Review: Sonic Movie Special

(This is the review for the tie-in special published on the same day the movie came out. For the review of the movie itself, please see the previous post.)

I actually won a pair of early screening tickets to see the Sonic movie in San Francisco two weeks before it came out. Unfortunately…San Francisco is a bit too far of a drive for me to make right now. So I had to pass up that opportunity. (Believe me, I was jealous of Sonic that entire movie for that exact reason.) But for one fleeting moment, I was indescribably excited, not just for the novelty of seeing a movie before anybody else can, but because I could’ve used that information to write an absolutely perfect tie-in episode with zero dodging of unknown plot points and zero contradictions. That’s always the hardest part about making these specials. The more closely I can tie the episode into its source, the more relevant and interesting the episode can be—but the less I know about the source, the less accurately I’m able to do that. In my original Sonic Forces special, I had to dodge the question of whether or not Sonic even knows who Infinite is, because we knew that little about the game’s plot. Technically speaking, that was much less of an issue here. With dozens upon dozens of trailers and preview clips available, and a much more straightforward, predictable plot to begin with, I don’t think it would be an exaggeration to say that I could’ve predicted the entire movie on a moment-to-moment basis with roughly 90% accuracy. But that last 10% was still bothering me immensely. If I just had that last 10%, I could’ve written a completely different episode, one that dives deep into the lore and events the movie may have glossed over, without any worry of contradiction. But unfortunately, I couldn’t go to the early screening, and so I had to play it safe.

Was that really Teen Sonic’s home Green Hill Zone that the episode took place in? Dodged that question, because I figured the odds were high that that place was somehow destroyed or taken over, that being the reason why Teen Sonic had to leave in the first place. Does Teen Sonic know what a Chaos Emerald is? Dodged that question, because I figured the odds were high that they would be teased in the movie in some way, which would most likely preclude Sonic from knowing about them beforehand. (Technically, I’m still in a bit of a pickle there, since we have no clue what any potential sequels might bring.) Did our Sonic even end up remembering the events of this episode? Dodged that question too, even though it seems pretty irrelevant to the movie, because if our Sonic remembers, then Teen Sonic would remember as well, and there was no telling how many countless tiny contradictions that might’ve caused. (In fact, there’s a chance it did—he never says it directly, but Teen Sonic certainly implies in the movie that he hasn’t had a friend since Longclaw—and I giving him a new best friend in our Sonic flies pretty harshly in the face of that.) Does Sonic know who wants his powers, or why? Dodged that. Do those individuals belong specifically to this world, or is he being chased across worlds? Dodged that. Who the heck is Longclaw? Dodged that, too. (Admittedly, I mistakenly had our Sonic call her a “guy,” but Sonic knew little enough at that point in time that it was probably justified.)

Despite my fear of getting contradicted, there were plenty of risks that I chose to gamble on. I chose to establish concrete proof that Sonic spent some amount of time, however little, as a world-traveller, visiting many different worlds before finally ending up on movie-Earth. The trailers gave us no such evidence, instead suggesting on quite the contrary that Sonic went straight from Green Hill to Earth, and stayed there. If it weren’t for Baby Sonic, I probably wouldn’t have taken that risk. But getting that major piece of evidence that Sonic left his world at a very young age leaves lots and lots of time for him to do things offscreen in between. For all we knew prior to that, there might not have been any time at all—we might have seen, moment-for-moment, Sonic, as a teenager, leaving Green Hill, getting to Earth, and either getting stuck there or choosing to stay there right up until the inciting incident of the movie’s main plot. But—lucky me!—Sonic not only was given plenty of time where he could have been off Earth, but it was downright shown that he had a map of worlds to travel to, with multiple of them crossed off, all but confirming that he has been to them. (Interestingly enough, one of those worlds was denoted by a stylized Sun—could that have been representing the Sol Dimension, or “Sun World” as he called it…just like he called the other one “Mushroom World”? Then again, Sun World wasn’t crossed out, which would be an odd error for him to make if he had already decided against staying there—but then, if he had only decided that because there was too much water, and not because someone saw him using his powers, that might mean he decided to potentially try it again later—and yes, Eggman Nega saw his powers, but as I mentioned earlier, he may not necessarily remember that part. What was I talking about again? Oh, right gambles.)

Another gamble I took involved how Sonic uses those Rings. For one thing, I just assumed that’s what his little brown sack was for—got that one right. But then, I also had him put duct tape in there, which…now that I know where the sack came from, might seem a little bit disrespectful. Oh well, he needed to tape up that shoe somehow—another accurate prediction on my part, as a majority of pre-release clips showed him with his “canon” shoes, even though he didn’t actually have them yet (lucky me). But yeah, Rings. I made a pretty big stretch of the imagination by suggesting that he has no problem at all with just using as many rings as it takes to help his friend out. In fact, you might even call that a contradiction—in the movie, there’s a “for emergencies only” sign taped to the sack, not to mention the fact that I presented him as having very few of them, despite having very many in the movie. But then, right there at the beginning of the movie, Sonic uses up a Ring just for the heck of it, because he feels like getting a look at the Mushroom World. But anyways, I think I covered my bases there. Even though there was absolutely zero mention in the trailers or the movie of where the Rings actually come from, I went ahead and presented a means of having Sonic able to collect more of them. So, after the episode, he would’ve had plenty of time to tour around, find as many as he needs, and head back to Earth with more than he even knows what to do with—so in that way, I even provided an explanation for why Sonic was able to waste one so nonchalantly at the beginning. Lucky me! I just have to hope that future sequels don’t imply that…I don’t know, Sonic produces them from his body or something crazy like that. As long as the possibility is left open that Rings can somehow be found somewhere in the nature of some world, I think I’ll be fine. I figured that applying the rules of Special Stage Rings to them wouldn’t be too much of  a risk, anyways.

I did gamble a little bit with how Sonic’s powers work—I clearly didn’t catch on to the fact that they are so directly linked to his emotions, but I wouldn’t call that outright contradiction. But here’s something that was absolutely not intended to be a gamble—at the end of the episode I had Sonic absorb his powers directly back from Fang. I made that up, I swear! And yet, at the climax of the movie, an absolutely identical scene happened, where Sonic absorbed his powers back from Eggman. (Yes, I’m calling him Eggman, because that’s what Sonic ends up calling him. Same rules as the games.) So…lucky me, I guess!

So, what contradictions did I fail to avoid? I already mentioned calling Longclaw a guy, missing the mark on where Sonic’s powers come from, and…that might be it. Oh, right, I also said that Sonic isn’t prone to motion sickness, which was definitely contradicted in the movie. That’s definitely not one I was expecting, given that Sonic is, you know…fast? And the loop-de-loops? But you know, it was a funny joke, and…you could argue that Sonic was intentionally exaggerating when he said that, and the fact that he did get motion sickness might even be enough to say that I’m supporting the movie, rather than contradicting it.

