Some Thoughts on the Sonic Advance Trilogy+

Hey, all. Sorry for the lack of updates, but writing for the midseason premiere is chugging along at a pretty slow pace. So, I thought I’d offer a little bonus content in the meantime.

I’ve never played a Sonic Advance game. (Unless you count “Sonic Ultimate Flash.”) I owned a Nintendo DS and a small handful of GBA games for it, but the Sonic titles just never caught my eye for some reason. I say “some reason,” but I was actually pretty adamantly anti-2D Sonic for a significant portion of that time. Honestly it’s a miracle that I was somehow convinced to buy Sonic 4 on launch day. It’s not that I didn’t enjoy the Classics that I started off with, it’s just that I saw 2D as outdated and irrelevant. Or maybe it was Sonic 4 that created that opinion? I don’t know, it was a long time ago. Anyways, what little I knew of the Advance games came from a combination of minor references in the instruction manuals like Sonic Heroes, adaptations from Sonic X, the fanmade attempt to recreate it for PC in “Sonic Ultimate Flash,” and the occasional screenshot or Youtube clip of the first game seen over long periods of time without much context. I think it was that last thing that really colored my opinion of the series as a whole. It looked like a dull, repetitive 2D game that existed for the sole purpose of being another 2D game. So I was never really interested.

Finally, this week, I decided it was time to break down those assumptions. With Metal Sonic now having a Gizoid-based skill capture system, there were research purposes involved, but I chose to finally bite the bullet and get myself educated. And here I’ve taken down my impressions. Do keep in mind that I still haven’t played any of it, so these impressions are all based on the gameplay footage that I studied.

Sonic Advance 1 seems to be exactly what I thought it was. It still doesn’t look like much fun to me, and I can see why. The screen is too small, the level design seems just okay, and the story is nonexistent. Even the Super Sonic boss looks pretty forgettable. And I guess Super Sonic just decided to fly around in orbit for a few straight days after that? So that was weird. And the music, oh, the music, if you can call it that. One consistent trend through this series is that the composer(s) clearly didn’t have a clue how to use a GBA sound chip properly. The tunes themselves get better and better under these self-imposed limitations as the games go on, but the soundfront remains nearly intolerable. I see the same thing said a lot more often about Sonic Chronicles, and I do see the comparison. Except that a poor use of the DS sound hardware is, at worst, inoffensive, while the poorly-used GBA is just…grating. And then there are the battle themes and title theme of Chronicles which are all fire, I don’t care what anyone else says. The GBA games definitely had their share of catchy tunes as well, but unlike in Chronicles, the sound quality didn’t get any better. The Advance Trilogy also has this weird fetish with Angel Island, that started in this game with, well, Angel Island Zone. It was actually pretty cool seeing a medley of S3&K stage gimmicks mixed into one level, I’m just not sure what the point of it being here was. I guess it’s supposed to explain why Knuckles is here? And the reveal of Mecha Knuckles I guess, which was even weirder and more random. It’s not like they bothered to tell a story anywhere else. Anyways, if I’d bought and played this, I probably wouldn’t have been too excited to pick up a sequel. But that would’ve been a mistake.

Sonic Advance 2 quickly turned around my assumptions about the trilogy. With the full range of aerial tricks, Sonic’s moveset feels diversified and fleshed out in a way that truly feels like a proper step up and evolution from the Classics, without completely rewriting the book on what the core gameplay elements need to be (looking at you, Sonic Rush). Sonic, for the first time ever in gameplay, looks like the action hero he was always meant to be, with tricks and backflips under full control of the player, and they’re actually useful! Honestly, I’m so disappointed that Sonic’s moveset got nerfed so hard in Sonic Rush, with tricks being for a different purpose and only useable under certain conditions, because I think I would’ve enjoyed that game more if it played more like Sonic Advance 2. They also…sorta tried with the story, I guess. I was expecting there to be a lot more fanfare around the introduction of Cream as a character, but she’s just kind of there, and you’re supposed to accept that. It’s even weirder that it’s just Sonic’s story, except that you can also play as other characters minus the story. No complaints about the action movie endings though. But the coolest thing about this game, I think, is how they really came to embrace the pixel art style. Given that I’ve made some sprite animations myself, it should be obvious that I have an appreciation for the style, which this game pretty much singlehandedly created. Seeing how Sonic moves in this game (and perhaps even more so in Sonic Battle, more on that in a minute), the existence of all those good old fashioned Newgrounds flash animations makes so much sense!! I saw it said in the Youtube comments that, controlled by a skilled player, this game looks more like a quality sprite animation than it does like a game, and I wholeheartedly agree. It’s amazing what they managed to pull off, compared to just about any game on comparable hardware. It’s like these sprites were born to be used in sprite animations, and it would be such a waste if things like Super Mario Bros. Z didn’t use these sprites to their fullest. Anyways, Advance 2’s use of Angel Island comes in the form of Sky Canyon Zone, which isn’t explicitly stated to be Angel Island, but you find Knuckles there and the map depicts it as a floating island. Once again, probably meant to be the excuse for why Knuckles is here? Still doesn’t make a lick of sense. Of course, if a well put together story was what I was looking for, then I was about to get it.

