Review: Season 1, Episode 1

I finally did it! My first ever standalone episode! Obviously, since this is the premiere of Season 1, this episode has been in development for longer than almost any other. Over three years ago, I actually drafted this episode on about a page and a half of lined paper. But I never got that paper back, so unfortunately, it is lost to time. There are a few things I remember about it. There was no package, it skipped straight from Sonic finding Omega to them taking a rest in the forest. Omega’s thoughts weren’t seen internally, there was just a brief paragraph explaining how overwhelming the noise of the forest was. And it ended with Omega agreeing to reboot.

I suppose I should start with that package. The inspiration came when I finally beat Sonic Heroes for the first time last summer. Not counting the end sequence with Team Sonic alone, the entire story ended on the note of Omega picking up the broken form of Metal Sonic, and sharing a look with Shadow. I instantly knew that I would have to expand on that moment. I decided that the package would be a great way to expand the depth of this particular story, while giving a sense of direct continuation from Heroes. The identification number, SH-123003 refers to 12/30/03, the original Japanese release date of Sonic Heroes. It’s my hope that someone, somewhere, was able to guess it was Metal Sonic based on that information alone. I suppose that I should mention, while this is absolutely not the last you’ll see of Metal Sonic, it is going to be a little while. This isn’t a cliffhanger for the next episode, it’s a lead-in to the next Season.

That scene with Omega’s internal thoughts is also worth mentioning. Why did I do it? That’s a good question. As a whole, I really wanted this episode to be exemplary of the entire rest of the series. That’s why I selected this particular plot for the premiere, it’s a simple pair-up of two maybe slightly unexpected characters, who go on a little adventure, and bond a little in the process. Expect that to be one of the most common plots moving forward. But anyways, if this episode is an example, that means I need to set forward a few things. Among them, the possibility of writing things in unusual styles or from odd perspectives, just for the sake of creativity and because I can. I don’t want something else similar in the future to seem like a surprise. But also, part of it is because I didn’t like that scene I wrote in the original draft. It made Omega seem kind of useless, like he couldn’t ever handle being in a noisy place for any reason. This way, I made it seem a little more like Sonic’s fault, giving Omega faulty instructions, then specifically demonstrating how it goes wrong internally. Even so, I’m still worried that I didn’t quite capture that properly, like maybe it still kind of feels like Omega’s fault. I’m also worried that that scene was just a total bore to read, I really have no idea.

The use of Heavy Gunner in this episode was also a difficult choice. Hypothetically, this would be the time to reintroduce Heavy King as the leader of the Heavies, since this is the premiere and all. But like I said earlier, I want this episode to serve as an example for all the rest, which means not necessarily starting off with a bang. The whole reason I brought the Heavies into this story in the first place was to serve exactly this role, someone for the heroes to fight each episode that isn’t Eggman every single time. I chose Gunner partly for his rivalry with Omega, and partly for his presence as an officer of the law, since Sonic was getting arrested. Given those, I thought it would be a bit silly to choose anyone else. I did consider Rider just to change things up, but I feel like I should probably establish things before I go and change them. But already after this episode, I’m starting to worry that the Heavies will start seeming pretty pathetic if I have them losing every single time. I guess I’d better start thinking about having them win in the near future.

The last thing to talk about is Sonic and his role as leader. Obviously, this is something I’ve been leading up to since the very beginning. I think it was S0 E4 when Zero told Sonic “You couldn’t lead your way out of a paper bag.” And back then, it was totally true. Back in the early conceptual phases of this story, I thought about Sonic and his personality in Black Knight, and I thought that guy could make a great leader if he wanted to. I think he could’ve made a good King Arthur. And for this story, I knew I wanted Sonic to fill exactly that role. For one thing, I thought that having Sonic as the actual leader would help me to stand out a little bit from the comics. But also, I just thought it made sense. Sonic is the main character, and now the chosen one as well. Why shouldn’t he be a leader? But then I looked to Colors, and especially Lost World, and I thought, that guy would make a terrible leader. Like, it would be hard to get worse. So I knew I had to do something about that. That’s the entire reason why I put Sonic through his whole Season 0 character development arc. If I hadn’t thought about it that way, I would’ve never given a thought to Sonic’s current personality in the games, I would’ve just slapped on his personality from earlier and ignored the rest in a very pathetic way. So, I had Sonic build his way up, not just to being more heroic, but to becoming a better leader. And now, here he is. A related topic is that speech he gave. I was originally planning the speech to be a separate scene from the ritualistic handout of Emerald shards, but I combined them partly for effect, and partly just to save time. But I put a lot of thought into that speech, I stayed up until 1 in the morning to make sure I could write it all at once. I wanted to make something that, if said by a famous person at an important time, could totally go down in history. So I thought very carefully about dramatic structure and parallel wording, the kind of thing that makes a historical speech so memorable. And certainly, since Tails had the bright idea to record it, the “I know” speech will go down in this world’s history.

Now, I know this season has only just begun, but I’m afraid I may be going on a brief summer hiatus. It’s been difficult to write this past month, so the next episode isn’t even halfway done yet, and I usually like to write ahead. Hopefully, things should return in full force this autumn. I’m very excited to share what the future of this season holds, and I even have a Special episode planned for September. In the meantime, I have lots of edits I still need to make around the site for Season 1, as well as a new Opinionated Review planned (this’ll be a fun one).

-So until then, remember to live and learn every day!

