Hoo, where to start with this one? It feels great to finally be done with this plot after teasing it for so long, not to mention the extension created by splitting it into two parts. It was not supposed to take this long. It was supposed to be a nice, memorable, self-contained experience, just like last season’s premiere. But I just couldn’t do it. So anyways, let’s talk a bit about Agent Black. My goal with this episode, above everything else, was to deepen the tragedy of Shadow’s past in a meaningful way. I’ve done a lot with Shadow’s character so far in this series, tending towards themes of repeating history and learning from mistakes, but this is the first time I’ve ever really touched Shadow’s original backstory. Most Sonic characters don’t have a backstory, so crafting stories for them was comparatively easy, to the point that Shadow was starting to feel left out of the strong character development the rest of the cast is getting. But now, by adding just 20 seconds of footage to a video we’ve already seen, I’ve created what is perhaps the darkest moment in Sonic history, centered, of course, around Shadow. (Though I reluctantly admit that said title will soon be taken by Silver & Zero—more on that next week.) That raw moment of Shadow being shaken to his core is something that happened to him quite a bit in his first few games, but hasn’t really been possible since 06 pushed his character into a stronger place. It feels good to break that wall.
Another big component of this episode was attempting to fix the mistakes of part 1. Well, not so much mistakes, but unavoidable consequences. In part 1, there were a lot of hasty, emotional decisions being made, and it, perhaps, made everyone look a little bit stupid. In this part, everyone got a chance to stop and think, really express why they’re doing what they’re doing, and make choices that seem clearly reasonable in the end. Of course, it wouldn’t have had to be a “fix” if I’d just kept it down to one part, and I worry now that it might be too little too late. The true premiere episode of Season 3 will forever be tainted, because it lacks what the following episode has to fill in. Still, taken as a whole package, I’m very happy with the narrative that these two episodes tell together.
There were, of course, more Captain America inspirations continuing off of part one. The sleeper soldier team finds a target in the soldier’s original base in “Siberia,” one of the teams recruits a “Spider-Man” (a character that everybody knows but no one expected to actually show up in this context), there’s a big team-vs-team fight which ends with the robot accidentally shooting down one of his allies, the sleeper soldier and one companion make it to the base followed by a leader of the other team (“I allowed myself to become distracted”), and finally, there’s a big shocking reveal via old recorded video within the base. The big subversion here is that, while Captain America and Iron Man entered the base as hesitant allies turned against one another by the video, Shadow and Knuckles enter the base as enemies brought together by the video. I like to think that my ending is a bit more wholesome and satisfying.
It probably came across pretty clearly that the whole Vector subplot wasn’t necessarily originally intended to be a part of this episode. In its original intended form, this hypothetical Vector solo episode would’ve been seen near the end of Season 2, playing a similar role to “In Too Deep” in Season 1. We’d get a roll of flashbacks to events that happened behind the scenes throughout the season, this time from Vector’s perspective. This episode would most likely have introduced SCOPE’s moon base, so it wouldn’t have to come in so suddenly here in Civil War territory. I’d like to say that Mighty also would’ve been introduced there, but I honestly wasn’t far enough along in planning to know that. I ended up realizing that the second half of Season 2 was already crammed too full of other episodes, so Vector’s story had to be delayed. The plan was to put it early here in Season 3, perhaps the first or second episode after the premiere. But when Civil War turned into a two-parter, that meant some other episode here in the first half of the season had to get the axe to make room for that second part. Rather than delaying Vector’s story even further, I decided it could work out pretty well to merge it directly into part 2. It had the bulk that this episode would’ve been lacking without it, and the SCOPE connection was already there. The result still ended up a bit strange, as Vector’s scenes are very tonally different from the rest of this Civil War plot, but the “everything is connected” theme was able to justify it in a narrative sense.
And that brings me on to Mighty. There’s an interesting story behind him. Once upon a time, six or seven some odd years ago, before The Chaos Project was ever published, I made a Mighty sprite in the Sonic Advance style. You can see here, that process went through quite a few iterations over the years since then.
I decided to give him light blue eyes, inspired by this post from the Sonic social media account. I understand that the same decision was made for Mighty’s design in the Archie comics, but I never liked how weird they went with the shoes and gloves.
At the time, I was figuring, “This is going to be a long-form Sonic story spanning many years. Of course I’m going to use every character at some point. How else will I fill all that space?” Mighty was my testing grounds, to see how well I could convert a Classic sprite into a modern design. Of course, Mania wasn’t a thing back then, so I had to use Knuckles’ Chaotix sprites for reference. But anyways, the first attempt at Mighty’s sprite seen above is among the very earliest images uploaded here on the website, hiding away for all this time. So yeah, I didn’t know how I would use Mighty, I just figured that I eventually would. Then two things happened. One, as I started to write through Season 0, I settled on a clearer tone and setting for the world, which relied a lot on Modern lore and not a lot on Classic lore. And two, Sonic Mania was released, drawing a line between the Modern and Classic worlds harsher than ever before. I was just about ready to abandon Mighty and give in to SEGA’s silly mandates—”the Classic games are a different world, and share absolutely no relation to the world where current Sonic games take place.” But then I got to Season 1, realized that the loose scattering of episodes I had planned were lacking something, and constructed a slightly stronger overarching plot revolving around the return of Fang. I still wasn’t sure about Mighty, but I knew the floodgates were open, so I left myself an opening. When everyone is trying to take account of who is or isn’t present when the Rebellion is forming in S1 E1, people start asking about those who aren’t. And although he is cut off, Knuckles asks about a name beginning with the letter “M”. I thought that was pretty subtle, but Yuni Oha at least saw through it immediately. I suppose there aren’t a lot of other “M” names in Sonic.
