Review: Season 0, Episode 25

Since part one was done last week, we’re now on to part 2, or at least, the transition between the two. As I mentioned that I didn’t plan on splitting these episodes, I had no obvious split point in mind. It needed to be a place roughly in the middle which still left both parts with an appropriate amount of action. Usually, that would mean putting the faux final battle in the first part, and the Super (Hyper in this case) final battle in the second. But this time, I was subverting the whole faux final battle thing to begin with. Sonic jumped straight into his Super fight against Lumis, but the true final battle turned out to be without the Emeralds, against Chaos. Even if splitting those two apart had worked out in terms of even word count, it would’ve shamefully ruined my subversion of the formula to mark an entire Super fight as “part 1”, since it would’ve been so obvious to predict there would be more. Luckily, I suppose, the need to have Tails, Knuckles, and Amy play a role by fending off Eggman and the Lumis clones took up quite a few more words than I expected, making for plenty of part 1 action. The specific cutoff point, with Amy dangling over the magma, was not intended to be a cliffhanger, just another dramatic part of the episode.

So the first thing to come up in this second part was the chant of the Master Emerald, otherwise known as Tikal’s Prayer. The decision to make an extended version…came fairly recently. It isn’t so much that I wanted a bond between Chaos and Knuckles, as that it was lingering in the back of my mind that they grated on each other a bit in an earlier episode, in a way that didn’t seem resolved. On top of that, I did actively want some more resolution to the themes of the first episode of this arc, in regards to the comparisons of Knuckles as Guardian to Sonic as Controller, and of course, the original reference to S3&K and the Super Emeralds. Of course, the stealing and recovery of the Master Emerald was supposed to be enough to make Knuckles seem important after his introduction, but I quickly realized that that alone would fall completely flat. So, I needed to make Knuckles integral to victory in the final battle, I needed to make my S3&K reference more important, and I needed some way to form a bond between Knuckles and Chaos. And the one thing that ties all of those things together is the Master Emerald, which really needed a better reason to be there anyways. It took some thinking, but I decided on Tikal’s Prayer as a good thing to link it together. Part of that thought process involved something that’s been nagging at me ever since Speed of Time. Ever since Cast by the Light, really, though I didn’t quite think about it at that time. The prayer on its own is so…empty. My vague-ish memories of Sonic X at that time made think of the prayer as a longer, more drawn out speech that could be repeated once or twice if necessary. But copying it down for Silver’s scene in Speed of Time, I realized it was way shorter and less dramatic than I was expecting. Then, analyzing the exact phrasing more closely, I realized that there was a bit of a hole in it. It’s almost kind of song-y in the way it’s presented, the servers are the Chaos, the Chaos is the power, the power relates to the heart…and then all of a sudden, the Controller links back to the Chaos. The structure gives the sense of a circle, but that circle is broken in the middle. Of course, Sonic X actually did something that I didn’t realize until I started researching, by adding the line “The heart is the controller,” thus making a complete circle. But that line…doesn’t make a lot of sense to me, especially seeing as Tikal seemed to imply that the Master Emerald is this unspecial non-capitalized “controller.” And since Sonic X isn’t exactly canon, I decided to ignore its suggestion in this instance, and go for something a little more helpful for my circumstances. I pose in this episode that this missing link between the heart and the Controller is, in fact, an entire missing half of the prayer that has been lost to time. But Chaos, who was there ten thousands years ago when the prayer was written (maybe he even wrote it himself, who knows?), knows this missing half, and was able to teach it to Knuckles. Conveniently for me, this half just so happens to encompass the underlying themes of Chaos and Balance that this series revolves around. Now, the prayer is far more dramatic and climactic, specifically built to be able to repeat itself if necessary. Also of note for this recomposition is the fact that in the past, Tikal used the phrase “The seven Chaos Emeralds are the servers,” where Knuckles says “The servers are the seven Chaos.” I pose that this is because Tikal picked up from the loop instead of the very beginning of the full prayer, and just so happened to leave out the important parts, being rushed for time.