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Review: Season 0 Finale (Episode 32)

Oh, man. It’s hard to believe it’s over. I mean, The Chaos Project still has a long way to go, but Season 0, the backbone of the whole story, is actually over. It’s been two years. Two whole years! Ten percent of my life, I’ve spent on this season alone, and now it’s over! Two years ago, if you had told me I would end the season on a cliffhanger battle between Blacklight and Infinite, I would’ve…well, first I would’ve asked who Infinite is, because Forces wasn’t announced yet, but then I would’ve called you crazy. Certainly, I would’ve been on, like, Season 2 at least. And certainly, if it had somehow taken me that long to end Season 0, there’s no way I would’ve dedicated such an important episode to concepts from some bland Modern Sonic game that no one likes. After all, the stories of Modern Sonic games are specifically what I’m writing this story to combat. And yet, here we are. I guess you just never know what life’s gonna throw at you. But hey, make your move, work it out, that’s what life is all about. It’s an adventure. And somehow, through it all, it still leads into Crisis of Chaos in exactly the ways I wanted it to. I suppose I should probably explain that ending scene itself. The idea didn’t occur to me until some time during the writing of this episode, but I thought that, given the way this whole arc started, and the innate similarities between Infinite and Blacklight that have been drastically strengthened by the Ruby connection, their relationship needed better resolution than the climax offered.

Man, where do I even go from here, talking about this episode? SO. MUCH. ACTION. This was really testing the limits of my action-writing skills. I suppose that explains how this ended up being far and away the longest episode of this season, likely of the entire story. 14,000 words, where 5,000 is where I like to be, and 11,000 was the record set just one episode earlier. Dialogue is very efficient, one word of dialogue translates fairly well to one second of screen time. But for an action sequence, two or three sentences, long ones, could be necessary to describe just a quick few seconds of equivalent on-screen motion.

Anyways, I suppose I should start with the actual episode content now. I already mentioned in last episode’s review that that episode was like the “character finale,” while this is the “action and plot finale,” and that ended up holding pretty true. But what I didn’t say was that, while last episode was specifically for Shadow and his little group, this episode was for everyone. Usually I like to identify who the main characters for each episode are, and by my normal evaluation method, that would include pretty much the entire Sonic cast this time (the exceptions being Silver, Blaze, Classic Sonic, Zero, and arguably Sonic himself, plus spin-off characters like the Babylons). For such an important episode, I think that’s pretty fair.

Since it actually took up a pretty fair percentage of this episode, I suppose I should talk about Cream’s little character arc. I promised it would happen, and I think I delivered. In the end, she didn’t really “handle herself” as well as I’d hoped, but I also wanted to make sure to keep things within her established character. Fun fact; I was originally planning on having her actually accept the gun from the Commander, or maybe end up being forced to use his, but in the end, I realized that was kind of…wrong, to put a gun in the hands of a seven-year-old. Hence why I had to talk about the safeties in the gun to have the Commander offer the weapon in the first place without seeming like a terrible, terrible person in the process. The culprit, I think, for making me think it was okay before I came to my senses, is Ender’s Game, a sci-fi novel about a child sent to wage war against an alien race. You might remember it for the terrible movie it had a few years back, but the books are great. Anyways, the idea of a kid with a gun didn’t seem so crazy to me in light of that, but I realized that not everyone would agree with that assessment. But anyways, those scenes were also nice because I got to give the Commander a proper character arc, even if only a small one. I’ve been painting him as such a jerk throughout this series, but I do really like him as a character, so it was very nice to show his more caring, protective side. Not to mention his skills as a soldier, since he’s usually on the sidelines. Before our next topic, I’d like to confirm that Heavy Shinobi is not dead. I just wanted to prove a point about Infinite’s brutality, which I think went quite well.

Since I just mentioned soldiers, I guess I’ll move on to Hero next. I knew right from the beginning that I didn’t want to pull another fake Super Form with him like I did in After the Fight, but I also knew that he was much too important to this episode arc to be relegated to lesser fights. So, recalling the fact that Titanic Monarch was a Zone before it was a final boss, I thought that having Hero traverse that Zone in the middle of Shadow’s Super fight would be a great way to show off the sheer scale of the Monarch, while also giving him a great opportunity for a final interaction with Infinite. Of course, this planning was all before I was even done with After the Fight, so their entire thing they had going back then was all for the purpose of leading up to “I don’t want to see you burn.” Essentially, that was Infinite’s way of saying “I care about you,” which is insane for him, but that’s why I had them spend so much time together over the course of this arc. And then of course, Hero said his first words! Sort of. “Nuh-uh” aren’t exactly words. I originally planned on a more resolute “No,” but I was advised against such a drastic move at this time. Doesn’t mean he won’t say more in the future, but as his very first semblance of speech, something a little more like how he usually expresses himself seemed a little more appropriate. And of course, we have his resolution, becoming a proper GUN soldier. I mentioned this before, and I know that it felt rushed, almost out of the blue, but I couldn’t have him talk about it! The best I could do is hint that he’d be without a purpose after the war, and show that he has a respect for the Commander. Honestly, I think it’s a pretty reasonable step for him to take, given his character arc in Forces alone, but since it’s technically your custom character, I can see why anyone might disagree with that.

I guess I’ll talk about my shames of this episode now. Probably the biggest was how much Tails was shoved off to the side, considering that he was technically the first main character of this arc. Before Forces ever came along, this arc was intended to form a pretty important bond between Shadow and Tails, and I’ll admit that that part got completely dropped halfway through. I’ll just have to move the building of that relationship off into next season (or maybe the one after), which is fine by me. I can still use the early episodes of this arc as a foundation. But anyways, it’s actually pretty sad that Cream got more of a focus in this episode than Tails did, but in the grand scheme of things, he really just wasn’t that important, and I didn’t want to force anything. Next up is the Super fight. It was meant to be…a lot more exciting. But as you could probably tell, I gave up on actually describing most of it halfway through, and instead just implied that stuff was happening while they were talking. The problem is that the Monarch itself had a giant, blaring, fragile weak point, one hit and it’s over, which made it a lot harder to keep interesting. Not to mention the fact that the episode was intended to be much shorter, so one battle spread throughout all of it wouldn’t have seemed so dragged out that way. There’s one last disappointment, and it’s a small one. Considering that Bruno the Wisp is technically the only original character I introduced in this arc, I would’ve like for him to be…at least a little bit more important. I mean, he served his purpose, he gave Hero a way to communicate with others, he armed the Wispon when necessary, and he showed off character from Hero in that he’s less secure without him. And of course, he had a few entertaining interactions with Infinite. But he himself didn’t gain much in the way of character. Oh, well. And…that’s really all for disappointments. I’m quite fond of this episode over all.

