Review: Infinite Possibilities

I normally pre-write these, but I didn’t have any time for that! I considered just waiting until later so I could sound more knowledgeable about the details of Forces (still haven’t played yet), but I decided that honesty was more important. So, let’s talk about all of the methods I used to make you think that I’ve played Forces, even though I haven’t! Do note, this review is for the special episode posted a week ago, not the regular Dawn of Chaos episode from a few days ago.

Of course, there were like a hundred and one quotes and references I could list off to you, but I’ll stick to the most important ones, like the words Sonic was greeted with each time the time loop iterated. “In the darkest of times…the world needs a hero.” These were the very first words that the public ever saw in regards to Forces, serving as the opening to the introduction trailer that aired at the 25th Anniversary party. I, for one, will probably never forget those words. They were the beginning of the roller-coaster ride towards what seems to have become the greatest Sonic narrative seen in the last decade. Also of note, in general, Infinite (and Sonic towards the end) quoted lines from him seen in the trailers, as well as his theme song. This helped (I hope) create the illusion that I actually knew what Infinite’s personality would be like.

Okay, on to bigger stuff. The biggest trouble I had for this episode, both conceptually and in terms of writing, was that I had no idea how Forces would end. I figured the exact content of the game wouldn’t pose too much trouble, but right up until the end I figured that there was about a 50-50 chance of a time-space reset at the end of the game. If that were the case, there would be no telling whether or not Sonic would actually remember Infinite, or any of the events of the game. So I had to work with that possibility in mind. In order to fill the content of the episode and create a sense of drama, without diverging from the Forces theme too much, nor standing too big of a chance of being contradicted by Forces, I decided that a time loop would satisfy all of those needs, while simultaneously reflecting the concept of “Infinite.” That way I only really needed to make one Forces-related event, repeated a bunch of times, and a fight against Infinite was the obvious choice for that, since the the trailers have given us a pretty good idea of his fighting capabilities and style. Of course, I knew right off the bat that I couldn’t just pull Infinite straight from Forces. I had practically no idea who that person under the mask was, and what their motives would be. I did see the sketched cover of the fourth prequel comic as it was leaked in the PDF of the first, so I knew that he wasn’t a character that we’ve seen before. And interviews with Sonic Team officials confirmed pretty resolutely that Infinite was indeed a regular animal character (animoid by my terminology) who was turned into a powerful entity by Eggman and the Phantom Ruby. And if Eggman could do it once, why not do it again? Obviously there’s bound to be some kind of reason why not, but I figure I can address that in the next chronological episode. Point is, I thought it would be a good idea to have Eggman make a new Infinite, so any discrepancy in character or plot (he might have died in Forces) could be easily dismissed. But who would this new Infinite be? Well, this arc was planned to be the return of Blacklight before Forces was even announced. And Blacklight is the kind of character who deserves to come back with a bang. So why not take care of both at once? To be honest, this episode, minus the time loop and Forces tie-ins, was pretty much how I planned to kick this arc off anyways, with a surprise, not-yet-explained return of Blacklight, who immediately takes Sonic out so that the real story can begin. So it almost feels like this Forces thing sort of fell into my lap. Of course, there were plenty of other problems, not the least of which was whether or not Sonic would remember Infinite, as I mentioned earlier. I needed to find a way, a specific behavior and/or statement from Sonic which could be interpreted either as remembering or as not remembering. What I settled on was his “This isn’t possible. Just what are you!?” If Sonic does remember, that would mean that he knows Infinite was defeated long ago, and so is baffled to see him return. If he doesn’t remember, then he is simply surprised at Infinite’s incredible power. Also related is Tails’ line of “Sonic, you can’t outspeed him!” Either he remembers this from last time, or he’s simply reacting in a different way than he did last time. I chose Chaos Control as a way to instigate the time loop because, as we know from Sonic Mania, the Ruby clearly does react in some odd way with the Emeralds, and yet I knew that the odds of Sonic ever using Chaos Control in Forces were practically zero. Seriously, I think the recent “Twitter Takeover” was the first time Roger Craig Smith Sonic has ever said Chaos Control. Episode Shadow puts a bit of a damper on things, but I still figure it’s pretty unlikely that the Emerald will touch the Ruby (assuming that Shadow has an Emerald at all. Please let him have an Emerald). Anyways, there were some other little things. I made sure to avoid having Sonic get hit by any of Infinite’s cubes, because I don’t really know what they would do (though the footage from a while ago from the Infinite vs. Avatar boss fight gives me a general idea).

Let’s see, is there anything else? Even though this episode worked out somewhat naturally with my plans, it certainly wasn’t my first idea. I considered having a sort of flashback episode, taking place during the time of Forces but from the perspective of another character. But without knowing the actual events of Forces, there’s really no character worth telling a story about who isn’t already in the game, and therefore involved in events that I don’t want to contradict. I considered bringing the Custom Hero back into the present-day fold as a character, but I couldn’t be sure that he wasn’t going to die after Forces, or get erased by the time reset or something. Besides, I don’t even know his name! (At this point I’m pretty sure that he doesn’t have a name, and that really sucks.) But anyways, the conclusion I came to just made the most logistical sense. And…I think that’s all I got until next time!

