to wait to make a decision like that until after I was prepared to reconcile it with Forces. And by the time Forces was out of the way and I’d written the second Forces special, I decided having that scene as a bridge between the two specials would be too important to leave to a deleted scene. On one hand, I wish that I could’ve known before. But on the other hand, teasing it back then would’ve spoiled a lot of the drama and mystery that the three episodes since have had. And…that’s all I have for this episode.
-So until next time, remember to live and learn every day!
Yesterday, a new episode of The Chaos Project was finally released! Read it right here!
Almost two years have passed since the First Great Eggman War came to an end, but still the fighting goes onward. With Sonic defeated by the new wielder of the Phantom Ruby, Eggman has started war once again, taking the planet piece by piece. And with Sonic gone, who else can stand up to such power?
Well, I was going to actually publish this episode today, but the fanfiction website doesn’t seem to be working properly. So, here’s a preview instead.
Citizens flee in terror through the streets of Spagonia. A crimson laser blast from the sky impacts the side of a building, sending the entire wall crumbling down into the street, nearly crushing several bystanders, and drawing out even more screams of terror. Though chaos can still be heard throughout the city, the street has nearly cleared completely as a pair of pointed black shoes descend into view, followed by the rest of the figure clearly recognizable as Infinite. “That’s right, insects. Run! Run from your new masters! See how far it will get you.” Something is different about him. The mask has a long, solid line running down its right side, as if hastily welded together. Coming out from behind his mask is not the fur of a jackal, but the spikes of a hedgehog. He has no bushy tail. Even the patterns on his body, on close inspection, seem to be the result of a tight bodysuit, not of actual fur.
He holds his hand out to the side, and out of a glitchy red aura, an object begins to form in his grip. It appears to be a tall flag, bearing the familiar insignia of the Eggman Empire. He lifts it up slightly, then drives it down hard into the ground. “This territory is hereby claimed in the name of the Empire. Those who resist…well, I’ll decide what to do with you later.” He lets out a high-pitched laugh. The imperial flag billows in the draft created by the numerous fires all around.
The image freezes, zooming back into the corner of the television screen. A newscaster sits on the set, surrounded by various news and channel logos. “As you can see from this footage, recorded just hours ago, yet another major city has fallen to the Eggman Empire, headed once again by a face that none of us could ever forget. In light of this crisis, there is just one question on everyone’s mind. ‘Where is Sonic the Hedgehog?’”
Not waiting to hear the rest of the report, Tails shuts off the screen with a sigh.
Here it is! After such a long wait, the reactionary episode to Sonic Forces is finally here! (And it’s way better than that first special.) Read it right here!
Infinite was defeated. The war was won. The world was saved. Or was it? What happened to the real Phantom Ruby? What happened to Infinite? Why did it take so long for Classic Sonic to go home? Perhaps there is more to the story than we know. Witness, now, the true final battle that Sonic Forces deserved.
So…here we are again. Five months later, and it’s all the same. So what am I going to say this time? That I, for the fourth time in a row, wrote a single finale episode that ended up being so long that I had to split it in two? Or perhaps that I cut out all but the most bare essentials, and still ended up with something that dragged on for far too long? Well, all of the above. But let’s start from the beginning. I was originally going to do one combined review for both parts of this episode, but that review, like the episode itself, ended up being way too long. So here’s part one instead.
I suppose I should clear up that Chaos blacked out and lost the Emerald in the last episode because Eggman used the device to control him. I tried to infer it, but it wasn’t very clear. Sonic’s concerns about his leadership skills, and subsequent reference to Zero and the Speed of Time arc, wasn’t something I was originally thinking about. It came up when I wanted to have everyone blame themselves for something to create a sense of hopelessness, and it was the best I could come up with for Sonic. I inserted the resolution to that concern in a conversation that I had been planning for a bit longer. Over the summer, I had my first real conversation with my older brother (fanfic writer Yuni Oha) about my story. He’s known about it since last December, but that was the first time we ever really talked about it. And when I brought up my headcanon on Sonic as the Controller, he brought up a point that I couldn’t ignore. While the concept of a “Chosen One” can add a certain sense of importance to the events of a story, and he agreed that my logic behind applying this concept to Sonic was sound, he warned that Chosen One implies destiny, and destiny discredits the actions and decisions of the One in question. If Sonic was really destined at birth to save the world, that means that every time he ever saved the world, it’s because he was destined to instead of because he has a kind and heroic heart. You can’t call him a hero for braving danger, because he never had a choice in the matter. I had never thought of it that way before. So I realized that I had to address it as soon as possible. And although actions speak louder than words, I decided that words were still quite important in this case. Words from someone wise, who would know exactly why it isn’t true. So I built the sunrise scene around that concept, to confirm once and for all that Sonic is as much in charge of his own actions as he ever was, even going further to say that he would still be a hero even without his abilities. Regardless, I absolutely love how that scene turned out. Besides being some wonderful and much-needed bonding between Sonic and Chaos, it also set up Lumis as a villain with much more depth, something that I was afraid I couldn’t get to work. And with that, I also disproved another common grievance with fanfiction. It is often said that fanfiction writers ruin the characters by making all of them share the writer’s opinions. Here I presented a clear difference in opinion between Sonic and Chaos, where even though Sonic agrees to protect the Balance, he disagrees on the best way maintain it. He believes some joy and some sorrow to be better than neither at all. And…I’m inclined to agree with him. I avoided the trap of using an OC to convert everyone to my opinions, by putting him against my opinions, while still making him a good person whose ideals can be respected. At least, that’s what I hope happened. This kind of thing is up to the reader.