I know I haven’t really said much about the episode itself yet, but I don’t think there’s a whole lot to say. It was a comedy—much more successful, I think, than my previous attempt with the Heavy Magician episode. I put a lot of effort into building up punchlines, and just having an actual comedic chemistry between these two characters. I’m a little bit disappointed in myself for trivializing Fang literally immediately after his dramatic character conclusion, but…I actually love Fang and Eggman Nega as a ridiculous comedic villain duo, and I hope to use them in that role again at some point in the future. Fang certainly wouldn’t have much else to do in this series otherwise. As for Eggman Nega…the thought actually occurred to me after I had already started writing this episode, and I was desperately trying to figure out a halfway decent conclusion to this otherwise relatively boring story about trying to clear the Special Stage. I realized that, now that I had a Riders special under my belt, Eggman Nega was literally the only Modern Sonic character that I had yet to reference in any way, shape, or form. (Unless you count the non-Zavok members of the Deadly Six, but I certainly don’t.) Anyways, given Nega’s role of travelling between dimensions, and his hatred of Sonic, he certainly seemed like the right fit for this episode. I was a little bit dubious about using Nega as a character before even properly using Blaze, but I didn’t want to let that get in the way of a good story. But still, him alone just didn’t quite feel right. I wanted to use the Special Stage story first and foremost, but Eggman Nega has zero association with that concept, so using him as the villain in that context would’ve been very strange. But then, who does have an association with the Special Stages? The answer was staring me in the face. Supposedly, it is canon in Sonic Triple Trouble that Fang actually lives in the Special Zone. I intentionally tried to avoid that weirdness, given that the canonicity of Special Stages is dubious to begin with, by simply offhandedly mentioning once or twice that Fang had to take “a long trip” to get to Eggman from where ever it is he came from. Throughout this series, I had definitely considered exploring the concept of Special Stages more than once—including an early prototype plot for the Dawn of Chaos arc, and again as a potential way to flesh out Fang’s character—but it always just felt too weird. Teen Sonic and his use of Warp Rings worked as a phenomenal bridge into that weirdness, finally allowing me to delve into it—and so, to include Fang as well. The rest practically wrote itself. And that’s the basic story of how this episode came to be.

-Too bad I wasn’t able to do any rock-connaissance on the movie.
(Okay, that was terrible, I’m sorry.)

Opinion Piece: Sonic the Hedgehog (2020 Movie)

Hey there, everyone! Long time no see! Way…too long, actually… Heh heh… When was my last post again? September? Yikes. Well, no need to worry, I’m not dead, and neither is the Chaos Project. I’ve just been taking it slow with the writing for life reasons. And video game reasons. Which are basically my life, so…

Anyways, who doesn’t love sequels!? Today, we’re looking at the follow-up to my previous analysis of the Sonic the Hedgehog movie, published back in May. Oh, geez, have I still not published that Sonic ’06 review I talked about at the beginning? I don’t have time for that anymore!! *ahem* Anyways, after waiting many long months to see the much-anticipated character redesign that they delayed the movie half a year to do, an official trailer showcasing the new design has finally been released!

And there he is! What a difference it is! This new Sonic is—wait a minute…what do you mean, ‘I said that I liked the old design’? Preposterous! Who would say a blasphemous thing like that!? Oh, wait, I did say that, didn’t I?

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…Let’s talk design. To put it briefly…I’m very okay with this. To be fair, I did choose what is perhaps the most flattering shot in the entire trailer to put above. But I think that shot looks pretty darn good, actually. Sure, this new design doesn’t look flattering from every angle. And sure, I dislike that his stomach is a different color than his muzzle. And sure, I’d rather him have gloves to cover up those freaky hedgehog fingers. And sure, I don’t get why he isn’t wearing socks. But other than that…I don’t see much problem with this design. It looks like Sonic in live action.

Main point, the redesign is certainly shocking at first glance, but there’s nothing about it that makes it “not Sonic”.

No, I wasn’t exactly gushing over it. But given the public outrage I was seeing, I felt the need to express my “okay, whatever” opinion about it. It wasn’t what I wanted, but I would have been fine with it. But with that out of the way…oh, what a difference it is! Basically, what I had in mind with the old design was “choose either tan or white for his non-blue fur (not both), expand the shape of his chin and the whites of his eyes, slap on some gloves (and socks, still don’t understand why those were missing in the first place), and you’re golden.” They did all that and more. And that makes me think…maybe…too much more. I just can’t let up with these controversial opinions, can I?

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Hard to complain about the face. A “handsome package” it certainly is.

The trailer begins with Sonic in Green Hill Zone (a gorgeous representation of it, I might add). Instant respect right there. I will take any and all references to the Sonic canon I can possibly get, anything to make this movie less generic. But, yeah, yeah, I know, Sonic himself is the only topic of interest on the Internet right now. So what do I mean when I say ‘too much’? Well, one major difference between the two images shown thus far is that Sonic’s spines splayed out a bit more drastically in the original design. Though it’s hard to tell here, the spines themselves were also shortened for the new design. Both were done, I assume, to make the character look more “cartoonish,” which is exactly what people were asking for. But I would’ve been happier with them left exactly as they were. I believe I’ve mentioned this before in comparisons of Sonic’s Modern and Classic designs, but having longer spines allows for more interactions with wind and body movement, which conveys a better sense of speed and a more “cinematic” feel. Given that this is a movie, I’m pretty sure that “cinematic” is a good thing. I also have a bit of a problem with the new mouth. I’ve always felt that Sonic in 3D with his mouth modeled at the center of his face makes it look like he has this weird overbite going on. The old design had a center-mouth as well, but, being linked to a more humanoid jawline with actual lips mitigated that particular issue. I’ll still take what we have over what we might have gotten, but that doesn’t mean what we have is perfect. I’ll also note that Sonic’s serious-face doesn’t look nearly as serious anymore, but given that he’s not being portrayed as a very serious character, I can certainly live with that. I’ll also add that having the fur on his face more messy and unkempt as it was in the original design was one of the best parts of that design compared with the new one. Having it so smooth and shiny as it is in the new design makes it a lot less believable as a creature that could exist in our world, especially when viewed from far away or in less focus, making it look almost too much like the smooth clay-like texture seen on in-game models.

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So am I psychic or what?

So with that out of the way, we can finally talk about other parts of the trailer. And so…uh…here’s what I said about the last trailer.

