Preview: Season 0, Episode 18

 

“I’m sorry, but that dripping is really starting to bother me.” Just as Blacklight says, Shadow is still slowly dripping wet.

Shadow is caught off-guard by the strange outburst. “Uh–”

“No, please, allow me to dry you off.” He suddenly pulls out the cyan Emerald and shouts, “Chaos Tempest!” He throws forward an upraised hand, and a massive gust of wind instantly begins to blow from behind him. The wind mildly ruffles his spikes, but blows into Shadow so hard that he is thrown into the wall behind him.

In the confusion, Blacklight snaps his fingers, and warps to a spot behind Gerald and Maria. They only have a moment to react before he seizes her with one arm, and snaps them back to his original position.

Disoriented, Shadow gets back up to see Blacklight holding Maria captive, covering her mouth with one hand to muffle her screams, and openly displaying the red Emerald in the other. The look on Shadow’s face quickly moves from one of utter fear, to one of uncontrollable anger. He moves as if to attack, but Blacklight stops him immediately.

“Nah, ah, ah. One wrong move, and Barbie’s perfect hair gets burned off of her scalp.”

Shadow hangs his head in defeat. “Alright. I’ll do whatever you say. Just tell me what you want.”

“My demands are simple. One portal.” He waves around the Emerald to convey his meaning. “And one 60 second head-start.”

“So that’s it? You’re doing this just to keep up your game?”

Blacklight shrugs. “Maybe. I could just end up waiting for you on the other side. Haven’t really decided yet.” Maria looks at Shadow desperately while he speaks. “So, are my terms agreeable?”

Silently, Shadow gives a slow nod, and takes out the yellow Emerald.

“Very good, very good.” He holds his own Emerald forward. “Let’s get started, shall we? Chaos…”

Shadow walks just close enough to put the two Emeralds in close proximity to each other. He mutters almost silently, “Chaos…”

They both finish in entirely different inflections, “Control.” As usual, a space-time rift forms between them.

Blacklight points back to Shadow one last time. “Remember, I’d better not see you out there for 60 seconds. Perhaps a stopwatch would be helpful? Not that I have one.” A lack of response from Shadow seems to irritate him slightly. “Fine, fine, I’ll go.” He gives a little wave. “Toodle-oo.” He gets a firm grip on Maria, and pulls them both into the rift.

Advertisements

Review: Season 0, Episode 17

Alright, lots to talk about this time around. The concept of having Shadow face off against Chaos was one of the earliest ideas I had for this whole arc. The thought has always stood out to me that the events of Sonic Adventure are the only really interesting thing to ever happen to Sonic that Shadow had no chance of being involved with. In the past I had considered making some kind of joke off that, having Shadow not believe that those events actually happened because nothing interesting can happen if he doesn’t know about it. But I decided that this episode was far more important than some vague and not-very-funny joke. The difficulty came with Sunlight (though I suppose I should officially be calling him Blacklight now). In Crisis of Chaos, Blacklight, when shown Mechaos 7.0, the Artificial Perfect Chaos, specifically mentioned having no knowledge or memory of it. So throughout this episode, I had to carefully avoid having him directly interact with either the real one or an active artificial one. As an accidental result, I kind of ended up having Chaos become a real enemy of Shadow. But I certainly have no problem with having that much more backstory I can work with later, so expect Shadow to face off against Chaos once more in the far-distant future. Anyways, I had planned on Artificial Chaos playing a far more important role in this episode than what ended up happening, seeing as its the one Shadow had actually encountered before, and had reason to fear. But Blacklight’s story took precedence, and I found that between him and the real Chaos, anything I did would have seemed dull and boring, as I felt the two actual paragraphs involving them were. Speaking of the real Chaos, my original idea involved Shadow being there to witness Perfect Chaos destroying the Echidna village, and never actually fighting it directly. But between Blacklight’s need to never encounter it, and his need to get another Chaos Emerald on this trip, using Chaos 6 worked out much better. The idea about Shadow’s strife in attempting to use Chaos Frost came fairly-last minute, when I was doing some research into the specifics of how the original Chaos 6 fight worked. I originally planned for Shadow to beat Chaos like normal, but decided that a failure would not only lead to a more emotional climax between Tikal and Chaos, but also make the problem with Artificial Chaos feel a little more personal (though, as I said, that part didn’t work out as planned). That’s in addition to the concerns he now has over his own abilities as compared to Blacklight’s.