Alright, sorry that topic was so long. On to the next. I already touched on it, but the Super Emeralds definitely deserve their own discussion. Now, I know that this is probably the second most fanfiction-y thing I’ve ever done (I don’t like to talk about the first), but I came to this decision after a lot of hard thinking. Sonic 3 & Knuckles, as a cohesive unit with Super Emeralds, is non-canon, and I hope I’ve made that much clear. Sonic Team themselves have taken a similar stance. But Sonic 3, and Sonic & Knuckles, are each individually canon. Which means that, hypothetically, the Super Emeralds could have happened, but the circumstances required simply didn’t occur in the canon timeline. And if it could have happened then, why not now? Of course, even then I couldn’t quite bring myself to do it all the way. The Super Emeralds technically did not appear in this episode, merely a representation of them. It was Chaos and the power of the Moonstone that induced the proper Hyper Transformation. And that brings me to another topic.

This is something that’s been a long time coming, something that I intended to do for the first episode of this arc, but ended up pushing back because Chaos didn’t really appear in that episode. That would be his conceptual origins. Much like Blacklight, Chaos is a reimagination of an old concept from the days when my brother and I were children, dreaming up concepts for Sonic game ideas. This idea, in particular, was more my brother’s idea than my own. This idea was for Hyper the Hedgehog. Hyper, an orange hedgehog with a “Hyper Emerald” embedded in his chest, and covered in grey circuit board-like lines that would become injected with color when he holds a Chaos Emerald, was created when Sonic touched the Hyper Emerald after it fell from the sky. The point of Hyper was to reintroduce Hyper Sonic to the modern canon, without the inclusion of Super Emeralds, as he could fuse with Sonic to induce that transformation. But that would be where the similarities to Chaos end. The Hyper Emerald, rather than coming from any kind of Realm of Chaos like the Moonstone, was instead one of many fragments of leftover material from the creation of the universe (a concept that may sound familiar to readers of Yuni Oha’s “Pokémon Cosmic Quest“). Hyper as a character was built to refill the anti-hero role that Shadow was slowly leaving in favor of a more heroic one, very different from the role of Chaos. I suppose there is also a similarity in that the final battle of Hyper’s introductory game idea took place in a volcano. Anyways, pictured below is a drawing I once made of Hyper in his first moments of life, which hangs on my wall just like the picture of Blacklight I showed off. “Who am I?” was his first words.

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This was quite a few years after that other picture, so I’m not nearly as embarrassed about it. In fact, I’m even a little proud, considering my poor art skills in general, especially at that time (although, the scanner I used didn’t do much justice to the already poorly used colored pencils). Anyways, if you look closely around the head, you may notice a lot of erasure marks. There was a lot of trial and error with those spikes. And one among many of those trials was a spike design which now exists in the form of Chaos (personally, I liked that design for Hyper, but Yuni insisted that I change it to what you see in the final product). Also of note is the little colorless robot by his foot. That’s Servo, who, in the scene depicted, was commanded to pick up the Hyper Emerald just before it transformed. Before Orbot and Cubot ever existed (well, Cubot anyways), Yuni invented Servo as a snarky servant robot who exists mostly as someone for Eggman to talk to. I considered using Servo for this series, but it would have been silly to replace Orbot and Cubot with a practically identical concept. The reason he’s colorless in the picture is because I never bothered finishing him. He’s actually supposed to have a body, not just wheels and a head, but I forgot about that when I first drew it, and again, never bothered fixing it.

