This episode was…not bad. The writing process dragged on a bit, but it was enjoyable really digging into Sonic’s emotions again. I almost cried for him in the beginning, but by the end I was cheering at him getting his spunk back. So theoretically that means I wrote it pretty well. But then again, I really didn’t care for the pacing as a whole. Nothing really happened for almost the entire episode, and then suddenly, there’s a brief bout of action, and then the episode ends rather suddenly, leaving the episode rather short by comparison to the rest of this season. This is the first time since episode one that I’ve used a Heavy solely for the purpose of adding action to an episode that otherwise wouldn’t have any. Not that it’s a bad thing, it made me really thank myself for bringing them in in the first place, but it does sort of emphasize the fact that this is a more boring episode.
I suppose I should mention, I intend for this to be the final significant impact of Chaos’ death, at least for a good long time. Three out of the last seven episodes felt a bit excessive, but I needed to deal with all of this while it’s still fresh (relatively speaking). So now, it’s on to other things when it comes to character development for Sonic and Shadow. Speaking of which, let’s talk about Big. If we’re being honest, he’s probably my single least favorite character in the entire Sonic franchise…at least as he’s been written (and played) in the games thus far. I’m still amused by the memes, though. But anyways, given that fact, I was very unsure of how to treat him in this series. I considered ignoring him entirely. I considered killing him off early on so I wouldn’t have to deal with him. I considered giving him a brief spotlight, and then sending him on his way so I wouldn’t have to keep dealing with him. Technically speaking, several of those options are still available. But anyways, I came to he conclusion that, if I was going to use him, as I ended up doing for the first time back in Crisis of Chaos, I would need to do something to elevate his character, if only a little bit. So I began the process back then.
Everyone sees Big as a bit slow (in more than one sense), so I thought it would be both refreshing and amusing if Chaos, someone who hadn’t yet met him, instead saw him as wise and misunderstood. This episode was simply a continuation of that. But, as it turns out, it wasn’t just Chaos’ unusual perspective that made it seem that way. Big spends his days isolated in the wilderness, like a guru or something, discovering the true meaning of life. Through the lens of fishing. The results, I think, are kind of hilarious, but also open up some interesting opportunities, such as those seen in this episode, making it more than worthwhile to include him, at least for the time being. What’s that you say? Malicious smile? I don’t know about any malicious smile. Big definitely isn’t an evil mastermind in disguise. Definitely. Probably. Well, actually… Wait and see.
And…I think that’s all I have to say on the episode. But there’s also the sprite animation to talk about. The reason why I made it? Well…it’s the same reason I made that official trailer a while back, the same reason I got into making sprites, the same reason I started writing The Chaos Project in the first place. I like to try new things. But what inspired me to do it now in particular? Well, I’ve actually been thinking about it for a while. But I decided a long time ago that frame-by-frame animation was more work than I was willing to do, and that Adobe Flash Builder was way outside of my price range. But I realized another option quite recently, while watching my Physics Professor give a lecture in class, which involved several animated objects on the PowerPoint slides. And I realized, if I can tell animated gif sprites to move across the screen in precise ways, that would be all I needed to create a quality animation. So yes, the video you’ve seen is actually a recording of a Microsoft PowerPoint presentation. There were a couple of small limitations for this method, but honestly, it worked even better than I’d hoped. I mean, if it works, right? Generally speaking, I was also waiting to come across a scene to write which could have some powerful visual impact based on setting and dialogue, without the need for excessive movement, because that would be harder to animate. There are a couple of options I’ve considered from earlier in the series, which…I may consider retroactively animating in the future. But I’m still a writer at heart, so animations like these are going to remain very rare in the future. Obviously, there are some external inspirations for this as well. Sprite animations wouldn’t even be on my mind if it weren’t for great fan works I’ve seen over the years, like Super Mario Bros. Z, Sonic RPG, and the recently-revived Final Fantasy Sonic X. I suppose I should mention before I go, a kind reviewer (thanks as always, Heat Salamance) gave “props to everyone involved”. I apologize for the confusion, I realize that I did say “our website” on the original advertisement for this video, but this was actually a solo project. My brother did review the video after it was done, but he wasn’t involved with the creative process or anything. Just wanted to make sure that was clear. And…I think that’s all I have to say for now.
-So until next time, remember to live and learn every day!