I could probably keep talking here for hours, as seems to be becoming the norm. But I think I’ve covered all the most important parts. There are quite a few things I sort of intended to talk about, like more about those three ending scenes, but I think I wrote them in a way that each speaks for itself. So I guess this is where I’ll stop. So now is the time for another big announcement. I can now confirm that I will publish the premiere episode of Season 1 on June 23rd, the second anniversary of the story, and Sonic’s 27th. That’s next week! No need for a long seasonal break! (Though there may be a summer hiatus thereafter.) So keep an eye out!

-And until then, remember to live and learn every day!

Opinionated Review: Sonic Forces

Yeah, I’ve been holding out on this for a while, even though it’s the whole reason I started these reviews in the first place. This game…was something. And I’m honestly not going to be sure what something means until I’ve finished writing here. When I first finished the game, I was unsure of what to think, and while my opinions have solidified a little more since then, I was hoping to have a better idea by now. So here we go—even I don’t know where.

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Sonic Forces: A Few Words

With less than one week remaining until this game comes out, I thought that I would take a moment to really think about what the game is promising and how likely it is to deliver, as compared to my initial thoughts from the game’s first announcement. Yeesh, what did I even say when this game was first announced? Let’s see here… I think it will be easiest to start with my thoughts on gameplay.

“…I was hopeful that [the Adventure-like narrative] would mean the gameplay could be closer to Adventure era as well. Although, they start with “team that brought you Sonic Colors and Sonic Generations,” which are pretty far off from adventure-style gameplay. ”

“…this was confirmed as a game in the style of Sonic Unleashed, Colors, and Generations. If they think that they can get an Adventure lover like myself to love that formula, I’m glad to see them try.”

“As for the 2D…meh. If the 3D is good, then having the 2D certainly won’t ruin the game, it will just mean having less time enjoying the maximum that the game has to offer.”

I’m going to be honest here, and I’m sorry to anyone who I might offend. I don’t like Boost formula. Personally, I find it’s tendency towards straight hallways to be intrinsically inferior to the open, yet still high-speed, exploration that the Adventure formula encourages. In recent times I’ve come to understand that Sonic Generations, Seaside Hill in particular, finds a pretty good balance. And I respect that. Of course, Sonic Generations as a whole was still plagued by far too much 2D as compared to 3D, and I don’t like that. But the point is, I’m not really in the position to analyze Forces’ gameplay as compared to other Boost games. In terms of control, I can understand the desire to have full control during quickstep sections (I hate those too), rather than being locked into using only the quickstep buttons, and I understand that as a flaw of this game compared to Generations, in addition to the missing drift ability and automatic turning. But any more specific than that, and it all seems kind of the same to me. Rather than complain about it, I’ve learned to accept that that’s what I’m getting. Based on my understanding, these specifics of the Boost formula is the primary source of legitimate dislike for this game. If the only thing worth complaining about in this game is something that I can’t realistically complain about…does that mean that this actually is the perfect Modern Sonic game for me? I don’t know if I’d go that far, but it’s a place to start. Moving on…

“Anyways, the existence of Classic Sonic pretty much removes any possible chance of other characters being involved.”

“I just find it so unfortunate, and it stands in the way of so many possible gameplay, and more importantly, story opportunities.”

Did I say that? Well, I was very wrong. It’s actually kind of insane thinking of how I went from “No possible chance of good story” to “Best story in over a decade.” I never would have thought that Classic Sonic and good story could go together in the same sentence, but here I am. It’s very hard for me to figure out what to say right now, because I feel like they’ve just made it so self-demonstrative. Obviously, the chance always exists that the full details of the game will shatter these Ruby Illusions of mine, and the story will turn out to be horribly anticlimactic. But…even if we’ve somehow already seen parts of every single cutscene in the game, the sum total will still be better than Colors. And Generations. And Mania. I’ll hold judgement on Lost World, because even though its story sucked too, it at least had some very good character going for it. What was I saying again? Oh, right. Somehow, Sonic Team has done the impossible by bringing back Classic Sonic, yet maintaining a cohesive story that doesn’t depend on his presence. I mean, imagine Sonic Rush, except that even though it is thoroughly explained how and why Blaze is there, a full, complex and enriching story existed separately from or only indirectly related to that explanation. It isn’t the obvious thing to do. It isn’t easy, either. But the results could be and are spectacular. And that’s all just the story. The other thing I mentioned was characters. Now, I’ll admit. It’s still kind of ridiculous that the playable characters of this game are Sonic, Sonic, and the opposite of Sonic. The Avatar (still waiting on that canon name, and no, Corvin the Bird doesn’t count) is slow, blandly-designed, and lacking in character. And even though I’m still not entirely sure how good of an idea the create-a-character deal is for Sonic…I’m okay with it. I see the appeal, not just for fanfic creators like myself, but for any child out there who dreams about going on an adventure with Sonic. It’s clear that the partner dynamic is going to be more than a little emphasized. On one hand, they’re really giving Tails the shaft, even going far enough to call the Avatar Sonic’s new sidekick. On the other hand, it’s opening the opportunity for a completely new, role-reversal type dynamic between Tails and Classic Sonic. What’s that? A character dynamic for Classic Sonic!? It’s actually happening! By the way, anyone else notice how Tails is taller and more mature than Classic Sonic, and yet he’s still considerably younger?