-So until next time, always see the light of hope shining in the distance…
(Gotta win, or we lose it all…)

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Sonic Forces: A Few Words

With less than one week remaining until this game comes out, I thought that I would take a moment to really think about what the game is promising and how likely it is to deliver, as compared to my initial thoughts from the game’s first announcement. Yeesh, what did I even say when this game was first announced? Let’s see here… I think it will be easiest to start with my thoughts on gameplay.

“…I was hopeful that [the Adventure-like narrative] would mean the gameplay could be closer to Adventure era as well. Although, they start with “team that brought you Sonic Colors and Sonic Generations,” which are pretty far off from adventure-style gameplay. ”

“…this was confirmed as a game in the style of Sonic Unleashed, Colors, and Generations. If they think that they can get an Adventure lover like myself to love that formula, I’m glad to see them try.”

“As for the 2D…meh. If the 3D is good, then having the 2D certainly won’t ruin the game, it will just mean having less time enjoying the maximum that the game has to offer.”

I’m going to be honest here, and I’m sorry to anyone who I might offend. I don’t like Boost formula. Personally, I find it’s tendency towards straight hallways to be intrinsically inferior to the open, yet still high-speed, exploration that the Adventure formula encourages. In recent times I’ve come to understand that Sonic Generations, Seaside Hill in particular, finds a pretty good balance. And I respect that. Of course, Sonic Generations as a whole was still plagued by far too much 2D as compared to 3D, and I don’t like that. But the point is, I’m not really in the position to analyze Forces’ gameplay as compared to other Boost games. In terms of control, I can understand the desire to have full control during quickstep sections (I hate those too), rather than being locked into using only the quickstep buttons, and I understand that as a flaw of this game compared to Generations, in addition to the missing drift ability and automatic turning. But any more specific than that, and it all seems kind of the same to me. Rather than complain about it, I’ve learned to accept that that’s what I’m getting. Based on my understanding, these specifics of the Boost formula is the primary source of legitimate dislike for this game. If the only thing worth complaining about in this game is something that I can’t realistically complain about…does that mean that this actually is the perfect Modern Sonic game for me? I don’t know if I’d go that far, but it’s a place to start. Moving on…

“Anyways, the existence of Classic Sonic pretty much removes any possible chance of other characters being involved.”

“I just find it so unfortunate, and it stands in the way of so many possible gameplay, and more importantly, story opportunities.”

Did I say that? Well, I was very wrong. It’s actually kind of insane thinking of how I went from “No possible chance of good story” to “Best story in over a decade.” I never would have thought that Classic Sonic and good story could go together in the same sentence, but here I am. It’s very hard for me to figure out what to say right now, because I feel like they’ve just made it so self-demonstrative. Obviously, the chance always exists that the full details of the game will shatter these Ruby Illusions of mine, and the story will turn out to be horribly anticlimactic. But…even if we’ve somehow already seen parts of every single cutscene in the game, the sum total will still be better than Colors. And Generations. And Mania. I’ll hold judgement on Lost World, because even though its story sucked too, it at least had some very good character going for it. What was I saying again? Oh, right. Somehow, Sonic Team has done the impossible by bringing back Classic Sonic, yet maintaining a cohesive story that doesn’t depend on his presence. I mean, imagine Sonic Rush, except that even though it is thoroughly explained how and why Blaze is there, a full, complex and enriching story existed separately from or only indirectly related to that explanation. It isn’t the obvious thing to do. It isn’t easy, either. But the results could be and are spectacular. And that’s all just the story. The other thing I mentioned was characters. Now, I’ll admit. It’s still kind of ridiculous that the playable characters of this game are Sonic, Sonic, and the opposite of Sonic. The Avatar (still waiting on that canon name, and no, Corvin the Bird doesn’t count) is slow, blandly-designed, and lacking in character. And even though I’m still not entirely sure how good of an idea the create-a-character deal is for Sonic…I’m okay with it. I see the appeal, not just for fanfic creators like myself, but for any child out there who dreams about going on an adventure with Sonic. It’s clear that the partner dynamic is going to be more than a little emphasized. On one hand, they’re really giving Tails the shaft, even going far enough to call the Avatar Sonic’s new sidekick. On the other hand, it’s opening the opportunity for a completely new, role-reversal type dynamic between Tails and Classic Sonic. What’s that? A character dynamic for Classic Sonic!? It’s actually happening! By the way, anyone else notice how Tails is taller and more mature than Classic Sonic, and yet he’s still considerably younger?