From then through the end of part one, pretty much everything felt a bit obligatory, only existing to progress the story from middle to end, with one exception. The scene where Sonic goes into Lumis’ orb of light was, once again, meant to add depth to Lumis’ character, concluding for certain that he is not evil, but misguided. Anything else for part 1? There was that little bit Lumis said about Sonic’s pain of abandonment. That probably means something. Probably. Rewinding a bit, Eggman’s face being carved into the mountain is something that also happened in Sonic CD. Still trying to keep up those classic references. I’m glad that I got something to work out for the fake Emeralds, because I had no idea what I was going to do with them when I first brought the idea back up. Umm…the “backwards eclipse” marking the Ritual of Illumination is supposed to be what was pictured on the cover art for this arc, but that art was removed for Sonic Forces, so you can only see it in the Image Gallery now. The way Sonic tried to recharge the Chaos Emeralds was a direct callback to Sonic Adventure, where Perfect Chaos drained the negative energy of the Emeralds, but Sonic still went Super. This was an intentional subversion. Sonic proceeded to reference when Knuckles stopped the Emeralds in Adventure 2, as well as the Gaia Temples of Sonic Unleashed. And I’m pretty sure that’s everything for part 1. But…
This next part was meant to be part of the part 2 review, but that one even on its own was way too long, so I’m transferring it here. This is something that I’ve forgotten to do in every review up until now. That would be the game idea. Now, as I’ve mentioned before, every arc I write seems to be less and less like a game, but technically the underlying concept is still there…even though this one isn’t really all that thought out. This one wouldn’t have multiple stories or anything, but it would have, akin to Sonic 06, a number of “amigo” characters. In general, the game would focus on a “tag-team” mechanic, not unlike Sonic Forces. However, in this case, it would behave more like the classic Sonic games (or Shadow the Hedgehog), in that your partner would be controlled by an AI, unless a second player picks up another remote. For the most part, this team would be Sonic as the leader, with some other character following, though on certain occasions in the story, it would be Tails and Knuckles, or Knuckles and Amy, or something else like that. Different combinations of characters have different abilities and special Team Attacks, and in the post-game (as well as a few special parts of the story) you would be able to pick-and-choose both team members, some of which have access to secrets and areas which the mandated team for the first playthrough wouldn’t be able to reach. There would be a few exceptions where you don’t have a teammate, such as the tutorial Starry Hill Zone, and the first boss fight against Chaos. Although…thinking about it now, it would be pretty awesome if Chaos would be the teammate for that fight, creating a player vs. player battle. I don’t know, it’s not like I’m actually making the game. But anyways, that’s all for the basics of that. Except…I guess I never really came up with a title. Perhaps…Sonic Chaos? Oh wait, that’s already a Game Gear title. So…Sonic Chaos 2? Nope, that would be Sonic Triple Trouble. Maybe something more about the tag-team mechanic? How about Sonic Duo? Sonic Doubles? Oh, I got it! Sonic Double Trouble, make it spiritually linked to a Sonic Chaos sequel. But no, those titles are all lame. Yeesh, this is harder than I thought. Sonic Shining, reflect the concepts of Light? No, I don’t want this to sound like a horror film. Sonic Synergy, back on the teamwork concept? No, don’t want his to be confused with Sonic Boom. Sonic Fellowship…eh, Sonic Balance sounds lame, Sonic Moonstone is too vague…maybe I should just stick with Double Trouble. I don’t really know. But that’s all I have on that right now, so I suppose that wraps up this review of part 1.
-So until next time, remember to live and learn every day!
The exciting conclusion to the Dawn of Chaos arc is here at last! Read it right here!
Time is running out. If Sonic and friends don’t act quickly, the Balance of the world will be destroyed. They only have one last chance. And they have to go all out. But what is Eggman really planning?
I normally pre-write these, but I didn’t have any time for that! I considered just waiting until later so I could sound more knowledgeable about the details of Forces (still haven’t played yet), but I decided that honesty was more important. So, let’s talk about all of the methods I used to make you think that I’ve played Forces, even though I haven’t! Do note, this review is for the special episode posted a week ago, not the regular Dawn of Chaos episode from a few days ago.