So, back on the topic of the episode itself, I guess. I’ll skip along to things I was contemplating, but ultimately decided against, including a scene depicting Knuckles, Tails, and Amy making their way through a cave before making it to the volcano’s interior, and, more noticeably, a scene depicting Chaos being freed from Eggman’s control. I’m sure it probably ended up being a little awkward skipping straight from climax to epilogue without a clear resolution, but honestly, I had no idea how to really write this cancelled scene without just wasting time. I suppose it could have helped if I moved a little bit of the awkward dialogue with Chaos and the rest of the characters to this cancelled scene, but having everyone just standing around and talking on an empty battlefield would have felt even weirder. But it’s okay if it’s at a Birthday party. Speaking of the Birthday party, it’s a little sad that it’s a day late in universe, but five months late out here. Unfortunately, I simply couldn’t write any faster. Tails’ mention of the beach day he and Sonic had planned was a reference to the epilogue of Speed of Time. I planned on having that mentioned in part 1 of this arc, but it didn’t come up, and I forgot to add it back in before I published it. And even though there are other things to say, I’ll have to cut things off here, or risk talking for days to come. These two reviews have already taken me three full days of writing time to make. But…I suppose this makes the last planned publishing…indefinitely. Allow me to remedy that. Nothing’s changed for The Chaos Project, but I think I can promise another part of Shadow of Time in…two weeks. That would be December 16th. So…I guess I’ll see you then.

-And until then, remember to live and learn every day!

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Review: Infinite Possibilities

I normally pre-write these, but I didn’t have any time for that! I considered just waiting until later so I could sound more knowledgeable about the details of Forces (still haven’t played yet), but I decided that honesty was more important. So, let’s talk about all of the methods I used to make you think that I’ve played Forces, even though I haven’t! Do note, this review is for the special episode posted a week ago, not the regular Dawn of Chaos episode from a few days ago.

Of course, there were like a hundred and one quotes and references I could list off to you, but I’ll stick to the most important ones, like the words Sonic was greeted with each time the time loop iterated. “In the darkest of times…the world needs a hero.” These were the very first words that the public ever saw in regards to Forces, serving as the opening to the introduction trailer that aired at the 25th Anniversary party. I, for one, will probably never forget those words. They were the beginning of the roller-coaster ride towards what seems to have become the greatest Sonic narrative seen in the last decade. Also of note, in general, Infinite (and Sonic towards the end) quoted lines from him seen in the trailers, as well as his theme song. This helped (I hope) create the illusion that I actually knew what Infinite’s personality would be like.

Okay, on to bigger stuff. The biggest trouble I had for this episode, both conceptually and in terms of writing, was that I had no idea how Forces would end. I figured the exact content of the game wouldn’t pose too much trouble, but right up until the end I figured that there was about a 50-50 chance of a time-space reset at the end of the game. If that were the case, there would be no telling whether or not Sonic would actually remember Infinite, or any of the events of the game. So I had to work with that possibility in mind. In order to fill the content of the episode and create a sense of drama, without diverging from the Forces theme too much, nor standing too big of a chance of being contradicted by Forces, I decided that a time loop would satisfy all of those needs, while simultaneously reflecting the concept of “Infinite.” That way I only really needed to make one Forces-related event, repeated a bunch of times, and a fight against Infinite was the obvious choice for that, since the the trailers have given us a pretty good idea of his fighting capabilities and style. Of course, I knew right off the bat that I couldn’t just pull Infinite straight from Forces. I had practically no idea who that person under the mask was, and what their motives would be. I did see the sketched cover of the fourth prequel comic as it was leaked in the PDF of the first, so I knew that he wasn’t a character that we’ve seen before. And interviews with Sonic Team officials confirmed pretty resolutely that Infinite was indeed a regular animal character (animoid by my terminology) who was turned into a powerful entity by Eggman and the Phantom Ruby. And if Eggman could do it once, why not do it again? Obviously there’s bound to be some kind of reason why not, but I figure I can address that in the next chronological episode. Point is, I thought it would be a good idea to have Eggman make a new Infinite, so any discrepancy in character or plot (he might have died in Forces) could be easily dismissed. But who would this new Infinite be? Well, this arc was planned to be the return of Blacklight before Forces was even announced. And Blacklight is the kind of character who deserves to come back with a bang. So why not take care of both at once? To be honest, this episode, minus the time loop and Forces tie-ins, was pretty much how I planned to kick this arc off anyways, with a surprise, not-yet-explained return of Blacklight, who immediately takes Sonic out so that the real story can begin. So it almost feels like this Forces thing sort of fell into my lap. Of course, there were plenty of other problems, not the least of which was whether or not Sonic would remember Infinite, as I mentioned earlier. I needed to find a way, a specific behavior and/or statement from Sonic which could be interpreted either as remembering or as not remembering. What I settled on was his “This isn’t possible. Just what are you!?” If Sonic does remember, that would mean that he knows Infinite was defeated long ago, and so is baffled to see him return. If he doesn’t remember, then he is simply surprised at Infinite’s incredible power. Also related is Tails’ line of “Sonic, you can’t outspeed him!” Either he remembers this from last time, or he’s simply reacting in a different way than he did last time. I chose Chaos Control as a way to instigate the time loop because, as we know from Sonic Mania, the Ruby clearly does react in some odd way with the Emeralds, and yet I knew that the odds of Sonic ever using Chaos Control in Forces were practically zero. Seriously, I think the recent “Twitter Takeover” was the first time Roger Craig Smith Sonic has ever said Chaos Control. Episode Shadow puts a bit of a damper on things, but I still figure it’s pretty unlikely that the Emerald will touch the Ruby (assuming that Shadow has an Emerald at all. Please let him have an Emerald). Anyways, there were some other little things. I made sure to avoid having Sonic get hit by any of Infinite’s cubes, because I don’t really know what they would do (though the footage from a while ago from the Infinite vs. Avatar boss fight gives me a general idea).