So, what’s the conclusion? Is this the perfect Modern Sonic game? No. Take the control and level design of Sonic Generations, flip the 2D-3D ratio the other way around, further expound on the intricacies of the level design, and slap on the story and creativity of Forces, and there you would have it. As Forces stands, it needs more 3D, more intricate level design, and more…something. Since the Avatar already plays so differently from Sonic, I feel like more creativity in that department would be appreciated. The addition of another playable character with more specific abilities could do it. As much as I would like that, I’m perfectly happy with how the characters are presently being used. To be totally honest, I don’t think we even need as many characters as we have in this game, as long as the characters used have variety, play important roles, and don’t get periodically forgotten. Back on topic, there is one very particular word I can use to describe my feeling about this entire game. Content. No, not like game content, like I am feeling content. Is it perfect? No. But accepting the fact that the gameplay will never be perfect for me, I derive serious satisfaction from almost everything else.

-So before I say goodbye to you, one more last fist bump!

Forces Shenanigans, and a New Note on Canon

Here’s a whole bunch of stuff, because I’m too lazy to make separate posts every time something new happens. First, some nice atmospheric music.

Now, for the main reason I’m here. Recently, they have begun putting out a series of short prequel comics to the game. The first one was pretty uneventful, but the second brought something important to my attention. Take a look.

In particular, note pages 2 and 7. Knuckles and Silver clearly know each other. For Knuckles, there are plenty of explanations, the most obvious of which would be that Sonic Rivals is canon. As for Silver…I don’t don’t know how it is that they screwed this up, but they did. Either…
A) — Silver comes from a ruined future timeline of Forces, in which Sonic loses and Eggman maintains control over the world, in which case Silver should have absolutely no recollection of any past encounters with Sonic and/or friends, since he’s from a different future than he was in any such encounters. Or…
B) — Silver comes from a peaceful future, as we’ve seen in some games, and got the brilliant idea to intentionally go back in time and screw with history, potentially ruining the peace that he has. Bravo, Silver.
There is an option C), but it’s a bit of a stretch. In a previous ruined-future timeline game, Silver returned from his attempts to save history, only to find that absolutely nothing had changed, because somehow, his meddling led to Sonic losing in Forces, and Sonic losing in Forces happened to result in an identical future to what Silver was supposed to fix. So, memories still intact, he would have to make a second try. It bothers me, but I can accept it if I must.
Okay, I suppose there might be option D) as well. Through some kind of wibbly-wobbly timey-wimey nonsense, Silver was not affected by the changes to his own timeline, even though he has been in the past (future?). Related option D2): In a similar change-up of established rules, Silver’s time-travel has already occurred, he is able to read about himself in the history books, so he knows that he has to go back in time because he’s already been there. That’s a paradox right there, but it’s technically an explanation. I’m not willing to take either of these at face value, but if it gets explained in the game, I’ll be happy with it.

But wait! Something doesn’t sit right with me about what Knuckles said. “I thought you you returned to the future? [sic]” (Bad grammar, by the way. That was a statement, not a question. Yes, I do care about that more than the double you. No, that wasn’t me making a transcription error. Yes, I am interrupting an entire thought to complain about typos, when I make plenty of them myself. Don’t judge me.) Sorry about that. Anyways, let’s take a moment to consider that quote carefully. Knuckles is implying that he has a hard time understanding how Silver could possibly have time-traveled more than once, instead stating that his gut reaction was to assume that Silver had never left. But…there’s more than one Sonic Rivals game. If Sonic Rivals were canon, then the concept of Silver popping back and forth between the present and the future would be no big deal. If Silver, in memory, had come back to the present multiple times, then Knuckles’ first thought would more likely have been “Oh no. If you’re you’re here again, that must mean something bad is about to happen.” (I didn’t realize what I just had Knuckles say until after I wrote it. Oh no. And yes, you’re you’re was a joke.) So, I conclude with near-certainty that Silver must have canonically come to the present exactly one time before. And since 06 decanonized itself, and you can’t trust a word of what the handheld port of Colors tells you, that leaves one reasonable conclusion. Sonic’s birthday party, at the end of the events of Sonic Generations, is canon and remembered (something I’ve been sort of avoiding in my story, but I had a plan that just got more difficult). Additionally, at said party, Silver and Knuckles must have interacted off-screen, not to the point of becoming good friends, but enough to remember each other’s names and basic backstory. That’s certainly the sense I got from the way they interacted, anyways. That also solves the problem of Silver’s memory. Since he didn’t actually change anything in the past, he returned to his future as-is.

So, there it is. If you don’t think about it, it works just fine. If you do think about it, it looks like complete nonsense. But if you analyze even deeper, it isn’t necessarily unreasonable. But something’s still not sitting quite right with me. Oh, yeah. It’s because my entire Speed of Time arc seems to completely contradict this. Yes, it’s a problem only a fanfic writer could have, but can you blame me for thinking that Silver would never play such an important role again? After ten years of nothing but rudimentary stories featuring only Sonic and Tails? So here’s how it is. Everything is canon. No, not everything. But this comic is canon to The Chaos Project, and The Chaos Project will not be retconned to accommodate it. How does it make sense that Silver doesn’t believe in time-travel in Speed of Time, but remembers his previous time-traveling experiences in Forces? How does it make sense that Sonic doesn’t remember Silver from Generations, but Knuckles supposedly does? (I know this also applies to Forces, but I’m waiting to jump to conclusions until after I know the full story.) These questions will be answered…eventually. I have a plan. It has to do with time-travel. Big shocker, I know. But…it may not have anything to do with Generations. That’s an entirely different continuity nightmare that will be addressed in an entirely different episode or story arc.