Apparently, Sonic now generates electricity when he runs, which sticks to his quills even after they fall off. This is a fact that is constantly brought up throughout the trailer…If you’ve ever had experience with “The Flash,” a DC Comics character, you may recall that this speedster does the same thing…

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And look at this! We have another example of Sonic pretending to be The Flash as he goes into “Flashtime,” slowing the world around him to a pace that even “the speed of sound” wouldn’t be nearly enough to justify.

Glad to see that connection wasn’t an accident. But regardless, this scene’s showcasing of Sonic as a child roughing it on his own in some hole or basement or wherever he lives did a much better job showing him as a relatable character than the first trailer managed to do. Seeing him speeding through the comics of someone who interests and most likely inspires him, seeing him play games with himself and seek other means of amusement, all of it well demonstrated not just a concealed sense of loneliness, but also his happy-go-lucky resistance to such dark feelings. It made him feel like a relatable person, far better that the previous trailer’s brief glimpses of a pile of shoes and an old tape player did. (Not claiming that the movie has been changed in any significant way, I’m working under the assumption that it hasn’t, just trying to say that this trailer was better put-together than the last one.)  Honestly though, the baseball scene that came next was probably a bit too much, the glimpses of him in his home did the same job in less time (and with fewer fart jokes, which is always a plus). Though I’ve said it before and I’ll say it again. I approve of references. And the use of the Green Hill Zone theme (which is rather difficult to secure the rights to, from what I understand), was, of course appreciated, even if it is rather odd that it wasn’t used when we were actually looking at Green Hill Zone earlier.

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Ahhhh!

I know I said I was done with the design stuff, but I will note that I find the gaping size of his mouth in this scene to be downright creepy. To have his teeth that far apart, he would most certainly have to dislocate his jaw. Honestly, I never understood the whole “teeth” problem people were having with the old design, but I don’t find this to be any better. But anyways, there’s that Warp Ring again, which continues to show up in several other places throughout the trailer. I hold to what I said about the last trailer, that I’m very interested to see how they go about acknowledging this piece of lore which has never before been acknowledged in the canon. Eh, it’s probably just a meaningless plot device. Still, it’ll be interesting. What else is of interest here is that, despite appearing to be the same  Sonic screaming scene seen in the previous trailer, the context seems to be a bit different, as Sonic was holding neither the ring nor the sack(?) he seems to have now, in the previous trailer. This is the one indication I’ve seen that would suggest that modifications may have been made to the movie beyond the aesthetic since last time. (Also, the close face shots seen above may be the same scene, despite one being on a random desert highway and the other being in Green Hill Zone. I would wager that was not a change made due to the movie’s delay, rather, they showed us an intentionally false setting the first time because they wanted to leave Green Hill as a surprise reveal for later.)

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Apparently, Sonic is now an alien fugitive.

So the whole “I’m not from your planet” thing was brought up in the last trailer, but they definitely drove the point in this time. Sonic frequently refers to the fact that he is from a planet which is not Earth (even though they very specifically call the planet Earth in the Adventure era fhnwrpslsjkjdrkgksnekngsingl*mashing head on keyboard angrily*). The use of the words “planet” and “Earth” confirms that Sonic does not come from some alternate Earth, and strongly suggests that the distance between the worlds is spacial, not dimensional. Which would mean that Sonic is literally a space alien. I mean, I suppose it’s certainly one way to interpret the whole hotly-debated “two worlds” issue of Sonic lore. It’s not like space travel is taken as a very significant event in the Sonic games, so I suppose I would probably like that explanation better than the more commonly accepted separate universes, or worse yet separate canons. But can we talk for a second about Sonic’s motivations for coming to Earth? He claims that people on his planet are after his powers. What people!? Who in a universe even remotely resembling the games (Eggman excluded) would be after Sonic’s powers!? Could it be that we’re actually dealing with potential antagonists who have absolutely nothing to do with Eggman? I do sincerely hope that this is a question that will actually be answered in the movie. Eh, it’s probably just a meaningless plot device. Regardless, I think I smell a potential plot for a Chaos Project crossover episode… (or maybe that’s just the smell of body spray and an old ham sandwich).

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Never thought I’d see Robotnik do the Robot.

I’ll say this again as well. I see a lot more Jim Carrey here than I see Eggman. Or should I be saying Robotnik? I was somewhat surprised to hear the Robotnik nomer used, seeing as they seem to have been doing away with it ever since its one offhanded mention in Generations. But, as I said before, the evolution of an eccentric Doctor into the mad genius Eggman is the plotline I most look forward to seeing out of this movie. So anyways, they can shape “Robotnik” however they want, as long as I’m able to recognize him as Eggman come the movie’s end. And I won’t lie, I’ve found just about every shot he’s in to be hilarious thus far. Especially when he got punched in the face. You just don’t get that kind of satisfying slapstick violence in the games. On another note, I am getting more and more curious about Robotnik’s assistant. Is he supposed to be a reference to something? He seems…almost too perfect. You know what? Calling it right now, he’s the true villain of the movie. I got the Flash thing right, so let’s see if my future-telling powers hold out.

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Seriously though, why wasn’t this a reference to the first boss of Sonic 2?

One interesting change of note seen throughout the trailer is that they seem to have drastically reduced the intensity of the lightning effect used to represent Sonic’s powers. His discarded quills now seem to only glow, rather than having electricity constantly running through them, and the picture shown above has all of the electricity used to knock it over completely dissipated, where it was still going strong at the same point in the first trailer. Not sure that it necessarily means anything in particular, but it’s a change I’m happy they made. I necessarily mind used as a representation of his power, but dialing it back as they did better shows that it’s just a representation, rather than having his powers actually revolving around lightning as the old effects seemed to suggest.

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Glad to see that some things will actually be taken seriously.

There’s not a whole lot else to talk about from this trailer. It was certainly dedicated much more Sonic’s character than it was to the plot, and rightfully so, seeing as the character is what we all tuned in to this trailer to see. I’ll still reserve judgement on whether or not like this interpretation of the character until I see the full range of his personality, but I’m not gonna lie, his excitable personally, expressive animation, and good-looking new design made me really start to think of him as adorable, which never would’ve flown with the old design…or…any interpretation of Sonic, for that matter. Sonic has never been “cute” to me, but this movie seems to be pulling it off well. That is, of course, until things get serious, which I see as a necessity. Sonic is at his best when he knowingly risks everything to perform a heroic deed, not because it’s heroic, but because it’s right. I saw a lot of people shouting “Super Sonic!” at the picture shown above, and…I seriously doubt it. More likely just him discovering the true extent of inner power or whatever. I don’t see Super Sonic fitting into this movie at all, in all honesty. Even though he’s a blue hedgehog who runs faster than the speed of sound, they wouldn’t want to break their precious live-action realism by bringing magic fur-color-changing invincibility-granting rocks into the fray. I’d love to see it—anything that makes this movie more uniquely Sonic and less generic Hollywood is a good thing in my eyes. But it’s not happening.