Sonic Battle. It’s quite an experience, I’ll say that. A GBA game with actual 3D graphics? I don’t know of any other big name that dared attempt something like that. But the Sonic franchise is nothing if not daring. My impression of the gameplay is that it looks pretty far on the repetitive side, but I suppose all fighting games look like that, and it’s hard to tell how much fun it would be without handling the controls myself. So I’ll stick to talking about the story. And it was…a story. Like an actual one, not just faking it like Advance 2. It’s really hard to figure out exactly what I want to say about it. It was definitely a rocky start. Sonic’s story is contrived and repetitive. Sonic finds an Eggman robot on the beach, and it mutters something about “conquering all,” so he thinks, “Let’s repair it and then give it all seven Chaos Emeralds!” Seriously!? It’s utter nonsense! Even Sonic isn’t that dumb! But at least things pick up from there. The story proceeds to take a deep dive into each character through their interactions with Emerl, developing Emerl all the way through. The attention to detail with each character and how their personalities interact is honestly quite masterful, which makes its fast-and-loose handling of lore and world building all the more confusing. 7 green Chaos Emeralds, 4 of which are casually shattered offscreen? A Master Emerald (as if there are multiple) appearing to Sonic out of nowhere, immediately getting shattered and then never mentioned again? Sonic and Tails living together in suburbia? Knuckles guarding an altar…in the mountains a short walk north of Central City? Rouge owning a casino? Cream sharing an apartment with Amy, despite this seeming to be a part of the Advance Trilogy where Cream clearly lives in a rural home with her mother? It’s all so close, yet so off. And the weirdest part is that it’s canon. I would almost still want to say that it isn’t, but there’s this awkward chain involved. It’s canon to the Advance Trilogy, because Advance 3 follows up on the story. I might dismiss the whole set, except that Advance 1 introduced Cream, a canon character. I might still ignore that, and pretend that Heroes was her introduction, but that still doesn’t quite work. The Blaze who appears in Generations is strongly implied to be the Blaze from the Rush games, and the Rush games, in turn, call back to the Advance games, which call back to Battle. And here I thought Sonic canon was a mess when I was ignoring these games, somehow it’s even worse now. And then there’s Sonic Chronicles, which was clearly meant to tie a neat little bow on the entire Sonic handheld saga up to that point, especially Battle, and yet it has since been summarily decanonized. And I’m in an even weirder position. I’ve already stated that Chronicles just took place in an adjacent timeline/dimension, basically so that I can adhere to the current canon of the Nocturnus not being real. But if they were real in another dimension, and they invented the Gizoids in that dimension, then who invented the Gizoids here? Some potential answers are already brewing, but it is just one more oddity. Anyways, back on topic. Can we talk about the fact that Eggman casually destroyed multiple nearby stars instantaneously? Purely as a means to the end of getting a fighting robot on his side, no less? Eat your heart out, Starkiller Base, Eggman did it first, I guess. But seriously, this is an absurd amount of power for Eggman to have, and it’s almost completely meaningless. A faster-than-light weapon would be crazy enough as it is. For some reason, this game just doesn’t seem to take its drastic contributions to lore in any serious way. I don’t get this game. I like the ambition, but I just don’t get it. What I do understand is how this game led to this whole corner of the universe being held in such high regard, and I’m glad to have experienced it myself.