Of course, there were like a hundred and one quotes and references I could list off to you, but I’ll stick to the most important ones, like the words Sonic was greeted with each time the time loop iterated. “In the darkest of times…the world needs a hero.” These were the very first words that the public ever saw in regards to Forces, serving as the opening to the introduction trailer that aired at the 25th Anniversary party. I, for one, will probably never forget those words. They were the beginning of the roller-coaster ride towards what seems to have become the greatest Sonic narrative seen in the last decade. Also of note, in general, Infinite (and Sonic towards the end) quoted lines from him seen in the trailers, as well as his theme song. This helped (I hope) create the illusion that I actually knew what Infinite’s personality would be like.
Okay, on to bigger stuff. The biggest trouble I had for this episode, both conceptually and in terms of writing, was that I had no idea how Forces would end. I figured the exact content of the game wouldn’t pose too much trouble, but right up until the end I figured that there was about a 50-50 chance of a time-space reset at the end of the game. If that were the case, there would be no telling whether or not Sonic would actually remember Infinite, or any of the events of the game. So I had to work with that possibility in mind. In order to fill the content of the episode and create a sense of drama, without diverging from the Forces theme too much, nor standing too big of a chance of being contradicted by Forces, I decided that a time loop would satisfy all of those needs, while simultaneously reflecting the concept of “Infinite.” That way I only really needed to make one Forces-related event, repeated a bunch of times, and a fight against Infinite was the obvious choice for that, since the the trailers have given us a pretty good idea of his fighting capabilities and style. Of course, I knew right off the bat that I couldn’t just pull Infinite straight from Forces. I had practically no idea who that person under the mask was, and what their motives would be. I did see the sketched cover of the fourth prequel comic as it was leaked in the PDF of the first, so I knew that he wasn’t a character that we’ve seen before. And interviews with Sonic Team officials confirmed pretty resolutely that Infinite was indeed a regular animal character (animoid by my terminology) who was turned into a powerful entity by Eggman and the Phantom Ruby. And if Eggman could do it once, why not do it again? Obviously there’s bound to be some kind of reason why not, but I figure I can address that in the next chronological episode. Point is, I thought it would be a good idea to have Eggman make a new Infinite, so any discrepancy in character or plot (he might have died in Forces) could be easily dismissed. But who would this new Infinite be? Well, this arc was planned to be the return of Blacklight before Forces was even announced. And Blacklight is the kind of character who deserves to come back with a bang. So why not take care of both at once? To be honest, this episode, minus the time loop and Forces tie-ins, was pretty much how I planned to kick this arc off anyways, with a surprise, not-yet-explained return of Blacklight, who immediately takes Sonic out so that the real story can begin. So it almost feels like this Forces thing sort of fell into my lap. Of course, there were plenty of other problems, not the least of which was whether or not Sonic would remember Infinite, as I mentioned earlier. I needed to find a way, a specific behavior and/or statement from Sonic which could be interpreted either as remembering or as not remembering. What I settled on was his “This isn’t possible. Just what are you!?” If Sonic does remember, that would mean that he knows Infinite was defeated long ago, and so is baffled to see him return. If he doesn’t remember, then he is simply surprised at Infinite’s incredible power. Also related is Tails’ line of “Sonic, you can’t outspeed him!” Either he remembers this from last time, or he’s simply reacting in a different way than he did last time. I chose Chaos Control as a way to instigate the time loop because, as we know from Sonic Mania, the Ruby clearly does react in some odd way with the Emeralds, and yet I knew that the odds of Sonic ever using Chaos Control in Forces were practically zero. Seriously, I think the recent “Twitter Takeover” was the first time Roger Craig Smith Sonic has ever said Chaos Control. Episode Shadow puts a bit of a damper on things, but I still figure it’s pretty unlikely that the Emerald will touch the Ruby (assuming that Shadow has an Emerald at all. Please let him have an Emerald). Anyways, there were some other little things. I made sure to avoid having Sonic get hit by any of Infinite’s cubes, because I don’t really know what they would do (though the footage from a while ago from the Infinite vs. Avatar boss fight gives me a general idea).
Let’s see, is there anything else? Even though this episode worked out somewhat naturally with my plans, it certainly wasn’t my first idea. I considered having a sort of flashback episode, taking place during the time of Forces but from the perspective of another character. But without knowing the actual events of Forces, there’s really no character worth telling a story about who isn’t already in the game, and therefore involved in events that I don’t want to contradict. I considered bringing the Custom Hero back into the present-day fold as a character, but I couldn’t be sure that he wasn’t going to die after Forces, or get erased by the time reset or something. Besides, I don’t even know his name! (At this point I’m pretty sure that he doesn’t have a name, and that really sucks.) But anyways, the conclusion I came to just made the most logistical sense. And…I think that’s all I got until next time!
-So until next time, always see the light of hope shining in the distance…
(Gotta win, or we lose it all…)
The time has come at last. Sonic Forces is officially out, and so too is the Chaos Project Sonic Forces Special. Read it right here!
“In the darkest of times…the world needs a hero.” And those dark times are approaching once again. Infinite has struck. And this time, he’ll take Sonic down as many times as he has to. Even if it takes an eternity. Can Sonic stop what never ends, before it’s too late? And how is Infinite really here?