Now, on to Tikal. The comparison between her and Maria has existed in my mind…ever since I first played Sonic Adventure, I guess. Having Shadow meet her was as much an inspiration for this episode as having having him face Chaos was. The connection between her dilemma and Shadow’s current one is something that I did have to force a little bit, but I thought it worked out quite well for my purposes. Speaking of said dilemma, Shadow’s conflict over Maria’s promise is the very reason why, last episode, I decided to send Shadow to the future, instead of to the ARK as was the original plan. I can’t say everything, since this has yet to be resolved until next episode, but I knew it would make for a generally better story to have Shadow questioning his ties to humanity for much longer. And just to make it clear before I move on to the next topic, Shadow is actively avoiding interacting with Maria, despite this being his first time actually seeing her since her death. One would certainly expect the opposite reaction, but Shadow is certainly going through a lot right now.

Now, there’s a lot going on behind-the-scenes with Blacklight as well. I mentioned last episode having the intention of showing that there is more to his madness than the simple factors that one might expect. Unmentioned in that episode was his quoting of classical poetry. Specifically, Robert Frost’s “Fire and Ice” (no I’m not talking about Sonic Boom). Now, his thought process as he said those things is up to the interpretation of the reader. Perhaps Lt. Alfred did give Sunlight a thorough instruction in the literary arts, and he is merely playing off of what he knows. Alternatively, such works of literature might not even exist in this world, and Blacklight simply has the soul of a poet. Either way, it really adds an intellectual level to his already complicated personality. I continued in my attempts to express this intellect throughout this episode, first with his using the French phrase, “Au contraire, mon ami.” The translation would be “On the contrary, my friend.” Next to “Bon appetit” and “Bonjour,” they are probably the most well-known French words in the English language, but that doesn’t prevent it from contributing to his air of intelligence, by knowing at least some slight amount about a foreign language, and one of the languages of romance at that. Additionally, there were two more direct references. The first was when he held the head module of Artificial Chaos, a reference to William Shakespeare’s “Hamlet,” known as one of the most famous tales of a tragic hero of all time. In particular it was the famous “skull scene” being emulated, in which Prince Hamlet speaks to the skull of an old friend. The head module was the stand-in for the skull. Now, contrary to what many believe, Hamlet never says “To be or not to be” during the skull scene, but I thought that I would add that quote just to make sure that readers understood what I was trying to get across. And besides, it fit well with the theme of contemplation that I was going for. Unlike the previous literary reference, this one was completely unplanned until the moment I realized how much the head module would resemble a skull, which happened while I was describing his holding it. The other reference, also unplanned, was to Edgar Allen Poe’s “The Raven,” spoken by Blacklight in marveling over his new name. Unlike Hamlet, which I have read quite recently (in fact, I performed as King Claudius), I haven’t seen a word out of The Raven in almost 5 years. But I still remember the language very well, and as I was having Blacklight appreciate his own name, I recalled the lines, “But the Raven…spoke only that one word, as if his soul, in that one word, he did outpour.” I couldn’t not use it after I realized how well it fit. Now, Blacklight not only seems more intellectual in his insanity, but has also been likened to a tragic hero, and to a poet known for extremely dark and depressing writing. Now, on to one last thing.