After the ambitious rollercoaster that is Sonic Battle, Sonic Advance 3 is an awfully lukewarm sendoff to the series. The improvements Advance 2 had over the first title are still here, albeit with level design that seemed to be maybe just a slight step down from its predecessor. The big change is the pair-up mechanic. I love the idea, and it seems like it adds a lot of variety and replayability, but wow does it look like it breaks the game if you know what you’re doing. I like the idea behind the hub worlds, but the minigames, lengthy character switching mechanics, and Chao collecting all look a little bit obtrusive to the flow of gameplay. The story is as bland as the first two. I think it might be inspired by Sonic X, with Eggman intentionally inducing Chaos Control to cause dimensional shenanigans, which is amusingly circular considering that Sonic X used Cream from the beginning because of Advance. And although that sounds like an interesting place to start, it goes nowhere, and it seems like it’s only there to justify the hub world system. As an epilogue to Battle, it’s honestly pretty disappointing. It seems like you’re supposed to care about the fact that you’re seeing this robot that looks like Emerl, but the characters never comment on it, so why should you care? This game’s rendition of Angel Island comes in the form of Chaos Angel Zone and Altar Emerald Zone, and somehow, even though this is the only member of the trilogy to feature the Master Emerald, this is also the only one that doesn’t clearly indicate that you’re on Angel Island, and you’re forced to imply it from the ancient ruins and the presence of the Master Emerald. Seriously, what is up with these games and Angel Island!? It’s certainly not needed to justify Knuckles this time. With the universe being shattered into pieces, the Knuckles and Master Emerald could have been anywhere else. Meanwhile, Sonic Battle, the one that actually tries to have a story where the Emeralds matter, tries to retcon Angel Island out of existence for some reason. I don’t get it. Anyways, the Super Sonic boss is pretty cool, though the design of the final boss isn’t particularly intimidating nor memorable. And then that’s it. I like the idea of Gemerl remaining with Cream at the end of it all, it feels like a nice wrap-up to the story (even though Battle is the only actual story that matters in this context). Which would be great, except that Gemerl proceeds to never be seen nor mentioned for the remainder to Sonic game history, which leaves me asking what the point of it all was, and leaves me wondering again whether any of it is really meant to be canon. Seriously, if they wanted it to be canon, where was Gemerl in Rush? It just confuses me.

In conclusion…this was an interesting experience. It’s always nice to learn more about Sonic lore, but in many ways, I was left more confused than I was when I started. What’s the result in terms of The Chaos Project? I expect to be able to use this lore to some extent, but I feel I may need to leave the caveat that this remains a pretty low tier of canon. Something resembling these things happened, but there are definitely some differences. Assume the obviously non-canon things didn’t happen, and as to the rest, any differences will be made clear at a later time.

-And until next time, remember to live and learn every day!

Deleted Scenes II & III: Up 2 It

Behold! For the first time in 2 seasons and nearly 3 and a half years, an exclusive scene deleted from an episode of The Chaos Project! Better yet, two of them! I already talked a little bit in the review for S2 E10 about what my plans were and why they changed, but I’ll recap here. “Heads or Tails” was intended to be a flashback episode much more along the lines of S2 E6 Adventures in Hedgehog Hunting and S2 E8 Who Framed Espio the Chameleon, which would tell the entire story of Sonic 2 with just a few present-day scenes for context. But the closer the writing of this episode came, the more I realized that the present-day scenes were longer and more important than the flashbacks. So in the end, I decided to cut out all flashback scenes that didn’t have specific important parallels to and context for the modern story. While I’d like to tell you that I wrote all of the original intended flashback scenes, that would also be false. What I did write are the two cut scenes which I’d put the most thought into, prior to cutting them. Go ahead and have a read!

September 22nd, 4 B.E.

Emerald Hill Zone — Act 2

Approximate Placement: The events of Sonic Hedgehog 2

Seen through flashbacks in Season 2, Episode 10

The young Sonic the Hedgehog leaps onto the release trigger of Robotnik’s containment capsule, causing panels on all sides of the capsule to pop open. The dense group of Flickies and Rickies trapped inside flap and bounce away to safety.

One of the Flickies settles down in Tails’ hand, offering him a grateful chirp.

“All these animals…getting trapped in robots…” Tails looks up at Sonic. “I don’t understand, why would someone do this?”