Generating a personality for Mighty was a different story. The post-reboot Archie comics gave him rage issues that he’s constantly trying to keep in check. That didn’t seem quite right to me. As most of us already know, Mighty in Chaotix was just a draw-over of Sonic’s sprites. The result was a character who shared Sonic’s poses and expressions, with all the confidence and cockiness that came with them. Mania also showed him as a bit of a show-off with pride in his strength. To flesh that out, I decided to fold it in with some…armadillo traits, I guess. He has his guard up all the time, both figuratively and literally. He’s a little more reserved, a little more laid back, and, as Vector described him, defensive and smooth under pressure. That’s the perceived difference between a hedgehog and an armadillo that originally led to the decision of Sonic being a hedgehog. Quills are sharp and offensive. A shell is smooth and defensive. The result, interestingly enough, turned out feeling a bit like an echo of Sonic’s past to me. Mighty has that aloofness that was often associated with Sonic in the late Classic and early Adventure eras. In my opinion, anyways.
Also worth mentioning the Ray tease. As uncertain as I was about brining in Mighty, Ray was even less so. But, thanks mostly to Mania, the two characters are now pretty much inextricably linked, so using him as Mighty’s motivation here was just the logical way to go. An amusing suggestion made by this tease is that the “Missing” poster featuring both characters in Sonic Generations is most likely canon. Ray actually did go missing, and Mighty made himself disappear to search for him.
Moving on, there was an attempt made in this episode to keep things just a little bit more lighthearted and fun than the last episode. It’s been an unfortunate trend coming to my attention that this series just isn’t quite as fun as it used to be, with plots getting darker and characters maturing further. I did my best to include at least one good joke in nearly every scene, up until the climax. Special attention was paid to Eggman, who’s had nearly all of his comedic appeal stamped out by this point. Having him in a situation that wasn’t the typical “I’m going to kill you” interaction he usually has with the rest of the Sonic cast gave the perfect opportunity to bring back his more zany, eccentric personality.
Juggling the huge number of characters in this episode was, of course, another big issue. It’s an unfortunate shortcoming of this episode that we really didn’t get to follow up on any of the fights that happened in the climax in more than trivial ways. Hero and Bruno fighting each other was theoretically a big deal, but it happened, and now it’s done, and no one got the chance to talk about it. Same goes for the Chaotix. Cream lost her fight, and no one has said anything about that. There just wasn’t the time, really.
I’ll probably come up with more to say later, but for now, it’s on to the trivia!
- This episode’s title is very straightforward. Continuing with the Marvel references, it is, effectively, the equivalent of “Captain America: The Winter Soldier,” which actually came before Civil War.
- In hindsight, it might not have been a bad idea to switch around these titles. But I wanted the premiere itself to maintain the Civil War moniker, since it’s more attention-grabbing, and regardless, we learn a lot more about Agent Black in this episode than we did in the last.
- Only one location (arguably zero) from a previous Sonic game appeared in this episode, that being the Wood Zone, a scrapped level from Sonic 2. Given that it’s completely inaccessible in any game, I think it’d be fair to say that it’s the single best hidden location on Westside Island, making it a great place for a rebel base.
- As it turns out, the post-reboot Archie comics beat me to that conclusion, placing Knothole Village in the Wood Zone for the same reason. interestingly enough, I was actually thinking about calling Camp Beta “Knothole” as a joke/reference before I realized that Archie beat me to it. I don’t mind making Archie jokes, but I don’t want it to look like I’m actually using Archie lore.
- Although it isn’t from a previous game, there is another notable location in Whiteout Zone. Although no such location has been named previously, the name may still be familiar. The implication is that this is the location which appeared in S0 E16 Project: Whiteout. In that episode, an Omega from an unspecified time in the future is attempting to hunt down Shadow through a snowy tundra, claiming that he has betrayed humanity and must be taken in. It can be interpreted that this episode may be an alternate timeline version of that same event, now involving a little bit more than just Shadow and Omega, but still matching the same basic premise.
- In the first scene of this episode, Eggman, five years later, follows up on the promise he made to Team Chaotix at the end of Sonic Heroes, that he would pay them once he conquered the world. Should’ve happened in Forces, honestly, but it once again falls to me to pick up the slack in Sonic continuity. This fact served as a major inspiration for the creation of Vector’s current character arc.