Shadow and Blacklight’s little “war of Chaos Control” meant a lot more to me than just a cool action sequence. I was unusually particular about the details. That’s because this exact sequence has been hanging on my wall for longer than the Chaos Project has even existed as an idea. I had to be in 5th or 6th grade when I was at my first peak in Sonic obsession, surpassed only now, and only because of this very story. Anyways, I’ve mentioned before on this website how I (and my older brother, he deserves credit too) as a child loved to create my (our) own Sonic stories. They were absolutely nothing cohesive or deep, and most of those ideas have been all but forgotten. But there is one idea which has stood the test of time. It was my very first attempt at an Original Character, something that I didn’t even know was a thing back then. It was made in conjunction with my still-close friend, who contributed a lot of stories, and also indulged me in allowing me to share my own. Anyways, this character was relatively simple, a hedgehog with ice powers who would serve as a rival to Shadow. He was dubbed Frostbite. Sound familiar? That was one of the names that Blacklight has been contemplating throughout this arc. Later, as Frostbite’s backstory was solidified as not a replica of the Ultimate Life Form, but a prototype to it (between the Biolizard and Shadow), he was renamed to Blackice (which I would’ve actually used last episode instead of Frostbite, but I didn’t like the way it looked spelled out, and still don’t like). Blackice persisted for some time, until I described him to my older brother, who loved the idea so much that he embraced it as his own. Of course, he wouldn’t accept it exactly as-is. He didn’t like that he was limited to only ice powers. He asked, “Why not all of the elements?” Of course, a character with generic elemental powers couldn’t have the word “ice” (or “frost”) in his name, and so he was renamed to Nova (another name that may sound familiar), almost entirely for the sake of the “Super Nova” pun. All of this renaming is the source of inspiration for Blacklight’s entire name crisis, which is not only a driving force behind his character development in this arc, but was planned for from the very beginning, as you can see by looking at some of Blacklight’s comments in Crisis of Chaos. Anyways, to continue the story, Nova became a central feature in all of my brother’s best stories, which, at the time, he was better at creating than I was. Perhaps as some sort of attempt to make sure I still felt like the character was mine, I started to draw him using his various powers (I was a 5th grader at the time, and not exactly the best artist even by those standards. I couldn’t even figure out what Shadow’s spikes were supposed to look like from the side), including one picture of him threatening Eggman with icicle spears, a scene I specifically recreated as his introduction in Crisis of Chaos. But my favorite of all the pictures I ever drew, which I still have hanging on my wall to this day, shows him facing off against Shadow in a war of Chaos Control. The picture, as shown below if you’re interested, shows almost exactly the sequence I described in this episode, with the characters appearing in many places at once, neither with a clear advantage.

img003

I know, embarrassing, right? Oh, the things I do for you.

To finish the story, when I had the dream that inspired the Chaos Project 3 or 4 years later, Nova was not involved, as it was meant to be its own, single, inclusive story. But as I began to imagine the context of that story (what became Crisis of Chaos), I couldn’t resist the urge to include my old characters. But, as I wanted it to be my own story unrelated to my brother’s, I decided that Nova had to be completely re-imagined. I was very hesitant to give him any kind of special powers at all beyond Shadow’s, but I came to the conclusion that, if I could come up with a good justification for having those powers, I would keep them. It was another week or two before I decided to link each element to an Emerald, and that was good enough for me. I don’t know if I can really describe an exact inspiration for the change in backstory from Shadow’s prequel to Shadow’s sequel, but I felt that it would make for a better story, especially given the inclusion of Professor Gerald’s son and Maria’s father, an idea that I didn’t want to ignore after I had first thought of it. I chose the new name of Blacklight, partly as a nod towards the original Blackice name, but also to emphasize the balance/contrast of opposites theme which his story centers around. Lastly was the more specific changes made to his personality. Originally, Blackice was intended to have the mild, cool and polite villain personality which I later recycled for King (which, as you may recall, didn’t have the most pleasing results until much later on), with just a hint of passive-aggressive dislike towards Shadow. Once again, I can’t really say for certain what inspired this change, but I think it may have had something to do with Yu-Gi-Oh Zexal, as I was actively watching that series at around that time, and, in hindsight, Blacklight seems very closely related to the character of Ray/Vector (yes, I realize that those are both names of Sonic characters, but I promise it’s from Yu-Gi-Oh). And…I suppose that concludes the story. Once all of those ideas were set, I started writing, and the rest is history.