So, what’s the conclusion? Is this the perfect Modern Sonic game? No. Take the control and level design of Sonic Generations, flip the 2D-3D ratio the other way around, further expound on the intricacies of the level design, and slap on the story and creativity of Forces, and there you would have it. As Forces stands, it needs more 3D, more intricate level design, and more…something. Since the Avatar already plays so differently from Sonic, I feel like more creativity in that department would be appreciated. The addition of another playable character with more specific abilities could do it. As much as I would like that, I’m perfectly happy with how the characters are presently being used. To be totally honest, I don’t think we even need as many characters as we have in this game, as long as the characters used have variety, play important roles, and don’t get periodically forgotten. Back on topic, there is one very particular word I can use to describe my feeling about this entire game. Content. No, not like game content, like I am feeling content. Is it perfect? No. But accepting the fact that the gameplay will never be perfect for me, I derive serious satisfaction from almost everything else.

-So before I say goodbye to you, one more last fist bump!

Forces Shenanigans, and a New Note on Canon

Here’s a whole bunch of stuff, because I’m too lazy to make separate posts every time something new happens. First, some nice atmospheric music.

Now, for the main reason I’m here. Recently, they have begun putting out a series of short prequel comics to the game. The first one was pretty uneventful, but the second brought something important to my attention. Take a look.

In particular, note pages 2 and 7. Knuckles and Silver clearly know each other. For Knuckles, there are plenty of explanations, the most obvious of which would be that Sonic Rivals is canon. As for Silver…I don’t don’t know how it is that they screwed this up, but they did. Either…
A) — Silver comes from a ruined future timeline of Forces, in which Sonic loses and Eggman maintains control over the world, in which case Silver should have absolutely no recollection of any past encounters with Sonic and/or friends, since he’s from a different future than he was in any such encounters. Or…
B) — Silver comes from a peaceful future, as we’ve seen in some games, and got the brilliant idea to intentionally go back in time and screw with history, potentially ruining the peace that he has. Bravo, Silver.
There is an option C), but it’s a bit of a stretch. In a previous ruined-future timeline game, Silver returned from his attempts to save history, only to find that absolutely nothing had changed, because somehow, his meddling led to Sonic losing in Forces, and Sonic losing in Forces happened to result in an identical future to what Silver was supposed to fix. So, memories still intact, he would have to make a second try. It bothers me, but I can accept it if I must.
Okay, I suppose there might be option D) as well. Through some kind of wibbly-wobbly timey-wimey nonsense, Silver was not affected by the changes to his own timeline, even though he has been in the past (future?). Related option D2): In a similar change-up of established rules, Silver’s time-travel has already occurred, he is able to read about himself in the history books, so he knows that he has to go back in time because he’s already been there. That’s a paradox right there, but it’s technically an explanation. I’m not willing to take either of these at face value, but if it gets explained in the game, I’ll be happy with it.

But wait! Something doesn’t sit right with me about what Knuckles said. “I thought you you returned to the future? [sic]” (Bad grammar, by the way. That was a statement, not a question. Yes, I do care about that more than the double you. No, that wasn’t me making a transcription error. Yes, I am interrupting an entire thought to complain about typos, when I make plenty of them myself. Don’t judge me.) Sorry about that. Anyways, let’s take a moment to consider that quote carefully. Knuckles is implying that he has a hard time understanding how Silver could possibly have time-traveled more than once, instead stating that his gut reaction was to assume that Silver had never left. But…there’s more than one Sonic Rivals game. If Sonic Rivals were canon, then the concept of Silver popping back and forth between the present and the future would be no big deal. If Silver, in memory, had come back to the present multiple times, then Knuckles’ first thought would more likely have been “Oh no. If you’re you’re here again, that must mean something bad is about to happen.” (I didn’t realize what I just had Knuckles say until after I wrote it. Oh no. And yes, you’re you’re was a joke.) So, I conclude with near-certainty that Silver must have canonically come to the present exactly one time before. And since 06 decanonized itself, and you can’t trust a word of what the handheld port of Colors tells you, that leaves one reasonable conclusion. Sonic’s birthday party, at the end of the events of Sonic Generations, is canon and remembered (something I’ve been sort of avoiding in my story, but I had a plan that just got more difficult). Additionally, at said party, Silver and Knuckles must have interacted off-screen, not to the point of becoming good friends, but enough to remember each other’s names and basic backstory. That’s certainly the sense I got from the way they interacted, anyways. That also solves the problem of Silver’s memory. Since he didn’t actually change anything in the past, he returned to his future as-is.

So, there it is. If you don’t think about it, it works just fine. If you do think about it, it looks like complete nonsense. But if you analyze even deeper, it isn’t necessarily unreasonable. But something’s still not sitting quite right with me. Oh, yeah. It’s because my entire Speed of Time arc seems to completely contradict this. Yes, it’s a problem only a fanfic writer could have, but can you blame me for thinking that Silver would never play such an important role again? After ten years of nothing but rudimentary stories featuring only Sonic and Tails? So here’s how it is. Everything is canon. No, not everything. But this comic is canon to The Chaos Project, and The Chaos Project will not be retconned to accommodate it. How does it make sense that Silver doesn’t believe in time-travel in Speed of Time, but remembers his previous time-traveling experiences in Forces? How does it make sense that Sonic doesn’t remember Silver from Generations, but Knuckles supposedly does? (I know this also applies to Forces, but I’m waiting to jump to conclusions until after I know the full story.) These questions will be answered…eventually. I have a plan. It has to do with time-travel. Big shocker, I know. But…it may not have anything to do with Generations. That’s an entirely different continuity nightmare that will be addressed in an entirely different episode or story arc.

Before I go, one more piece of news.

I haven’t really taken the time analyze this fan-subbed new trailer yet, but it’s definitely looking good. Space battles? Yes please. Exciting yet serious story? Yes please. Epic and powerful villain? Yes please. Avatar rental? Who cares!?

