Review: Shadow of Time Part 6

Well, this is where the story really starts getting interesting. The number of word-for-word scenes from the original Shadow the Hedgehog were extremely small this time. It would probably be easier to count those than it would be to count the changes. However, there was a slight problem as a result of that. This Part was supposed to reflect The Last Way, the level played during Final Mode. But because Shadow was on Black Doom’s side, there was no reason to play that level, leaving this entire part almost completely devoid of action. But then, Shadow did get to hit a few people, and I think those moments of intense drama made up for it. I wasn’t totally sure about the decision to leave Rouge alive, but I’m glad I did, because that moment of striking her proved to be very meaningful for Shadow, the final turning point in his path to Darkness. And of course, technically speaking, I wouldn’t want to kill her just in case something goes wrong involving this story’s surprise twist. It’s pretty unlikely it was ever going to matter, and at this point it’s practically impossible, but you never know. As a last note, the whole Shadow Android part was kind of unfortunate. Everything in this story so far has been very interconnected and important, so this, much like it did in the original game, kind of just felt like filler. It was necessary to give Eggman a role in the story, and introduced several necessary concepts for the big twist, I just wish the meaning could’ve been somehow greater.

And now, as usual, a list of changes.
1. Shadow defeats the Egg Dealer after already having fought Diablon.
2. Shadow has a flashback to the first Shadow Android seen in Sonic Heroes. (This was really only here obligatorily, I didn’t want to violate the one-flashback-per-part rule until the final part.)
3. Shadow obtains one of Black Doom’s trinkets, using it to cut the back of his hand, proving that he is not an android.
4. Shadow shuts up Eggman with some very hurtful insults.
5. Because Sonic and Eggman are already on the scene, and Knuckles is incapacitated, it is Rouge who shows up with Tails and Amy to stop Shadow from giving the Chaos Emeralds to Black Doom. Amy is wearing some unusual gloves.
6. Shadow attacks Rouge at the mention of Maria, knocking her out.
7. With one last chance to convince him, Sonic tries to give Shadow the Inhibitor Ring that he kept after the events of Sonic Adventure 2, which Shadow breaks in rejection.
8. The Ritual of Prosperity proceeds without The Last Way ever happening.
9. Breaking free from the effects of the nerve gas under Black Doom’s advision, Shadow kneels to him and swears his loyalty, instead of swearing to destroy him.
10. After his own transformation, Black Doom willingly gives the Chaos Emeralds to Shadow.

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Part 6: Punishment…

Another five months, another one measly part of In the Shadow of Time. Read it right here!

“Those heartless humans who stand in our way…I’ll destroy them all,” the hybrid soldier swore. Punishment for the humans is the last way, the only way to protect the planet from destruction. The Ritual of Prosperity has arrived. And Shadow will ensure that it succeeds.

Untitled

Review: Season 1, Episode 5

I love this episode so much. It’s completely random. It has no bearing on the plot of this season. The storytelling pace is way off. But I love it anyways. Just having an episode about the Chaotix is something that I’ve been excited to do for a very long time, they’re a very fun group to work with. But it goes twofold, because of the lovely tie-in with Shadow the Hedgehog. Shadow is a game that deserves love. Because it leaves a lot of questions behind, not the least of which is “What the heck actually happened before the Last Story?” There are ten different endings, and each one is a skew on the true sequence of events. But that means we never actually get to know what the true sequence of events is. And I had the pleasure of spending this episode filling in some of those blanks. At first glance, it may seem like I simply chose one of the fake endings and canonized it, but that actually isn’t true. It is the case that I have long believed that the ending in question, Semi-Hero-Hero (Cosmic Fall, Vector’s mission), is by far the most believable of the ten. Ending on Cosmic Fall is the only way to see Shadow’s face-to-face encounter with the Commander, which he remembers during the Last Story, so that alone points to this ending pretty strongly. It is also necessary that Vector finds the computer room, since he and the Chaotix are accessing data from it in the Last Story. And if you do the Dark mission for this level, you end up fighting Eggman, which is…kind of unnecessary to the plot. But facing Black Doom in the existential moment when Shadow demands to know whether what the Commander said is true or not, that is very important to the plot. Plus, there’s the fact that Vector is the only partner character in these end scenes who actually interacts with Shadow, even ending the story on a cliffhanger. There’s just one problem. This story ends with Black Doom being killed aboard the ARK and Shadow walking away saying something very morbid with slight suicidal undertones. And Last Story mandates that Shadow find the seventh Emerald on the Black Comet, after which Black Doom approaches him and demands that he hands them over. Those two can’t really go together. Which is why I’ve written it such that they don’t. Shadow experiences events which are very similar to the Semi-Hero-Hero ending, but never actually fights Black Doom, never obtains the seventh Emerald, and ends up leaving for the Black Comet, exactly where he needs to be. This is not a skew, but the true sequence of events leading up to the Last Story. At least, as far as I’m concerned.