Before I go, one more piece of news.

I haven’t really taken the time analyze this fan-subbed new trailer yet, but it’s definitely looking good. Space battles? Yes please. Exciting yet serious story? Yes please. Epic and powerful villain? Yes please. Avatar rental? Who cares!?

-Before I say goodbye to you one more last fist bump!

EDIT: Wait a minute! I just figured out, when you first meet Silver in Generations, he recognizes you! AGH! This ruins everything! This means not only that Silver must have been in the past more than once before Forces, but that Generations has the same exact problem! In fact, if Generations is taken to be canon, that means that either Colors DS or Rivals must also be canon. But Rivals is still a continuity nightmare, and Colors DS is barely any better. Or…Silver remembers Sonic from 06. Which would be bad. Very bad. So…how to make this work…well, Silver’s exact words are: “Sonic? Is it really you?” So…I’ve got it! Silver had never actually met Sonic before. Instead, he recognizes him as a historical figure, perhaps even an idol. That way, he’s less likely to trust Sonic upon meeting him, never having met him before, as well as solving the problem of Knuckles’ line in the comic, since that would make Generations his only canon use of time-travel. I would propose that this is the same Silver from the end of Silver’s story in 06, the timeline where Iblis is defeated (which eventually gets erased). Problem with that is that Crisis City is still in…well, crisis. There’s no way that a Silver could have been pulled from an Iblis-controlled Crisis City who is on friendly terms with Sonic. Except for…if he had been pulled straight out of the final Iblis fight. But then, I feel like he would be a lot more concerned with being separated from Blaze in the middle of an important fight than he would be about a potential impostor of Sonic trying to steal the Emerald from him. Anyways, none of this really matters, since Generations is not the answer to Forces according the the canon that I’m building, but it really bothers me all the same.

I Know You’re Supporting Me

I almost cried. I literally almost cried.

Shadow in Sonic Forces has been a bit of a rollercoaster ride for me. When he first appeared in gameplay footage for Sunset/City Heights, I was very, very excited. When the Villains trailer dropped the next day, the hype died quite a bit as I learned that Shadow was a villain, but I was still craving an answer as to why, far more so than I cared for Infinite at the time. When Enter Infinite came along, I shoved Shadow aside and never turned back, as I was far more interested in Infinite after that. I was accepting, if not satisfied, of the fact that Shadow would do whatever the heck Shadow does, and we would still get an interesting character out of Infinite either way. As we learned that Infinite is just another creation of Eggman’s, I became a bit less interested, but then this happened. I suppose I should post that last video as well. (Edit: Official English version.)

That’s all very interesting, and I’m excited for the story, but we’re talking about Shadow right now. Shadow who stood back and watched while Infinite beat Sonic to the ground. Shadow who didn’t even appear in the above story trailer. Shadow who, after Sonic Boom, had me very, very afraid for what Sonic developers really thought of him. But all of that changes now. Free DLC for all players, which includes a new playable character and 3 prequel levels to go with him (besides the “over 10 Modern Sonic-based stages” he can also play in) as well as a new side of the story. Story! I say it a lot, and I mean it! Supposedly, these new levels chronicle the fate of Team Dark (apparently that’s now an official term outside of the comics) and teach the player about the true nature and origin of Infinite. That is really exciting.

But that does bring up some concerns. Are they seriously telling me that you don’t actually learn about Infinite’s origin in the actual main game? If so, that’s a pretty bad sign for the game’s plot as a whole. I’m glad that they’re telling us at all (that’s more than we got for Lost World), but a story with a powerful villain who never gets an explanation in the main story sounds a bit lackluster. Additionally, that seems to confirm that Rouge and Omega don’t appear in any significant role in the main story, which isn’t necessarily bad, but removes the possibility of some good character interactions that could have gone on with Shadow.

And…there’s something else I haven’t mentioned yet. Even though I’ve been waiting to play as Shadow again for the last ten years, this isn’t exactly what I was hoping for in terms of gameplay. I was kind of hoping that I would never have to see Shadow in 2D. There goes that. And canonically giving Shadow Boost gameplay severely, severely decreases any future chances of him playing in the Adventure style in any future games where they might choose to bring back separate playstyles. The level design that they just showed us…looks okay at best. If they wanted to get us hyped, they should have cut the footage time in half and showed us 3D gameplay instead. Unless…Shadow is almost all 2D. *shivers* I don’t really want to think about that. But these days, who knows? Seeing as Shadow, unlike Sonic and the Custom Hero alike, has only ever appeared in 3D, it seems like this would be the correct opportunity to make Shadow’s levels, like the tag team ones, entirely in 3D (guess I never talked about tag team on this site either. Gameplay style looks like a fun changeup, all-3D levels looks and sounds very nice.). Anyways, I’m sad that it had to happen this way, but I’m thrilled that it’s happening at all. After ten years, Shadow finally gets his chance to shine. Let’s hope that Kirk Thornton doesn’t screw this up too badly.