-Before I say goodbye to you one more last fist bump!

EDIT: Wait a minute! I just figured out, when you first meet Silver in Generations, he recognizes you! AGH! This ruins everything! This means not only that Silver must have been in the past more than once before Forces, but that Generations has the same exact problem! In fact, if Generations is taken to be canon, that means that either Colors DS or Rivals must also be canon. But Rivals is still a continuity nightmare, and Colors DS is barely any better. Or…Silver remembers Sonic from 06. Which would be bad. Very bad. So…how to make this work…well, Silver’s exact words are: “Sonic? Is it really you?” So…I’ve got it! Silver had never actually met Sonic before. Instead, he recognizes him as a historical figure, perhaps even an idol. That way, he’s less likely to trust Sonic upon meeting him, never having met him before, as well as solving the problem of Knuckles’ line in the comic, since that would make Generations his only canon use of time-travel. I would propose that this is the same Silver from the end of Silver’s story in 06, the timeline where Iblis is defeated (which eventually gets erased). Problem with that is that Crisis City is still in…well, crisis. There’s no way that a Silver could have been pulled from an Iblis-controlled Crisis City who is on friendly terms with Sonic. Except for…if he had been pulled straight out of the final Iblis fight. But then, I feel like he would be a lot more concerned with being separated from Blaze in the middle of an important fight than he would be about a potential impostor of Sonic trying to steal the Emerald from him. Anyways, none of this really matters, since Generations is not the answer to Forces according the the canon that I’m building, but it really bothers me all the same.

Opinionated Review: Shadow the Hedgehog (2005)

As I mentioned on the footnote of Shadow of Time, I published it to celebrate something very special to me. For the first time in my near-15 year experience with Sonic games, I can finally call myself an expert at one of them. I completed Shadow the Hedgehog’s “Expert Mode” (with 90 lives to spare at that. Thanks, chicken gun.), a feat which I assume most players never even get the chance to attempt. (Just a few days later, I finally got the seventh Chaos Emerald and experienced the final boss for the first time in Sonic Heroes. This has been a really good week for me.) Anyways, in working towards getting an A-rank on every single mission of the game, I got an excellent chance to really analyze its core gameplay elements, while, writing for Shadow of Time, I’ve gotten an equally appropriate chance to analyze the story. Normally, I wouldn’t want to review a game that I first started playing over a decade ago, but these are special circumstances. Additionally, with Mania done and Forces on the way, I am interested in establishing a baseline of comparison between classic games, Adventure-style games, and modern games. Now, since this game came out 12 years ago, it would be unfair of me to compare it directly to modern games (unlike Sonic Mania, which came out last month). So, most comparisons will be made to Sonic Heroes and other Adventure-era games. So, without further ado, let us begin.
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Opinion Piece 2: Sonic Forces

Well… I…. No, just watch.

Well, there you have it. I first watched this video an hour before writing this, and I’m still sort of in shock. I’ve seen endless comments on just about anything Sonic-related online asking something along the lines of, “Will the third character in Sonic Forces be a self-insert?” My reaction every single time was, “What the heck would give you that idea?” Well…it is. I am not angry. Far from it, in fact. I’m just confused. If done right, this game could have had plenty going for it without such an extreme gimmick. It seems a little…desperate, I guess. I know it sounds kind of odd, coming from me, a guy whose story is practically dependent on its OCs. You’d think I’d be thrilled to make them at least somewhat of a reality. Of course, how much freedom is allowed is a complete other question, but I don’t see it as likely that any of my characters can be replicated in the game. But, the point I was originally making, while there certainly is a considerable fanbase that this would excite, I don’t know if they’re really making the right targeting choices. More on that a bit later. First, take a look at this “Hero” gameplay unveiled at the same time (“Hero” is what this guy seems to be called until further notice).

First of all, the setting of this footage has been given the newly-unveiled name of Park Avenue. Sounds a little happy, but I’m not here to criticize names. Hero uses gadgets such as a grapple gun and his wrist-mounted “Wispon” to make his way through the Eggman-ruled planet (technically it can be a girl, but I’m using male pronouns for simplicity). The first thing that I noticed is that it seems like he is not only in the same location as the Modern Sonic gameplay that we’ve seen, but that it seems like it could be literally Sonic’s level, played as a different character. This concerns me. I suppose I have no right to complain, seeing as level recycling is a major factor of the Adventure games that I hold so highly. But if Modern and Classic Sonic have completely different levels, but this character just shares his with Modern Sonic, it’s going to feel like he’s completely useless, shoehorned in just to appeal to the OC makers. Then there’s the sad fact that, based on what little footage we have, it seems that Hero has more 2D than 3D. It really saddens me, because this once-mysterious third character seemed like the perfect chance to appeal to all three of the largest fanbase factions at once. Give the Classicals Classic Sonic, the Modernists Modern Sonic, and the Adventurers this third character. A 2D style, a 3D style, and a hybrid style. Who could ask for more (bad question)? And while that may just sound like pining coming from an Adventurer like myself, it does bring up a real issue. If Classic Sonic has his complete own style, but this new character just plays like slower Modern Sonic plus gadgets, it could make the entire game feel disjointed, disproportional, whatever you want to call it. Unless, of course, Classic Sonic has as much gameplay as the other two combined, which would actually be even worse, completely ripping the spotlight away from the main character. Point is, opportunity missed, potential problems presented.