There’s a few other events that I’ve determined are necessary for the canon sequence of events. Sonic ends up on the Black Comet in the Last Story, and realistically, there is only one motivation for him to go up into space. The Black Arms attempting to infiltrate the ARK. “We’re heading to the ARK, so I guess that means we’re going too!” Hence, Sonic cameos in his unexplained spaceship during this episode, just to demonstrate that that part is canon. Now, what isn’t necessarily clear is whether or not Sonic invites Shadow to come with him. When the ship passed by in the episode, I never said that Shadow was in it. I would say that he probably is, but there’s nothing to prove it, so I left it ambiguous. Something similar can be said about Charmy’s mission. I intentionally left it unclear whether or not Shadow was there to help Charmy find the disks, since there’s nothing that requires him to do so. In general, I’d like to say that almost every event seen in Shadow the Hedgehog pretty much happened to some extent, though Shadow may not necessarily have been involved, but there are a few obvious exceptions. Like the Black Arms firing the Eclipse Cannon at the White House. As far as this canon is concerned, the aliens may have attempted that, but were successfully driven off by GUN, thanks in part to the Chaotix.

One other event I decided must have happened as we saw it was the opening to Mad Matrix, since Charmy learned from Shadow how to karate-chop the computer. And that’s what started to get me thinking about the plot for this episode. Because if Espio’s mission is canon, and Vector’s mission is canon, and they play such a large role in the Last Story, they must have a pretty big story of their own happening behind-the-scenes. And I thought it would be a fun idea to tell that story. And boy was I right. The obvious first step was to figure out exactly what it was they were doing. Did they stumble on the truth by accident? Were they looking for something on their own accord? Were they hired? To answer this, I asked how their missions were related. Charmy’s looking for data disks, Espio’s searching for data in Eggman’s computer, and Vector’s looking for the computer room. All very computer-centric. And as Espio made clear, they aren’t exactly computer experts. Which means this definitely wouldn’t be happening by accident, and they probably wouldn’t be attempting it of their own accord. That means they were most likely hired. They are detectives, after all. But hired by whom? Well, what were they doing? It’s impossible to say what data Espio and Charmy were looking for, but Vector was almost certainly seeking exactly what they found: the message from Prof. Gerald. And if we want to assume that Espio and Charmy’s missions were related, that means that someone, somewhere, wanted them to go to pretty great lengths to find this message. Someone who clearly has a motive for wanting Gerald to be seen as an innocent man. Someone who would have to know that that information was there on the ARK, or at least somewhere to be found. One answer that might come to mind is Eggman. But…they kind of had to steal from Eggman to complete the mission, and he sort of tried to kill Espio for doing it. So Eggman’s probably out…unless we’re doing another Neo Metal Sonic thing, but I really didn’t want to overcomplicate this, nor did I really want it to seem like I was just doing the Sonic Heroes story over again (though I didn’t mind calling back to it heavily in the opening). But I had another idea. And this idea is the third reason why I love this episode so much. Back in the Birth of Blacklight arc, Season 0, I invented the character of Lt. Alfred Robotnik, and while he did get some good character resolution, we never actually learned his final fate. I realized that, aging him up another 40 years, he could still very well be alive in the modern day, though he would be quite old. In small part, I believe I was inspired by the appearance of modern-day Peggy Carter in the Marvel Cinematic Universe, seeing Captain America for the first time after he had been frozen in ice for decades, while she had aged into an old woman, I thought it was very meaningful for his character. But anyways, back on topic, I realized that Alfred had the means and the motivation to clear his father’s name and help Shadow in the process, but would obviously be too old to handle it himself, a perfect reason to hire the Chaotix. And the episode was born.