-Until next time, let’s hope we won’t be losing Shadow before long.

Fun is Infinite with Forces!

Another new reveal!

Certainly an enigmatic introduction. First of all, I’ve been hearing this character called “Infinite” since day one of his reveal, even though I have no idea where that name could have come from. Well, however it was known, it is correct. His voice sounds vaguely familiar, but I can’t put my finger on it. One of the first things I noticed was the quality of the game-rendered cutscene, this being the first we’ve seen from this game. I think it kind of hit that uncanny curve for me. It looked good enough that the flaws that existed were really strongly emphasized in my perception, so the whole thing came out looking a little weird. And the colors all looked a little bright considering the darker tone of the scene, but it would make sense that I would think that having just recently spent a lot of time playing and watching Shadow the Hedgehog. On the positive side, the usage of black-and-white certainly suggests flashbacks, which can be a  very strong indicator of a good story. I have nothing more than trivial complaints, but those are far outweighed by the actual story! The initial reveal of this character made him seem more like a force of nature than a character, but this scene starts to suggest otherwise. And speaking of character, he has a character theme.

What the scene suggests, this song shouts at your face. And I love it. It is no longer a question of if, but how deep they are willing to go with his story. “I was born with this pain, it only hurts if you let it.” Sounds like the answer is “pretty deep.” I also note the implication of an eventual, final, one-on-one confrontation between Infinite and his enemy, presumably Sonic. “Who is gonna save you now?” Does this mean that Sonic’s friends will meet with a terrible fate? Or perhaps that he can’t really trust them? Could the Hero character actually be a traitor? Or in a surprise twist, could Infinite actually be talking to Hero, not Sonic? And that’s just the lyrics.

The song itself is…wow. Fist Bump disappointed a bit, but this absolutely did not. The initial tune is catchy in and of itself, but the moment when the guitar starts was just so exciting for me. The directness of lines, like with Fist Bump, was a little jarring, but in this case I feel it was executed a lot better, in addition to being more worth it for telling the story of the character. I suppose even Eggman’s theme from Adventure 2 didn’t execute the direct, first person song quite as well. Speaking of which, I have no way of knowing for certain, but I feel like I can hear Jun Senoue’s contribution to this composition, as it reminds me quite a lot of his work in Shadow the Hedgehog. Now I might be a little blinded by all the excitement right now, but, balancing that with nostalgia from long ago, I can confidently put this in my top five favorite Sonic songs of all time. And that’s all I can say for now.

-So until next time, remember what it takes to be Infinite.

Fist Bump!

(Ugh, I can’t believe I just said that.) *clears throat* What I meant to say was, because Sonic game music matters so much to me, I’ve decided to do an entire opinion piece on the Sonic Forces announcement made today. Take a look.

Since I already brought it up, let’s talk about that title first. I guess I can see what they’re going for? They want it to sound cool, and hip, and teen-like, right? Because I have some news for them. Fist bumps aren’t cool. The line which the song title appears in, “One more last fist bump” made me cringe just as much as seeing the title for the first time did, mostly because a solid 70% of the song otherwise sounded pretty good. To move along with the negatives, the first two lines, “I can’t do this alone / Even though I am strong” made me cringe almost as much as the previously mentioned line. As someone with experience writing lines to represent Sonic, having Sonic praise himself in such a context, even when asking for help, appears pitiful and out of character to me. Of course, it’s not too far off from what we’ve been seeing in the past few Sonic games with Roger Craig Smith, but everything we know about the game so far has been leading me to believe that the writers might actually be giving him back his less obnoxious, more serious character seen in games like Sonic Unleashed. Now, what these two negative factors do heavily remind me of is Sonic’s character in the Sonic Boom series, a caricature of the already less-than-desirable modern personality. Then again, I don’t think that character would even be humble enough to admit the need for help, even if praising himself while doing so. I hope I’m on the side of the majority here who wouldn’t want to see the Boom personality in a real game, right?