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My boi’s back in the best pose!

So what’s the final verdict? If the old design was a 4 out of 10, this one’s a 9. Not perfect, but pretty darned close. And as to the movie itself, my opinion hasn’t changed much. I expect it to be mediocre at best. But a mediocre movie staring a lovable character can still be pretty good in its own right, so in that sense, I’m more excited to see the movie than ever before. So…

-I have no idea how it isn’t dead, but that’s a cause for celebration!
(And somebody give Robotnik a big fat break. He’s too skinny.)

Opinion Piece: Sonic the Hedgehog (2019 Movie)

Edited to include an unofficial re-upload of the first trailer (after the second trailer was released), because apparently Paramount Pictures wants to pretend the first trailer never happened, and removed it from Youtube.

Gee, just what we needed. Another laughable Sonic installment with no subtitle to identify it by. All jokes aside, hi. It’s been a while. My last opinion piece of any kind was my Sonic Forces review, well over a year ago. Come to think of it, and speaking of missing subtitles, I guess I was supposed to write a Sonic ’06 review somewhere along the way? Did I never publish that? I’ll look into it.

But that’s not why you’re here. You’re here for my take on the Sonic Movie. So I’ll warn you right now. If you’re looking for someone to share your rage and disgust with, you’ve come to the wrong place, and I’m sure you’ll find plenty of that elsewhere. I intend to look at this from as objective of a standpoint as possible. With that out of the way, let’s get started.

Obviously, no one’s seen the actual movie yet, so this is more about my opinions on the trailer than on the movie as a whole. So let’s start from the beginning. Sonic is fast. Even I, as a writer, have a hard time making sure that fact remains important, so I’d call it a good thing that this is what they decide on as the very first thing to show the audience. Human cop. So what? I prefer Sonic’s world with a human population, or at very least, I prefer the games that do so. Given the human inclusion, filming the movie in live action makes sense enough to me. Would I have preferred a completely animated film? Yeah, probably. And it certainly would’ve alleviated a lot of the movie’s fundamental issues as I currently see them. But they’re trying to sell a movie to the masses, and an animated movie about a videogame character just isn’t going to sell as well in that context.

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References. I approve of references. It’s the one easy way to appease fans in a way that makes no impact on the general audience. Not sure why they went with “Green Hills” instead of “Green Hill,” but that’s hardly worthy of complaint. And if you’re going to complain that Green Hill Zone is overused, you can leave now. Obviously, this isn’t Green Hill Zone, visually, musically, or otherwise, it’s just a reference to a memorable location. And speaking of references, sound effects. The use of classic sound effects for rings, for spindashing and jumping, goes a long way in helping me personally connect this movie to the franchise that I grew up with. And it’s not just Classic, either. I could be mistaken, but I believe at about 1:32 in the trailer, as a harpoon is being shot into the truck, a jump sound effect out of the 2000’s era games can be heard.

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Apparently, Sonic now generates electricity when he runs, which sticks to his quills even after they fall off. This is a fact that is constantly brought up throughout the trailer. Not exactly consistent with Sonic’s representation in the games, but I’d call it well within creative liberty. If you’ve ever had experience with “The Flash,” a DC Comics character, you may recall that this speedster does the same thing. In fact, The Flash learns to harness this power to throw lightning at his opponents. And while it’s not exactly good realistic physics, there is a certain understandable logic to the idea that static electricity could build up on someone who runs fast enough as they rub against particles in the air. But that might not even be the answer here. As demonstrated a bit later, this could very well be the origin story to Eggman’s use of animals to power his robots, a central element to the original Sonic games. It could be that, by this movie’s explanation, all animals from Sonic’s world (or planet, or dimension, or whatever they’re going with, more on that later) generate this natural energy regardless of whether or not they can run fast, and Eggman learns to use this over the course of the movie. After all, even combined with a sonic boom, static electricity would hardly be enough on its own to knock out power to a whole quadrant of a country. It would seem there’s more going on than just that.

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Alright, this was bound to happen eventually. Let’s talk design. To put it briefly…I’m very okay with this. To be fair, I did choose what is perhaps the most flattering shot in the entire trailer to put above. But I think that shot looks pretty darn good, actually. Sure, this new design doesn’t look flattering from every angle. And sure, I dislike that his stomach is a different color than his muzzle. And sure, I’d rather him have gloves to cover up those freaky hedgehog fingers. And sure, I don’t get why he isn’t wearing socks. But other than that…I don’t see much problem with this design. It looks like Sonic in live action. I’ve seen plenty of attempts to “fix” this design, but a vast majority of them end up looking even worse to me. Lets rewind a bit. A few months ago (and I’m actually kind of surprised that I never commented on it at the time. In fact, this movie’s been announced since before the Chaos Project even started, yet I don’t think I’ve ever once mentioned it on the site. Anyways…) some concept images for Sonic’s style in this movie were leaked out. Here, look for yourself.

Like anyone else, I was a bit shocked at first glance. But, to be totally honest, it was that depiction on the bottom left, which may look a bit familiar to some people, which really sold me on the viability of Sonic’s separated-eye, human-like proportions style. And since then…they made it even better. There is the issue of the stomach color, but other than that, I think they improved the shape of the eyes and muzzle, decreased the awkward prominence of the eyebrows, and just overall improved the body shape. Main point, the redesign is certainly shocking at first glance, but there’s nothing about it that makes it “not Sonic”. I certainly prefer this over certain fan interpretations I’ve seen of how Sonic might look in live action that came out before this movie was ever a thing.

Look familiar?

Gotta go fast. There’s the other thing about this particular scene in the trailer. Cringeworthy? Yes. But that doesn’t mean I didn’t laugh hysterically. Combine that with Sonic pretending to be a cat when discovered by a human, and the possible universe-crossing implications that the trailer gives off, and you’ve got yourself a nice pile of Sonic X references. And as I said before, I like references, especially when they’re in regards to my personal favorite non-canon interpretation of Sonic. I suppose we should also start talking about the voice here. I like it. It’s clear that they’re going for a much younger interpretation of Sonic, one who can be called a “child,” I’d guess perhaps 13 or 14. And, given that, this new voice works very well. It remains to be seen whether or not I prefer it to Roger Craig Smith, but I think that the potential is there. A bit hard to compare either way. Moving on…

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Next up, Eggman. Or perhaps I should be calling him Robotnik? I actually find it rather odd that they never confirmed one way or the other in the trailer. But as the trailer goes on to show, it seems that this entire movie may be dedicated to the transformation of an eccentric scientist into the evil genius we now know as Eggman, so a name change to go along with that would certainly be fitting. How do I feel about him? Obviously, he doesn’t look much like Eggman in the picture above. But the end of the trailer shows how that changes. As I said, they’re starting him off as a normal, if eccentric, scientist, and I don’t mind that they put their own design to that. He’s practically a different person. But if we actually get to see this person become the Eggman we know, I don’t see that as anything but a good thing. At least he has a mustache. But what about his character? Well…to be honest, I personally see a little bit too much…Jim Carrey (the actor for the character) in it. It’s hard to explain exactly, but I just felt like a proper Eggman needs to be just a bit more threatening. Maybe threatening isn’t the word, because I felt like even Sonic Boom got it just a bit better. Hard to explain. But regardless, if that part of his personality is brought in more strongly over the course of the movie, I see no problem with it.