And to clear up any confusion, yes, he did die at the end. He was very old, and his character accomplished everything it needed to. Plus, I thought it would add an extra touch of sadness, when you think about the fact that Shadow had a friend from the past out there who he hypothetically could’ve met, but who died before he could. But of course, the cycle lives on. Shadow will eventually go back in time to befriend Alfred, who will grow old and eventually save Shadow before they ever meet. And yes, that would make this episode post-time-travel. So how would the story work without time-travel? I figure that even if Blacklight is dead and Alfred still hates Shadow, he still has the motivation to clear his father’s name. Or, you know, maybe he wasn’t involved at all, and the Chaotix solved the mystery on their own. Who knows? Either way, the time-travel happened, so now Alfred does want to help Shadow.

Okay, I think that covers most of the things I wanted to talk about, but there’s still a bit left. The space fight sequence was an interesting one, which has practically nothing to do with any particular event in Shadow the Hedgehog. The primary reason for it was simply that the Chaotix needed a means to get up into space, and they obviously don’t have a spaceship of their own. I knew that I’d be writing this part of the episode back in Forces of Chaos, when the Commander mentioned Vector’s “little joyride to the ARK” that he would have to pay for. That was meant to be direct foreshadowing/callback to this episode. Once I actually got to writing here, I took advantage of the situation to add a little bit of much-needed action to this episode, which also served the purpose of easing my conscience on having them steal the mech from the only organization that was protecting humanity from the alien threat. I didn’t want anyone to think that the Chaotix were endangering humanity with their sheer greed, so I made sure that they did more than their fair share in the war effort.

Of course, one of the other big reveals of this episode was the answer to the question of whether or not Gerald was innocent. Because, sure, Shadow the Hedgehog showed him at his best, before he went mad, but they gave no reason to believe that he didn’t go mad and try to blow up the Earth in Adventure 2. And yet, everyone talked as if they had him all wrong, as if he was a hero all along. He’s not a hero if he tried to freaking kill the Earth! My problem isn’t that they tried to go back on what SA2 established, I just wish they chose a side more properly. I don’t love the answer that I ended up needing to give in those regards. I ended up saying that Gerald almost tried to kill the Earth, set up the program as if he was going to, but never set it to actually do so. The implication was possibly that it was only a moment’s hesitation that made him run out of time. He was still totally nuts, but the point is that he never pressed the final “kill the Earth” button, and therefore was technically innocent. There’s definitely some questionable grey ground there, but I’d call it grey enough that who he was before he went mad was officially enough to redeem him properly.

And that’s all for this episode! Coming soon, on a special date September 30th, we’ll be celebrating a very special anniversary with a very special episode!

-So until then, remember to live and learn every day!

S1 E5: Team Chaotix and the Case of the Computer Room Caper

A familiar new episode of The Chaos Project has arrived! Read it right here!

Years ago, the Chaotix were hired for a case that would change their lives forever. Witness, for the very first time, the full story of how Vector, Charmy, and Espio saved the world from the threat of the Black Arms, and saved the honor of an innocent man along the way.

Preview: Season 1, Episode 5

 

Four years ago

If we wanted any chance of getting up to the ARK in time, I had to call in a favor from an old colleague of mine.

The Chaotix walk through the metallic halls of a military base, this one plastered with the familiar ‘G’ emblem of the Guardian Units of Nations. Espio voices quietly, “Are you sure we should be in here, Vector? Isn’t this a restricted area?”

“Relax, Espio! Trust me, this guy’s an old pal of mine, we worked together on a case way back. I’m sure they have an extra space shuttle or something lying around we can borrow. Besides, look around. Do you see anyone trying to stop us?”

Charmy questions, “Wouldn’t they be a little bit busy trying to, you know, fight off the alien invasion and all that? Maybe they don’t even know we’re here.”