Now for the stuff I’m not really sure what to think about. As I mentioned before, I like about 70% of lyrics, but the first and last lines are so bad that I don’t know if I can call them good lyrics as a whole. All the stuff about working together and sharing a belief, it fits perfectly for a Sonic song. Nothing particularly special about it, but fitting. I could say the same about the singer. Apparently, the singer, Douglass Robb, sings for a relatively popular band called “Hoobastank.” That news surprised me, because I honestly felt that the singing skill sounded a bit on the amateurish side. I’ll also take this moment to say that this Douglass Robb person sounds close enough to Crush 40 that they should have just gone with Crush 40. I mean, seriously, Jun Senoue is still on the music team for this game, that’s half the band already. Even if the lyrics themselves would still have taken some getting used to (I can say that about plenty of other Crush 40 songs), Crush 40 would have left me with no qualms about the quality of the singing, and could have easily hit the nostalgia cord for myself and hundreds of thousands of Sonic fans like me. Anyways, the sum total of this song sounds…kind of like a fan dub of the instrumentals to me. And I don’t necessarily mean that in a bad way, fan dubs can have some pretty high quality when they try hard enough. And this felt like one of those high-quality fan projects to me, good and thorough, but lacking a certain professional touch. Sort of like good fanfiction, but in song form.

Even though it’s just a song, and songs have had some weird and false implications for Sonic games in the past, I feel the need to analyze the lyrics. Over and over again, it refers to two individuals. Not three. Two. So who’s getting left out? Does this mean that Sonic doesn’t interact much with the Hero character, meaning that this Hero has his own separate story? Or does Sonic not count Classic Sonic because they’re essentially the same person? I’d say either is possible. Either way, I still love the music, and I’m still excited for the Solaris Phase 2/Perfect Dark Gaia style final boss remix.

-So, until next time…one more last fist bump?

(I still don’t get it.)

Official Announcement: Sonic Forces me to Question My Own Judgement

Long title, but I couldn’t resist. Anyhow, I’ve mentioned a few times before that the general theme of Sonic Forces is very similar to my own ideas for this story, which scares me. I’m getting a little tired of using the words “wait and see.” Well, I waited until today, and I saw. New Sonic Forces footage has been released from E3 (Electronic Entertainment Expo), with more likely to come. This new footage, seen below, actually has me a heck of a lot more excited for the game than I already was, but it also makes me even more scared than ever.

The very first thing you do as Sonic is to go look for Shadow (I think)! It’s so obvious, and it’s so amazing! Story implications for this game just went through the roof! After Sonic Boom, I was really afraid for what they would do with Shadow should he ever reappear in the canon, but now it’s clear that they’re putting him in what is perhaps the exact role I would want to see. But, while nothing absolutely shockingly new happened in this footage (except maybe Silver, but that was already leaked), it put a lot of things in perspective. It is now clear that “Join the Resistance” isn’t just an arbitrary tagline. There is very clearly a larger resistance force at work than just Sonics and the Hero (or is it Avatar now?), especially given the appearance of “Soldier” during the Hero gameplay, suggesting that the forces go beyond even Sonic’s group of friends (a step above what I had planned for at least the first season, so kudos to Sonic Team for that).

Point is, this is turning out a lot closer to what I have than what I was expecting. But it’s not time to abandon ship just yet. Currently, we are finishing up the “Birth of Blacklight” arc. Next up is the “Dawn of Chaos” arc (I’ll give you one guess at the character it introduces). After that was a planned arc which does not have a solidified name yet, which would tie up loose ends and set the stage for Crisis of Chaos. The concept for that…well, let’s just call it “Shadow Forces.” It’s not exactly the same setup as Sonic Forces, but it’s very similar. Sonic becomes incapacitated, and Eggman (as well as another foe) begin taking over the world, with little to stand in their way. Tails manages to recruit Shadow to fight back, then GUN manages to recruit both of them to form a team of generals, composed of all (or most, anyways) of Sonic’s friends. What ensues is a war, including tactics of diversion and defense very similar to those described by the characters in this new gameplay footage. I can no longer ignore these similarities. That’s why I’ve decided to hold back on writing this arc altogether, until I witness the story of Forces for myself, beginning to end. November is quite a ways away. I’ll continue releasing the next two arcs as normal, but after that there will be a long break while I figure this out. I purposefully left room in the timeline for more games to happen between Sonic Lost World and Speed of Time, but I never expected something so heavy on lore after what we’ve been getting over the past 10 years or so. Worst case scenario, Sonic Forces completely obliterates any semblance of canon that my story ever had, and I’ll have to make a spectacular decanonizing special episode very soon into Season 1. That would likely mean that the events of Sonic Forces would be ignored for this upcoming arc, and it would proceed as normal. Best case scenario (which probably isn’t happening at this point because of Silver), everything about Forces falls perfectly into place, stepping on none of my metaphorical toes, in which case I might even be able to convert what I have into a Forces sequel (or at least tie-in).