- All of the “oddities” that Tails finds in the SCOPE data are explained by the end of the episode, except for one—a period of deleted logs “a while” before Shadow was found by Eggman. What was in those logs, and why were they deleted? I can’t say just yet, but I can say that there was a hint left a long time ago.
- This episode is the first to give us the name of “Sonar the Hedgehog,” the Controller to come before Sonic. “Sonar,” an abbreviation of “sonic radar” refers to the detection of objects by the sound waves that bounce off of them. What does this have to do with the character? We’ll find out. Eventually.
- Vector’s detective agency spells out the acronym VICDA, pronounced quite a bit like Vector’s name with a Brooklyn accent. It was originally going to be “Vector’s Certified Imperial Detective Agency,” before I realized the potential joke and switched around the words to fit it.
- Vector’s flashback to the agency takes place a short time after S2 E10 Heads or Tails, confirming an interesting connection to that episode’s plot. In that episode, Tails’ father, Clicks, attempted to contact the Rebellion using the same “breaking eggs” code seen again here with Vector. It is quickly confirmed that this is a code of “the network”, which Clicks is newly revealed to be a vital part of.
- This is actually reflective of a change made to S2 E10 soon before publishing. Clicks’ code was originally planned to involve bakers and the number of eggs used to make a cake, with the knowledge that Vector was eventually going to use the omelet code, so it had to be different in some way. It was suggested to me that the baker code was weird and should be replaced with an omelet code, and I decided, “You know what? I can make that work.” This means that Clicks was not originally intended to be associated with Vector or the network, but I think I like it better this way. Heads or Tails focused on all the terrible things that he did, so I like that we’re seeing in hindsight how hard he was working to make up for them. It also explains a little better why Eggman targeted him.
- It is also strongly implied that Cream’s mother Vanilla is a member of the network, as she was shown doing underground activities in S2 E14 The Weapon’s Will, and Vector discusses a cook in Carnival City matching her description.
- In response to being told what’s happening with the Rebellion, Vector responds, “Broke up? What, like a band?” This is sensible for Vector, given the music aficionado he is, but it is also a Marvel quote, not to Civil War, but to Infinity War, spoken by Bruce Banner after learning about he events of Civil War for the first time.
- In this episode, Vector once again shows a bit of his religious side with a use of the word “God”.
- He appears to be rubbing off on Mighty over the course of this episode, who also uses the word by the end.
- Not long after the mention of Carnival City (the name given to the setting of Night Carnival in Sonic Rush), Vector mentions Carnival Island (the setting of Knuckles’ Chaotix) by name for the first time in CP-canon. This unfortunate coincidence couldn’t be avoided, and probably led to some confusion.
- In his fight against Cheese, Shadow picks up the Chao and throws it at a wall. This is a sequence of events which most Sonic fans have likely seen at least once in their lives, in the SA2 Chao Garden. Shadow even implied as much—this isn’t the first Chao he’s picked up and thrown in exactly this way.
- Agent Black’s commission number, 00031427, is slightly higher than that of the Commander’s, implying that he became an agent relatively soon after. The numbers also kinda sorta spell out the word “BLACK” if you squint.
- When the two sides of the Civil War meet to reaffirm their stances before the final fight, Espio uses the phrase, “You know my stance on evil.” This is referencing a well known quote from Sonic Heroes. “Evil must die! Behold, ninja power!” It was my intention to call that quote to mind without actually claiming that Espio planned on killing Shadow.
- Espio shows off a new move in the fight, “Chroma Refract.” I don’t love the name, but the point is to call back to “Chroma Camo,” suggesting that Espio is using the same power he already has, just in a new way.
- When Omega defeats Rouge, he delivers a “casualty report.” This is a quote to Sonic Forces Episode Shadow, one of the stranger things he said while being attacked by Infinite.
- As Mighty leads Shadow away from the battlefield, he declares that he and Shadow “make a pretty good mix.” This is an obscure reference to an unofficial time when Shadow and Mighty were seen together—Sonic Megamix, a fangame by the now famous Simon Thomley aka “Stealth,” who would go on to put Mighty in Sonic Mania. But not Shadow. Missed opportunity, if you ask me.
- This episode answers a long-standing Sonic mystery which was last mentioned in S1 E5 Team Chaotix and the Case of the Computer Room Caper. How was the moon un-destroyed after SA2? Apparently, it was by a combination of physics that make sense if you squint (a Sonic standard) and a cleverly designed moon base (not unlike the explanation given by Sonic X).
- Shadow, Mighty, and Knuckles travel up to the moon base using a space transporter of the same type seen in Eggman’s base in SA2. Here, it is explained why this technology is so rarely seen elsewhere in the Sonic world.
- This technology was also seen in S0 E32 The Time of Reckoning Part 2, where it was apparently built directly into the Hard Boiled Heavies to aid their retreats.
- Shadow “hacks” the SCOPE computer using a technique seen in Shadow the Hedgehog—hitting it really hard. It worked back then, and it still works now.
That’s all for now! Next up is part 3 of Silver & Zero, so stay tuned!
-And until next time, remember to live and learn every day!