They arrive at a metal door plastered in the white, full-decorated version of the GUN insignia. “Don’t worry guys, we’ll be on our way up to the ARK in no time.”

The door automatically rises open in front of them, opening the way to the GUN central command room, filled with lit screens of world maps and red blips, as well as other horrifying images of the war, managed by almost two dozen workers collecting and relaying information from them. On an elevated platform in the center of it all sits a man with silvery white hair in a decorated uniform, his back turned to the door. But at the sound of the door opening, he turns to see. “Now what’s going on!?” The man’s mismatched pair of red and blue eyes clearly identify him as the High Commander.

Vector greets, “Commander! So good to see you again! Sorry to bother you when I’m sure you’re so busy, but I’ve got a favor to ask, and it’s very important.”

“What!? Who are you, how did you get in here!?”

Charmy is quick to answer, “That’s an easy one! We’re the Chaotix, and the door was open!”

Espio questions quietly, “‘Old pal’, you said?”

“Well…really we were more like associates. He…might’ve questioned me about a case…once…” Espio groans and shakes his head.

The Commander rises to his feet, appearing furious. But before he can say anything more, the door opens once again, and a soldier steps in, throwing a salute. “Commander…the invaders! They seem to be in retreat!”

“What!?”

“Estimated over 1000 black aliens turned tail left their active battlefields, returning to wherever they came from. Alien ships tracked leaving the surface all seem to be converging at the Space Colony ARK.” Vector and Espio glance at each other for a moment.

The Commander pounds his fist onto the side of the chair as he shouts, “The Eclipse Cannon! This isn’t a retreat, soldier! It’s an attack plan!” He presses down on a button on the chair’s arm, channeling his voice through the base’s PA system. “Attention all units! Mobilize all mech battle sections! We must stop the aliens from infiltrating the ARK at any cost!” He takes his hand back. “And somebody get these clowns out of my command room!”

The messenger soldier holds up his weapon threateningly at the Chaotix. They all raise their hands at once in surrender. He motions for them to proceed out the door. “You heard the Commander, get moving!” They slowly file out.

That was when I first started getting suspicious. Everything seemed to center around that ARK. There was something that connected the Professor to those aliens, and whatever it was, my employer seemed to know about it. I didn’t know what the answer was yet. But I knew the only way to figure it out was to get to the ARK and see for myself. And I wasn’t going to let such a minor setback keep me from finding the truth.

 

Review: Season 1, Episode 3

So I had just started writing this episode, when suddenly, I realized…”WHAT THE HECK AM I DOING!? Why am I cross-canon shipping Rouge the Bat with freaking Sly Cooper!?” Okay, so one, it’s not shipping, because they hate each other’s guts, and they never even kissed on-screen. Two, this was not, I repeat, NOT Sly Cooper. For those not aware, Sly Cooper is the titular character of a videogame franchise that released exclusively for the PlayStation family of systems. In those games, Sly is a thieving anthropomorphic raccoon born to a family with a history of thieving going back many generations. He wears a mostly blue outfit, and fights with his signature hooked cane. Given that information, it would be all too easy to misinterpret my Sly, who I’ll call Sylvester to make things easier, as being the very same person. So here’s how it went. Planning for this episode began with the simple desire to show why Rouge considers herself to be both a thief and a spy. The obvious answer to me was that she was once a thief, but her life was changed by an offer from GUN. I quickly decided that giving her a partner in crime, whom she would have to betray, would be a great way to add depth and drama to the episode. By adding a romantic relationship to the mix, I though it might subtly demonstrate the origin of Rouge’s flirtatious nature. The choice of a Raccoon for the other thief was beyond obvious. Calling him “Sly” wasn’t quite so obvious, but I’d hardly call it a stretch. At that point, I realized that a raccoon thief named Sly sounded oddly familiar. I’ve never actually owned a Sly game, but a friend of mine did, so I saw the first one played a fair amount. Anyways, I realized it was a thing, so I had two choices. I could start over from scratch, or I could keep rolling with the reference. I decided on the latter. So I added the blue outfit and the staff, and Sylvester was born.

