Review: Shadow of Time Part 6

Well, this is where the story really starts getting interesting. The number of word-for-word scenes from the original Shadow the Hedgehog were extremely small this time. It would probably be easier to count those than it would be to count the changes. However, there was a slight problem as a result of that. This Part was supposed to reflect The Last Way, the level played during Final Mode. But because Shadow was on Black Doom’s side, there was no reason to play that level, leaving this entire part almost completely devoid of action. But then, Shadow did get to hit a few people, and I think those moments of intense drama made up for it. I wasn’t totally sure about the decision to leave Rouge alive, but I’m glad I did, because that moment of striking her proved to be very meaningful for Shadow, the final turning point in his path to Darkness. And of course, technically speaking, I wouldn’t want to kill her just in case something goes wrong involving this story’s surprise twist. It’s pretty unlikely it was ever going to matter, and at this point it’s practically impossible, but you never know. As a last note, the whole Shadow Android part was kind of unfortunate. Everything in this story so far has been very interconnected and important, so this, much like it did in the original game, kind of just felt like filler. It was necessary to give Eggman a role in the story, and introduced several necessary concepts for the big twist, I just wish the meaning could’ve been somehow greater.

And now, as usual, a list of changes.
1. Shadow defeats the Egg Dealer after already having fought Diablon.
2. Shadow has a flashback to the first Shadow Android seen in Sonic Heroes. (This was really only here obligatorily, I didn’t want to violate the one-flashback-per-part rule until the final part.)
3. Shadow obtains one of Black Doom’s trinkets, using it to cut the back of his hand, proving that he is not an android.
4. Shadow shuts up Eggman with some very hurtful insults.
5. Because Sonic and Eggman are already on the scene, and Knuckles is incapacitated, it is Rouge who shows up with Tails and Amy to stop Shadow from giving the Chaos Emeralds to Black Doom. Amy is wearing some unusual gloves.
6. Shadow attacks Rouge at the mention of Maria, knocking her out.
7. With one last chance to convince him, Sonic tries to give Shadow the Inhibitor Ring that he kept after the events of Sonic Adventure 2, which Shadow breaks in rejection.
8. The Ritual of Prosperity proceeds without The Last Way ever happening.
9. Breaking free from the effects of the nerve gas under Black Doom’s advision, Shadow kneels to him and swears his loyalty, instead of swearing to destroy him.
10. After his own transformation, Black Doom willingly gives the Chaos Emeralds to Shadow.

Advertisements

Review: Shadow of Time Parts 4 and 5

I didn’t even realize that I forgot to do the review for the last one, so here’s both, to get us all caught up. But part 4 was a while ago, so I’ll have to see what I can remember.

I’m a little worried about things getting too formulaic here. Shadow plays the Dark mission of a level, meets the hero of said level, and eventually gets rid of the hero before completing the level, followed by a newly-made scene that includes a flashback. Part 5 sort of broke that mold, with its flashback near the beginning and its focus on the boss fight at the end, but Part 4 was definitely a culprit. That’s why I specifically made a sort of joke over the fact that Shadow expected to be interrupted as he was preparing to destroy the ARK defense systems, as he was by Vector. A little later, I decided to cut out the Commander’s flashback, because I wanted to focus on Shadow, and it didn’t really add much to the scene beyond what he was saying anyways. So, why did I decide to have the Commander lose an eye? Well, it’s just a continuation of a preexisting symbol. Just like with the President’s photograph, the Commander’s heterochromatic eyes were already there for me, begging to be used. In the original game, they were there to symbolize the game’s entire theme, the thin line between good and evil, and the duality between them. But this story’s theme is a bit different. By cutting out the Commander’s “good guy” eye, Shadow symbolically cut out the goodness within himself. Additionally, the altered situation made for a great lead-in for the team-up of the Commander with Sonic, since that’s something that came up very suddenly in the original game. There’s also one other reason. Ever heard of Nick Fury? Fury is to S.H.I.E.L.D. in the Marvel Universe as the Commander is to G.U.N. in Sonic. And Fury has an eyepatch. I couldn’t resist making the comparison. As for Part 5, there isn’t as much to say. It was nice, finally writing the meeting of Shadow and Sonic, even if it was mostly constructed from recycled quotes. Either way, there’s more of that interaction to come.

Now, as usual, a chronicle of specific changes:
1. Change in level order, The ARK/Cosmic Fall/Space Gadget are combined into one, and now come after Air Fleet dark mission. The introduction scene used most closely reflects The ARK.
2. Despite Vector’s presence, the ARK is not collapsing, and Shadow is still destroying Defense Units. Vector has donned a black leather jacket for unknown reasons. (That was very relevant at the time I wrote it, but it’s been a while since then.)
3. The Commander encounters Shadow after the level instead of before. In the encounter, Shadow attacks the Commander and slices his eye. After the encounter, Sonic finds and helps him.
4. In a scene that did not exist before, Shadow meets Black Doom in the Eclipse Cannon control room. As Black Doom forces Shadow to fire the Cannon, Shadow has a flashback to his first encounter with Rouge in Sonic Heroes.
5. In a scene that did not exist before, the President learns that the Eclipse Cannon is targeting the GUN base he occupies, and gives a last goodbye to the workers in the room, before the base is destroyed by the Cannon. Rouge is presumed dead.
6. In a scene that did not exist before, Sonic and the Commander watch from space as the GUN base is destroyed, and decide to go after the Black Comet together. The Commander makes a speech to whoever is left to hear to join them in the fight. Emerald placement has been slightly modified.
7. In a scene that did not exist before, Black Doom takes Shadow to the room where he was first awoken, and agrees to unlock Shadow’s memories. Shadow has a flashback to the very moment he was awoken, and the promise he made to Black Doom at the time.
8. Sonic and Shadow spend some extra time on the Black Comet debating over Shadow’s allegiances.
9. During the battle, Sonic and the Commander argue and interfere with one another.
10. Once Shadow gathers all seven Chaos Emeralds, he spares Sonic’s life. At the last moment, Eggman appears, claiming Shadow to be an Android.

Opinionated Review: Shadow the Hedgehog (2005)

As I mentioned on the footnote of Shadow of Time, I published it to celebrate something very special to me. For the first time in my near-15 year experience with Sonic games, I can finally call myself an expert at one of them. I completed Shadow the Hedgehog’s “Expert Mode” (with 90 lives to spare at that. Thanks, chicken gun.), a feat which I assume most players never even get the chance to attempt. (Just a few days later, I finally got the seventh Chaos Emerald and experienced the final boss for the first time in Sonic Heroes. This has been a really good week for me.) Anyways, in working towards getting an A-rank on every single mission of the game, I got an excellent chance to really analyze its core gameplay elements, while, writing for Shadow of Time, I’ve gotten an equally appropriate chance to analyze the story. Normally, I wouldn’t want to review a game that I first started playing over a decade ago, but these are special circumstances. Additionally, with Mania done and Forces on the way, I am interested in establishing a baseline of comparison between classic games, Adventure-style games, and modern games. Now, since this game came out 12 years ago, it would be unfair of me to compare it directly to modern games (unlike Sonic Mania, which came out last month). So, most comparisons will be made to Sonic Heroes and other Adventure-era games. So, without further ado, let us begin.
Continue reading