Sonic stares off in the direction that Robotnik must have escaped. “This is what Robotnik does. He doesn’t care about life.”

Tails watches as the Flicky flies away happily.

“Any idea where he could’ve been headed?”

Tails looks off in the direction Sonic points. “Well…all I know about in that direction is the old chemical plant.”

“Chemical plant? Sounds like his kind of place. He’ll definitely be there.” Sonic hops down from his perch, stopping to wave a hand at Tails. “Thanks for the help, kid. I’ll handle it from here.”

“Wait, no!”

Sonic freezes with one foot off the ground in a running position. “What?”

“You can’t go without me, I’m coming too!”

“Tails, it’s nice that you want to help, but this is dangerous stuff we’re talking about, and it only gets harder from here. I can’t be responsible for you out there.”

“But without me, you wouldn’t have known where to go! I’ve been all over this island, I can be your guide! And, and…and that seventh Chaos Emerald, the one Robotnik was drilling for? I can help you find it! This is my island, and these are my friends that Robotnik’s trying to hurt, so I won’t let you leave me behind! I’m gonna help, whether you want me to or not! And we’re gonna stop Robotnik, together!”

Sonic looks down to the ground as he ponders for a moment. A smirk appears on his face. “Alright, kid. You can tag along. Just try to keep up.”

—–—

Chemical Plant Zone — Act 2

From the mechanical platform they stand on, Sonic looks down at the rising level of bright purple chemicals at their feet.

Tails comments, “Looks like a pretty bad chemical leak.”

“‘Leak’. Right. More likely, Robotnik’s trying to drown us in this stuff. What even is it?”

Tails kneels down to scoop two fingers through the substance, and takes a whiff. “Smells like Mega Mack.”

“Megawho?”

Mack. It’s a chemical used for… Well, it has a lot of different uses depending on what you mix it with, actually, but in its raw form…it’s used to refine crude oil into rocket fuel.”

“Rocket fuel… Is Robotnik planning a space launch? Why else would he be going out of his way to get this much of the stuff? With enough extra to flood the place?”

“I think the better question is, where is he taking it?”

“Where could he possibly get his hands on enough oil to have a use for all this?”

“Well, there is the old oil drilling site on the other side of the mountains. The fastest way there is through the casino.”

Sonic raises an eyebrow. “Casino? Aren’t you a little young to be wandering through a casino?”

“What? We’ll just be passing through.”

“If you say so…” He looks down as he realizes that the chemicals have risen above the level of his ankles. “Hey, is this stuff toxic?”

“Only if you swallow mass quantities of it.”

“So in other words, don’t drown. Got it.” Sonic looks back out into the abyss of chemicals. “So…yeah. Just gotta…swim right through it. Or…you know…sink.”

“What’s the matter? You know how to swim, don’t you, Sonic?”

“Uhh… No more time to waste, let’s go!” Sonic pinches two fingers over his nose, and cannonballs into the sea of Mega Mack.

“Hey, wait for me!” Tails mimics the motion and jumps in after him.

So there they are. Nothing too groundbreaking, I know. I chose to write these despite knowing that I would cut them because, while they didn’t have much relevance to the modern-day plot, they, along with the flashback scenes that were included, would together form a pretty cohesive and thorough flashback plot. The flashbacks in the episode, taken on their own, would be pretty meaningless without at least these two scenes to go with them. The way it is now, we jump from Tails chasing after Sonic without permission to Sonic promising that he trusts Tails with his life in the very next flashback. The episode only works without these because, in the present day, we understand that Sonic and Tails have this strong bond and that said bond must have formed over the course of Sonic 2, a story which we should all theoretically know well enough. It’s a narrative shortcut that I took because I could, in order to keep the episode down to a reasonable length and to keep the attention focused where I needed it to be. But if I’d included these scenes, we’d have a much more reasonable progression, from no permission, to granting permission, to building trust, to having unshakable trust. It also establishes a few plot points that I felt ashamed at needing to cut out, such as the idea of the 7th Emerald specifically being buried on the island, Tails maybe sorta possibly knowing where it is, and Tails becoming Sonic’s guide, giving him a chance to show how useful he could be as a contrast to people not wanting him as established in the episode. And…I think that’s all I have to say about this right now. Hope you enjoyed!

-And until next time, remember to live and learn every day!