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The next thing to talk about is lore/story. First, the character himself. His existence scares me in terms of story for a few reasons. On the more obvious side, a create-your-own-character is very difficult to develop as a character, since who they are is supposed to be more dependent on you. But this person doesn’t have to have to have complicated backstory by any means, so long as his presence in the game’s narrative is justified, which is still just a little more difficult than it sounds. The most comparable thing that I’m familiar with would be Nintendo’s Fire Emblem Awakening, and its use of Robin. Robin is completely customizable to the player’s liking, including his/her name. I won’t give any spoilers for those who haven’t played, but I can say that Robin was handled perfectly, because they act as far more in the story than just an avatar. And, as much as I like Sonic, I don’t know if I trust Sonic Team to do so well, and that’s why I’m scared. Even if Hero’s gameplay were the most fun, entertaining thing to ever come the Sonic series, I wouldn’t want him to just be there because he is in terms of the story. On a lesser note, we have the logistical concerns for how the story is presented. The trailer suggests (though doesn’t confirm) that this customizable character appears in full-rendered cutscenes, which is a development nightmare. Game engine-rendered cutscenes are one thing, as all of the characters can share the same basic skeleton and movements. But as for the cinematic stuff, the scenes where all of the most important story events happen, that’s a lot harder to generalize for all custom possibilities. If you look closely at the reveal trailer, you can see how Hero’s fur blows around in the wind and explosions, which can’t translate easily to the other species choices, who don’t all have fur in that specific location. Point being, that either means they’re going to severely limit such cinematic cutscenes, which is a bad sign for the story, or they’re going to limit Hero’s appearances in such cutscenes, which is a bad sign for his personal story as well as the game as a whole. Or, they can do what pretty much no one expects them to do at this point, and put in a ton of time and effort to make this game absolutely perfect. Ha ha, as if.sonicforces-hero-screen-03-1493934652-1494948811938

The other thing to talk about is the Wispon, best seen in the image above. Supposedly, it is customizable to some degree, though exactly how is unclear. Point is, this is meant to be the next step in Color Powers, the thing that makes Wisps a real element in this game, rather than just being thrown in as they were in Lost World. It might surprise you to hear that I actually like the sound of that. As much as I disapprove of the abuse of Wisps, this is a good sign that something might actually get explained this time. The device suggests that Wisps, at least to some degree, are becoming normalized in the Sonic world, such that people are studying them and creating technology dependent upon them. I’m still waiting to hear why they left the planet and then were magically back again, but this is at least a start. The only other general reaction to speak of are the customization options. I’m fairly impressed by number of choices available…unless what we see in the trailer is all there is, in which case I’ll be disappointed. As I mentioned earlier, I doubt you can do anything with the shape of the body (or head-and-spikes) beyond the choice of species meaning that there’s pretty much no way I’ll be able to make Zero or Chaos, and, unless they specifically intend for the ability to make Shadow clones, that goes for Blacklight as well (Black Cloak is a maybe). The one other thing to point out are the freaking Chao backpacks! Not counting Generations, this is the first mainstream acknowledgement of Chaos as far as I know of since 2005 with Shadow the Hedgehog (where they had a great send-off: letting you murder a room full of them for free dark points). I doubt that it means anything for other Chao appearances in the game, but it’s very nice to see. These options are actually a very good opportunity to reference other forgotten things of Sonic history, and maybe even a few other SEGA things as well. I can only say that I hope the options are as wide and varied as possible.

https://i2.wp.com/nintendo-power.com/wp-content/uploads/2017/05/Sonic-Forces-Custom-Character.jpgOf course, as always, we now have my specific Chaos Project-related reactions. Since that’s in recent memory (I started writing an hour and a half ago), I’ll start with the Wisps. As glad as I am that Wisps have a purpose, that also means that I’ll have to start acknowledging them as a normalized part of the world in my story, something I certainly haven’t been doing so far. If they really are so normal, it might actually make my existing episodes a contradiction, seeing as the Wisps don’t seem to exist at all. I’ll probably have to dedicate a Season 1 episode to rectifying that, which I was already planning on just for the sake of Lost World, but will now have to be a bit more complicated. Don’t expect to see any Wisps in the story until then.

Now, for Hero. I’m definitely going to have to wait to see more until I determine how to treat him in the long-run of the canon. His existence in and of itself certainly doesn’t contradict anything that I have (though his use of gadgets certainly bears a resemblance to Black Cloak). But, so far as I can tell, there is no easy way to integrate this. First of all, the red Wolf with glasses, the one seen in the trailer and gameplay, may or may not be acknowledged as the “real” face of this Hero, similar to how white hair is assumed real for Robin in Fire Emblem. It also might just be a proof-of-concept example. And Robin brings up another important question. Does this “Hero” have a default name? If he does, that, combined with the look shared by the trailer and the gameplay, may just be enough to allow for, at very least, an appearance in the Chaos Project. If there is no strongly-pushed default name like Robin, then there’s not much I can do. Of course, he could be killed at the end of the game or whatever else, making this discussion pointless. But if there’s even the slightest chance that I can use this character, I want to. More characters means more—and in some cases better—stories to tell. Maybe, if this game falls short on Hero’s backstory, I can…pick up the slack? Wishful thinking, I know. To conclude, even though a real character probably would have been better for my purposes, this guy still has some pretty good potential, if all of the stars align.

-Until next time, I’m gonna reach for those stars. Are you?

Opinion Piece: Sonic Forces

The name is real! Today, a panel was held for Sonic at SXSW (South by South-West), where details were revealed for Sonic Mania, and, more importantly, this game. The game formerly known as Project Sonic 2017 now has the official name of Sonic Forces, which I believe refers to a battle between the forces of good and evil. But that wasn’t the only news announced today, and I’m here to talk about what we now know.

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In addition to the logo pictured above, we also had a full reveal of a previously shown (but cropped) concept art, pictured below. Nothing too far beyond expectations based on what we already knew, the same dark, fiery, destructive theme. It was pretty obvious before, but it was confirmed early in the reveal that the game’s plot does involve the existence of the Eggman Empire “…as I always dreamed it!” (Quote from Mike Pollock, voice of Eggman). Also clarified information that we had before, this was confirmed as a game in the style of Sonic Unleashed, Colors, and Generations. If they think that they can get an Adventure lover like myself to love that formula, I’m glad to see them try. But as it stands, I currently and always have felt like watering down Modern Sonic’s gameplay with the 2D sidescrolling that we already get from Classic Sonic is just a bad idea, plain and simple. But once again, I could certainly learn to love the high-speed boosting style of gameplay if they execute it perfectly.