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Alright, so let’s talk about the plot. It feels like very typical Hollywood-type reinterpretation stuff. Such and such magical or otherworldly creature winds up in a world that is otherwise identical to our own, the police/government/whatever wants to kill/study/whatever it, but the friendly human character teams up with the creature to get them back wherever they came from so they can be safe again. There’s obviously some sort of save-the-world plot going on behind that, but that’s nothing new. “Nothing new” seems to describe this movie in a lot of ways, actually. So there, putting it flat out, I’m not excited for this plot in the slightest. I don’t see anything wrong with it, you might even call it “tried and true,” but it doesn’t garner any interest from me. That’s probably the closest thing to hate you’ll be getting out of me today.

Okay, let’s see here, what else? Umm…Eggman’s got himself some boss mechs, that’s cool…wants to study Sonic, talked about that already…ooh, and he gets his tiny glasses for a hot second. He didn’t even have those at the end when he looked transformed into the proper Eggman. Then…Eggman licks Sonic’s quill, gets shocked, more eccentricity, then…ooh, here’s something.

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Warp Rings! That’s what I’m talking about! For some strange reason, I’ve seen a lot of people complaining about how “that’s not what rings do in Sonic games,” or, even worse, “you may be surprised to know that Warp Rings are actually from the comics where people could use them to teleport between Zones.” Oof, that one made me groan. I’m not sure how people missed that Warp Rings are are a recurring element that played pretty important roles in the original Sonic the Hedgehog, Sonic CD, Sonic 3 & Knuckles, and even the recently acclaimed Sonic Mania. A giant floating ring that teleports you to Special Stages. They’re all over the place. They’re the origin of the even-more-frequent Goal Ring. Rings are not a single-purpose item in Sonic games! But what they are is an unexplored plot element. 20 years of 3D Sonic history, and the only mention of any kind of ring in a story was an offhanded reference to the regular gold rings in Sonic Generations. But now here this movie goes, apparently putting a story behind a gameplay element of the Classic games that even the real games haven’t dared venture into. That not even I have dared yet venture into. I’m very impressed, and I’m interested to see where they go with it. Could this be how Sonic got to this planet in the first place? Is our Earth actually just another Special Stage?

Oh yeah, I almost forgot about the whole “planet” thing. People seem to be taking it to mean that Sonic is a space alien, and…sure? I mean, it could be. But it seems much more likely to me that it refers to the typical Sonic X explanation of Sonic’s world being different from Earth (which is a planet that is not the planet that Sonic comes from). Either way, at least they’ll be putting an explanation to it, instead of randomly deciding that Sonic sometimes has humans and sometimes doesn’t.

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And look at this! We have another example of Sonic pretending to be The Flash as he goes into “Flashtime,” slowing the world around him to a pace that even “the speed of sound” wouldn’t be nearly enough to justify. Either Sonic grows exponentially faster as the movie goes on, or they just randomly decided to get him moving at a significant fraction of the speed of light in one scene only. One is inclined to believe the second thing I said. But, on the brighter side, we have a nice nod to Classic Sonic’s idle animation. And I can’t deny, it looks like a pretty epic scene that shows off a lot of personality as well.

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And finally, here’s that end clip of Eggman I kept talking about. Goggles on bald forehead, red outfit, long wiry mustache, this is plenty close enough to the Eggman we know. If they spend the movie building up to this, I’m good with that. But wait…that background…is he in Mushroom Hill Zone!?!? Probably not that specifically. But that would be a very satisfying reference if it was.

So, final conclusion? This movie’s not exactly my dream come true. In fact, it might even be described as a train wreck. But that won’t stop me from seeing it, and, most likely, enjoying every minute of it. There’s some weird stuff mixing around, but it can’t exactly be called “bad” just yet. So, in the surprisingly apt closing words of the trailer…

-“It smells like body spray and an old ham sandwich.”

Review: Season 1, Episode 10

I could’ve sworn that I pre-wrote this one as usual. But I couldn’t seem to find it. So I guess I’ll have to see what I can remember now.

So since last episode was the “Episode Shadow based introduction,” that would make this one the rest of Forces from a different perspective. With this one, I was finally able to give an answer to that question that was bugging me so much in the last review. That being, “WHERE THE HECK WAS SHADOW OVER THE FOLLOWING SIX MONTHS!!??”  In essence, that was the main reason I bothered with this episode in the first place. I hated that no answer to that question was ever given in the game, so I knew I had to answer for myself at some point. The other major reason had to do with the original “After the Fight” Forces special episode, in which I had Rouge state that she had to steal her Chaos Emerald off of the Death Egg. I figured I had to put a story to that, as I intend to do for most of the other Emeralds shown in that scene as well. But in general, there are a lot of questions regarding Rouge that I felt the need to answer as well. The first hint of her existence in the original game was when Knuckles stated that “his spies” found Sonic on the “orbiting prison.” I was really, really hoping when I first saw that that he was talking about Rouge, and as it turns out, I was right. At least…I’m pretty sure about that. It was all left a bit vague. When Rouge finally made her first real appearance, everyone was weirdly acting as if they hadn’t ever discussed the Death Egg before, even though Knuckles and the others were already on their way there to get Sonic. I mean, did they think that “Orbiting Prison” meant something else? Anyways, Rouge continues to make appearances just like that for about two thirds of the game, dropping in to leave some vital bit of information over the radio, but throughout all of that time, she never made a physical appearance. At first, I believed that she only finally appeared on screen at the final Eggman Empire Fortress battle, which would be ridiculous. Turns out, I had missed the fact that she was standing there silently in the background while the Death Egg was being destroyed. That was her first appearance. A silent role, standing there, watching something. You’d think, if they spend two thirds of the game suggesting that she’s off doing something important, that would be building up for something, right? Well this is Forces we’re talking about, so no.