Let’s see, is there anything else? Even though this episode worked out somewhat naturally with my plans, it certainly wasn’t my first idea. I considered having a sort of flashback episode, taking place during the time of Forces but from the perspective of another character. But without knowing the actual events of Forces, there’s really no character worth telling a story about who isn’t already in the game, and therefore involved in events that I don’t want to contradict. I considered bringing the Custom Hero back into the present-day fold as a character, but I couldn’t be sure that he wasn’t going to die after Forces, or get erased by the time reset or something. Besides, I don’t even know his name! (At this point I’m pretty sure that he doesn’t have a name, and that really sucks.) But anyways, the conclusion I came to just made the most logistical sense. And…I think that’s all I got until next time!

-So until next time, always see the light of hope shining in the distance…
(Gotta win, or we lose it all…)

Review: Season 0, Episode 20

Keep in mind, this is the review for the first episode of the Dawn of Chaos arc, published (oh dear Lords of Chaos help me) 43 days ago. Let’s make a deal. I’m going to publish the next episode within the next two weeks, no matter how little I get done in that time. You have to hold me to that! Writing this arc is just as troublesome as it was last time we touched bases, but hopefully this will encourage me to finish something by that time. Anyways…

Chaos has dawned. I’ve been noticing a trend that involves me focusing on a new component of writing with the first episode of each new arc. While I wasn’t planning anything this time around, I ended up emphasizing pretty heavily the friendly banter that goes on between the characters, which I’m pretty happy with. I suppose this is probably the most “normal” of all the Sonic game ideas I’m using, as if you could use the word to describe a Sonic game. Everything else I do tends to be more on the mold-breaking side, focusing on unusual characters and topics. But this time around, it’s about Sonic and his closest friends, involved in a relatively normal adventure, giving me more time and motivation to focus on those pre-existing relationships. I didn’t mean for the opening scene to be reminiscent of the first scene of Lost World (technically the general idea was planned for before Lost World even came out), but there are definitely some clear similarities, and I suppose that emphasizes the whole “normal” thing. Of course, I think I did it better. I suppose I can also mention about writing style that I was trying to invoke the idea of a horror film when describing the movements of the mysterious blob of light.