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Now, on to the real news. 3. I’m not talking about a certain non-child-friendly game series that will not be mentioned here, nor about any conspiracy theories. Three playstyles. That’s what they said this game would have. Modern Sonic. Classic Sonic. And a third. I don’t even want to begin at guessing what that third style is, for risk of disappointing myself in the future. But, needless to say, that leaves potential to include the style of gameplay which I have been sorely missing for over ten years of Sonic games, in which case I would be perfectly fine with the overuse of 2D in the other 2 styles. I would also mention that, in describing the title of the game, the words “Sonic and friends” were used, inferring that this third slot could be filled by a character other than Sonic. But that’s just a theory. A game

The video above was also unveiled at this event. The main theme of Sonic Forces. The rumors have been flying around for over a year now that Crush 40 would be performing music for this next Sonic game, though Johnny Gioeli (lead singer) confirmed in an interview some time ago that they hadn’t been in any way contacted about it or otherwise involved in it by that point. However, before this theme was played, they stated that it had only just recently been recorded, meaning that something could very well have changed since that interview, and finally come to fruition. Now, as you’ve probably listened to and heard, the above song has no vocals. However, it was confirmed that the real theme song does have vocals, and that this was merely an instrumental version. Now, let’s be honest here. The song doesn’t quite line up with Crush 40’s usual style. The guitar doesn’t even come in prominently until over 15 seconds in, and even then, it isn’t nearly as pronounced as I would expect. This probably isn’t a Crush 40 song, though I wouldn’t say that it’s absolutely impossible. What the musical style does remind me of, however, is that of Sonic Unleashed and Sonic Lost World, the final boss fight theme of the latter in particular. And Lost World had a pretty good soundtrack. It’s not like a Sonic song has to be composed by Jun Senoue (lead guitarist of Crush 40 and music director of the Sonic series starting with Sonic the Hedgehog 3) to be good. I am actually quite fond of “Endless Possibility,” the lyrical theme of Sonic Unleashed. But as a Sonic fan of the Adventure era, anything that can make this game feel more like what I know and love can be a good thing. Now, I suppose I haven’t said what I think about the song itself yet. I’ll admit, I am very happy with it, and the piano at the end got me feeling really emotional. It feels way too upbeat given the tone of the game as we’ve seen so far, but it’s still a good piece of music.

Most importantly for today’s reveals, some brief footage of gameplay. Now, around this time, they also talked a bit about the gameplay in general. They confirmed that this game runs on the entirely new “Hedgehog Engine 2.” It looks very pretty, but in all honesty, I didn’t notice anything that made it clearly superior to the old engine. The gameplay style appears exactly the same as you would expect based on how they explained this game’s relations to old ones. Though I would point out that they did not showcase any 2D sidescrolling, which could be a very good sign for me. Of course, it could just be that they didn’t want to bother showing it because it doesn’t look nearly as pretty or exciting. We’ll have to wait and see. What we don’t have to wait for is the confirmation that Wisps are indeed returning to this game. Sigh. Wisps were a very clever and creative gimmick for Sonic Colors which did a good job in tying the gameplay together with what little story that game had. Their return for Generations was perfectly normal, in fact, the Colors levels would have been rather empty without them. Then Lost World came around. The inclusion of Wisps in Lost World was ridiculous, senseless, and, quite frankly, wrong. The end of Colors clearly established that the Wisps were gone, returned to their home planets. Now…the possibility exists that Lost World actually takes place in the Wisp galaxy (or solar system or whatever), since literally the only thing we know about the Lost Hex is that it is a “floating continent.” (Honestly, it really irritates me how little we know about that entire story.) It could be a continent floating above an alien planet, no one said it had to be above the Earth we know. I probably would’ve been satisfied with that explanation. But there was no explanation, forcing us to assume that these creatures we thought were aliens also happen to live natively on a floating continent above the planet, which, apparently, no one ever noticed. And now, here the Wisps are again, not just on this distant, almost planet-like continent, but now also on what we can only assume to be the surface of Sonic’s Earth. They fuel his boost gauge, though they don’t appear quite like the same white Wisps we saw in Colors. Since it seems like this game might have an actual story, unlike what we’ve been getting recently, I really, really hope that they actually take a whole 20 seconds out of their way to explain why the heck the Wisps are still here.

Conclusion
I can no longer say that this game has the potential to be the absolute perfect game, in my opinion. But the outlook isn’t so bad. This game could still shape up into the absolute highlight of the Modern Sonic era. The soundtrack is looking good so far, they have a chance to perfect the gameplay style, and the story is looking like it might be the best we’ve gotten in ten years. I’m still looking forward to seeing what’s in store for that third playstyle, but I’m trying not to get my hopes up too high. All in all, I’m still very excited for this game. Though I am more worried than ever about it stepping on the toes of my story.

-Until next time, remember to live and learn every day!
(Couldn’t come up with a good “forces” pun.)

Edit: It has been confirmed that characters including Knuckles, Amy, and unspecified members of the Chaotix appear in the game, including dialogue spoken to Sonic over a radio during gameplay. It has also been confirmed that none of these characters are playable, and that Modern Sonic gameplay does include 2D sidescrolling “occasionally.” Just because these other characters aren’t playable doesn’t mean that they have no role in the story, which is a lot of what I care about. If they acknowledge the existence of these characters in the Sonic universe in a capacity greater than the normal pathetic cameo roles, I’ll be very happy. The sorts of roles these side characters had in Shadow the Hedgehog (2005), minus the second-player playability of course, is the kind of thing I’m talking about, where we simply come across the characters doing exactly what one might expect them to do given the situation. And of course, just because these specific characters aren’t playable, doesn’t mean that some other character won’t be. As for the 2D…meh. If the 3D is good, then having the 2D certainly won’t ruin the game, it will just mean having less time enjoying the maximum that the game has to offer. I expected as much.