So anyways, the main question was, “Why does Rouge spend so much of the game apart from the rest of the Resistance, only to reappear at a seemingly random time?” I felt like there was only one reasonable answer. A deep-cover mission. Rouge was acting as a double-agent in the enemy camp, gathering vital information to pass along to the Resistance, culminating in their destruction of the Death Egg. That was the basis for this episode’s plot. But wait a minute…there’s something else about that scene of the Death Egg’s destruction that’s been nagging at me… Oh, yeah! WHAT THE HECK ARE KNUCKLES AND VECTOR DOING IN THERE!? When you’re playing as Classic Sonic in that level, it is very, very strongly implied that Knuckles and Vector are right in there with you. But then, cut to Resistance HQ, and Knuckles and Vector are there too! And yet, almost as if they cared about continuity, Classic Sonic is not there. I guess they just ditched him early and left him to die in the Death Egg’s explosion. And here I thought this was a children’s game. So the only reasonable answer that I can come up with is Chaos Control, as you saw in the episode. Except, Shadow wasn’t there. So, the best I could do was have him hang out with Classic Sonic in the back of the room, just behind the camera. It’s a lame solution, but I didn’t exactly have much to work with.

There was one other major problem I encountered in writing this episode. Remember when Sonic and Shadow finally met after Sunset Heights? Once Shadow finally started explaining what was going on, he practically started with “According to Rouge…” Whoa, whoa, whoa. Hold up a minute there. Rouge has been in steady contact with the Resistance for the entire game up until now. And the Resistance has been having some serious problems with fake Shadows rampaging through cities and tearing down their forces. Are you telling me that Rouge not only knew that these Shadows were fake, not only knew that the real Shadow was out there alive, not only has been in direct contact with him, but also has been sharing extremely important Phantom Ruby information with him, and didn’t bother to tell ONE WORD OF IT to the Resistance!?!? No! Just no! This is one of the most pathetic plot holes I’ve ever seen, not just in a Sonic game, but ever! There is no sane excuse for this! Often times when I encounter a problem like this, I look to the original Japanese script for help. But there was no help to found there, this was one of the more literal translations in the game! So here’s my answer. If you want to take what Shadow is saying at face value, there’s no way to make it work. But if he were lying, we’d be good. So I’ve determined that when Shadow said “According to Rouge,” what he wanted to say was “According to that Replica I destroyed,” but he figured that the Resistance wouldn’t want to trust intel from the mouth of the enemy, so he lied and pretended that Rouge said it. That’s the best I’ve got, take it or leave it.

What else can I say here? A lot that I’m forgetting, I’m sure. This episode marks the first instance in The Chaos Project of a Sonic character being able to breath in the vacuum of space. The Chaotix were on the outside of the ARK, but you could make an argument for some kind of…atmosphere bubble or something. This time, it was clearly a vacuum. It’s pretty much a canon fact that Sonic characters can do this, but it’s not exactly scientific. In other news, the appearance of “Splash Fortress” at the beginning of this episode was a reference to some unused Forces concept art, of a very similar-looking fortress in Green Hill. It was a very interesting aesthetic that I wish they’d used, and I was glad to find a place for it. Why move it to Splash Hill? Because Green Hill is severely oversaturated in Forces, and I figured I might as well take the opportunity to make my first ever Sonic 4 reference.

I think that’s all I’ve got for now!

-So until next time, remember to live and learn every day!

Review: Season 1, Episode 9

Well…I’ve dedicated about six straight, no-distractions, nearly-uninterrupted days into writing this episode. I reached 14,000 words before I realized that there was simply no reasonable way I could publish this as a single episode. Even though I really wanted to. Seriously, this season doesn’t have room for any two-parters. So I guess I’m just expanding the season. Needless to say, this episode wasn’t exactly supposed to end where it did. It wasn’t exactly a cliffhanger, we all know what happened to Shadow in the end. But, eh, it was dramatic, and roughly in the middle. It is sort of nice now that I have the two separate “Episode Shadow from another perspective” and “the rest of Forces from another perspective” episodes. This episode was originally supposed to be just the latter with a brief Episode Shadow based introduction, but, much like Vector, I guess I just got too caught up in the story. So that “brief introduction” basically became an entire episode of its own.

I suppose I should probably explain the whole “Tales of the Resistance” thing. Sonic Forces is…incredibly unique in the way that it handled its story. Yes, I know, that’s a pretty funny way to say “terrible”. But that’s the thing. Generally speaking, Sonic game stories tend to fall into two categories. Either you have something like the Classic games or Lost World or Colors or something, where there’s a very loose, simple plot that is presented as it is with no questions to be asked, or it’s something like SA2 or ’06 where the plot is complicated and presents lots of questions, but is still designed to be self-inclusive and answer those questions for itself. But Forces is different. Forces presents this grandiose plot, one of the biggest in the franchise, but then leaves 90% of it up to your imagination. And when it comes to Sonic, I have a very active imagination. So that’s why I’ve decided to work on this sort of…subseries to take place within The Chaos Project. The idea is not to rewrite Forces, but simply to tell the stories that Forces left out. In fact, the Forces special I wrote nearly a year ago, After the Fight, would probably be considered a part of this subseries as well. I did consider writing this as its own separate story, instead of making it a part of The Chaos Project, but…why should I leave these things separate when they stand to benefit from the context of each other? Plus, as you may know from Shadow of Time, I don’t exactly have the best track record when it comes to reliably working on non-Chaos Project content. I’ll probably compile it all on the website with C.P. content removed anyways.

One of the reasons I love this part so much (and why it dragged so much longer than expected) is because I couldn’t pass up the chance to reimplement some nearly-canon yet lost material of Forces. To most of my readers, half of the dialogue during the Virtual Reality novelization was probably completely unfamiliar. But all of it (right up before the end) was actual dialogue programmed into the real Episode Shadow, but left inaccessible for unknown reasons. I might’ve mentioned this before, but Shadow’s line “I thought you said he was destroyed three months ago…” was one of the most spectacular deliveries I’ve ever heard from this voice actor of Shadow. But they cut it out. So to spite them, I put it back in. Even at the end, once Shadow started talking about “Showing them Ultimate Power,” those were cut lines as well, although they seemed to be intended for Eggman’s Facility (possibly implying a cut Jackal Squad fight, curse you Sonic Team). In general, Tales of the Resistance is expected to be full of such references to cut content, little-known trivia, and even some unused concept art, as you will be seeing right at the beginning of the next part. In terms of the “little-known trivia,” I should probably mention that the first flashback scene, of Rouge coordinating Shadow’s run through Enemy Territory while Omega deals with Infinite, was actually, for the most part, straight out of one of the official Sonic Forces prequel comics. But that’s not the trivia part. What’s interesting is that that particular comic, “Looming Shadow,” ended with a brief exchange between Rouge and Shadow which was entirely missing from the original game, despite the dialogue otherwise lining up perfectly. That would be because that ending exchange was, you guessed it, made up of lines that are programmed in but cut from the final game. It’s hard to say whether the comic writers actually saw a beta version of the game where those lines were used, or if they were simply given a bulk script to work with before anything got cut. But the way I see it, I’m simply doing the comic’s work. Only better. Eat your heart out, Ian Flynn (not really I love your work plz don’t be mad).