-And until next time, remember that it’s a good idea to turn back once in a while.

S0 E17: Project: Shadow

The drama builds in this newest episode of the Birth of Blacklight arc. Read it here!

As Shadow and Sunlight arrive at the home of an ancient Echidna clan of thousands of years ago, Sunlight continues to invite havoc and destruction. Though hopes are low and Shadow is less certain than ever, one person still thinks that Sunlight can be saved. Can Shadow really do it? Or will Sunlight take away everything that he’s ever cared about?

Opinion Piece 2: Sonic Forces

Well… I…. No, just watch.

Well, there you have it. I first watched this video an hour before writing this, and I’m still sort of in shock. I’ve seen endless comments on just about anything Sonic-related online asking something along the lines of, “Will the third character in Sonic Forces be a self-insert?” My reaction every single time was, “What the heck would give you that idea?” Well…it is. I am not angry. Far from it, in fact. I’m just confused. If done right, this game could have had plenty going for it without such an extreme gimmick. It seems a little…desperate, I guess. I know it sounds kind of odd, coming from me, a guy whose story is practically dependent on its OCs. You’d think I’d be thrilled to make them at least somewhat of a reality. Of course, how much freedom is allowed is a complete other question, but I don’t see it as likely that any of my characters can be replicated in the game. But, the point I was originally making, while there certainly is a considerable fanbase that this would excite, I don’t know if they’re really making the right targeting choices. More on that a bit later. First, take a look at this “Hero” gameplay unveiled at the same time (“Hero” is what this guy seems to be called until further notice).

First of all, the setting of this footage has been given the newly-unveiled name of Park Avenue. Sounds a little happy, but I’m not here to criticize names. Hero uses gadgets such as a grapple gun and his wrist-mounted “Wispon” to make his way through the Eggman-ruled planet (technically it can be a girl, but I’m using male pronouns for simplicity). The first thing that I noticed is that it seems like he is not only in the same location as the Modern Sonic gameplay that we’ve seen, but that it seems like it could be literally Sonic’s level, played as a different character. This concerns me. I suppose I have no right to complain, seeing as level recycling is a major factor of the Adventure games that I hold so highly. But if Modern and Classic Sonic have completely different levels, but this character just shares his with Modern Sonic, it’s going to feel like he’s completely useless, shoehorned in just to appeal to the OC makers. Then there’s the sad fact that, based on what little footage we have, it seems that Hero has more 2D than 3D. It really saddens me, because this once-mysterious third character seemed like the perfect chance to appeal to all three of the largest fanbase factions at once. Give the Classicals Classic Sonic, the Modernists Modern Sonic, and the Adventurers this third character. A 2D style, a 3D style, and a hybrid style. Who could ask for more (bad question)? And while that may just sound like pining coming from an Adventurer like myself, it does bring up a real issue. If Classic Sonic has his complete own style, but this new character just plays like slower Modern Sonic plus gadgets, it could make the entire game feel disjointed, disproportional, whatever you want to call it. Unless, of course, Classic Sonic has as much gameplay as the other two combined, which would actually be even worse, completely ripping the spotlight away from the main character. Point is, opportunity missed, potential problems presented.

sonic-forces-crabot-final-image-1[1]