This is probably the most reference-filled episode I’ve ever made, embracing about 17 years of history. Hopefully the references to Sonic 3 &/or Knuckles were obvious, between the Hidden Palace Zone and Sonic’s references to the day he and Knuckles met. There was also talk about Sonic’s previous Birthday party, a reference to the events of Sonic Generations. There was Sonic Adventure 2 with the references to fake Chaos Emeralds, as well as Sonic’s mention of when Knuckles popped out of a sewer. Sonic Adventure with the chant of the Master Emerald and references to Perfect Chaos (the dragon destined to destroy the world). But I’ve passed over an important point here. Sonic’s Birthday! Happy Birthday, Sonic! Now, Sonic has technically never been given an official, canon birth date before. However, it is generally accepted that his Birthday is on June 23rd, the day the original Sonic the Hedgehog 1 came out. This is the first of many characters who will be receiving birth dates in the story. Anyways, making this episode take place on Sonic’s Birthday was completely unplanned. I came in knowing that it would be during summer, and that’s about it. I was throwing around a few random dates, and one of them just happened to be June 23rd, before I realized what that meant. I was going to throw it out, but then I started thinking about the fact that my current publishing schedule would put me pretty close to that exact date. I looked at a calendar, and realized that it would theoretically be exactly one day after. I decided it was too perfect to ignore, so I adapted what I had into a makeshift anniversary episode. Not just an anniversary of Sonic, but an anniversary of the Chaos Project as well. I published the very first episode exactly one year before I published this one, on the day of Sonic’s 25th celebration last year (the buzzing still haunts my dreams). Which makes this the Birthday not just of Sonic the Hedgehog, but also Chaos the Hedgehog, both in-universe and out. That actually has some pretty interesting story implications for the future…

Coming back to the original point I was trying to make, this episode contains the first major references I’ve made to the entire Classic era, not counting a few vague references to CD. As I said, my goal in this story is to embrace all of Sonic’s mainstream video game history, and that includes the classic games. I’ve seen theories before relating to the meaning of the Hidden Palace mural, but it’s always been a supporting part of my Controller idea/theory, and I’m glad to finally show that in the story. Knuckles’ explanation that the Controller is usually interpreted as referring to the Master Emerald is actually something I realized had to be said while doing some research into Tikal for her appearance in the last arc. Apparently, I had forgotten that she had specifically figured out the Master Emerald was the Controller named in the chant. When Sonic said that didn’t make any sense in this episode, that might as well have been me talking, as I agree that it doesn’t make much sense. I’ve certainly never seen the Master Emerald “unify” Chaos before. Anyways, bringing the canon of the old games into the new games felt like good way to celebrate Sonic’s history for his anniversary.

S0 E20: Earth and Sky

To celebrate the anniversary both of Sonic and of the Chaos Project, I’ve released this birthday special a few weeks early! Read it here!

“Everything is wrong.” It seems that Shadow’s meddling in the timeline may have disastrous consequences. But with Shadow nowhere to be seen, it’s up to Sonic and his oldest friends to find out what’s really going on.

Preview: Season 0, Episode 13

Sonic and Shadow have finally found King. But King has plans that neither of them could possibly comprehend. What really happened to him on the day of the invasion of Westopolis?

“I’ve been awaiting this day for far too long.” King the Wolf begins to step out of the shadows. Sonic gives a gasp, but Shadow doesn’t seem surprised. King waves about his robotic arm as he speaks. “Sonic, I have no qualms with you. You are free to leave. In fact, the Doctor will be waiting for you up on the twenty-fifth floor, likely downloading all of my files by now. You’d better hurry, if you want to catch him.” As he passes a computer console, he types few keys into it. A light activates on the pod in the center of the room.

Unexpectedly, Shadow agrees. “You should go. I can handle this.”

Sonic shakes his head. “Not a chance. I’m staying right here.”

King chuckles a bit. “Ooh, do I detect some animosity between the two of you?” He gives a very casual shrug. “Very well. Suit yourself.” He resumes his pacing, hitting a few more keys each time he passes the console. “After all I’ve been through…all my research…all my suffering…at last, it all becomes worthwhile, so much sooner than I was expecting. I certainly have the Doctor to thank for that. His previous experience was absolutely vital in the completion of my ultimate project.”

Shadow doesn’t seem amused. “I don’t know what you’re babbling about. And I don’t care. This is your one and only chance to surrender to me.”

“Oh, Shadow, you offend me. Though perhaps it was vain of me to assume that you keep track of those you’ve hurt.”

Shadow’s firm countenance suddenly falters. “What…what do you mean…?”