There are a few notable differences, the largest being that Sly Cooper isn’t actually named Sylvester (as far as I know) and that Sylvester doesn’t have the last name Cooper. Additionally, Sly wears a blue beret and grey pants, which were notably missing from Sylvester’s outfit. Sylvester’s staff does not have a hook like Sly’s cane. That being said, Sylvester may have quoted Sly once or twice. His personality is intentionally very similar…with the whole criminally unstable thing added on top. I’d say the obsessiveness was also added, but…Sly actually was pretty obsessive in his games. And of course, Sly didn’t turn out to be a villain. Point is, it’s a reference. A parody, one might say. But absolutely not the same person. It’s still a little awkward that I put him in a relationship with a canon character, but I just had to keep reminding myself that he was never the point of the episode, just a character there to help tell Rouge’s story.

So, on to Rouge. I must say, minus the weirdness I’ve already talked about, I was really looking forward to this episode. My very first attempt at delving neck-deep backwards into Sonic lore, to tell the stories that were missed…unless you count the Forces Special, but that was recent enough that I wouldn’t call it “neck-deep backwards”. It’s one of the biggest reasons I decided to write this story in the first place. Maybe that’s why this is now among one of the fastest episode I’ve ever written. But why Rouge? I want to say that I mentioned something along these lines before, though I don’t really know when. I find Rouge to be a very…unique character, not necessarily in terms of her design or personality, but simply in simply in her role in the Sonic franchise. Rouge is one of the only characters introduced in the modern series who isn’t a completely special, one-of-a-kind person. I know that sounds like the opposite of what I just said, but think about it. Silver, Blaze, Infinite, Omega, even my own characters like Zero, Blacklight, and Chaos, they’re all very, very…specific characters. The only ones more like Rouge are Cream and Big, and they’re…well, not quite as interesting to work with. Rouge is just a normal person in the Sonic world, and yet she still manages to play an interesting role, and has a sort of mystery about her. I thought that made her the perfect candidate for my first backstory episode.

I already explained some of the basics behind planning for this episode, but there was one very important goal beyond Rouge herself. But I suppose it still began with her. When I knew I’d be telling a story about her joining GUN, I knew I needed to explain why. The answer seemed fairly obvious. She’s a jewel thief. And they needed seven very special jewels in their possession. As shown in Adventure 2, they absolutely were collecting Chaos Emeralds by that time, as they had three of them waiting in storage, not counting the one that Rouge was carrying with her (the very same one that kicked off this episode). In a general sense, it should be obvious why they would do that. But they’ve never done it before. So what got them started? I realized at that moment that I had the perfect opportunity to bridge the gap between Adventure 1 and Adventure 2. And that became my mission for this episode. After all, the Perfect Chaos incident certainly seems to be the first time Sonic ever really went public. All of a sudden, these world-ending scenarios are now happening in the public eye. And of course, GUN would’ve known about that. Realizing the destructive potential of the Chaos Emeralds, locking them away would easily become priority one. So they needed Rouge. Gap officially bridged. Of course, there were a few extra references thrown in just to bind things that much tighter. Of course, there’s the blue Emerald that Rouge apparently holds onto all the way through Adventure 2. The three reports she receives at the end line up with the three she later has to retrieve from Security Hall in SA2, as well as the extra one in Tails’ “safe hands,” which he received due to his actions in Adventure 1, as you might recall. Then she was ordered to investigate the Master Emerald, which how her story was started off at the very beginning of SA2. And of course, the Commander flips out when Eggman steals the information he later uses to wake up Shadow.

I suppose that leads me into my next topic. This is the first indication that the Commander was ever present before the events of Shadow the Hedgehog. But we’ll most certainly be seeing more of him in this timeframe. Ever wonder why GUN went after Sonic when their leader knew very well about Shadow? We’ll certainly go over that, eventually. It may also have something to do with that soldier at the end, Mr. J. Naka. That name ring a bell? Well it shouldn’t. Necessarily. We’ll likely be seeing more of him in the future, though. Think of this as a sneak preview.