The next thing to talk about is lore/story. First, the character himself. His existence scares me in terms of story for a few reasons. On the more obvious side, a create-your-own-character is very difficult to develop as a character, since who they are is supposed to be more dependent on you. But this person doesn’t have to have to have complicated backstory by any means, so long as his presence in the game’s narrative is justified, which is still just a little more difficult than it sounds. The most comparable thing that I’m familiar with would be Nintendo’s Fire Emblem Awakening, and its use of Robin. Robin is completely customizable to the player’s liking, including his/her name. I won’t give any spoilers for those who haven’t played, but I can say that Robin was handled perfectly, because they act as far more in the story than just an avatar. And, as much as I like Sonic, I don’t know if I trust Sonic Team to do so well, and that’s why I’m scared. Even if Hero’s gameplay were the most fun, entertaining thing to ever come the Sonic series, I wouldn’t want him to just be there because he is in terms of the story. On a lesser note, we have the logistical concerns for how the story is presented. The trailer suggests (though doesn’t confirm) that this customizable character appears in full-rendered cutscenes, which is a development nightmare. Game engine-rendered cutscenes are one thing, as all of the characters can share the same basic skeleton and movements. But as for the cinematic stuff, the scenes where all of the most important story events happen, that’s a lot harder to generalize for all custom possibilities. If you look closely at the reveal trailer, you can see how Hero’s fur blows around in the wind and explosions, which can’t translate easily to the other species choices, who don’t all have fur in that specific location. Point being, that either means they’re going to severely limit such cinematic cutscenes, which is a bad sign for the story, or they’re going to limit Hero’s appearances in such cutscenes, which is a bad sign for his personal story as well as the game as a whole. Or, they can do what pretty much no one expects them to do at this point, and put in a ton of time and effort to make this game absolutely perfect. Ha ha, as if.sonicforces-hero-screen-03-1493934652-1494948811938

The other thing to talk about is the Wispon, best seen in the image above. Supposedly, it is customizable to some degree, though exactly how is unclear. Point is, this is meant to be the next step in Color Powers, the thing that makes Wisps a real element in this game, rather than just being thrown in as they were in Lost World. It might surprise you to hear that I actually like the sound of that. As much as I disapprove of the abuse of Wisps, this is a good sign that something might actually get explained this time. The device suggests that Wisps, at least to some degree, are becoming normalized in the Sonic world, such that people are studying them and creating technology dependent upon them. I’m still waiting to hear why they left the planet and then were magically back again, but this is at least a start. The only other general reaction to speak of are the customization options. I’m fairly impressed by number of choices available…unless what we see in the trailer is all there is, in which case I’ll be disappointed. As I mentioned earlier, I doubt you can do anything with the shape of the body (or head-and-spikes) beyond the choice of species meaning that there’s pretty much no way I’ll be able to make Zero or Chaos, and, unless they specifically intend for the ability to make Shadow clones, that goes for Blacklight as well (Black Cloak is a maybe). The one other thing to point out are the freaking Chao backpacks! Not counting Generations, this is the first mainstream acknowledgement of Chaos as far as I know of since 2005 with Shadow the Hedgehog (where they had a great send-off: letting you murder a room full of them for free dark points). I doubt that it means anything for other Chao appearances in the game, but it’s very nice to see. These options are actually a very good opportunity to reference other forgotten things of Sonic history, and maybe even a few other SEGA things as well. I can only say that I hope the options are as wide and varied as possible.

https://i0.wp.com/nintendo-power.com/wp-content/uploads/2017/05/Sonic-Forces-Custom-Character.jpgOf course, as always, we now have my specific Chaos Project-related reactions. Since that’s in recent memory (I started writing an hour and a half ago), I’ll start with the Wisps. As glad as I am that Wisps have a purpose, that also means that I’ll have to start acknowledging them as a normalized part of the world in my story, something I certainly haven’t been doing so far. If they really are so normal, it might actually make my existing episodes a contradiction, seeing as the Wisps don’t seem to exist at all. I’ll probably have to dedicate a Season 1 episode to rectifying that, which I was already planning on just for the sake of Lost World, but will now have to be a bit more complicated. Don’t expect to see any Wisps in the story until then.