Coming back to the episode as a whole, I would say this one in particular was inspired by a few very specific questions.
1) What the heck happened at the end of Episode Shadow that made Rouge call Shadow over?
2) Why the heck did Episode Shadow end showing Sonic being defeated by Infinite without any additional context of any kind? What was the significance of that scene?
3) WHERE THE HECK WAS SHADOW OVER THE FOLLOWING SIX MONTHS!!?? Seriously! They dedicate an entire prequel story to Shadow, and they don’t even bother answering the one question about him that was actually posed by the main game? What were they thinking!?

Over all, the ending of Episode Shadow was severely, severely lacking. It’s almost like they decided to cancel the second half so they could get it out in time for day-one DLC. IT’S ALREADY DLC!! YOU MIGHT AS WELL JUST TAKE THE TIME TO PUT ACTUAL WORK INTO IT!! Sorry. Anyways, two out of three of those questions were definitively answered by this first part. And that brings me to the Battle of Lost Valley. Green Hill was one of the many, many things in Forces that everyone reacted to, but never actually talked about. Why is it covered in sand? Why is it inhabited by an alien worm from the Lost Hex? Why is it littered with the scattered remains of Death Egg Robots? These are things that everyone points out, yet no one ever bothers answering. For these questions, I got one out of three. It’s a start. Writing the Battle of Lost Valley was immensely satisfying, just because it answered so many questions. It explains what Rouge saw at the end of Episode Shadow. It explains where the Death Egg Robots came from. It even explains where GUN went for the duration of the game. To top that all off, it gives the sand worm an actual purpose, and ties Episode Shadow quite neatly into the main story of Forces.

And I suppose that’s all I’ve got for this part!

-So until next time, remember to live and learn every day!

Preview: Season 1, Episode 9

On Empire Day, a great battle was lost, and Rouge fled from the Rebellion to work for their enemies. But years ago, on the day that Infinite attacked, something similar once happened.

Rouge watches as a black-painted Death Egg Robot collapses into the sand of the Lost Valley under the onslaught of the GUN airships that fire from above. A buzz comes in her communicator. “Rouge, this is Shadow. What’s going on?”

“Finally back from your top-secret mission, are you? Did you find Eggman’s weapon?”

“No. Now tell me what’s happening.”

“Well, there’s this big battle in Green Hill. Eggman’s trying to take back the city. But we pretty much have it wrapped up.”

“Rouge, are you telling me the truth?”

“What’s the point of lying about it? Eggman got word that Sonic is nearby and mounted a massive assault. I mean, sure, A for effort, but it’s nothing to worry about. We’ve got the advantage now. Sonic is on his way too, so I don’t think it’s a big enough deal for you to head out.”

Shadow lets out a grunt of discontent, as if thinking deeply about something. “I can’t imagine the Doctor would do something like that without…” He trails off.

But Rouge hardly notices. Out of the central Eggman airship, the largest in the fleet, a point of pulsating crimson light slowly descends. Rouge lets out a gasp. “Shadow! This is not good! Hurry, get over here!”

Infinite’s voice booms loudly over the sandy plains, bringing an eerie silence to the battle. “Attention, insects of the military. You have been chosen as the first to witness the full extent of the power that will conquer this earth. Enjoy your final moments of life.”

Shadow’s voice can faintly be heard through the crackling static of the comm. “W––t –s i–, Ro–g–? W––– h––pe––d?” The voice is completely lost.

Infinite spreads his arms wide, and a massive wave of negative energy sweeps over the entire battlefield. Soldiers are lifted from the ground, tumbling uncontrollably through the air, and flying mechs seem no longer able to keep control, plummeting towards the ground. All of the airships aim their fire directly at Infinite. He chuckles softly as the vast majority of the fire passes him by completely. He points up an outstretched hand, and fires off a thin crimson laser beam of his own. Though the beam is thin, it wreaks massive destruction as it carves through the entire fleet one ship at a time, sending them all diving down into the negative space.

Infinite lets both of his arms drop down to his sides. In the air around him, countless hundreds of cubes are generated, each floating independently. He stretches back, then crosses his arms in front of him. One by one, in rapid succession, the cubes are launched away from him at immense speed. Each one seems to target a person or a machine. And each time one comes in contact, it appears to erase its target from existence in an instant.

From a perch high atop a cliff, away from the chaos, Rouge watches in horror as hundreds upon hundreds of soldiers appear to be annihilated before her eyes. Even the falling airships are removed.

Suddenly, the bubble of negative space contracts. There are no more cubes. And no more sign that GUN was ever there. Save for the wrecks of the Death Egg Robots, and the Egg Pawns quickly taking up defensive positions throughout the lost valley, there is no sign of any battle at all. The rest of the Eggman’s forces surge onwards towards the city.

—–—

Later…

Infinite bends down to pick something up from the streets of the city. “I’m sure we can find…some use for this…thing.”

Rouge’s voice sounds behind him, “I might be able to help with that.” Infinite doesn’t bother turning at the sound. “The name’s Rouge. I’m something of a treasure hunter. A jewel expert, you might say. And I want in.”

 

Opinionated Review: Sonic Forces

Yeah, I’ve been holding out on this for a while, even though it’s the whole reason I started these reviews in the first place. This game…was something. And I’m honestly not going to be sure what something means until I’ve finished writing here. When I first finished the game, I was unsure of what to think, and while my opinions have solidified a little more since then, I was hoping to have a better idea by now. So here we go—even I don’t know where.

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Opinionated Review: Sonic Mania

Sonic Mania is now 1 week old. Yeah that’s right. Sonic Mania. Last I really spoke on this topic, I did nothing but whine and complain that “indie” developers are biased against Nintendo, and wouldn’t make a game for the Switch as a result. I still don’t have a very high opinion of indies, but since that time, they not only announced that it would come Switch, not only that the Collector’s Edition would come to Switch, but I, being the Sonic nerd that I am, couldn’t resist buying said Collector’s Edition (it’s pretty nice, but I’m a little disappointed in the statue. Its chin is totally flat, it barely looks like the picture at all! And then, why wouldn’t they let you put the fake Mania cartridge into the fake Genesis? Seriously. Such a wasted opportunity. I also wish it came with a soundtrack, but now I’m just rambling). So, I’ve got it, I’ve played it, and I’m prepared to make a full, detailed review, from a perspective that you shouldn’t expect to find anywhere else on the internet. I am one of an insanely small handful of people, probably in the world, who can appreciate the classic games, not hate on them just for being old, while also not being completely and utterly blinded by nostalgia. Be warned if you haven’t played the game, as the following review contains immense spoilers. It is also very long, so click the “Read More” tag to show the content.