Something else I forgot to mention. Rouge’s flashback outfit was heavily inspired by an official concept art sketch recently revealed on Sonic social media channels (thank you, Aaron Webber). Here, I think I can just show you.

https://www.facebook.com/plugins/post.php?href=https%3A%2F%2Fwww.facebook.com%2FSonic%2Fposts%2F10156220547112418&width=500

The third photo shown is a prototype design for Rouge, where she looks quite a bit younger. This is what I was referencing when describing her design. And that’s all I got for now.

-So until next time, remember to live and learn every day!

 

Review: Shadow of Time Parts 4 and 5

I didn’t even realize that I forgot to do the review for the last one, so here’s both, to get us all caught up. But part 4 was a while ago, so I’ll have to see what I can remember.

I’m a little worried about things getting too formulaic here. Shadow plays the Dark mission of a level, meets the hero of said level, and eventually gets rid of the hero before completing the level, followed by a newly-made scene that includes a flashback. Part 5 sort of broke that mold, with its flashback near the beginning and its focus on the boss fight at the end, but Part 4 was definitely a culprit. That’s why I specifically made a sort of joke over the fact that Shadow expected to be interrupted as he was preparing to destroy the ARK defense systems, as he was by Vector. A little later, I decided to cut out the Commander’s flashback, because I wanted to focus on Shadow, and it didn’t really add much to the scene beyond what he was saying anyways. So, why did I decide to have the Commander lose an eye? Well, it’s just a continuation of a preexisting symbol. Just like with the President’s photograph, the Commander’s heterochromatic eyes were already there for me, begging to be used. In the original game, they were there to symbolize the game’s entire theme, the thin line between good and evil, and the duality between them. But this story’s theme is a bit different. By cutting out the Commander’s “good guy” eye, Shadow symbolically cut out the goodness within himself. Additionally, the altered situation made for a great lead-in for the team-up of the Commander with Sonic, since that’s something that came up very suddenly in the original game. There’s also one other reason. Ever heard of Nick Fury? Fury is to S.H.I.E.L.D. in the Marvel Universe as the Commander is to G.U.N. in Sonic. And Fury has an eyepatch. I couldn’t resist making the comparison. As for Part 5, there isn’t as much to say. It was nice, finally writing the meeting of Shadow and Sonic, even if it was mostly constructed from recycled quotes. Either way, there’s more of that interaction to come.

Now, as usual, a chronicle of specific changes:
1. Change in level order, The ARK/Cosmic Fall/Space Gadget are combined into one, and now come after Air Fleet dark mission. The introduction scene used most closely reflects The ARK.
2. Despite Vector’s presence, the ARK is not collapsing, and Shadow is still destroying Defense Units. Vector has donned a black leather jacket for unknown reasons. (That was very relevant at the time I wrote it, but it’s been a while since then.)
3. The Commander encounters Shadow after the level instead of before. In the encounter, Shadow attacks the Commander and slices his eye. After the encounter, Sonic finds and helps him.
4. In a scene that did not exist before, Shadow meets Black Doom in the Eclipse Cannon control room. As Black Doom forces Shadow to fire the Cannon, Shadow has a flashback to his first encounter with Rouge in Sonic Heroes.
5. In a scene that did not exist before, the President learns that the Eclipse Cannon is targeting the GUN base he occupies, and gives a last goodbye to the workers in the room, before the base is destroyed by the Cannon. Rouge is presumed dead.
6. In a scene that did not exist before, Sonic and the Commander watch from space as the GUN base is destroyed, and decide to go after the Black Comet together. The Commander makes a speech to whoever is left to hear to join them in the fight. Emerald placement has been slightly modified.
7. In a scene that did not exist before, Black Doom takes Shadow to the room where he was first awoken, and agrees to unlock Shadow’s memories. Shadow has a flashback to the very moment he was awoken, and the promise he made to Black Doom at the time.
8. Sonic and Shadow spend some extra time on the Black Comet debating over Shadow’s allegiances.
9. During the battle, Sonic and the Commander argue and interfere with one another.
10. Once Shadow gathers all seven Chaos Emeralds, he spares Sonic’s life. At the last moment, Eggman appears, claiming Shadow to be an Android.

Part 5: Apogee of Darkness

Don’t think that a five month break means that I forgot! The next part of Shadow of Time has finally arrived! Read it right here!”