Now, for Hero. I’m definitely going to have to wait to see more until I determine how to treat him in the long-run of the canon. His existence in and of itself certainly doesn’t contradict anything that I have (though his use of gadgets certainly bears a resemblance to Black Cloak). But, so far as I can tell, there is no easy way to integrate this. First of all, the red Wolf with glasses, the one seen in the trailer and gameplay, may or may not be acknowledged as the “real” face of this Hero, similar to how white hair is assumed real for Robin in Fire Emblem. It also might just be a proof-of-concept example. And Robin brings up another important question. Does this “Hero” have a default name? If he does, that, combined with the look shared by the trailer and the gameplay, may just be enough to allow for, at very least, an appearance in the Chaos Project. If there is no strongly-pushed default name like Robin, then there’s not much I can do. Of course, he could be killed at the end of the game or whatever else, making this discussion pointless. But if there’s even the slightest chance that I can use this character, I want to. More characters means more—and in some cases better—stories to tell. Maybe, if this game falls short on Hero’s backstory, I can…pick up the slack? Wishful thinking, I know. To conclude, even though a real character probably would have been better for my purposes, this guy still has some pretty good potential, if all of the stars align.

-Until next time, I’m gonna reach for those stars. Are you?

Preview: Season 0, Episode 17

Happy Birthday to me! As my gift to you, please have another preview.

Shadow looks up with awe. Surrounding the elegant stone shrine are seven tall pillars, each one supporting a Chaos Emerald, most of which are pulsating with an odd pattern of light. At their center, atop the shrine, is the Master Emerald.

“Here they are.”

Shadow looks to the ground in front of him, where Tikal indicates. Circled around him at a distance, and staring at him curiously, are a group of young Chao.

“Don’t worry,” she bends down to tell them. “This one is a friend.”

Most of the Chao keep their distance. But one starts to waddle up towards Shadow’s feet. It stops and looks right up into his face. “Chao?” Shadow looks to Tikal questioningly.

She nods and smiles. “Go ahead.”

Hesitantly, Shadow reaches a hand down towards the little creature, and places it on its head. He starts to pet it gently. It closes its eyes and smiles contently, as the bubble above its head forms into the shape of a heart. All of the other Chao start to approach closer to him.

Tikal seems very pleased. “Look, they like you.”

Shadow takes his hand back, and turns back to Tikal. The Chao gives him a very confused look, unsure why he stopped. “I’m grateful to have seen this place, but why have you taken me here?”

Tikal sighs and looks to her feet, perhaps with shame. “This place…it is their sacred home. They can live here in peace, because there is a spirit who protects and watches over them.” While she speaks, the Chao all give up on Shadow, turn to face the shrine, and start to sing with little rhythm or structure. Tikal continues, “But my father…he wishes to destroy this place, and use the power of the Emeralds to help us win the war. If another battle comes…he will. His heart is closed off to the plight of these poor creatures, and even to me. I’ve asked the spirit to take the Chao and leave this place, but he is bound to the shrine somehow. I can only hope that we can all finally understand each other…before it’s too late.”

Shadow nods in understanding. “And if your father comes…you’ll be forced to choose between loyalty to your tribe, and justice for the Chao.”

She nods in return. “You understand, then.”

“So…what will you do?”

She thinks a while longer. “I love my father, truly I do. But I can’t allow his selfishness to destroy these creatures’ lives. I will do everything in my power to stop him.”

Shadow gives a very slow nod. “I see.”

“But whatever choice you make…I’m sure that you’ll be fine, as long as you follow your heart.”

A voice which Shadow has learned to instinctively flinch at shouts, “That’s the cheesiest thing I’ve ever heard in my life! I love it!” Sunlight leans casually back against the Master Emerald.