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Opinion Piece: Sonic Mania

I rather enjoyed writing the opinion piece on Project Sonic 2017, so I thought that I would do another one, this time on the other game announced at the same event. Once again, watch the below trailer first if you haven’t already.

This paragraph is mostly a rant, so skip to the bottom if you want to get to actual discussion about the game. Since I started the last one with a thank you to developers for including Nintendo, I’m afraid that I’m going to have to start here by expressing my strong disapproval at this game’s nonexistence for any Nintendo platform. I don’t necessarily have any outright dislike towards X-Box or Playstation. In fact, I still own my old PS2 slim, the console on which I first started playing Sonic games with Sonic Mega Collection Plus. But as a not-particularly-wealthy gamer, I don’t have the luxury of simply getting every gaming technology available in the world. I had to make a choice between the primarily M-rated market of X-Box and Playstation, or the primarily family-oriented market of Nintendo. I chose Nintendo. It is my honest belief that Sonic as a series fits far more homogeneously with Mario, Zelda, and Animal Crossing than it ever could with Halo, Call of Duty, and Grand Theft Auto. That being said, I still think that it’s unfair to Sonic fans to put Sonic games exclusively on Nintendo systems. What they did with Sonic Heroes and Shadow the Hedgehog, I believe, is by far the best option, developing games which can play exactly the same no matter what system you own. Sonic Unleashed was also adequate, but it is unfortunate that some players (such as myself, who got the cheaper PS2 version) had to settle for non-optimal versions of the game. Anyways, what seems likely to me is that the slew of third-party developers which worked on Sonic Mania simply had a bias against Nintendo, as most third-party developers do. I find it hard to believe that a game meant to play exactly like games for the SEGA Genesis could possibly be unable to be handled by a Nintendo handheld, let alone the Wii U.
In short, when it comes to platforms of release, Project Sonic did it right, Sonic Mania did it wrong.

SM

Now, to the actual game. Unlike Project Sonic, we’ve actually been treated to a considerable amount of information about the game this time around, including the gameplay of two levels, Green Hill Zone and Studiopolis Zone (NOT pronounced “studio-opolis” as Gamexplain would have you believe). Overall, I was quite satisfied by Studiopolis. I thought that its design really did capture the feel of those classic Sonic games, particularly Sonic CD and a little bit of Sonic 2. The aesthetic background elements had exactly as much detail put into them as I would expect out of a classic game. Green Hill Zone, on the other hand…well, let’s just say that it wasn’t quite what I was expecting. Rant alert! Right at the moment where the preview level transitions from an exact copy of the original level into new territory, I felt the time and effort put into that classic level just slip away. To use a quote from the 20th Anniversary book, The History of Sonic the Hedgehog,

“The level was remade countless times. It was modified and restarted again and again, and was finally completed after almost eight months of work…Sonic Team wanted to make sure that this first level portrayed their hero in just the right way.”

That’s the kind of effort that I’m talking about. That’s the kind of effort that I felt was missing from the second half of the new level. One of the wonderful things about the real Green Hill Zone is that it gives off the feeling that, in some perfect world, it is a place that could somehow really exist. That feeling is completely shattered when that spring at the middle of the level suddenly bounces you up to a huge land mass that’s just kind of chilling up there in the sky, not supported by any sort of cliff like the real level does for its highest areas. Of course, there are floating platforms in the original, but they are tiny and add to the magical feel of the place. But this particular breach of physics serves only to shatter the illusion that this is a reality which is only just out of reach. End Cluck Alert…uh, I mean, rant alert. As for the rest of the level design, it felt like it probably would have been more homogeneous in Sonic 2 than in the original, but I suppose that that much is excusable. It does, after all, have that faster-paced feel that the original Sonic the Hedgehog was a little bit lacking in, all things considered.

Next up, the music. I was really expecting something that sounded like it might have come right out of the Genesis, I was looking for a few of my most nostalgic instruments in particular. Instead the music is a little more reminiscent of Sonic CD, sort of classic-sounding in the way that it’s composed, but with no actual recognizable sound quality limitations. Below is an example, the Studiopolis theme. It’s a pretty good theme all around, but apparently I’m not as impressed as most of the vocal Sonic community, and once again, I would have rather it had Genesis sound quality to match the graphics.

Last to discuss is the entire idea of the game as a whole. I’m going to be frank here. As I’m sure you can tell, if nothing else than by the banner of this very website, I do have a thing for sprites. I find them to be quite charming, and it’s very interesting to see how much expression can be packed into so few pixels. But above all else, they are easy. Infinitely easier than full-quality artwork, at least in my opinion from my experience. And that’s why I’ve always had trouble accepting modern games which purposefully use sprites. It makes me feel like they’re being lazy, not doing as much work as they possibly could to make the game look good and professional. But that’s what makes this so weird. Sonic already tried to go back to a classic feel without sprites, in the form of Sonic the Hedgehog 4. And for some reason that I fail to comprehend, those games were apparently a failure (though I wouldn’t be surprised if part of the reason were that Episode 2 never came to a Nintendo system *cough* looking at you Mania *cough*). I felt that Sonic 4 was a great way to satisfy the Sonicwunners (to borrow a term from Pokémon players in reference to Genwunners who only like the original games) who demanded that Sonic be in 2D. As we’ve been seeing in the past few Sonic games, when those people aren’t satisfied by spin-offs, their needs instead infiltrate the games that would otherwise be entirely in 3D like many other fans (like myself) want. Anyways, I enjoyed Sonic 4, and I’m sad that Episode 3 (& Knuckles?) will never come. But, back on topic, I understand that if Sonic 4 won’t do it, this is the only way to keep die-hard fans of the classics happy. In short, the sprites, just because they’re easier to do, aren’t necessarily done out of laziness, but out of necessity.

Final Conclusions: some people think that Sonic needs a game that can restore him to his “former glory,” and this could be it. It’s not the ideal game for me, but it very well could be for others. If any Sonic game could ever be out of my playable reach, I suppose that I’m good with it being this one. Of course I would rather play it than forever go without playing it, but then, I feel the same way about Sonic 06. If this game is what it takes to keep everyone happy, then I shall embrace it with open arms.

– And until next time, you too should open your arms, and open your heart!

Edit: Direct encoding of videos, a few typo fixes, and the addition of a missing tag.