Speaking of Silver, I give about a 95% chance that I’ll have to start doing some retconning (assuming that I accept Forces as canon to the Chaos Project universe). That would mean literally going back and changing the content of those episodes, and making a note on this website of what was changed. I did what I did with Silver because I assumed he would almost certainly never appear in an important role in a canon Sonic game ever again. Because of that assumption, I constructed the story in a way that does not allow for him to appear between then and 06. But now, he does. Of course, I feel like chances are relatively high (maybe 40% as of now) that this game will end with a giant reset button ala Sonic 06, self-decanonizing the entire contents of the game, including any interactions with Silver. I’m not sure why they would want to do that after the way people complained about 06, but then again, how else would they explain such a rapid removal of Eggman’s influence over 99% of the world? Of course, there are plenty of magic explanations out there, but a time reset would certainly be the easiest and cleanest. One last thing of note is the “Soldier” mentioned earlier. In my story, I have so far inferred and intend to elaborate on the fact that Shadow was one of the only animoids involved with GUN. Of course, there are others, such as Rouge, but the point being made was that it is an occupation dominated by humans. Mr. Soldier was definitely not a human. This doesn’t exactly contradict my story, but I’d say it deserves an explanation. Mr. Soldier may end up with a real name and a character-of-the-week appearance in the Chaos Project. Of course, he might not have been GUN at all, but I’d say the helmet was pretty reminiscent. I’d actually be a little upset if they decided that they should include a military that isn’t GUN. It exists for a reason. But, I suppose Mr. Soldier could be an average joe who only became a soldier when he joined Sonic’s forces, sort of like the Rebel Alliance from Star Wars. I’d be okay with that, but I still really hope they don’t ignore the existence of GUN in this game. It’d be a big waste and a disappointment.

-Until next time, remember, destiny lies before you.

EDIT: 10 steps forward and 1 step back! Take a look.

The preview image for the video alone tells you all you need to know. I was very wrong about the role of Shadow. I’m very fearful of character reversion, but, if we’re being honest, it’s small price to pay for a game with a dramatic, potentially deep and enriching story with continuity to the rest of the series. I won’t even go in to the thousand different theories running through my head. (By the way, Chaos looks gorgeous.)

Opinion Piece 2: Sonic Forces

Well… I…. No, just watch.

Well, there you have it. I first watched this video an hour before writing this, and I’m still sort of in shock. I’ve seen endless comments on just about anything Sonic-related online asking something along the lines of, “Will the third character in Sonic Forces be a self-insert?” My reaction every single time was, “What the heck would give you that idea?” Well…it is. I am not angry. Far from it, in fact. I’m just confused. If done right, this game could have had plenty going for it without such an extreme gimmick. It seems a little…desperate, I guess. I know it sounds kind of odd, coming from me, a guy whose story is practically dependent on its OCs. You’d think I’d be thrilled to make them at least somewhat of a reality. Of course, how much freedom is allowed is a complete other question, but I don’t see it as likely that any of my characters can be replicated in the game. But, the point I was originally making, while there certainly is a considerable fanbase that this would excite, I don’t know if they’re really making the right targeting choices. More on that a bit later. First, take a look at this “Hero” gameplay unveiled at the same time (“Hero” is what this guy seems to be called until further notice).

First of all, the setting of this footage has been given the newly-unveiled name of Park Avenue. Sounds a little happy, but I’m not here to criticize names. Hero uses gadgets such as a grapple gun and his wrist-mounted “Wispon” to make his way through the Eggman-ruled planet (technically it can be a girl, but I’m using male pronouns for simplicity). The first thing that I noticed is that it seems like he is not only in the same location as the Modern Sonic gameplay that we’ve seen, but that it seems like it could be literally Sonic’s level, played as a different character. This concerns me. I suppose I have no right to complain, seeing as level recycling is a major factor of the Adventure games that I hold so highly. But if Modern and Classic Sonic have completely different levels, but this character just shares his with Modern Sonic, it’s going to feel like he’s completely useless, shoehorned in just to appeal to the OC makers. Then there’s the sad fact that, based on what little footage we have, it seems that Hero has more 2D than 3D. It really saddens me, because this once-mysterious third character seemed like the perfect chance to appeal to all three of the largest fanbase factions at once. Give the Classicals Classic Sonic, the Modernists Modern Sonic, and the Adventurers this third character. A 2D style, a 3D style, and a hybrid style. Who could ask for more (bad question)? And while that may just sound like pining coming from an Adventurer like myself, it does bring up a real issue. If Classic Sonic has his complete own style, but this new character just plays like slower Modern Sonic plus gadgets, it could make the entire game feel disjointed, disproportional, whatever you want to call it. Unless, of course, Classic Sonic has as much gameplay as the other two combined, which would actually be even worse, completely ripping the spotlight away from the main character. Point is, opportunity missed, potential problems presented.

sonic-forces-crabot-final-image-1[1]