Review: Season 0, Episode 3

The working title for this episode was “Silence is Golden, Absolution is Silver.” While being a nice chance to reference Silver’s theme from Sonic 06, Dreams of an Absolution, I felt that the pun barely worked, and when the thought crossed my mind to call it “Silver Lining,” I decided that was also a much more general idea that could better encompass the parts of the episode that weren’t about Silver. It was also more in line with the previous episode’s title, a simple two-word pun.

Now, the decision to include Silver in this arc was a pretty easy one. One of my major points in making this arc was to show that a good story for a Sonic game can be made using multiple characters, but not Shadow. For whatever reason, the Sonic series decided to drop multiple playable characters and Shadow at the same time, which I have always felt was only because they thought they were overusing Shadow, but couldn’t come up with an excuse to use multiple characters without Shadow being one of them. Whether or not they were overusing Shadow is debatable, but they were using him more than they had originally planned, and I am afraid of overusing Shadow in this series as well. Anyways, first I decided to use multiple “playable” characters without Shadow, then I decided to make this the introduction to the “Controller” concept, then I decided to make a time-travel story. All of those signs pointed me to Silver. I’ve always thought it was a shame that Silver’s participation in mainstream Sonic games began and ended in Sonic 06 (I’d like to mention now that the Sonic Rivals series is non-canon to this story. Too many contradictions, not enough relevance to console games). Silver had such good potential as a character, but his writing wasn’t great, and his overall association with Sonic 06 hasn’t helped his case. I decided that this was a great opportunity to further explore his character, especially in the complete absence of Blaze. The time reset was a necessity, based on the fact that Iblis, the single half-being which shaped Silver’s future into what it was once recognized as, no longer exists based on the ending of Sonic 06. I could have created another apocalypse scenario for him, but I thought that the utopic future would help with how I wanted to portray his character, in addition to not seeming so homologous to Zero’s story (plus it also falls better in line with a random comment made by Silver in Sonic Colors DS, but that’s also non-canon).

Lastly, as to why I included parts to this episode not about Silver, despite the title, that has to do with the fact that this story arc is intended to be structured like a game, rather than a story. I have three concurrent “playable” character stories running, and were I to have continued following Silver, he would have reached that point in the game where you play through a bunch of levels in a row with little or no cutscenes, making for a very boring period of story, where you watch Silver do a bunch of platforming with pretty much no dialogue. The same does NOT go for Zero in the previous episode. That was more just because the point where we stopped following Zero in favor of Silver was the perfect transition point. Otherwise, that episode would have ended the same way that this one did, and then randomly jumped to Silver this episode. The structure simply didn’t work out, so I named the episodes based on the majority of the focus, instead of the entire focus. And I guess that’s all I have for now.

– Until next time, remember to live and learn every day!

Review : Season 0, Episode 1

First off, I want to be absolutely clear about one thing, even though I’ve already mentioned it several times in the past, in various places. This episode takes place one year before the events of Crisis of Chaos (the premiere event), and the remainder of the season will fill this one year gap. In case you’ve been confused, that is the meaning of Season 0, 0 because it takes place before the first episode. Now, a brief history of the “Season 0” concept. Long before I had ever dreamed up The Chaos Project, my disappointment in the story value of Sonic Unleashed (made even more drastic by Sonic Colors later on) led me to come up with a few Sonic game ideas of my own. Each one was meant to be a game, not a story, and even had its own gameplay gimmicks which are so common in the series. However, the most important thing about these games was their stories, which were primarily meant to address the essential question that I’ve been bringing up in the past few reviews. That was the primary inspiration for the game which is now reinterpreted as “Speed of Time.” Back to the history, since these ideas existed only in my head for multiple years, many of them faded into obscurity. Then, in the winter of 2011, I literally woke up from a dream which inspired me to create what will eventually be the finale arc of The Chaos Project. And as that idea grew, I decided that the concept needed a more proper introduction, which became “Crisis of Chaos.” But in planning for the exact details of that, the thought came to me to bring back the characters which are now known as Blacklight and Chaos, who until then only appeared in those original game ideas. When the time came that I decided to write an actual FanFiction, I knew that couldn’t just bring in those characters without their original intended introductions. And yet, I wouldn’t even consider replacing the premiere event with some random isolated story which wasn’t even intended to be written out. So I came to the perfect compromise. Do the epic premiere first, then go back in time and write out the events that led up to it. So far, I am extremely happy with the results, and I feel that the premiere did exactly enough to hint at the characters’ purposes without spoiling any of Season 0. But then, that’s just my opinion, and its what the readers think that really counts (I’d love to hear your thoughts on this as the story develops and the characters get their proper introductions).

Wow, that dragged on a bit. Now to talk specifically about this episode. The first thing you probably noticed is the “previously” section at the very beginning of the episode. If you have extensive knowledge of all things Sonic, this probably won’t seem that useful to you, but I highly suggest that you read these anyways. They’ll only come up every once in a while, and anything said there can be extremely important to the story, possibly even because of the specific words used, something that I wouldn’t expect anyone to remember perfectly.

This has gone on for long enough, so I’ll make the rest quick. The motobug seen in the first scene was intended to look like the original version from Sonic 1, in case you couldn’t tell. Pretty much everything that happened to Eggman this episode is a lead-in to future plots. In the future please pay close attention to episode titles, as some may be extremely relevant puns, or may otherwise help in analysis and understanding of the episode. Take note of Sonic’s voice and personality, it’s more important than you might expect. The rest, I shall save for next time.

– And until that time comes, remember to live and learn every day.