King barks out a quick laugh. “He really doesn’t know, the wretch!” It becomes clear that King is barely maintaining his calm manners. He holds up his mechanical arm, and waggles its fingers for emphasis. “You didn’t really believe that some alien did this to me, did you? No…this is on you!”

Preview: Season 0, Episode 10…and some special news.

Today is a special day, not just for the sake of this preview. Today marks the one-year anniversary from the day I first conclusively decided to write this story, which I marked by making this website. I was constantly questioning myself before then, but it was one year ago today that I knew I wouldn’t be going back. It was a few days later that I started writing Cast by the Light, in order to get the practice I wanted before getting started for real. Of course, the anniversary of The Chaos Project itself is still a full 5 months off, first published on June 23rd, Sonic’s Birthday. But this day is still important to me, and it really puts into perspective how big of a project I’m undertaking here. Anyways, without further delay, here’s your regularly-scheduled preview.

Unsure of where else to turn, Sonic has decided to enlist the help of the Black Cloak in his search for Shadow. But Black Cloak seems to have other plans.

Sonic stands high atop a building, perhaps the tallest in the whole city. Behind him, a huge red sign reads, “The Daily News.” Behind the sign is an incredible view of a great city, full of more tall buildings, and crisscrossing roads. But in the direction that Sonic stares off into, a different story is told. Just as many buildings are in shambles as in fair repair. Sections of road are torn from the ground, lying in rubble or twisted into all sorts of impossible ramps and loops. Massive fissures in the ground appear regularly, just a few of them with makeshift bridges stretched across. Wrecked cars still lie on many of the undamaged streets.

“What are you doing here?” The Black Cloak stands behind Sonic, cloak billowing in the wind.

Sonic doesn’t seem surprised at his sudden appearance. “The fact that you’re here tells me you already know the answer to that question.”

“How did you know I would come?”

“It’s a pretty tall building. You can see the whole city from here. Look.” Sonic points off to an area on the outskirts of the city, with a nearby welcome sign. “You can even see where we fought those robots together. If someone were in trouble, there or anywhere else in the city…you could see it from here. Seems like a pretty good spot for your line of work.”

“It’s certainly not the tallest building.” He points off to another building not far away, on the border between the thriving city and the ruined one. Many stories taller than the one they stand on now, the sign reads, “King Industries.”

“I figured you wouldn’t be thrilled if you had to hang out there often.”

“You aren’t wrong about that.” He is silent for a moment. “…I saw that you’ve brought a friend in with you. She shouldn’t be here. It’s too dangerous.”

“So you’ve been spying on me? No wonder you got here so quickly. Rouge can handle herself just fine. There’s someone else I’m worried about. That’s why I’m here. That’s why I want your help.”

“Help from a dangerous vigilante like me, for the great Sonic the Hedgehog? You must be desperate.”

“I’m not that kind of person anymore. There are things that matter a whole lot more than my reputation. Like my friends.” Sonic pulls out the folder the Commander gave to him, full of everything known about Shadow. He tosses it forward, and it slides across the building, coming to a stop at Black Cloak’s feet. He picks it up and begins looking through it. “His name is Shadow the Hedgehog, you’ve probably heard of him. Especially around these parts. He went missing a few weeks ago, without a trace.”

Black Cloak stays silent for a long moment. “…And you think this ‘Shadow’ is here, in Westopolis?”

“It’s the only lead we have.”

Black Cloak tosses the folder back. “I don’t do personal jobs. I have bigger things to worry about. But I’ll keep an eye out. If I see any sign of your friend, I’ll be sure to tell you. Do you have anything else to waste my time with?”

“Are you sure you don’t know anything about him? Where he might be?”

“I’m sure that I haven’t seen his face since…since before I started working here.”

“If I ever need your help again, can I meet you here?”

Black Cloak turns and starts to walk away. “Don’t count on it.”

“But how will I find you!?”

He stops on the edge of the building and looks back. “You won’t.” With that, he leaps off the side.

Opinion Piece: Sonic Mania

I rather enjoyed writing the opinion piece on Project Sonic 2017, so I thought that I would do another one, this time on the other game announced at the same event. Once again, watch the below trailer first if you haven’t already.