The next thing to talk about is lore/story. First, the character himself. His existence scares me in terms of story for a few reasons. On the more obvious side, a create-your-own-character is very difficult to develop as a character, since who they are is supposed to be more dependent on you. But this person doesn’t have to have to have complicated backstory by any means, so long as his presence in the game’s narrative is justified, which is still just a little more difficult than it sounds. The most comparable thing that I’m familiar with would be Nintendo’s Fire Emblem Awakening, and its use of Robin. Robin is completely customizable to the player’s liking, including his/her name. I won’t give any spoilers for those who haven’t played, but I can say that Robin was handled perfectly, because they act as far more in the story than just an avatar. And, as much as I like Sonic, I don’t know if I trust Sonic Team to do so well, and that’s why I’m scared. Even if Hero’s gameplay were the most fun, entertaining thing to ever come the Sonic series, I wouldn’t want him to just be there because he is in terms of the story. On a lesser note, we have the logistical concerns for how the story is presented. The trailer suggests (though doesn’t confirm) that this customizable character appears in full-rendered cutscenes, which is a development nightmare. Game engine-rendered cutscenes are one thing, as all of the characters can share the same basic skeleton and movements. But as for the cinematic stuff, the scenes where all of the most important story events happen, that’s a lot harder to generalize for all custom possibilities. If you look closely at the reveal trailer, you can see how Hero’s fur blows around in the wind and explosions, which can’t translate easily to the other species choices, who don’t all have fur in that specific location. Point being, that either means they’re going to severely limit such cinematic cutscenes, which is a bad sign for the story, or they’re going to limit Hero’s appearances in such cutscenes, which is a bad sign for his personal story as well as the game as a whole. Or, they can do what pretty much no one expects them to do at this point, and put in a ton of time and effort to make this game absolutely perfect. Ha ha, as if.sonicforces-hero-screen-03-1493934652-1494948811938

The other thing to talk about is the Wispon, best seen in the image above. Supposedly, it is customizable to some degree, though exactly how is unclear. Point is, this is meant to be the next step in Color Powers, the thing that makes Wisps a real element in this game, rather than just being thrown in as they were in Lost World. It might surprise you to hear that I actually like the sound of that. As much as I disapprove of the abuse of Wisps, this is a good sign that something might actually get explained this time. The device suggests that Wisps, at least to some degree, are becoming normalized in the Sonic world, such that people are studying them and creating technology dependent upon them. I’m still waiting to hear why they left the planet and then were magically back again, but this is at least a start. The only other general reaction to speak of are the customization options. I’m fairly impressed by number of choices available…unless what we see in the trailer is all there is, in which case I’ll be disappointed. As I mentioned earlier, I doubt you can do anything with the shape of the body (or head-and-spikes) beyond the choice of species meaning that there’s pretty much no way I’ll be able to make Zero or Chaos, and, unless they specifically intend for the ability to make Shadow clones, that goes for Blacklight as well (Black Cloak is a maybe). The one other thing to point out are the freaking Chao backpacks! Not counting Generations, this is the first mainstream acknowledgement of Chaos as far as I know of since 2005 with Shadow the Hedgehog (where they had a great send-off: letting you murder a room full of them for free dark points). I doubt that it means anything for other Chao appearances in the game, but it’s very nice to see. These options are actually a very good opportunity to reference other forgotten things of Sonic history, and maybe even a few other SEGA things as well. I can only say that I hope the options are as wide and varied as possible.

https://i0.wp.com/nintendo-power.com/wp-content/uploads/2017/05/Sonic-Forces-Custom-Character.jpgOf course, as always, we now have my specific Chaos Project-related reactions. Since that’s in recent memory (I started writing an hour and a half ago), I’ll start with the Wisps. As glad as I am that Wisps have a purpose, that also means that I’ll have to start acknowledging them as a normalized part of the world in my story, something I certainly haven’t been doing so far. If they really are so normal, it might actually make my existing episodes a contradiction, seeing as the Wisps don’t seem to exist at all. I’ll probably have to dedicate a Season 1 episode to rectifying that, which I was already planning on just for the sake of Lost World, but will now have to be a bit more complicated. Don’t expect to see any Wisps in the story until then.

Now, for Hero. I’m definitely going to have to wait to see more until I determine how to treat him in the long-run of the canon. His existence in and of itself certainly doesn’t contradict anything that I have (though his use of gadgets certainly bears a resemblance to Black Cloak). But, so far as I can tell, there is no easy way to integrate this. First of all, the red Wolf with glasses, the one seen in the trailer and gameplay, may or may not be acknowledged as the “real” face of this Hero, similar to how white hair is assumed real for Robin in Fire Emblem. It also might just be a proof-of-concept example. And Robin brings up another important question. Does this “Hero” have a default name? If he does, that, combined with the look shared by the trailer and the gameplay, may just be enough to allow for, at very least, an appearance in the Chaos Project. If there is no strongly-pushed default name like Robin, then there’s not much I can do. Of course, he could be killed at the end of the game or whatever else, making this discussion pointless. But if there’s even the slightest chance that I can use this character, I want to. More characters means more—and in some cases better—stories to tell. Maybe, if this game falls short on Hero’s backstory, I can…pick up the slack? Wishful thinking, I know. To conclude, even though a real character probably would have been better for my purposes, this guy still has some pretty good potential, if all of the stars align.

-Until next time, I’m gonna reach for those stars. Are you?