Review: Season 0, Episode 16

So before I explain the history of this episode, I think I would like to briefly describe the game idea which this arc corresponds to. This game would be the long-awaited though controversial Shadow the Hedgehog 2. A lot of people didn’t like the original, but personally, I think it might have been the single most fun Sonic game to play, even though it had its fair share of shortcomings. But I digress. So Shadow 2 would have a level progression gimmick similar to the original. However, instead of a branching storyline based on mission selection, the next level you play in Shadow 2 would be determined based on factors such as your score, time, and ring count in the previous level. Each time Shadow travels through time, his destination is different depending on those factors. By this variation, there would be no “correct” level order, as there would be many different arrangements one could take that still goes through all of the same places, just in different orders. Theoretically, one could “beat the game” in as few as three levels, if they meet the requirements necessary to progress to the final level early on. However, the only way to unlock final mode would be to play through a game in which all Chaos Emeralds are collected, and therefore all cutscenes are viewed. There’s everything important. Now for the episode.

Up until the first half of the episode was completed, I had entirely different plans. Instead of going to the future to meet Omega, I intended for Shadow and Sunlight to have their first time-travel excursion to a period which will now be one of their last. But, in the true spirit of this game, I decided last-second to play the levels in a different order instead. I decided that I wanted to drag out Shadow’s concerns over humanity for quite a bit longer. Now, the “levels” I show in this arc shouldn’t necessarily be taken at face value as the “canon” order. I’m actually skipping along to keep the story interesting, like I did with Speed of Time. Canon wise, I suppose there would probably be one more level between Shadow’s initial meeting with Sunlight and their meeting with Omega. It would be a journey to a different time period of no particular interest, where Sunlight would find the white Emerald and use Chaos Frost for the first time, leaving the Omega level afterwards free of any distraction from the betrayal of humanity theme, which I felt was actually a pretty big problem for this episode. Too many different ideas were going on, and the discussion dragged on for much too long after Omega was destroyed and the climax of the episode was over. It was also a little weird that Sunlight found two Emeralds in the same place in such a short time. But it still worked out better than wasting even more time by adding an extra level. Anyways, now looking back from the perspective of having completed this arc, I add that the whole level progression gimmick would no longer work the way it was intended if story is to be taken as anything even remotely close to the game. I suppose it could simply be that the second-to-last location of the arc be required in game to be the second-to-last level, or else the first story be ended in a flat, meaningless way. More on that once this is all over.

Now to talk about the elephant in the room. Or rather, the shadow demon. Much as I had Speed of Time be Silver’s character-development substitute for what was erased at the end of Sonic 06, so was this episode for Shadow. There were quite a large number of 06 quotes thrown around in the episode, from Shadow and Sunlight alike. Something that I would say was a bit of a flaw in the original story was that Shadow almost instantly rejected the proposals of Mephiles. But seeing as Mephiles was hated and mistrusted, and trying to be taken on his word alone, it makes perfect sense that Shadow would want nothing to do with it. But that meant that he experienced no emotional turmoil, making the whole thing seem a little arbitrary. Instead of a true dilemma, Shadow’s story amounted to the ravings of a manipulative enemy. I exaggerate, of course, but the point stands that a problem existed. But this time around, things are different. After witnessing firsthand humanity’s attempts to betray him, someone he truly wants to trust tries to make the same argument. And this time, Shadow believes it. Even though he decided in the end that Sunlight was insane, the ideas had already been set in his mind by that point. As for Sunlight’s insanity, even Shadow seems to be misjudging him. What he said certainly sounded insane, not only that the Emerald can talk to him, but that it told him the story of an erased timeline. But we, as outsiders, see that he is telling the truth, with the knowledge that Sonic 06 did happen. This was meant to show that Sunlight doesn’t think wrong, but merely different, to show that there’s more to his character than just craziness, all while helping to solidify Shadow’s fears about humanity on a subconscious level. And…that’s all I got.

-Until next time, remember to live and learn every day!

S0 E16: Project: Whiteout

Pretty late today, but this dramatic new episode of the Chaos Project has finally arrived! Read it here!

Sunlight isn’t an easy person to deal with, but Shadow is willing to do anything to gain the trust of this person he can only call his brother. But Sunlight has plans of his own. What does he really know? How does he know it? Can Shadow really lead him down the correct path? Or will he be the one led away?