This paragraph is mostly a rant, so skip to the bottom if you want to get to actual discussion about the game. Since I started the last one with a thank you to developers for including Nintendo, I’m afraid that I’m going to have to start here by expressing my strong disapproval at this game’s nonexistence for any Nintendo platform. I don’t necessarily have any outright dislike towards X-Box or Playstation. In fact, I still own my old PS2 slim, the console on which I first started playing Sonic games with Sonic Mega Collection Plus. But as a not-particularly-wealthy gamer, I don’t have the luxury of simply getting every gaming technology available in the world. I had to make a choice between the primarily M-rated market of X-Box and Playstation, or the primarily family-oriented market of Nintendo. I chose Nintendo. It is my honest belief that Sonic as a series fits far more homogeneously with Mario, Zelda, and Animal Crossing than it ever could with Halo, Call of Duty, and Grand Theft Auto. That being said, I still think that it’s unfair to Sonic fans to put Sonic games exclusively on Nintendo systems. What they did with Sonic Heroes and Shadow the Hedgehog, I believe, is by far the best option, developing games which can play exactly the same no matter what system you own. Sonic Unleashed was also adequate, but it is unfortunate that some players (such as myself, who got the cheaper PS2 version) had to settle for non-optimal versions of the game. Anyways, what seems likely to me is that the slew of third-party developers which worked on Sonic Mania simply had a bias against Nintendo, as most third-party developers do. I find it hard to believe that a game meant to play exactly like games for the SEGA Genesis could possibly be unable to be handled by a Nintendo handheld, let alone the Wii U.
In short, when it comes to platforms of release, Project Sonic did it right, Sonic Mania did it wrong.

SM

Now, to the actual game. Unlike Project Sonic, we’ve actually been treated to a considerable amount of information about the game this time around, including the gameplay of two levels, Green Hill Zone and Studiopolis Zone (NOT pronounced “studio-opolis” as Gamexplain would have you believe). Overall, I was quite satisfied by Studiopolis. I thought that its design really did capture the feel of those classic Sonic games, particularly Sonic CD and a little bit of Sonic 2. The aesthetic background elements had exactly as much detail put into them as I would expect out of a classic game. Green Hill Zone, on the other hand…well, let’s just say that it wasn’t quite what I was expecting. Rant alert! Right at the moment where the preview level transitions from an exact copy of the original level into new territory, I felt the time and effort put into that classic level just slip away. To use a quote from the 20th Anniversary book, The History of Sonic the Hedgehog,

“The level was remade countless times. It was modified and restarted again and again, and was finally completed after almost eight months of work…Sonic Team wanted to make sure that this first level portrayed their hero in just the right way.”

That’s the kind of effort that I’m talking about. That’s the kind of effort that I felt was missing from the second half of the new level. One of the wonderful things about the real Green Hill Zone is that it gives off the feeling that, in some perfect world, it is a place that could somehow really exist. That feeling is completely shattered when that spring at the middle of the level suddenly bounces you up to a huge land mass that’s just kind of chilling up there in the sky, not supported by any sort of cliff like the real level does for its highest areas. Of course, there are floating platforms in the original, but they are tiny and add to the magical feel of the place. But this particular breach of physics serves only to shatter the illusion that this is a reality which is only just out of reach. End Cluck Alert…uh, I mean, rant alert. As for the rest of the level design, it felt like it probably would have been more homogeneous in Sonic 2 than in the original, but I suppose that that much is excusable. It does, after all, have that faster-paced feel that the original Sonic the Hedgehog was a little bit lacking in, all things considered.

Next up, the music. I was really expecting something that sounded like it might have come right out of the Genesis, I was looking for a few of my most nostalgic instruments in particular. Instead the music is a little more reminiscent of Sonic CD, sort of classic-sounding in the way that it’s composed, but with no actual recognizable sound quality limitations. Below is an example, the Studiopolis theme. It’s a pretty good theme all around, but apparently I’m not as impressed as most of the vocal Sonic community, and once again, I would have rather it had Genesis sound quality to match the graphics.