“This is what I was born to do,” Shadow stated calmly, letting go of his final haunt. On the Black Comet, the paths of Light and Darkness finally cross. And when the Darkness reaches its apogee, the Ritual of Prosperity can finally begin.

Preview: Shadow of Time, Part 5

The next episode of The Chaos Project isn’t quite ready yet, so we’ll be taking a brief detour for the return of Shadow of Time! Here’s a preview!

Amidst the alien world that is the interior of the Black Comet, Shadow steps forward slowly, wielding easily in one hand a long gatling gun, several times his own size. Before him waits a massive squadron of GUN Trooper robots, headed by three mass-produced Big Foot models, all with weapons directed at Shadow.

Doom’s Eye comments from behind, “So, the humans have decided to play their hand, have they? Go! Show them your true power, Shadow!”

“Hmph.” Shadow pulls down on the trigger, letting loose a continuous stream of destruction from the powerful weapon in his hand, which shreds through every last robot in the path Shadow directs it along, until there’s nothing left but smoke and a few scraps of metal. Shadow tosses the emptied weapon aside, and it clatters across the ground as he goes to pick up a new one from the rubble.

“Yes…show them how powerless they truly are!”

Another voice interjects, “Powerless? You hear that, Commander? The jellyfish with an eyeball just called us powerless!”

Shadow doesn’t turn to the source of the voice. “Sonic.”

Sonic stands with his arms crossed in front of a giant red mech. The mech floats with no legs, but has two massive, powerful looking arms, and a single large eye-like structure on the front of its head. Small white print on each of the mech’s arms reads “U78-X/D Diablon”. Holding the purple Chaos Emerald in one hand, Sonic points accusingly with his other at Doom’s Eye. “Why don’t you come out of hiding and meet us face-to-face, Boss Man? We’ll show you just how ‘powerless’ we are.”

Shadow turns angrily at Sonic. “I thought I told you to stay out of my way!”

“Yeah. And I told you to stay away from that thing.” Sonic again points at Doom’s Eye. “I guess neither of us is very good at taking orders. Which makes me wonder why you’re taking orders from a jellyfish!”

Shadow closes his eyes and clenches a fist. “You wouldn’t understand.”

“Is that what you told Tails before you attacked him? Or Knuckles, before you blasted him into a building? Or what you would’ve told Rouge, before you obliterated the military base!?” Shadow growls, and clenches even harder. “Shadow, I want to understand. I want to help you! But you have to talk to me!”

The Commander barks at Sonic, “Don’t you get it!? That monster doesn’t want to be helped! He’s chosen his side! And he’s ready to destroy us all!”

“Shadow…why are you siding with those black creatures?”

“It’s because…it’s what I have to do.”

“You don’t have to do anything, Shadow! You have your own free will! You don’t have to live for anyone else! You can help people, you can do whatever you think is right! I thought you already learned that!”

“You’re wrong! These humans don’t deserve help! They don’t value life, I’ve seen it with my own eyes! I’ve relived it over and over again! Even the innocent don’t understand! This is what I was born to do, Sonic. I can bring order to this planet.” Shadow closes his eyes again. “Just hand over the Emerald, Sonic. You don’t have to be a part of this.”

Sonic shakes his head. “I can’t let you go, Shadow. Not like this.”

“I don’t want it to come to this, Sonic. But if you try to stop me…I’ll destroy you, too.”

“If that’s how it’s gonna be, Shadow…” Sonic raises his fists “…then bring it on!”

Doom’s Eye commands, “Enough fooling around! Shadow, finish them!”

The Diablon bangs its metal fists together, and some sort of yellow ray shield raises around the mech. “This is for my family, and for Maria! I’ll settle this once and for all!”

Untitled

After all that’s happened, the paths of Sonic and Shadow must finally collide. And only one can come out on top.

Opinionated Review: Sonic Forces

Yeah, I’ve been holding out on this for a while, even though it’s the whole reason I started these reviews in the first place. This game…was something. And I’m honestly not going to be sure what something means until I’ve finished writing here. When I first finished the game, I was unsure of what to think, and while my opinions have solidified a little more since then, I was hoping to have a better idea by now. So here we go—even I don’t know where.

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