Last to discuss is the entire idea of the game as a whole. I’m going to be frank here. As I’m sure you can tell, if nothing else than by the banner of this very website, I do have a thing for sprites. I find them to be quite charming, and it’s very interesting to see how much expression can be packed into so few pixels. But above all else, they are easy. Infinitely easier than full-quality artwork, at least in my opinion from my experience. And that’s why I’ve always had trouble accepting modern games which purposefully use sprites. It makes me feel like they’re being lazy, not doing as much work as they possibly could to make the game look good and professional. But that’s what makes this so weird. Sonic already tried to go back to a classic feel without sprites, in the form of Sonic the Hedgehog 4. And for some reason that I fail to comprehend, those games were apparently a failure (though I wouldn’t be surprised if part of the reason were that Episode 2 never came to a Nintendo system *cough* looking at you Mania *cough*). I felt that Sonic 4 was a great way to satisfy the Sonicwunners (to borrow a term from Pokémon players in reference to Genwunners who only like the original games) who demanded that Sonic be in 2D. As we’ve been seeing in the past few Sonic games, when those people aren’t satisfied by spin-offs, their needs instead infiltrate the games that would otherwise be entirely in 3D like many other fans (like myself) want. Anyways, I enjoyed Sonic 4, and I’m sad that Episode 3 (& Knuckles?) will never come. But, back on topic, I understand that if Sonic 4 won’t do it, this is the only way to keep die-hard fans of the classics happy. In short, the sprites, just because they’re easier to do, aren’t necessarily done out of laziness, but out of necessity.

Final Conclusions: some people think that Sonic needs a game that can restore him to his “former glory,” and this could be it. It’s not the ideal game for me, but it very well could be for others. If any Sonic game could ever be out of my playable reach, I suppose that I’m good with it being this one. Of course I would rather play it than forever go without playing it, but then, I feel the same way about Sonic 06. If this game is what it takes to keep everyone happy, then I shall embrace it with open arms.

– And until next time, you too should open your arms, and open your heart!

Edit: Direct encoding of videos, a few typo fixes, and the addition of a missing tag.

S0 E1: A Glitch in Time

Just in time for the 25th Anniversary Party, the newest Chaos Project episode is up and ready to read!

Read it here!

One year before the events of Crisis of Chaos, and roughly one year after the events of Sonic Colors, strange vortexes begin appearing all over, with no obvious explanation. The obvious culprit is none other than Doctor Eggman. But a far greater threat may be at hand.

“Time to Rock and Roll!”

If any of you, like myself, weren’t lucky enough to get a ticket to the Sonic Anniversary Party in San Diego this weekend, not all is lost! The entire event is being live streamed at the link given below, starting at 6:00 Pacific Time this Friday, July 22nd (the same day that the next episode of The Chaos Project comes out). Join us for a night of fun and celebration, including the official reveal for the next Sonic the Hedgehog game, and, most importantly, a live musical performance by the one and only Crush 40! Crush 40 are the writers and performers of all of the best Sonic songs, including “Open Your Heart,” the theme of Sonic Adventure, “What I’m Made Of,” the final boss theme of Sonic Heroes, and of course, their most famous, “Live and Learn,” the theme of Sonic Adventure 2. As our good friend Sonic once said, “Looks like the party’s getting started! Time to rock and roll!”

Visit https://www.twitch.tv/sonicofficial for all of the fun! Hope to see you there!

– And until next time, remember to live and learn every day!

Announcement: We’re Moving Up!

Apologies for anyone this may inconvenience, but from here forwards, The Chaos Project is moving from Thursdays (10:30 AM PDT, 1:30 PM EDT, 6:30 PM UTC) to Fridays at the same time of day. I originally posted the first episode on Thursday, June 23rd, in celebration of Sonic’s 25th Anniversary. Now that the month of the Anniversary is passed, and the premiere arc of the series is over, I have decided that Fridays work out much better for my schedule, and hopefully they will for yours as well. So, look out for the first episode of Season 0, and the beginning of the Speed of Time arc, on Friday, July 22nd.

– And until next time, remember to  live and learn every day!